Merge branch 'main' into fmod-integration

This commit is contained in:
benroshio 2024-11-08 00:54:08 -05:00
commit c7f841bfc3
511 changed files with 45230 additions and 39211 deletions

13
hwanyoung2/.gitattributes vendored Normal file
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@ -0,0 +1,13 @@
# UE file types
*.uasset filter=lfs diff=lfs merge=lfs -text binary
*.umap filter=lfs diff=lfs merge=lfs -text binary
# Raw Content types
*.fbx filter=lfs diff=lfs merge=lfs -text
*.3ds filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
*.xcf filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text

92
hwanyoung2/.gitignore vendored Normal file
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@ -0,0 +1,92 @@
# ---> UnrealEngine
# Visual Studio 2015 user specific files
.vs/
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
# Binary Files
Binaries/*
Plugins/*/Binaries/*
# Builds
Build/*
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt
# Don't ignore icon files in Build
!Build/**/*.ico
# Built data for maps
*_BuiltData.uasset
# Configuration files generated by the Editor
Saved/*
# Compiled source files for the engine to use
Intermediate/*
Plugins/*/Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*
hwanyoung2/Saved/Config/CrashReportClient/UECC-Mac-34EEC289FE4D9617CF67F4B263CA0A34/CrashReportClient.ini
hwanyoung2/Saved/Config/CrashReportClient/UECC-Mac-3FEFDE13C040C6AB015942BCAAA94AC5/CrashReportClient.ini
hwanyoung2/Saved/Config/CrashReportClient/UECC-Mac-8229A4D1044074E7E57688B9C8584F35/CrashReportClient.ini
hwanyoung2/Saved/Config/CrashReportClient/UECC-Mac-8FF2349872403D15924AA7A9DDD88FA9/CrashReportClient.ini
hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-1CB0ECA540B203164FBC5CB7E3D18513/CrashReportClient.ini
hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-3CBF4142422E61BB391467A4D90E8A0A/CrashReportClient.ini
hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-9E1B6C68493CF0477FFBEFB39A92819A/CrashReportClient.ini
hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-D69725EC4A973970CFFC03B9FDD5D423/CrashReportClient.ini

View File

@ -2,6 +2,6 @@
"BuildId": "23058290",
"Modules":
{
"hwanyoung2": "UnrealEditor-hwanyoung2.dll"
"hwanyoung2": "UnrealEditor-hwanyoung2-1505.dll"
}
}

View File

@ -21,6 +21,38 @@
"BuildId": "23058290"
},
"BuildProducts": [
{
"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor-hwanyoung2.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor-hwanyoung2.pdb",
"Type": "SymbolFile"
},
{
"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudio.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudio.pdb",
"Type": "SymbolFile"
},
{
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudioEditor.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudioEditor.pdb",
"Type": "SymbolFile"
},
{
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{
"Path": "$(EngineDir)/Binaries/Win64/AgentInterface.dll",
"Type": "RequiredResource"
@ -29,26 +61,6 @@
"Path": "$(EngineDir)/Binaries/Win64/AgentInterface.pdb",
"Type": "RequiredResource"
},
{
"Path": "$(EngineDir)/Binaries/Win64/Android/UnrealEditor-AndroidDeviceDetection.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(EngineDir)/Binaries/Win64/Android/UnrealEditor-AndroidPlatformEditor.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(EngineDir)/Binaries/Win64/Android/UnrealEditor-AndroidRuntimeSettings.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(EngineDir)/Binaries/Win64/Android/UnrealEditor-AndroidTargetPlatform.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(EngineDir)/Binaries/Win64/Android/UnrealEditor.modules",
"Type": "RequiredResource"
},
{
"Path": "$(EngineDir)/Binaries/Win64/OpenImageDenoise.dll",
"Type": "RequiredResource"
@ -1449,18 +1461,10 @@
"Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-TextureFormat.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-TextureFormatASTC.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-TextureFormatDXT.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-TextureFormatETC2.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-TextureFormatIntelISPCTexComp.dll",
"Type": "DynamicLibrary"
@ -1781,6 +1785,14 @@
"Path": "$(EngineDir)/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{
"Path": "$(EngineDir)/Plugins/Animation/MotionWarping/Binaries/Win64/UnrealEditor-MotionWarping.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(EngineDir)/Plugins/Animation/MotionWarping/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{
"Path": "$(EngineDir)/Plugins/Bridge/Binaries/Win64/UnrealEditor-Bridge.dll",
"Type": "DynamicLibrary"
@ -1965,6 +1977,14 @@
"Path": "$(EngineDir)/Plugins/Editor/BlueprintHeaderView/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{
"Path": "$(EngineDir)/Plugins/Editor/BlueprintMaterialTextureNodes/Binaries/Win64/UnrealEditor-BlueprintMaterialTextureNodes.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(EngineDir)/Plugins/Editor/BlueprintMaterialTextureNodes/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{
"Path": "$(EngineDir)/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Binaries/Win64/UnrealEditor-ContentBrowserAssetDataSource.dll",
"Type": "DynamicLibrary"
@ -2225,6 +2245,18 @@
"Path": "$(EngineDir)/Plugins/Enterprise/VariantManager/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{
"Path": "$(EngineDir)/Plugins/Experimental/Animation/ContextualAnimation/Binaries/Win64/UnrealEditor-ContextualAnimation.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(EngineDir)/Plugins/Experimental/Animation/ContextualAnimation/Binaries/Win64/UnrealEditor-ContextualAnimationEditor.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(EngineDir)/Plugins/Experimental/Animation/ContextualAnimation/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{
"Path": "$(EngineDir)/Plugins/Experimental/AutomationUtils/Binaries/Win64/UnrealEditor-AutomationUtils.dll",
"Type": "DynamicLibrary"
@ -2381,6 +2413,18 @@
"Path": "$(EngineDir)/Plugins/Experimental/Iris/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{
"Path": "$(EngineDir)/Plugins/Experimental/Landmass/Binaries/Win64/UnrealEditor-Landmass.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(EngineDir)/Plugins/Experimental/Landmass/Binaries/Win64/UnrealEditor-LandmassEditor.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(EngineDir)/Plugins/Experimental/Landmass/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{
"Path": "$(EngineDir)/Plugins/Experimental/MeshLODToolset/Binaries/Win64/UnrealEditor-MeshLODToolset.dll",
"Type": "DynamicLibrary"
@ -2505,6 +2549,18 @@
"Path": "$(EngineDir)/Plugins/Experimental/UVEditor/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{
"Path": "$(EngineDir)/Plugins/Experimental/Water/Binaries/Win64/UnrealEditor-Water.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(EngineDir)/Plugins/Experimental/Water/Binaries/Win64/UnrealEditor-WaterEditor.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(EngineDir)/Plugins/Experimental/Water/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{
"Path": "$(EngineDir)/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-Niagara.dll",
"Type": "DynamicLibrary"
@ -3029,6 +3085,14 @@
"Path": "$(EngineDir)/Plugins/Runtime/GameplayAbilities/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{
"Path": "$(EngineDir)/Plugins/Runtime/GameplayInteractions/Binaries/Win64/UnrealEditor-GameplayInteractionsModule.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(EngineDir)/Plugins/Runtime/GameplayInteractions/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{
"Path": "$(EngineDir)/Plugins/Runtime/GameplayStateTree/Binaries/Win64/UnrealEditor-GameplayStateTreeModule.dll",
"Type": "DynamicLibrary"
@ -3101,6 +3165,26 @@
"Path": "$(EngineDir)/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{
"Path": "$(EngineDir)/Plugins/Runtime/MassEntity/Binaries/Win64/UnrealEditor-MassEntity.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(EngineDir)/Plugins/Runtime/MassEntity/Binaries/Win64/UnrealEditor-MassEntityDebugger.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(EngineDir)/Plugins/Runtime/MassEntity/Binaries/Win64/UnrealEditor-MassEntityEditor.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(EngineDir)/Plugins/Runtime/MassEntity/Binaries/Win64/UnrealEditor-MassEntityTestSuite.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(EngineDir)/Plugins/Runtime/MassEntity/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{
"Path": "$(EngineDir)/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-MeshModelingTools.dll",
"Type": "DynamicLibrary"
@ -3169,6 +3253,14 @@
"Path": "$(EngineDir)/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{
"Path": "$(EngineDir)/Plugins/Runtime/NavCorridor/Binaries/Win64/UnrealEditor-NavCorridor.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(EngineDir)/Plugins/Runtime/NavCorridor/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{
"Path": "$(EngineDir)/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UnrealEditor-ProceduralMeshComponent.dll",
"Type": "DynamicLibrary"
@ -3209,6 +3301,22 @@
"Path": "$(EngineDir)/Plugins/Runtime/SignificanceManager/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{
"Path": "$(EngineDir)/Plugins/Runtime/SmartObjects/Binaries/Win64/UnrealEditor-SmartObjectsEditorModule.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(EngineDir)/Plugins/Runtime/SmartObjects/Binaries/Win64/UnrealEditor-SmartObjectsModule.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(EngineDir)/Plugins/Runtime/SmartObjects/Binaries/Win64/UnrealEditor-SmartObjectsTestSuite.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(EngineDir)/Plugins/Runtime/SmartObjects/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{
"Path": "$(EngineDir)/Plugins/Runtime/SoundFields/Binaries/Win64/UnrealEditor-SoundFields.dll",
"Type": "DynamicLibrary"
@ -3340,49 +3448,25 @@
{
"Path": "$(EngineDir)/Plugins/XGEController/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{
"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor-hwanyoung2.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor-hwanyoung2.pdb",
"Type": "SymbolFile"
},
{
"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudio.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudio.pdb",
"Type": "SymbolFile"
},
{
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudioEditor.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudioEditor.pdb",
"Type": "SymbolFile"
},
{
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
}
],
"RuntimeDependencies": [
{
"Path": "$(EngineDir)/Binaries/ThirdParty/ARM/Win64/astcenc-sse2.exe",
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/fmodL.dll",
"Type": "NonUFS"
},
{
"Path": "$(EngineDir)/Binaries/ThirdParty/ARM/Win64/astcenc-sse4.1.exe",
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/fmodstudioL.dll",
"Type": "NonUFS"
},
{
"Path": "$(ProjectDir)/Plugins/FMODStudio/FMODStudio.uplugin",
"Type": "UFS"
},
{
"Path": "$(ProjectDir)/hwanyoung2.uproject",
"Type": "UFS"
},
{
"Path": "$(EngineDir)/Binaries/ThirdParty/DbgHelp/dbghelp.dll",
"Type": "NonUFS"
@ -23907,6 +23991,10 @@
"Path": "$(EngineDir)/Plugins/Animation/IKRig/IKRig.uplugin",
"Type": "UFS"
},
{
"Path": "$(EngineDir)/Plugins/Animation/MotionWarping/MotionWarping.uplugin",
"Type": "UFS"
},
{
"Path": "$(EngineDir)/Plugins/Bridge/Bridge.uplugin",
"Type": "UFS"
@ -23995,6 +24083,10 @@
"Path": "$(EngineDir)/Plugins/Editor/BlueprintHeaderView/BlueprintHeaderView.uplugin",
"Type": "UFS"
},
{
"Path": "$(EngineDir)/Plugins/Editor/BlueprintMaterialTextureNodes/BlueprintMaterialTextureNodes.uplugin",
"Type": "UFS"
},
{
"Path": "$(EngineDir)/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/ContentBrowserAssetDataSource.uplugin",
"Type": "UFS"
@ -24103,6 +24195,10 @@
"Path": "$(EngineDir)/Plugins/Enterprise/VariantManager/VariantManager.uplugin",
"Type": "UFS"
},
{
"Path": "$(EngineDir)/Plugins/Experimental/Animation/ContextualAnimation/ContextualAnimation.uplugin",
"Type": "UFS"
},
{
"Path": "$(EngineDir)/Plugins/Experimental/AutomationUtils/AutomationUtils.uplugin",
"Type": "UFS"
@ -24163,6 +24259,10 @@
"Path": "$(EngineDir)/Plugins/Experimental/Iris/Iris.uplugin",
"Type": "UFS"
},
{
"Path": "$(EngineDir)/Plugins/Experimental/Landmass/Landmass.uplugin",
"Type": "UFS"
},
{
"Path": "$(EngineDir)/Plugins/Experimental/MeshLODToolset/MeshLODToolset.uplugin",
"Type": "UFS"
@ -24203,6 +24303,14 @@
"Path": "$(EngineDir)/Plugins/Experimental/UVEditor/UVEditor.uplugin",
"Type": "UFS"
},
{
"Path": "$(EngineDir)/Plugins/Experimental/WaterExtras/WaterExtras.uplugin",
"Type": "UFS"
},
{
"Path": "$(EngineDir)/Plugins/Experimental/Water/Water.uplugin",
"Type": "UFS"
},
{
"Path": "$(EngineDir)/Plugins/FX/Niagara/Niagara.uplugin",
"Type": "UFS"
@ -24379,6 +24487,10 @@
"Path": "$(EngineDir)/Plugins/Runtime/GameplayAbilities/GameplayAbilities.uplugin",
"Type": "UFS"
},
{
"Path": "$(EngineDir)/Plugins/Runtime/GameplayInteractions/GameplayInteractions.uplugin",
"Type": "UFS"
},
{
"Path": "$(EngineDir)/Plugins/Runtime/GameplayStateTree/GameplayStateTree.uplugin",
"Type": "UFS"
@ -24403,6 +24515,10 @@
"Path": "$(EngineDir)/Plugins/Runtime/LocationServicesBPLibrary/LocationServicesBPLibrary.uplugin",
"Type": "UFS"
},
{
"Path": "$(EngineDir)/Plugins/Runtime/MassEntity/MassEntity.uplugin",
"Type": "UFS"
},
{
"Path": "$(EngineDir)/Plugins/Runtime/MeshModelingToolset/MeshModelingToolset.uplugin",
"Type": "UFS"
@ -24415,6 +24531,10 @@
"Path": "$(EngineDir)/Plugins/Runtime/MobilePatchingUtils/MobilePatchingUtils.uplugin",
"Type": "UFS"
},
{
"Path": "$(EngineDir)/Plugins/Runtime/NavCorridor/NavCorridor.uplugin",
"Type": "UFS"
},
{
"Path": "$(EngineDir)/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin",
"Type": "UFS"
@ -24431,6 +24551,10 @@
"Path": "$(EngineDir)/Plugins/Runtime/SignificanceManager/SignificanceManager.uplugin",
"Type": "UFS"
},
{
"Path": "$(EngineDir)/Plugins/Runtime/SmartObjects/SmartObjects.uplugin",
"Type": "UFS"
},
{
"Path": "$(EngineDir)/Plugins/Runtime/SoundFields/SoundFields.uplugin",
"Type": "UFS"
@ -24474,22 +24598,6 @@
{
"Path": "$(EngineDir)/Plugins/XGEController/XGEController.uplugin",
"Type": "UFS"
},
{
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/fmodL.dll",
"Type": "NonUFS"
},
{
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/fmodstudioL.dll",
"Type": "NonUFS"
},
{
"Path": "$(ProjectDir)/Plugins/FMODStudio/FMODStudio.uplugin",
"Type": "UFS"
},
{
"Path": "$(ProjectDir)/hwanyoung2.uproject",
"Type": "UFS"
}
],
"AdditionalProperties": [

View File

@ -1,6 +1,6 @@
[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
EditorStartupMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
EditorStartupMap=/Game/Hwanyoung/Levels/Spring.Spring
GlobalDefaultGameMode="/Script/hwanyoung2.hwanyoung2GameMode"
[/Script/Engine.RendererSettings]
@ -200,3 +200,60 @@ ConnectionType=USBOnly
bUseManualIPAddress=False
ManualIPAddress=
[/Script/Engine.CollisionProfile]
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")

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<property name="isStreaming">
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