diff --git a/hwanyoung2/Intermediate/Build/SourceFileCache.bin b/hwanyoung2/Intermediate/Build/SourceFileCache.bin index 75428751..0bcb65a7 100644 Binary files a/hwanyoung2/Intermediate/Build/SourceFileCache.bin and b/hwanyoung2/Intermediate/Build/SourceFileCache.bin differ diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/ActionHistory.bin b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/ActionHistory.bin index 116eaded..a6a71912 100644 Binary files a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/ActionHistory.bin and b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/ActionHistory.bin differ diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerCharacController.cpp.dep.lc.json b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerCharacController.cpp.dep.lc.json index 868fea22..4cff2340 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerCharacController.cpp.dep.lc.json +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerCharacController.cpp.dep.lc.json @@ -9,6 +9,10 @@ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyplayercharaccontroller.h", "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyinteractableactor.h", "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyinteractableactor.generated.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\inventoryitem.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\datatable.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\datatableutils.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\datatable.generated.h", "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyplayercharaccontroller.generated.h" ], "ImportedModules": [], diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerCharacController.gen.cpp.dep.lc.json b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerCharacController.gen.cpp.dep.lc.json index 4f7e12f8..35f05d0e 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerCharacController.gen.cpp.dep.lc.json +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerCharacController.gen.cpp.dep.lc.json @@ -9,6 +9,10 @@ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyplayercharaccontroller.h", "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyinteractableactor.h", "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyinteractableactor.generated.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\inventoryitem.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\datatable.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\datatableutils.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\datatable.generated.h", "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyplayercharaccontroller.generated.h" ], "ImportedModules": [], diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/InventoryItem.cpp.dep.lc.json b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/InventoryItem.cpp.dep.lc.json index 69019121..aeabf6bd 100644 --- 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Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.gen.cpp.dep.json" +/Zc:inline +/nologo +/Oi +/FC +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_WINDLL +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/fastfail +/Ox +/Ot +/GF +/errorReport:prompt +/EHsc +/DPLATFORM_EXCEPTIONS_DISABLED=0 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/TP +/GR- +/W4 +/std:c++17 diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/InventoryItem.gen.cpp.obj.response.lc b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/InventoryItem.gen.cpp.obj.response.lc new file mode 100644 index 00000000..4deafa36 --- /dev/null +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/InventoryItem.gen.cpp.obj.response.lc @@ -0,0 +1,341 @@ +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT\InventoryItem.gen.cpp" +/I . +/I ..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT +/I ..\Plugins\Runtime\GameplayAbilities\Source +/I ..\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public +/I Runtime +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT +/I Runtime\CoreUObject\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\Net\Common\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT +/I ..\Shaders\Shared +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT +/I Runtime\CoreOnline\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\ImageCore\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\JsonUtilities\UHT +/I Runtime\JsonUtilities\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT +/I Runtime\Slate\Public +/I Runtime\ImageWrapper\Public +/I ThirdParty +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineMessages\UHT +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineSettings\UHT +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTags\UHT +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperSettings\UHT +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PacketHandler\UHT +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioPlatformConfiguration\UHT +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription\UHT +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\StaticMeshDescription\UHT +/I Runtime\StaticMeshDescription\Public +/I Runtime\SkeletalMeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationCore\UHT +/I Runtime\AnimationCore\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsCore\UHT +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Chaos\UHT +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I Runtime\GeometryCore\Public +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioExtensions\UHT +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkCore\UHT +/I Runtime\AudioLink +/I Runtime\AudioLink\AudioLinkCore\Public +/I Runtime\Networking\Public +/I Developer +/I Developer\TextureBuildUtilities\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd\UHT +/I Editor +/I Programs\UnrealLightmass\Public +/I Editor\UnrealEd\Classes +/I Editor\UnrealEd\Public +/I Developer\DirectoryWatcher\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Documentation\UHT +/I Editor\Documentation\Public +/I Editor\MainFrame\Public +/I Runtime\Projects\Public +/I Runtime\SandboxFile\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorFramework\UHT +/I Editor\EditorFramework\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorSubsystem\UHT +/I Editor\EditorSubsystem\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InteractiveToolsFramework\UHT +/I Runtime\InteractiveToolsFramework\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementFramework\UHT +/I Runtime\TypedElementFramework\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementRuntime\UHT +/I Runtime\TypedElementRuntime\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SourceControl\UHT +/I Developer\SourceControl\Public +/I Developer\UncontrolledChangelists\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEdMessages\UHT +/I Editor\UnrealEdMessages\Classes +/I Editor\UnrealEdMessages\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayDebugger\UHT +/I Developer\GameplayDebugger\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\BlueprintGraph\UHT +/I Editor\BlueprintGraph\Classes +/I Editor\BlueprintGraph\Public +/I Runtime\Online +/I Runtime\Online\HTTP\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\FunctionalTesting\UHT +/I Developer\FunctionalTesting\Classes +/I Developer\FunctionalTesting\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationController\UHT +/I Developer\AutomationController\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationTest\UHT +/I Runtime\AutomationTest\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Localization\UHT +/I Developer\Localization\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioEditor\UHT +/I Editor\AudioEditor\Classes +/I Editor\AudioEditor\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioMixer\UHT +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkEngine\UHT +/I Runtime\AudioLink\AudioLinkEngine\Public +/I Developer\TargetPlatform\Public +/I Developer\TextureFormat\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\LevelEditor\UHT +/I Editor\LevelEditor\Public +/I Developer\Settings\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\HeadMountedDisplay\UHT +/I Runtime\HeadMountedDisplay\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\VREditor\UHT +/I Editor\VREditor +/I Editor\VREditor\Public +/I Editor\CommonMenuExtensions\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Landscape\UHT +/I Runtime\Landscape\Classes +/I Runtime\Landscape\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyEditor\UHT +/I Editor\PropertyEditor\Public +/I Editor\ActorPickerMode\Public +/I Editor\SceneDepthPickerMode\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorConfig\UHT +/I Editor\EditorConfig\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DetailCustomizations\UHT +/I Editor\DetailCustomizations\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ClassViewer\UHT +/I Editor\ClassViewer\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GraphEditor\UHT +/I Editor\GraphEditor\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\StructViewer\UHT +/I Editor\StructViewer\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowser\UHT +/I Editor\ContentBrowser\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetTools\UHT +/I Developer\AssetTools\Public +/I Developer\Merge\Public +/I Developer\CollectionManager\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowserData\UHT +/I Editor\ContentBrowserData\Public +/I ThirdParty\libSampleRate\Public +/I Runtime\NetworkFileSystem\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UMG\UHT +/I Runtime\UMG\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene\UHT +/I Runtime\MovieScene\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TimeManagement\UHT +/I Runtime\TimeManagement\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneTracks\UHT +/I Runtime\MovieSceneTracks\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Constraints\UHT +/I Runtime\Experimental\Animation +/I Runtime\Experimental\Animation\Constraints\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyPath\UHT +/I Runtime\PropertyPath\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NavigationSystem\UHT +/I Runtime\NavigationSystem\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GeometryCollectionEngine\UHT +/I Runtime\Experimental\GeometryCollectionEngine\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MSQS\UHT +/I Runtime\MaterialShaderQualitySettings\Classes +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT +/I Runtime\Experimental\FieldSystem\Source +/I Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT +/I Runtime\Experimental\ChaosSolverEngine\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT +/I Runtime\Experimental\Dataflow +/I Runtime\Experimental\Dataflow\Core\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT +/I Runtime\Experimental\Dataflow\Engine\Public +/I Developer\MeshBuilder\Public +/I Runtime\MeshUtilitiesCommon\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT +/I Editor\ToolMenusEditor\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT +/I Developer\ToolMenus\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT +/I Editor\StatusBar\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT +/I Runtime\Interchange +/I Runtime\Interchange\Core\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT +/I Runtime\Interchange\Engine\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT +/I Developer\DeveloperToolSettings\Classes +/I Developer\DeveloperToolSettings\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT +/I Editor\SubobjectDataInterface\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT +/I Editor\SubobjectEditor\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Kismet\UHT +/I Editor\Kismet\Classes +/I Editor\Kismet\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT +/I Developer\PhysicsUtilities\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT +/I Developer\ToolWidgets\Public +/I Runtime\Windows +/I Editor\AssetTagsEditor\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AddContentDialog\UHT +/I Editor\AddContentDialog\Public +/I Developer\MeshUtilities\Public +/I Developer\MeshMergeUtilities\Public +/I Developer\HierarchicalLODUtilities\Public +/I Developer\MeshReductionInterface\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletalMeshEditor\UHT +/I Editor\SkeletalMeshEditor\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Persona\UHT +/I Editor\Persona\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletonEditor\UHT +/I Editor\SkeletonEditor\Public +/I Developer\AnimationWidgets\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationEditor\UHT +/I Editor\AnimationEditor\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AdvancedPreviewScene\UHT +/I Editor\AdvancedPreviewScene\Public +/I Editor\KismetCompiler\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTasks\UHT +/I Runtime\GameplayTasks\Classes +/I Runtime\GameplayTasks\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AIModule\UHT +/I Runtime\AIModule\Public +/I Runtime\AIModule\Classes +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ClothSysRuntimeIntrfc\UHT +/I Runtime\ClothingSystemRuntimeInterface\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\IrisStub\UHT +/I Runtime\Experimental\Iris +/I Runtime\Experimental\Iris\Stub\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneCapture\UHT +/I Runtime\MovieSceneCapture\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT +/I Developer\AnimationDataController\Public +/I ..\Plugins\Runtime\DataRegistry\Intermediate\Build\Win64\UnrealEditor\Inc\DataRegistry\UHT +/I ..\Plugins\Runtime\DataRegistry\Source +/I ..\Plugins\Runtime\DataRegistry\Source\DataRegistry\Public +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT" +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source" +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AugmentedReality\UHT +/I Runtime\AugmentedReality\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MRMesh\UHT +/I Runtime\MRMesh\Public +/I ..\Plugins\EnhancedInput\Intermediate\Build\Win64\UnrealEditor\Inc\EnhancedInput\UHT +/I ..\Plugins\EnhancedInput\Source +/I ..\Plugins\EnhancedInput\Source\EnhancedInput\Public +/external:W0 +/external:I ThirdParty\mimalloc\include +/external:I ThirdParty\LibTiff\Source\Win64 +/external:I ThirdParty\LibTiff\Source +/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" +/FI"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/FI"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Definitions.hwanyoung2.h" +/Yu"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/Fp"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch" +/Fo"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.gen.cpp.lc.obj" +/sourceDependencies"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.gen.cpp.dep.lc.json" +/Zc:inline +/nologo +/Oi +/FC +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_WINDLL +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/fastfail +/Ox +/Ot +/GF +/errorReport:prompt +/EHsc +/DPLATFORM_EXCEPTIONS_DISABLED=0 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/TP +/GR- +/W4 +/std:c++17 diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.dll.response b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.dll.response index c5d500ea..d8207181 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.dll.response +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.dll.response @@ -47,6 +47,7 @@ "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.gen.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HwanyoungAssetManager.cpp.obj" @@ -54,10 +55,10 @@ "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacAbilitySystemComponent.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2Character.cpp.obj" -"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Default.rc2.res" diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.dll.response.old b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.dll.response.old index 6dbceb52..3e07d91f 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.dll.response.old +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.dll.response.old @@ -47,6 +47,7 @@ "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.gen.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2Character.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.cpp.obj" @@ -55,10 +56,11 @@ "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacAbilitySystemComponent.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.cpp.obj" -"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.cpp.obj" -"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.cpp.obj" -"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Default.rc2.res" "..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Development\GameplayAbilities\UnrealEditor-GameplayAbilities.lib" "..\Intermediate\Build\Win64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib" diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.lib.response b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.lib.response index 6c42abdb..092a2043 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.lib.response +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.lib.response @@ -20,6 +20,7 @@ "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.gen.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HwanyoungAssetManager.cpp.obj" @@ -27,10 +28,10 @@ "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacAbilitySystemComponent.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2Character.cpp.obj" -"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Default.rc2.res" diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.lib.response.old b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.lib.response.old index 2709f911..76a68eaa 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.lib.response.old +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.lib.response.old @@ -20,6 +20,7 @@ "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.gen.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2Character.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.cpp.obj" @@ -28,9 +29,10 @@ "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacAbilitySystemComponent.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.cpp.obj" -"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.cpp.obj" -"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.cpp.obj" -"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Default.rc2.res" /OUT:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.lib" diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2Character.cpp.dep.lc.json b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2Character.cpp.dep.lc.json index a9e368f8..fc6e772e 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2Character.cpp.dep.lc.json +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2Character.cpp.dep.lc.json @@ -1,12 +1,12 @@ { "Version": "1.2", "Data": { - "Source": "d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2character.cpp", + "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2character.cpp", "ProvidedModule": "", - "PCH": "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", + "PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", "Includes": [ - "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h", - "d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2character.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2character.h", "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\gameframework\\character.h", "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementreplication.h", "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementreplication.generated.h", @@ -33,9 +33,9 @@ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\physicscore\\uht\\physicssettingsenums.generated.h", "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\physicscore\\uht\\physicalmaterial.generated.h", "e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayeffecttypes.generated.h", - "d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2.h", - "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hwanyoung2character.generated.h", - "d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hycharacabilitysystemcomponent.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hwanyoung2character.generated.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hycharacabilitysystemcomponent.h", "e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemcomponent.h", "e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayprediction.h", "e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayprediction.generated.h", @@ -78,11 +78,16 @@ "e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemreplicationproxyinterface.h", "e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemreplicationproxyinterface.generated.h", "e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemcomponent.generated.h", - "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hycharacabilitysystemcomponent.generated.h", - "d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hyplayercharacattributeset.h", - "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyplayercharacattributeset.generated.h", - "d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hycharacgameplayability.h", - "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hycharacgameplayability.generated.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hycharacabilitysystemcomponent.generated.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyplayercharacattributeset.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyplayercharacattributeset.generated.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hycharacgameplayability.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hycharacgameplayability.generated.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyplayercharaccontroller.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyinteractableactor.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyinteractableactor.generated.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\inventoryitem.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyplayercharaccontroller.generated.h", "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\camera\\cameracomponent.h", "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\cameracomponent.generated.h", "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\components\\capsulecomponent.h", diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYPlayerCharacController.gen.cpp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYPlayerCharacController.gen.cpp index dfe92e6b..46112d71 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYPlayerCharacController.gen.cpp +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYPlayerCharacController.gen.cpp @@ -30,12 +30,10 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {} *(int32*)Z_Param__Result=P_THIS->GetInventoryWeight(); P_NATIVE_END; } - DEFINE_FUNCTION(AHYPlayerCharacController::execReloadInventory) + static FName NAME_AHYPlayerCharacController_ReloadInventory = FName(TEXT("ReloadInventory")); + void AHYPlayerCharacController::ReloadInventory() { - P_FINISH; - P_NATIVE_BEGIN; - P_THIS->ReloadInventory(); - P_NATIVE_END; + ProcessEvent(FindFunctionChecked(NAME_AHYPlayerCharacController_ReloadInventory),NULL); } void AHYPlayerCharacController::StaticRegisterNativesAHYPlayerCharacController() { @@ -43,7 +41,6 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {} static const FNameNativePtrPair Funcs[] = { { "AddItemToInventoryByID", &AHYPlayerCharacController::execAddItemToInventoryByID }, { "GetInventoryWeight", &AHYPlayerCharacController::execGetInventoryWeight }, - { "ReloadInventory", &AHYPlayerCharacController::execReloadInventory }, }; FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs)); } @@ -134,7 +131,7 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {} { "ModuleRelativePath", "HYPlayerCharacController.h" }, }; #endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYPlayerCharacController, nullptr, "ReloadInventory", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory_Statics::Function_MetaDataParams)) }; + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYPlayerCharacController, nullptr, "ReloadInventory", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020800, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory_Statics::Function_MetaDataParams)) }; UFunction* Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory() { static UFunction* ReturnFunction = nullptr; @@ -160,6 +157,14 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {} static const UECodeGen_Private::FMetaDataPairParam NewProp_CurrentInteractable_MetaData[]; #endif static const UECodeGen_Private::FObjectPropertyParams NewProp_CurrentInteractable; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_InventorySlotLimit_MetaData[]; +#endif + static const UECodeGen_Private::FIntPropertyParams NewProp_InventorySlotLimit; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_InventoryWeightLimit_MetaData[]; +#endif + static const UECodeGen_Private::FIntPropertyParams NewProp_InventoryWeightLimit; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; static const UECodeGen_Private::FClassParams ClassParams; @@ -171,7 +176,7 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {} const FClassFunctionLinkInfo Z_Construct_UClass_AHYPlayerCharacController_Statics::FuncInfo[] = { { &Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID, "AddItemToInventoryByID" }, // 1136127553 { &Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight, "GetInventoryWeight" }, // 2426939620 - { &Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory, "ReloadInventory" }, // 688105508 + { &Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory, "ReloadInventory" }, // 3699719128 }; #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYPlayerCharacController_Statics::Class_MetaDataParams[] = { @@ -188,8 +193,26 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {} }; #endif const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CurrentInteractable = { "CurrentInteractable", nullptr, (EPropertyFlags)0x0010000000020005, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(AHYPlayerCharacController, CurrentInteractable), Z_Construct_UClass_AHYInteractableActor_NoRegister, METADATA_PARAMS(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CurrentInteractable_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CurrentInteractable_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventorySlotLimit_MetaData[] = { + { "Category", "HYPlayerCharacController" }, + { "Comment", "/*UPROPERTY(VisibleAnywhere, BlueprintReadWrite)\n\x09TArray Inventory;*/" }, + { "ModuleRelativePath", "HYPlayerCharacController.h" }, + { "ToolTip", "UPROPERTY(VisibleAnywhere, BlueprintReadWrite)\n TArray Inventory;" }, + }; +#endif + const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventorySlotLimit = { "InventorySlotLimit", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(AHYPlayerCharacController, InventorySlotLimit), METADATA_PARAMS(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventorySlotLimit_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventorySlotLimit_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventoryWeightLimit_MetaData[] = { + { "Category", "HYPlayerCharacController" }, + { "ModuleRelativePath", "HYPlayerCharacController.h" }, + }; +#endif + const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventoryWeightLimit = { "InventoryWeightLimit", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(AHYPlayerCharacController, InventoryWeightLimit), METADATA_PARAMS(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventoryWeightLimit_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventoryWeightLimit_MetaData)) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AHYPlayerCharacController_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CurrentInteractable, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventorySlotLimit, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventoryWeightLimit, }; const FCppClassTypeInfoStatic Z_Construct_UClass_AHYPlayerCharacController_Statics::StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, @@ -228,9 +251,9 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {} static const FClassRegisterCompiledInInfo ClassInfo[]; }; const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_Statics::ClassInfo[] = { - { Z_Construct_UClass_AHYPlayerCharacController, AHYPlayerCharacController::StaticClass, TEXT("AHYPlayerCharacController"), &Z_Registration_Info_UClass_AHYPlayerCharacController, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AHYPlayerCharacController), 3403325379U) }, + { Z_Construct_UClass_AHYPlayerCharacController, AHYPlayerCharacController::StaticClass, TEXT("AHYPlayerCharacController"), &Z_Registration_Info_UClass_AHYPlayerCharacController, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AHYPlayerCharacController), 1767436960U) }, }; - static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_2095557026(TEXT("/Script/hwanyoung2"), + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_2175873554(TEXT("/Script/hwanyoung2"), Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_Statics::ClassInfo), nullptr, 0, nullptr, 0); diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYPlayerCharacController.generated.h b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYPlayerCharacController.generated.h index 8f9fdfab..e33b479e 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYPlayerCharacController.generated.h +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYPlayerCharacController.generated.h @@ -14,23 +14,22 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS #endif #define HWANYOUNG2_HYPlayerCharacController_generated_h -#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_SPARSE_DATA -#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_RPC_WRAPPERS \ +#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_SPARSE_DATA +#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_RPC_WRAPPERS \ \ DECLARE_FUNCTION(execAddItemToInventoryByID); \ - DECLARE_FUNCTION(execGetInventoryWeight); \ - DECLARE_FUNCTION(execReloadInventory); + DECLARE_FUNCTION(execGetInventoryWeight); -#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_RPC_WRAPPERS_NO_PURE_DECLS \ +#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_RPC_WRAPPERS_NO_PURE_DECLS \ \ DECLARE_FUNCTION(execAddItemToInventoryByID); \ - DECLARE_FUNCTION(execGetInventoryWeight); \ - DECLARE_FUNCTION(execReloadInventory); + DECLARE_FUNCTION(execGetInventoryWeight); -#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_ACCESSORS -#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_INCLASS_NO_PURE_DECLS \ +#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_ACCESSORS +#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_CALLBACK_WRAPPERS +#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesAHYPlayerCharacController(); \ friend struct Z_Construct_UClass_AHYPlayerCharacController_Statics; \ @@ -39,7 +38,7 @@ public: \ DECLARE_SERIALIZER(AHYPlayerCharacController) -#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_INCLASS \ +#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_INCLASS \ private: \ static void StaticRegisterNativesAHYPlayerCharacController(); \ friend struct Z_Construct_UClass_AHYPlayerCharacController_Statics; \ @@ -48,7 +47,7 @@ public: \ DECLARE_SERIALIZER(AHYPlayerCharacController) -#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_STANDARD_CONSTRUCTORS \ +#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API AHYPlayerCharacController(const FObjectInitializer& ObjectInitializer); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AHYPlayerCharacController) \ @@ -62,7 +61,7 @@ public: \ NO_API virtual ~AHYPlayerCharacController(); -#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_ENHANCED_CONSTRUCTORS \ +#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_ENHANCED_CONSTRUCTORS \ private: \ /** Private move- and copy-constructors, should never be used */ \ NO_API AHYPlayerCharacController(AHYPlayerCharacController&&); \ @@ -74,27 +73,29 @@ public: \ NO_API virtual ~AHYPlayerCharacController(); -#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_14_PROLOG -#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_GENERATED_BODY_LEGACY \ +#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_15_PROLOG +#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ - FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_SPARSE_DATA \ - FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_RPC_WRAPPERS \ - FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_ACCESSORS \ - FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_INCLASS \ - FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_STANDARD_CONSTRUCTORS \ + FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_SPARSE_DATA \ + FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_RPC_WRAPPERS \ + FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_ACCESSORS \ + FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_CALLBACK_WRAPPERS \ + FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_INCLASS \ + FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS -#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_GENERATED_BODY \ +#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ - FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_SPARSE_DATA \ - FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_RPC_WRAPPERS_NO_PURE_DECLS \ - FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_ACCESSORS \ - FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_INCLASS_NO_PURE_DECLS \ - FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_ENHANCED_CONSTRUCTORS \ + FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_SPARSE_DATA \ + FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_ACCESSORS \ + FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_CALLBACK_WRAPPERS \ + FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_INCLASS_NO_PURE_DECLS \ + FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/InventoryItem.gen.cpp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/InventoryItem.gen.cpp new file mode 100644 index 00000000..757fb64f --- /dev/null +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/InventoryItem.gen.cpp @@ -0,0 +1,83 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "hwanyoung2/InventoryItem.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeInventoryItem() {} +// Cross Module References + ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FTableRowBase(); + HWANYOUNG2_API UScriptStruct* Z_Construct_UScriptStruct_FInventoryItem(); + UPackage* Z_Construct_UPackage__Script_hwanyoung2(); +// End Cross Module References + +static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FInventoryItem cannot be polymorphic unless super FTableRowBase is polymorphic"); + + static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_InventoryItem; +class UScriptStruct* FInventoryItem::StaticStruct() +{ + if (!Z_Registration_Info_UScriptStruct_InventoryItem.OuterSingleton) + { + Z_Registration_Info_UScriptStruct_InventoryItem.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FInventoryItem, Z_Construct_UPackage__Script_hwanyoung2(), TEXT("InventoryItem")); + } + return Z_Registration_Info_UScriptStruct_InventoryItem.OuterSingleton; +} +template<> HWANYOUNG2_API UScriptStruct* StaticStruct() +{ + return FInventoryItem::StaticStruct(); +} + struct Z_Construct_UScriptStruct_FInventoryItem_Statics + { +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[]; +#endif + static void* NewStructOps(); + static const UECodeGen_Private::FStructParams ReturnStructParams; + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FInventoryItem_Statics::Struct_MetaDataParams[] = { + { "BlueprintType", "true" }, + { "Comment", "/**\n * \n */" }, + { "ModuleRelativePath", "InventoryItem.h" }, + }; +#endif + void* Z_Construct_UScriptStruct_FInventoryItem_Statics::NewStructOps() + { + return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); + } + const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FInventoryItem_Statics::ReturnStructParams = { + (UObject* (*)())Z_Construct_UPackage__Script_hwanyoung2, + Z_Construct_UScriptStruct_FTableRowBase, + &NewStructOps, + "InventoryItem", + sizeof(FInventoryItem), + alignof(FInventoryItem), + nullptr, + 0, + RF_Public|RF_Transient|RF_MarkAsNative, + EStructFlags(0x00000001), + METADATA_PARAMS(Z_Construct_UScriptStruct_FInventoryItem_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInventoryItem_Statics::Struct_MetaDataParams)) + }; + UScriptStruct* Z_Construct_UScriptStruct_FInventoryItem() + { + if (!Z_Registration_Info_UScriptStruct_InventoryItem.InnerSingleton) + { + UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_InventoryItem.InnerSingleton, Z_Construct_UScriptStruct_FInventoryItem_Statics::ReturnStructParams); + } + return Z_Registration_Info_UScriptStruct_InventoryItem.InnerSingleton; + } + struct Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_InventoryItem_h_Statics + { + static const FStructRegisterCompiledInInfo ScriptStructInfo[]; + }; + const FStructRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_InventoryItem_h_Statics::ScriptStructInfo[] = { + { FInventoryItem::StaticStruct, Z_Construct_UScriptStruct_FInventoryItem_Statics::NewStructOps, TEXT("InventoryItem"), &Z_Registration_Info_UScriptStruct_InventoryItem, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FInventoryItem), 160823176U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_InventoryItem_h_2731217344(TEXT("/Script/hwanyoung2"), + nullptr, 0, + Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_InventoryItem_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_InventoryItem_h_Statics::ScriptStructInfo), + nullptr, 0); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/InventoryItem.generated.h b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/InventoryItem.generated.h new file mode 100644 index 00000000..60021696 --- /dev/null +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/InventoryItem.generated.h @@ -0,0 +1,29 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "InventoryItem.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef HWANYOUNG2_InventoryItem_generated_h +#error "InventoryItem.generated.h already included, missing '#pragma once' in InventoryItem.h" +#endif +#define HWANYOUNG2_InventoryItem_generated_h + +#define FID_hwanyoung2_Source_hwanyoung2_InventoryItem_h_16_GENERATED_BODY \ + friend struct Z_Construct_UScriptStruct_FInventoryItem_Statics; \ + HWANYOUNG2_API static class UScriptStruct* StaticStruct(); \ + typedef FTableRowBase Super; + + +template<> HWANYOUNG2_API UScriptStruct* StaticStruct(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_hwanyoung2_Source_hwanyoung2_InventoryItem_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/Timestamp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/Timestamp index 990dad5e..08b91825 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/Timestamp +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/Timestamp @@ -1,12 +1,13 @@ D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2Character.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2GameMode.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HwanyoungAssetManager.h -D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYCharacAbilitySystemComponent.h -D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAIController.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYCharacGameplayAbility.h -D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerCharacAttributeSet.h -D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerState.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYGameStateBase.h -D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerCharacController.h -D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2Character.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAIController.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYCharacAbilitySystemComponent.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYInteractableActor.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerCharacAttributeSet.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerCharacController.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerState.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\InventoryItem.h diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/hwanyoung2.init.gen.cpp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/hwanyoung2.init.gen.cpp index 38f6de44..4e2b9320 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/hwanyoung2.init.gen.cpp +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/hwanyoung2.init.gen.cpp @@ -23,13 +23,13 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2_init() {} SingletonFuncArray, UE_ARRAY_COUNT(SingletonFuncArray), PKG_CompiledIn | 0x00000000, - 0x09CD2ED4, - 0x7D5AC926, + 0x0CDCF0FE, + 0x7A1E0256, METADATA_PARAMS(nullptr, 0) }; UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_hwanyoung2.OuterSingleton, PackageParams); } return Z_Registration_Info_UPackage__Script_hwanyoung2.OuterSingleton; } - static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_hwanyoung2(Z_Construct_UPackage__Script_hwanyoung2, TEXT("/Script/hwanyoung2"), Z_Registration_Info_UPackage__Script_hwanyoung2, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x09CD2ED4, 0x7D5AC926)); + static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_hwanyoung2(Z_Construct_UPackage__Script_hwanyoung2, TEXT("/Script/hwanyoung2"), Z_Registration_Info_UPackage__Script_hwanyoung2, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x0CDCF0FE, 0x7A1E0256)); PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/ActionHistory.bin b/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/ActionHistory.bin index cba7358b..721c3a69 100644 Binary files a/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/ActionHistory.bin and b/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/ActionHistory.bin differ diff --git a/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/DependencyCache.bin b/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/DependencyCache.bin index 8ed72d29..ba3ba2a6 100644 Binary files a/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/DependencyCache.bin and b/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/DependencyCache.bin differ diff --git a/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/Makefile.bin b/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/Makefile.bin index 4eb0ca68..64110690 100644 Binary files a/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/Makefile.bin and b/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/Makefile.bin differ diff --git a/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/hwanyoung2Editor.uhtmanifest b/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/hwanyoung2Editor.uhtmanifest index 856572cc..78ad1e03 100644 --- a/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/hwanyoung2Editor.uhtmanifest +++ b/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/hwanyoung2Editor.uhtmanifest @@ -34,13 +34,13 @@ "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimationCore\\Public\\AnimationDataSource.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimationCore\\Public\\CCDIK.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimationCore\\Public\\Constraint.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimationCore\\Public\\EulerTransform.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimationCore\\Public\\CommonAnimTypes.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimationCore\\Public\\NodeHierarchy.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimationCore\\Public\\FABRIK.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimationCore\\Public\\NodeChain.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimationCore\\Public\\Constraint.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimationCore\\Public\\TransformNoScale.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimationCore\\Public\\FABRIK.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimationCore\\Public\\NodeHierarchy.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimationCore\\Public\\TransformNoScale.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -97,8 +97,8 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\SlateTypes.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\SlateWidgetStyle.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\SlateWidgetStyleAsset.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\SlateWidgetStyleContainerBase.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\SlateWidgetStyleContainerInterface.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\SlateWidgetStyleContainerBase.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\StyleColors.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\ToolBarStyle.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\SlateCore\\Public\\Types\\SlateEnums.h" @@ -127,16 +127,16 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\MultiBox\\MultiBoxDefs.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\MultiBox\\ToolMenuBase.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\ButtonWidgetStyle.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\CheckBoxWidgetStyle.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\ComboBoxWidgetStyle.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\EditableTextBoxWidgetStyle.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\ComboButtonWidgetStyle.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\ScrollBarWidgetStyle.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\ProgressWidgetStyle.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\EditableTextWidgetStyle.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\SpinBoxWidgetStyle.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\ScrollBoxWidgetStyle.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\ComboBoxWidgetStyle.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\EditableTextBoxWidgetStyle.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\ScrollBarWidgetStyle.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\SpinBoxWidgetStyle.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\TextBlockWidgetStyle.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\CheckBoxWidgetStyle.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\ComboButtonWidgetStyle.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Text\\TextLayout.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Views\\ITypedTableView.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Widgets\\Input\\IVirtualKeyboardEntry.h", @@ -163,15 +163,15 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TypedElementFramework\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - 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"E:\\UE_5.1\\Engine\\Source\\Runtime\\EngineSettings\\Classes\\HudSettings.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\EngineSettings\\Classes\\GeneralEngineSettings.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\EngineSettings\\Classes\\HudSettings.h" ], "PublicHeaders": [], "InternalHeaders": [], @@ -592,8 +592,8 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\BodyInstanceCore.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\BodySetupEnums.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\BodySetupCore.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicsSettingsCore.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicsSettingsEnums.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicsSettingsCore.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\Chaos\\ChaosEngineInterface.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\Chaos\\ChaosPhysicalMaterial.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicalMaterials\\PhysicalMaterial.h", @@ -650,25 +650,25 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARActor.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARBlueprintProxy.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARBlueprintLibrary.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARDependencyHandler.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARGeoTrackingSupport.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARBlueprintProxy.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARLifeCycleComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARLightEstimate.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARDependencyHandler.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\AROriginActor.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARPin.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARLightEstimate.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARGeoTrackingSupport.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARSessionConfig.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARSharedWorldGameMode.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARSharedWorldGameState.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARSkyLight.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARSharedWorldPlayerController.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARSharedWorldGameMode.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARPin.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARSkyLight.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARTextures.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARTraceResult.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARTrackable.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARTypes.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARTrackableNotifyComponent.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARTrackableNotifyComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARTypes.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -686,16 +686,16 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\HeadMountedDisplay\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\HeadMountedDisplayTypes.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\HeadMountedDisplayFunctionLibrary.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\HeadMountedDisplayTypes.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\IIdentifiableXRDevice.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\IMotionController.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\MotionControllerComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\MotionTrackedDeviceFunctionLibrary.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\VRNotificationsComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\XRAssetFunctionLibrary.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\XRLoadingScreenFunctionLibrary.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\XRGestureConfig.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\MotionControllerComponent.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\XRLoadingScreenFunctionLibrary.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -766,9 +766,9 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaPlaylist.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaSoundComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaSource.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaTexture.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaTextureTracker.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\PlatformMediaSource.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaTexture.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\StreamMediaSource.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\TimeSynchronizableMediaSource.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\Misc\\MediaBlueprintFunctionLibrary.h" @@ -825,40 +825,41 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBindingOwnerInterface.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBindingProxy.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneFolder.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneFrameMigration.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneFwd.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneFrameMigration.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneKeyProxy.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneKeyStruct.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneNameableTrack.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneObjectBindingID.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequencePlayer.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieScenePossessable.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSection.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequence.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequenceTickInterval.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequencePlaybackSettings.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequenceTickManagerClient.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSignedObject.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequenceTickManager.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSpawnable.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequencePlayer.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequenceID.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequenceTickInterval.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequenceTickManagerClient.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequencePlaybackSettings.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequenceTickManager.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSignedObject.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSpawnable.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieScenePossessable.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneTrack.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneTrackEvaluationField.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\IMovieSceneChannelOverrideProvider.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneAudioTriggerChannel.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneBoolChannel.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneChannel.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneByteChannel.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneChannelData.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneChannelOverrideContainer.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneBoolChannel.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneCurveChannelCommon.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneIntegerChannel.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneDoubleChannel.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Compilation\\IMovieSceneDeterminismSource.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneObjectPathChannel.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneDoubleChannel.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneFloatChannel.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneSectionChannelOverrideRegistry.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Compilation\\IMovieSceneDeterminismSource.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Compilation\\IMovieSceneTrackTemplateProducer.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Compilation\\MovieSceneCompiledDataManager.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneFloatChannel.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\BuiltInComponentTypes.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\IMovieSceneEntityProvider.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneBlenderSystem.h", @@ -872,11 +873,11 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneEvalTimeSystem.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneEvaluationHookSystem.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneMasterInstantiatorSystem.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieScenePropertyBinding.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieScenePreAnimatedStateSystem.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieScenePropertyBinding.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneSpawnablesSystem.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\TrackInstance\\MovieSceneTrackInstanceSystem.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\TrackInstance\\MovieSceneTrackInstance.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\TrackInstance\\MovieSceneTrackInstanceSystem.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\IMovieSceneCustomClockSource.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\IMovieSceneEvaluationHook.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneCompletionMode.h", @@ -885,14 +886,14 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationField.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationKey.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationOperand.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationTemplateInstance.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationTemplate.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationTemplateInstance.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationTrack.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieScenePropertyTemplate.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSectionParameters.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSegment.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSequenceHierarchy.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSequenceInstanceData.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSegment.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSequenceTransform.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneTimeTransform.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneTimeWarping.h", @@ -906,8 +907,7 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneSpawnSection.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneSubSection.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Tracks\\MovieSceneSpawnTrack.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Tracks\\MovieSceneSubTrack.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSection.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Tracks\\MovieSceneSubTrack.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -947,11 +947,11 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosDebugDrawComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosEventListenerComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosGameplayEventDispatcher.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosNotifyHandlerInterface.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosEventListenerComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosSolverActor.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosSolver.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosGameplayEventDispatcher.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosSolverSettings.h" ], "InternalHeaders": [], @@ -986,8 +986,8 @@ "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\FieldSystem\\Source\\FieldSystemEngine\\Public\\Field\\FieldSystemActor.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\FieldSystem\\Source\\FieldSystemEngine\\Public\\Field\\FieldSystemComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\FieldSystem\\Source\\FieldSystemEngine\\Public\\Field\\FieldSystemObjects.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\FieldSystem\\Source\\FieldSystemEngine\\Public\\Field\\FieldSystemAsset.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\FieldSystem\\Source\\FieldSystemEngine\\Public\\Field\\FieldSystemAsset.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\FieldSystem\\Source\\FieldSystemEngine\\Public\\Field\\FieldSystemObjects.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -1071,16 +1071,16 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\ChaosBlueprint.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\ChaosCollisionEventFilter.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\ChaosBreakingEventFilter.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\ChaosRemovalEventFilter.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\ChaosCollisionEventFilter.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\ChaosTrailingEventFilter.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionCache.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionActor.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionCache.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionDebugDrawActor.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionDebugDrawComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionEngineTypes.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionISMPoolActor.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionISMPoolComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionObject.h", @@ -1121,13 +1121,13 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimSequencerInstance.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimSequencerInstanceProxy.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BlendSpacePlayerLibrary.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\KismetAnimationLibrary.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\CommonAnimationTypes.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\KismetAnimationLibrary.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\KismetAnimationTypes.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\LayeredBoneBlendLibrary.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\LinkedAnimGraphLibrary.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\PlayMontageCallbackProxy.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\SequenceEvaluatorLibrary.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\PlayMontageCallbackProxy.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\SequencePlayerLibrary.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\SequencerAnimationSupport.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\SkeletalControlLibrary.h", @@ -1140,59 +1140,59 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_BlendListByInt.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_BlendSpaceEvaluator.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_BlendSpaceGraph.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_BlendSpaceGraphBase.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_BlendSpacePlayer.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_BlendSpaceSampleResult.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_BlendSpaceGraphBase.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_CallFunction.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_CopyPoseFromMesh.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_CurveSource.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_LayeredBoneBlend.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_MakeDynamicAdditive.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_Mirror.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_MultiWayBlend.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_ModifyCurve.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_PoseByName.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_MultiWayBlend.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_PoseBlendNode.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_PoseByName.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_PoseDriver.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_PoseHandler.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_PoseSnapshot.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_PoseDriver.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_RandomPlayer.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_SequenceEvaluator.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_RotateRootBone.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_RefPose.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_StateResult.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_RotationOffsetBlendSpaceGraph.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_RotationOffsetBlendSpace.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_SequenceEvaluator.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_Slot.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_StateResult.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_Sync.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_TwoWayBlend.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNotifies\\AnimNotify_PlayMontageNotify.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_Sync.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_RotationOffsetBlendSpace.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_Slot.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_ApplyLimits.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_BoneDrivenController.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_CCDIK.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_AnimDynamics.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_CopyBone.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_ApplyLimits.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_CCDIK.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_Constraint.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_CopyBoneDelta.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_CopyBone.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_Fabrik.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_BoneDrivenController.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_CopyBoneDelta.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_HandIKRetargeting.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_ResetRoot.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_ObserveBone.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_ModifyBone.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_RigidBody.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_SkeletalControlBase.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_LookAt.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_LegIK.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_SplineIK.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_ScaleChainLength.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_LookAt.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_ModifyBone.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_ObserveBone.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_ResetRoot.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_RigidBody.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_RotationMultiplier.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_ScaleChainLength.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_SkeletalControlBase.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_SpringBone.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_SplineIK.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_TwistCorrectiveNode.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_TwoBoneIK.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_Trail.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\BoneControllerSolvers.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\BoneControllerTypes.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_TwoBoneIK.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\RBF\\RBFSolver.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_TwistCorrectiveNode.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\RBF\\RBFSolver.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -1265,16 +1265,16 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageType.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageTypeObject.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageType_Actor.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageType_InstancedStaticMesh.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\GrassInstancedStaticMeshComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\InstancedFoliageActor.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\InteractiveFoliageActor.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageBlockingVolume.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\GrassInstancedStaticMeshComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageType_InstancedStaticMesh.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageInstance.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageSpawner.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageVolume.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageTile.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\InteractiveFoliageActor.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageTile.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageBlockingVolume.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageSpawner.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -1294,14 +1294,14 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ClothSysRuntimeIntrfc\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothCollisionPrim.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothingAssetBase.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothConfigBase.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothingSimulationInteractor.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothingSimulationFactory.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothCollisionData.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothConfigBase.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothVertBoneData.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothPhysicalMeshDataBase_Legacy.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothingSimulationFactory.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothingSimulationInteractor.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothPhysicalMeshDataBase_Legacy.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothCollisionPrim.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothingAssetBase.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -1339,8 +1339,8 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeCommon\\Public\\ClothLODData.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeCommon\\Public\\ClothLODData_Legacy.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeCommon\\Public\\ClothPhysicalMeshData.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeCommon\\Public\\ClothTetherData.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeCommon\\Public\\PointWeightMap.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeCommon\\Public\\PointWeightMap.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeCommon\\Public\\ClothTetherData.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -1391,18 +1391,18 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangeFactoryBase.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangePipelineBase.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangeResult.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangeResultsContainer.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangePipelineBase.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangeSourceData.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\Nodes\\InterchangeAnimationAPI.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangeWriterBase.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\Nodes\\InterchangeAnimationAPI.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangeTranslatorBase.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\Nodes\\InterchangeBaseNode.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\Nodes\\InterchangeBaseNodeContainer.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\Nodes\\InterchangeFactoryBaseNode.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\Nodes\\InterchangeSourceNode.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\Nodes\\InterchangeUserDefinedAttribute.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\Nodes\\InterchangeUserDefinedAttribute.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\Nodes\\InterchangeBaseNode.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -1443,8 +1443,8 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Engine\\Public\\InterchangeFilePickerBase.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Engine\\Public\\InterchangeManager.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Engine\\Public\\InterchangeMeshUtilities.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Engine\\Public\\InterchangePipelineConfigurationBase.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Engine\\Public\\InterchangeProjectSettings.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Engine\\Public\\InterchangePipelineConfigurationBase.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Engine\\Public\\InterchangePythonPipelineBase.h" ], "InternalHeaders": [], @@ -1464,10 +1464,10 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Runtime\\CinematicCamera\\Public\\CameraRig_Crane.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\CinematicCamera\\Public\\CineCameraActor.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\CinematicCamera\\Public\\CameraRig_Rail.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\CinematicCamera\\Public\\CineCameraSettings.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\CinematicCamera\\Public\\CineCameraComponent.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\CinematicCamera\\Public\\CineCameraActor.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\CinematicCamera\\Public\\CineCameraComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\CinematicCamera\\Public\\CineCameraSettings.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -1485,14 +1485,14 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MovieSceneCapture\\UHT", "ClassesHeaders": [], "PublicHeaders": [ + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\IMovieSceneCapture.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\MovieSceneCapture.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\LevelCapture.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\MovieSceneCaptureEnvironment.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\MovieSceneCaptureProtocolBase.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\IMovieSceneCapture.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\MovieSceneCapture.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\MovieSceneCaptureSettings.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\Protocols\\CompositionGraphCaptureProtocol.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\Protocols\\AudioCaptureProtocol.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\Protocols\\CompositionGraphCaptureProtocol.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\Protocols\\FrameGrabberProtocol.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\Protocols\\ImageSequenceProtocol.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\Protocols\\UserDefinedCaptureProtocol.h", @@ -1515,11 +1515,11 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\ILiveLinkSource.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkController.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkCurveRemapSettings.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkFrameInterpolationProcessor.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkFramePreProcessor.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkFrameTranslator.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkController.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkFrameInterpolationProcessor.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkPresetTypes.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkRefSkeleton.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkRole.h", @@ -1530,14 +1530,14 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkVirtualSubject.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkAnimationBlueprintStructs.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkAnimationRole.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkBasicTypes.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkBasicRole.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkLightRole.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkCameraTypes.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkCameraRole.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkLightTypes.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkTransformRole.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkTransformTypes.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkBasicTypes.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkLightTypes.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkBasicRole.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkCameraRole.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkTransformRole.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkAnimationTypes.h" ], "InternalHeaders": [], @@ -1560,8 +1560,8 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints\\Public\\ConstraintsActor.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints\\Public\\ConstraintsManager.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints\\Public\\ConstraintsScripting.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints\\Public\\TransformableHandle.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints\\Public\\TransformConstraint.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints\\Public\\TransformConstraint.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints\\Public\\TransformableHandle.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -1638,31 +1638,31 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeGizmoActiveActor.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeGizmoActor.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeGrassType.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeGizmoRenderComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeHeightfieldCollisionComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeGrassType.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeInfo.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeInfoMap.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeHeightfieldCollisionComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeLayerInfoObject.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeMeshProxyComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeMaterialInstanceConstant.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeMeshCollisionComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeMeshProxyActor.h", - 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"E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseConfig_Team.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseConfig_Touch.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseEvent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseEvent_Damage.h", @@ -2409,15 +2409,15 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISense_Hearing.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISense_Prediction.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISense_Sight.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISense_Team.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISense_Touch.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISightTargetInterface.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISense_Team.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\PawnSensingComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Tasks\\AITask.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Tasks\\AITask_LockLogic.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseConfig_Team.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Tasks\\AITask_MoveTo.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Tasks\\AITask_RunEQS.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\AISystem.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Tasks\\AITask_RunEQS.h" ], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Public\\IndexedHandle.h", @@ -2566,37 +2566,37 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavAgentInterface.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavAreaBase.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavCollisionBase.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavEdgeProviderInterface.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavigationAvoidanceTypes.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavigationDataChunk.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavigationDataInterface.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavigationTypes.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavLinkDefinition.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavRelevantInterface.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavPathObserverInterface.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\PathFollowingAgentInterface.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavRelevantInterface.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AimOffsetBlendSpace.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\PathFollowingAgentInterface.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AimOffsetBlendSpace1D.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimationAsset.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimationAssetExtensions.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimationRecordingSettings.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimationAsset.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimationSettings.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimationRecordingSettings.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimationTypes.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimBlueprint.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimBoneCompressionSettings.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavEdgeProviderInterface.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimBoneCompressionCodec.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimBlueprintGeneratedClass.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimBlueprint.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimBoneCompressionCodec.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimBoneCompressionSettings.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimClassData.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimClassInterface.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimComposite.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompositeBase.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimComposite.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress_BitwiseCompressOnly.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress_LeastDestructive.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress_PerTrackCompression.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress_RemoveEverySecondKey.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress_RemoveTrivialKeys.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress_RemoveLinearKeys.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress_RemoveTrivialKeys.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCurveCompressionCodec.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCurveCompressionCodec_CompressedRichCurve.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCurveCompressionCodec_UniformIndexable.h", @@ -2626,10 +2626,10 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_SequencePlayer.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_StateMachine.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_TransitionPoseEvaluator.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_TransitionResult.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_UseCachedPose.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimSequence.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimSequenceBase.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_TransitionResult.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimSet.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimSingleNodeInstance.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimStateMachineTypes.h", @@ -2638,21 +2638,21 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AttributeCurve.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\BlendProfile.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\BlendSpace.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\CurveSourceInterface.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\BuiltInAttributeTypes.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\CustomAttributes.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\MeshDeformerInstance.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\BlendSpace1D.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\MorphTarget.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\MirrorDataTable.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\BuiltInAttributeTypes.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\CurveSourceInterface.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\CustomAttributes.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\InputScaleBias.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\PoseAsset.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\Rig.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\MeshDeformer.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\MeshDeformerInstance.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\MirrorDataTable.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\MorphTarget.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\PoseAsset.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\PreviewAssetAttachComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\Rig.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\SkeletalMeshActor.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\Skeleton.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\SmartName.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\SkeletalMeshActor.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\TimeStretchCurve.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimData\\AnimDataModel.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimData\\AnimDataNotifications.h", @@ -2668,30 +2668,30 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotify_PauseClothingSimulation.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotify_PlayParticleEffect.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotify_PlaySound.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotify_ResetClothingSimulation.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotify_ResetDynamics.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotify_ResumeClothingSimulation.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Atmosphere\\AtmosphericFog.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Atmosphere\\AtmosphericFogComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Audio\\ActorSoundParameterInterface.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotify_ResetClothingSimulation.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraActor.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraLensEffectInterface.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraModifier.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraShakeBase.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraStackTypes.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraModifier_CameraShake.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraTypes.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraShakeBase.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraShakeSourceActor.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraShakeSourceComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraStackTypes.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraTypes.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\PlayerCameraManager.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Commandlets\\Commandlet.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Commandlets\\PluginCommandlet.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Commandlets\\SmokeTestCommandlet.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ActorComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ApplicationLifecycleComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ArrowComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ActorComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\AudioComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraShakeSourceComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\BillboardComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\BoundsCopyComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\BoxComponent.h", @@ -2720,8 +2720,8 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ModelComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\PawnNoiseEmitterComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\PlanarReflectionComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\PlatformEventsComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\PlaneReflectionCaptureComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\PlatformEventsComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\PointLightComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\PoseableMeshComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\PostProcessComponent.h", @@ -2730,11 +2730,11 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ReflectionCaptureComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\RuntimeVirtualTextureComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SceneCaptureComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ShapeComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SceneCaptureComponentCube.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SkeletalMeshComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SceneCaptureComponent2D.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SceneCaptureComponentCube.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ShapeComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SceneComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SkeletalMeshComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SkinnedMeshComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SkyAtmosphereComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SkyLightComponent.h", @@ -2771,10 +2771,10 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Debug\\ReporterBase.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Debug\\ReporterGraph.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\DeviceProfiles\\DeviceProfile.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\DeviceProfiles\\DeviceProfileFragment.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\DeviceProfiles\\DeviceProfileManager.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\DeviceProfiles\\DeviceProfileMatching.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\Distribution.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\DeviceProfiles\\DeviceProfileFragment.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionFloat.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionFloatConstant.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionFloatConstantCurve.h", @@ -2782,17 +2782,17 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionFloatParticleParameter.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionFloatUniform.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionFloatUniformCurve.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionVectorConstantCurve.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionVectorConstant.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionVectorParameterBase.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionVector.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionVectorConstant.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionVectorConstantCurve.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionVectorParameterBase.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionVectorParticleParameter.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionVectorUniform.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionVectorUniformCurve.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\EdGraph\\EdGraph.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\EdGraph\\EdGraphNode.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\EdGraph\\EdGraphPin.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\EdGraph\\EdGraphNode_Documentation.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\EdGraph\\EdGraphPin.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\EdGraph\\EdGraphSchema.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\EditorFramework\\AssetImportData.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\EditorFramework\\ThumbnailInfo.h", @@ -2807,18 +2807,20 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\BlendableInterface.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\BlockingVolume.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Blueprint.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\BlueprintCore.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\BlueprintGeneratedClass.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\BookMark2D.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\BookMark.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\BrushShape.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\BlueprintCore.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\BookMark2D.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\BookmarkBase.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\BoxReflectionCapture.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Brush.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\BrushBuilder.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\BrushShape.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\CancellableAsyncAction.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Canvas.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\CanvasRenderTarget2D.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\BoxReflectionCapture.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Channel.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ChildConnection.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Channel.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\CloudStorageBase.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\CollisionProfile.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ComponentDelegateBinding.h", @@ -2826,769 +2828,767 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\CompositeDataTable.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Console.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ControlChannel.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\CoreSettings.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\CullDistanceVolume.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\CurveTable.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DamageEvents.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\CoreSettings.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DataAsset.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DataTable.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DamageEvents.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\CurveTable.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DebugCameraController.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DebugCameraHUD.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DebugCameraControllerSettings.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DebugDisplayProperty.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DebugCameraHUD.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DecalActor.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DemoNetConnection.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DemoNetDriver.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DemoPendingNetGame.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DirectionalLight.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\BookmarkBase.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DemoPendingNetGame.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DocumentationActor.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DynamicBlueprintBinding.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DPICustomScalingRule.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DynamicBlueprintBinding.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Engine.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\EngineCustomTimeStep.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\EngineTypes.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\EngineBaseTypes.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\EngineTypes.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ExponentialHeightFog.h", - 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"E:\\UE_5.1\\Engine\\Source\\Developer\\Localization\\Public\\LocTextHelper.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\Localization\\Public\\LocalizationTargetTypes.h", + "E:\\UE_5.1\\Engine\\Source\\Developer\\Localization\\Public\\LocTextHelper.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\Localization\\Public\\PortableObjectPipeline.h" ], "InternalHeaders": [], @@ -4226,10 +4226,10 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayDebugger\\UHT", "ClassesHeaders": [], "PublicHeaders": [ + "E:\\UE_5.1\\Engine\\Source\\Developer\\GameplayDebugger\\Public\\GameplayDebuggerCategoryReplicator.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\GameplayDebugger\\Public\\GameplayDebuggerConfig.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\GameplayDebugger\\Public\\GameplayDebuggerLocalController.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\GameplayDebugger\\Public\\GameplayDebuggerPlayerManager.h", - "E:\\UE_5.1\\Engine\\Source\\Developer\\GameplayDebugger\\Public\\GameplayDebuggerCategoryReplicator.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\GameplayDebugger\\Public\\GameplayDebuggerRenderingComponent.h" ], "InternalHeaders": [], @@ -4328,17 +4328,17 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FunctionalTesting\\UHT", "ClassesHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Developer\\FunctionalTesting\\Classes\\FuncTestRenderingComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Developer\\FunctionalTesting\\Classes\\FunctionalAITest.h", - "E:\\UE_5.1\\Engine\\Source\\Developer\\FunctionalTesting\\Classes\\FunctionalTest.h", - "E:\\UE_5.1\\Engine\\Source\\Developer\\FunctionalTesting\\Classes\\FunctionalTestGameMode.h", - "E:\\UE_5.1\\Engine\\Source\\Developer\\FunctionalTesting\\Classes\\FunctionalTestingManager.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\FunctionalTesting\\Classes\\FunctionalTestUtilityLibrary.h", - "E:\\UE_5.1\\Engine\\Source\\Developer\\FunctionalTesting\\Classes\\FunctionalTestLevelScript.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\FunctionalTesting\\Classes\\FunctionalUIScreenshotTest.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\FunctionalTesting\\Classes\\ScreenshotFunctionalTest.h", + "E:\\UE_5.1\\Engine\\Source\\Developer\\FunctionalTesting\\Classes\\FunctionalAITest.h", + "E:\\UE_5.1\\Engine\\Source\\Developer\\FunctionalTesting\\Classes\\ScreenshotFunctionalTestBase.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\FunctionalTesting\\Classes\\TestPhaseComponent.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\FunctionalTesting\\Classes\\TraceQueryTestResults.h", - "E:\\UE_5.1\\Engine\\Source\\Developer\\FunctionalTesting\\Classes\\ScreenshotFunctionalTestBase.h" + "E:\\UE_5.1\\Engine\\Source\\Developer\\FunctionalTesting\\Classes\\FunctionalTestGameMode.h", + "E:\\UE_5.1\\Engine\\Source\\Developer\\FunctionalTesting\\Classes\\FunctionalTest.h", + "E:\\UE_5.1\\Engine\\Source\\Developer\\FunctionalTesting\\Classes\\FunctionalTestingManager.h", + "E:\\UE_5.1\\Engine\\Source\\Developer\\FunctionalTesting\\Classes\\FunctionalTestLevelScript.h" ], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Developer\\FunctionalTesting\\Public\\AutomationBlueprintFunctionLibrary.h", @@ -4416,21 +4416,21 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AITestSuite\\UHT", "ClassesHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\MockAI.h", + "E:\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\MockGameplayTasks.h", + "E:\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\MockAI_BT.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\Actions\\TestPawnAction_CallFunction.h", - "E:\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTDecorator_Blackboard.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\Actions\\TestPawnAction_Log.h", + "E:\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTDecorator_Blackboard.h", + "E:\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTDecorator_CantExecute.h", + "E:\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTDecorator_DelayedAbort.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTService_Log.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTService_StopTree.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTTask_LatentWithFlags.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTTask_Log.h", - "E:\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTDecorator_DelayedAbort.h", - "E:\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTTask_SetValue.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTTask_SetFlag.h", + "E:\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTTask_SetValue.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTTask_StopTree.h", - "E:\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTTask_ToggleFlag.h", - "E:\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\MockGameplayTasks.h", - "E:\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\MockAI_BT.h", - "E:\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTDecorator_CantExecute.h" + "E:\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTTask_ToggleFlag.h" ], "PublicHeaders": [], "InternalHeaders": [], @@ -4488,16 +4488,16 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LogVisualizer\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\UE_5.1\\Engine\\Source\\Developer\\LogVisualizer\\Public\\LogVisualizerSettings.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\LogVisualizer\\Public\\LogVisualizerSessionSettings.h", + "E:\\UE_5.1\\Engine\\Source\\Developer\\LogVisualizer\\Public\\LogVisualizerSettings.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\LogVisualizer\\Public\\VisualLoggerRenderingActorBase.h" ], "InternalHeaders": [], "PrivateHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Developer\\LogVisualizer\\Private\\VisualLoggerCameraController.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\LogVisualizer\\Private\\VisualLoggerHUD.h", - "E:\\UE_5.1\\Engine\\Source\\Developer\\LogVisualizer\\Private\\VisualLoggerRenderingActor.h", - "E:\\UE_5.1\\Engine\\Source\\Developer\\LogVisualizer\\Private\\VisualLoggerRenderingComponent.h" + "E:\\UE_5.1\\Engine\\Source\\Developer\\LogVisualizer\\Private\\VisualLoggerRenderingComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Developer\\LogVisualizer\\Private\\VisualLoggerRenderingActor.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LogVisualizer\\UHT\\LogVisualizer.gen", @@ -4588,9 +4588,9 @@ "E:\\UE_5.1\\Engine\\Source\\Editor\\EditorFramework\\Public\\Elements\\Framework\\TypedElementViewportInteraction.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\EditorFramework\\Public\\Elements\\Interfaces\\TypedElementDetailsInterface.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\EditorFramework\\Public\\Factories\\AssetFactoryInterface.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\EditorFramework\\Public\\Subsystems\\EditorElementSubsystem.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\EditorFramework\\Public\\Subsystems\\PlacementSubsystem.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\EditorFramework\\Public\\Toolkits\\AssetEditorModeUILayer.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\EditorFramework\\Public\\Subsystems\\PlacementSubsystem.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\EditorFramework\\Public\\Subsystems\\EditorElementSubsystem.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\EditorFramework\\Public\\Tools\\AssetEditorContextInterface.h" ], "InternalHeaders": [], @@ -4610,11 +4610,11 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Editor\\ContentBrowserData\\Public\\ContentBrowserDataFilter.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\ContentBrowserData\\Public\\ContentBrowserDataMenuContexts.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\ContentBrowserData\\Public\\ContentBrowserDataSource.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\ContentBrowserData\\Public\\ContentBrowserDataLegacyBridge.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\ContentBrowserData\\Public\\ContentBrowserDataSubsystem.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\ContentBrowserData\\Public\\ContentBrowserItem.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\ContentBrowserData\\Public\\ContentBrowserDataLegacyBridge.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\ContentBrowserData\\Public\\ContentBrowserDataSource.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\ContentBrowserData\\Public\\ContentBrowserDataMenuContexts.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\ContentBrowserData\\Public\\ContentBrowserItemPath.h" ], "InternalHeaders": [], @@ -4714,9 +4714,9 @@ "E:\\UE_5.1\\Engine\\Source\\Editor\\CurveEditor\\Public\\CurveEditorKeyProxy.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\CurveEditor\\Public\\CurveEditorSettings.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\CurveEditor\\Public\\Filters\\CurveEditorBakeFilter.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\CurveEditor\\Public\\Filters\\CurveEditorEulerFilter.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\CurveEditor\\Public\\Filters\\CurveEditorFilterBase.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\CurveEditor\\Public\\Filters\\CurveEditorReduceFilter.h" + "E:\\UE_5.1\\Engine\\Source\\Editor\\CurveEditor\\Public\\Filters\\CurveEditorReduceFilter.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\CurveEditor\\Public\\Filters\\CurveEditorEulerFilter.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -5177,8 +5177,8 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Editor\\Persona\\Public\\AnimationEditorPreviewActor.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\Persona\\Public\\AnimationSequenceBrowserMenuContexts.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\Persona\\Public\\BlendSpaceAnalysis.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\Persona\\Public\\AnimationSequenceBrowserMenuContexts.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\Persona\\Public\\IPersonaEditorModeManager.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\Persona\\Public\\PersonaPreviewSceneController.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\Persona\\Public\\PersonaToolMenuContext.h", @@ -5188,9 +5188,9 @@ "InternalHeaders": [], "PrivateHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Editor\\Persona\\Private\\LODInfoUILayout.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\Persona\\Private\\PersonaPreviewSceneAnimationController.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\Persona\\Private\\PersonaPreviewSceneDefaultController.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\Persona\\Private\\PersonaPreviewSceneDescription.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\Persona\\Private\\PersonaPreviewSceneAnimationController.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\Persona\\Private\\PersonaPreviewSceneRefPoseController.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\Persona\\Private\\AnimTimeline\\AnimTimelineClipboard.h" ], @@ -5209,8 +5209,8 @@ "ClassesHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Editor\\StatsViewer\\Classes\\CookerStats.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\StatsViewer\\Classes\\LightingBuildInfo.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\StatsViewer\\Classes\\ShaderCookerStats.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\StatsViewer\\Classes\\PrimitiveStats.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\StatsViewer\\Classes\\ShaderCookerStats.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\StatsViewer\\Classes\\StaticMeshLightingInfo.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\StatsViewer\\Classes\\TextureStats.h" ], @@ -5365,20 +5365,20 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorInteractiveGizmoConditionalBuilder.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorInteractiveGizmoRegistry.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorInteractiveGizmoManager.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorInteractiveGizmoSelectionBuilder.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorInteractiveGizmoSubsystem.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorInteractiveGizmoSelectionBuilder.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EdModeInteractiveToolsContext.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\InteractiveToolStack.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorTransformGizmo.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorTransformGizmoSource.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorTransformProxy.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorInteractiveGizmoRegistry.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\TransformGizmoInterfaces.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorTransformGizmo.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\ToolContexts\\WidgetToolsContext.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorTransformGizmoBuilder.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\ToolContexts\\ToolStackContext.h", - 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"E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_AssetPlayerBase.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimPreviewAttacheInstance.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_Fabrik.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimPreviewInstance.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateAliasNode.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateConduitNode.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateEntryNode.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateNode.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_HandIKRetargeting.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateNodeBase.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateTransitionNode.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\BlendSpaceGraph.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\IClassVariableCreator.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\K2Node_AnimGetter.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\K2Node_AnimNodeReference.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_IdentityPose.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\K2Node_PlayMontage.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\K2Node_TransitionRuleGetter.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_ApplyLimits.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_CopyBoneDelta.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendSpacePlayer.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_CCDIK.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_RotationOffsetBlendSpace.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_RotationOffsetBlendSpaceGraph.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_TransitionResult.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateTransitionNode.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\BlendSpaceGraph.h" + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\K2Node_TransitionRuleGetter.h" ], "InternalHeaders": [], "PrivateHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_Attributes.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_Base.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_BlendSpaceGraph.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_Base.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_CachedPose.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_CallFunction.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_NodeRelevancy.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_LinkedAnimGraph.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_Tag.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_NodeRelevancy.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_StateMachine.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_Tag.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimGraphNode_CallFunction.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimGraphNode_Sync.h" ], @@ -5631,36 +5631,36 @@ "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\BlueprintFunctionNodeSpawner.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\BlueprintVariableNodeSpawner.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\EdGraphSchema_K2.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\EdGraphSchema_K2_Actions.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_ActorBoundEvent.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\EdGraphSchema_K2_Actions.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_AddComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_AddComponentByClass.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_AddDelegate.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_AddPinInterface.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_AssignDelegate.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_AssignmentStatement.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_AddDelegate.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_AsyncAction.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CallArrayFunction.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_BreakStruct.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_BitmaskLiteral.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_BaseMCDelegate.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CallDataTableFunction.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_AssignmentStatement.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_BaseAsyncTask.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_BaseMCDelegate.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_BitmaskLiteral.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_BreakStruct.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CallArrayFunction.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CallDataTableFunction.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CallDelegate.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CallFunction.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CallFunctionOnMember.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_AddComponentByClass.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CallMaterialParameterCollectionFunction.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CallParentFunction.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CastByteToEnum.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_ClassDynamicCast.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_ClearDelegate.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CommutativeAssociativeBinaryOperator.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_ComponentBoundEvent.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CommutativeAssociativeBinaryOperator.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Composite.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_ConstructObjectFromClass.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Copy.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_ConvertAsset.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Copy.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CreateDelegate.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CustomEvent.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_DeadClass.h", @@ -5672,8 +5672,8 @@ "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_EnumEquality.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_EnumInequality.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_EnumLiteral.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Event.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_EventNodeInterface.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Event.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_ExecutionSequence.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_ExternalGraphInterface.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_ForEachElementInEnum.h", @@ -5702,25 +5702,25 @@ "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputTouch.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputTouchEvent.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputVectorAxisEvent.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Knot.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Literal.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_LoadAsset.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_LocalVariable.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MacroInstance.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MakeArray.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MakeContainer.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_LoadAsset.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MakeMap.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MakeSet.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MakeStruct.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MakeArray.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MacroInstance.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MakeContainer.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MakeVariable.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MathExpression.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Message.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Knot.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MultiGate.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MakeStruct.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Message.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Literal.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_PromotableOperator.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_PureAssignmentStatement.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Self.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_RemoveDelegate.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Select.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Self.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_SetFieldsInStruct.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_SetVariableOnPersistentFrame.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_SpawnActor.h", @@ -5728,20 +5728,20 @@ "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_StructMemberGet.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_StructMemberSet.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_StructOperation.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_SwitchString.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Switch.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_SwitchEnum.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_TemporaryVariable.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_SwitchInteger.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_SwitchName.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_SwitchString.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Timeline.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Tunnel.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_TunnelBoundary.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_SwitchName.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_TemporaryVariable.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Variable.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_VariableGet.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_VariableSet.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\NodeDependingOnEnumInterface.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_VariableSetRef.h" + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_VariableSetRef.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\NodeDependingOnEnumInterface.h" ], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Public\\BlueprintEditorSettings.h", @@ -5766,9 +5766,9 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimationBlueprintLibrary\\Public\\AnimationAttributeBlueprintLibrary.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimationBlueprintLibrary\\Public\\AnimationBlueprintLibrary.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimationBlueprintLibrary\\Public\\K2_AnimationAttributeNodes.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimationBlueprintLibrary\\Public\\AnimPose.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimationBlueprintLibrary\\Public\\K2_AnimationAttributeNodes.h" + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimationBlueprintLibrary\\Public\\AnimationBlueprintLibrary.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -5841,25 +5841,25 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ActorTransformer.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\MouseCursorInteractor.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\VIBaseTransformGizmo.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportDragOperation.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportInteractableInterface.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportInteractionDragOperations.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportInteractionAssetContainer.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportInteractionTypes.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportInteractor.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportTransformer.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportInteractionAssetContainer.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportWorldInteraction.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\VIGizmoHandle.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\VIGizmoHandleMeshComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportWorldInteraction.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\VISettings.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\MouseCursorInteractor.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\VIBaseTransformGizmo.h" + "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\VISettings.h" ], "InternalHeaders": [], "PrivateHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Gizmo\\VIPivotTransformGizmo.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Gizmo\\VIStretchGizmoHandle.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Gizmo\\VIUniformScaleGizmoHandle.h" + "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Gizmo\\VIUniformScaleGizmoHandle.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Gizmo\\VIStretchGizmoHandle.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ViewportInteraction\\UHT\\ViewportInteraction.gen", @@ -6025,67 +6025,67 @@ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryBasicShape.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryBlueprint.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryBoxReflectionCapture.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryBoxVolume.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryCameraActor.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryCharacter.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryBoxVolume.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryClass.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryEmptyActor.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryDeferredDecal.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryExponentialHeightFog.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryDirectionalLight.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryCylinderVolume.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryDeferredDecal.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryDirectionalLight.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryEmitter.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryEmptyActor.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryExponentialHeightFog.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryInteractiveFoliage.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryNote.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryPawn.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryPhysicsAsset.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryPlanarReflection.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryPlaneReflectionCapture.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryPointLight.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryPlayerStart.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryPointLight.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryRectLight.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryRuntimeVirtualTextureVolume.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySkeletalMesh.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySkyAtmosphere.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySkyLight.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySphereVolume.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySpotLight.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySphereReflectionCapture.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySphereVolume.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySkyAtmosphere.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySpotLight.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryStaticMesh.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryTargetPoint.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryTextRender.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryTriggerBox.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryTriggerCapsule.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryTriggerSphere.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryVectorFieldVolume.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryTriggerCapsule.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryVolume.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryVolumetricCloud.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Analytics\\AnalyticsPrivacySettings.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Analytics\\CrashReportsPrivacySettings.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Animation\\DebugSkelMeshComponent.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Animation\\EditorAnimBaseObj.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Animation\\EditorAnimCurveBoneLinks.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Analytics\\AnalyticsPrivacySettings.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Animation\\EditorAnimCompositeSegment.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryVolumetricCloud.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Animation\\EditorAnimCurveBoneLinks.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Animation\\EditorAnimSegment.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Animation\\EditorCompositeSection.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Animation\\EditorNotifyObject.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Animation\\EditorParentPlayerListObj.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Animation\\EditorSkeletonNotifyObj.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Builders\\ConeBuilder.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Builders\\CubeBuilder.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Builders\\CurvedStairBuilder.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Builders\\CylinderBuilder.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Builders\\EditorBrushBuilder.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Builders\\LinearStairBuilder.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Builders\\SheetBuilder.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Builders\\ConeBuilder.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Builders\\SpiralStairBuilder.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Builders\\TetrahedronBuilder.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Builders\\VolumetricBuilder.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\AssetRegUtilCommandlet.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\AssetSizeQueryCommandlet.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\AudioMixerCommandlet.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\CompileShadersTestBedCommandlet.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\BaseIteratePackagesCommandlet.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\CompileShadersTestBedCommandlet.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\CompressAnimationsCommandlet.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\ConvertLevelsToExternalActorsCommandlet.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\CookCommandlet.h", @@ -6094,88 +6094,95 @@ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\DerivedDataCacheCommandlet.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\DiffAssetBulkDataCommandlet.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\DiffAssetRegistriesCommandlet.h", - 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"E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\ExternalActorsCommandlet.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\DumpMaterialShaderTypes.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\EditorDomainSaveCommandlet.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\FixupNeedsLoadForEditorGameCommandlet.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\FixConflictingLocalizationKeys.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\GatherTextCommandletBase.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\ExportDialogueScriptCommandlet.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\ExportPakDependencies.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\GatherTextCommandlet.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\ExternalActorsCommandlet.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\FileServerCommandlet.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\FixConflictingLocalizationKeys.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\GatherTextFromAssetsCommandlet.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\GatherTextCommandletBase.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\GatherTextFromMetadataCommandlet.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\GatherTextFromSourceCommandlet.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\GenerateAssetManifestCommandlet.h", - 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"E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\SceneThumbnailInfoWithPrimitive.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\PhysicsAssetThumbnailRenderer.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\SlateBrushThumbnailRenderer.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\SkeletonThumbnailRenderer.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\SoundWaveThumbnailRenderer.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\StaticMeshThumbnailRenderer.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\SkeletalMeshThumbnailRenderer.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\SceneThumbnailInfoWithPrimitive.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\SoundWaveThumbnailRenderer.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\SkeletonThumbnailRenderer.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\SlateBrushThumbnailRenderer.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\StaticMeshThumbnailRenderer.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\SubsurfaceProfileRenderer.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\TextureThumbnailRenderer.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\ThumbnailManager.h", @@ -6376,9 +6378,7 @@ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\VolumeTextureThumbnailRenderer.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\WorldThumbnailInfo.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\WorldThumbnailRenderer.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\SubUVAnimationFactory.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\UserDefinedStructure\\UserDefinedStructEditorData.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\Texture2DArrayFactory.h" + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\UserDefinedStructure\\UserDefinedStructEditorData.h" ], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\ActorGroupingUtils.h", @@ -6408,62 +6408,62 @@ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldFolders.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\AutoReimport\\AutoReimportManager.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Commandlets\\ChunkDependencyInfo.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Commandlets\\CompileAllBlueprintsCommandlet.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Commandlets\\ExtractLocResCommandlet.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Commandlets\\ImportAssetsCommandlet.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Commandlets\\ExtractLocResCommandlet.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Commandlets\\CompileAllBlueprintsCommandlet.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Actor\\ActorElementDetailsInterface.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Actor\\ActorElementEditorAssetDataInterface.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Actor\\ActorElementEditorSelectionInterface.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Actor\\ActorElementEditorWorldInterface.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Component\\ComponentElementEditorSelectionInterface.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Actor\\ActorElementEditorAssetDataInterface.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Component\\ComponentElementDetailsInterface.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Component\\ComponentElementEditorSelectionInterface.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Actor\\ActorElementEditorWorldInterface.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Component\\ComponentElementEditorWorldInterface.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Object\\ObjectElementDetailsInterface.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Object\\ObjectElementEditorSelectionInterface.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\SMInstance\\SMInstanceElementDetailsInterface.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\SMInstance\\SMInstanceElementEditorSelectionInterface.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\SMInstance\\SMInstanceElementEditorWorldInterface.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Instances\\EditorPlacementSettings.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Kismet2\\Breakpoint.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Kismet2\\KismetDebugUtilities.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\SMInstance\\SMInstanceElementDetailsInterface.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Object\\ObjectElementEditorSelectionInterface.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Kismet2\\WatchedPin.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Layers\\LayersSubsystem.h", - 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"E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Subsystems\\PanelExtensionSubsystem.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Subsystems\\UnrealEditorSubsystem.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Subsystems\\PanelExtensionSubsystem.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Tests\\FbxAutomationCommon.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Toolkits\\AssetEditorToolkitMenuContext.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Subsystems\\EditorActorSubsystem.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Tools\\DefaultEdMode.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Tools\\LegacyEdModeInterfaces.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Tools\\LegacyEdModeWidgetHelpers.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Tools\\UEdMode.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Tools\\UAssetEditor.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionBuilder.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionHLODsBuilder.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionLandscapeSplineMeshesBuilder.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionBuildNavigationOptions.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionNavigationDataBuilder.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionMiniMapBuilder.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionResaveActorsBuilder.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionFoliageBuilder.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionHLODsBuilder.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionMiniMapBuilder.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionBuildNavigationOptions.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionRenameDuplicateBuilder.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionRuntimeVirtualTextureBuilder.h" + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionRuntimeVirtualTextureBuilder.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionResaveActorsBuilder.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionLandscapeSplineMeshesBuilder.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionNavigationDataBuilder.h" ], "InternalHeaders": [], "PrivateHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Private\\Cooker\\ExternalCookOnTheFlyServer.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Private\\Elements\\SMInstance\\SMInstanceElementDetailsProxyObject.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Private\\Factories\\EditorStaticMeshFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Private\\Factories\\ActorFactoryLevelSequence.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Private\\Factories\\EditorStaticMeshFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Private\\Tools\\AssetEditorContextObject.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Private\\Tools\\LegacyEdMode.h" ], @@ -6589,9 +6589,9 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AIGraph\\UHT", "ClassesHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Editor\\AIGraph\\Classes\\AIGraph.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AIGraph\\Classes\\AIGraphNode.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AIGraph\\Classes\\AIGraphSchema.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AIGraph\\Classes\\AIGraphTypes.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AIGraph\\Classes\\AIGraphNode.h" + "E:\\UE_5.1\\Engine\\Source\\Editor\\AIGraph\\Classes\\AIGraphTypes.h" ], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Editor\\AIGraph\\Public\\K2Node_AIMoveTo.h" @@ -6633,9 +6633,9 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\VREditor\\UHT", "ClassesHeaders": [], "PublicHeaders": [ + "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\Public\\VREditorAssetContainer.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\Public\\VREditorInteractor.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\Public\\VREditorMode.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\Public\\VREditorAssetContainer.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\Public\\VRModeSettings.h" ], "InternalHeaders": [], @@ -6645,18 +6645,18 @@ "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\VREditorCameraWidgetComponent.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\VREditorFloatingText.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\VREditorPlacement.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\VRScoutingInteractor.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\Teleporter\\VREditorTeleporter.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorRadialFloatingUI.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorUISystem.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VRRadialMenuHandler.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorFloatingUI.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\VREditorWidgetComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\VRScoutingInteractor.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\Teleporter\\VREditorAutoScaler.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\Teleporter\\VREditorTeleporter.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorBaseUserWidget.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorFloatingCameraUI.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorDockableCameraWindow.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorDockableWindow.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorDockableCameraWindow.h" + "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorFloatingCameraUI.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorFloatingUI.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorUISystem.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorRadialFloatingUI.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VRRadialMenuHandler.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\VREditor\\UHT\\VREditor.gen", @@ -6689,8 +6689,8 @@ "IncludeBase": "E:\\UE_5.1\\Engine\\Source\\Editor", "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UMGEditor\\UHT", "ClassesHeaders": [ - "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Classes\\K2Node_WidgetAnimationEvent.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Classes\\WidgetBlueprintFactory.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Classes\\K2Node_WidgetAnimationEvent.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Classes\\WidgetGraphSchema.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Classes\\WidgetPaletteFavorites.h" ], @@ -6700,19 +6700,19 @@ "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\WidgetBlueprint.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\WidgetBlueprintExtension.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\WidgetBlueprintThumbnailRenderer.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\WidgetCompilerRule.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\WidgetBlueprintToolMenuContext.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\Components\\DetailsView.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\Components\\PropertyViewBase.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\Components\\SinglePropertyView.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\Settings\\WidgetDesignerSettings.h" + "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\Components\\PropertyViewBase.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\Settings\\WidgetDesignerSettings.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\WidgetBlueprintToolMenuContext.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\WidgetCompilerRule.h" ], "InternalHeaders": [], "PrivateHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Private\\Navigation\\SWidgetDesignerNavigation.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Private\\Nodes\\K2Node_CreateDragDropOperation.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Private\\Nodes\\K2Node_CreateWidget.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Private\\Nodes\\K2Node_PlayAnimation.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Private\\Nodes\\K2Node_CreateDragDropOperation.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Private\\ToolPalette\\WidgetEditorModeUILayer.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Private\\Utility\\WidgetSlotPair.h" ], @@ -6730,27 +6730,27 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Blutility\\UHT", "ClassesHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\ActorActionUtility.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityCamera.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityBlueprintFactory.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityObject.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityActorComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityTask.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\AssetActionUtility.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityToolMenu.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityWidget.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityWidgetBlueprint.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityActor.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityActorComponent.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityBlueprint.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityBlueprintFactory.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityCamera.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityObject.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityTask.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityWidget.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityToolMenu.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityWidgetBlueprint.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityWidgetBlueprintFactory.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\PlacedEditorUtilityBase.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\GlobalEditorUtilityBase.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityActor.h" + "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\PlacedEditorUtilityBase.h" ], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Public\\AsyncCaptureScene.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Public\\AsyncRegisterAndExecuteTask.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Public\\AsyncImageExport.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Public\\EditorUtilitySubsystem.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Public\\EditorUtilityLibrary.h" + "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Public\\AsyncRegisterAndExecuteTask.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Public\\EditorUtilityLibrary.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Public\\EditorUtilitySubsystem.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -6770,32 +6770,32 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioEditor\\UHT", "ClassesHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\AudioEditorSettings.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\ReimportSoundFactory.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundAttenuationFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\AudioBusFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\DialogueWaveFactory.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\ReimportSoundFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\DialogueVoiceFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\ReverbEffectFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundClassFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundConcurrencyFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundFactory.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundSourceBusFactory.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundMixFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundCueFactoryNew.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundAttenuationFactory.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundSourceEffectFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundSubmixEffectFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundSubmixFactory.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundSourceBusFactory.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundClassGraph\\SoundClassGraph.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundClassGraph\\SoundClassGraphNode.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundSourceEffectFactory.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundMixFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundClassGraph\\SoundClassGraphSchema.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundCueGraph\\SoundCueGraph.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundCueGraph\\SoundCueGraphNode.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundCueGraph\\SoundCueGraphNode_Root.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundCueGraph\\SoundCueGraphNode_Base.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundClassGraph\\SoundClassGraph.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundSubmixGraph\\SoundSubmixGraph.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundSubmixGraph\\SoundSubmixGraphNode.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundCueGraph\\SoundCueGraphNode_Root.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundCueGraph\\SoundCueGraphSchema.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundSubmixGraph\\SoundSubmixGraphSchema.h" + "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundSubmixGraph\\SoundSubmixGraphNode.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundSubmixGraph\\SoundSubmixGraphSchema.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundSubmixGraph\\SoundSubmixGraph.h" ], "PublicHeaders": [], "InternalHeaders": [], @@ -7130,20 +7130,20 @@ "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeDecoratorGraphNode_Decorator.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeDecoratorGraphNode_Logic.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeEditorTypes.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraph.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraphNode.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraphNode_Composite.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraphNode_CompositeDecorator.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraphNode_Decorator.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraphNode_Root.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraphNode_Service.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraphNode_SimpleParallel.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraphNode_SubtreeTask.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraphNode_Task.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\EdGraphSchema_BehaviorTree.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BlackboardDataFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\EdGraphSchema_BehaviorTreeDecorator.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\EdGraphSchema_BehaviorTree.h" + "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraphNode_Service.h" ], "PublicHeaders": [], "InternalHeaders": [], @@ -7165,9 +7165,9 @@ "InternalHeaders": [], "PrivateHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Editor\\OverlayEditor\\Private\\Factories\\BasicOverlaysFactory.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\OverlayEditor\\Private\\Factories\\BasicOverlaysFactoryNew.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\OverlayEditor\\Private\\Factories\\ReimportBasicOverlaysFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\OverlayEditor\\Private\\Factories\\LocalizedOverlaysFactoryNew.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\OverlayEditor\\Private\\Factories\\ReimportBasicOverlaysFactory.h" + "E:\\UE_5.1\\Engine\\Source\\Editor\\OverlayEditor\\Private\\Factories\\BasicOverlaysFactoryNew.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\OverlayEditor\\UHT\\OverlayEditor.gen", @@ -7245,12 +7245,12 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Runtime\\GeometryFramework\\Public\\DynamicMeshActor.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\GeometryFramework\\Public\\UDynamicMesh.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\GeometryFramework\\Public\\Changes\\MeshChange.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\GeometryFramework\\Public\\Changes\\MeshVertexChange.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\GeometryFramework\\Public\\Changes\\MeshReplacementChange.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\GeometryFramework\\Public\\Components\\BaseDynamicMeshComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\GeometryFramework\\Public\\Components\\DynamicMeshComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\GeometryFramework\\Public\\Changes\\MeshVertexChange.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\GeometryFramework\\Public\\UDynamicMesh.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\GeometryFramework\\Public\\Changes\\MeshChange.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -7268,15 +7268,15 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ModelingOperators\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\CleaningOps\\HoleFillOp.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\CleaningOps\\EditNormalsOp.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\CleaningOps\\RemeshMeshOp.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\CompositionOps\\BooleanMeshesOp.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\CleaningOps\\HoleFillOp.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\CompositionOps\\VoxelMorphologyMeshesOp.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\ParameterizationOps\\RecomputeUVsOp.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\Properties\\RecomputeUVsProperties.h", - 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"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\MovieSceneNiagaraTrack.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\Parameters\\MovieSceneNiagaraIntegerParameterTrack.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\Parameters\\MovieSceneNiagaraParameterTrack.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\Parameters\\MovieSceneNiagaraVectorParameterTrack.h" @@ -7648,21 +7648,21 @@ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\NiagaraAsyncCompile.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\NiagaraPrecompileContainer.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\DataInterface\\NiagaraDataInterfaceActorComponent.h", - "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\DataInterface\\NiagaraDataInterfaceDebugDraw.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\DataInterface\\NiagaraDataInterfaceGBuffer.h", + "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\DataInterface\\NiagaraDataInterfaceDebugDraw.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\DataInterface\\NiagaraDataInterfaceSimCacheReader.h", - 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"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\MovieScene\\Parameters\\MovieSceneNiagaraColorParameterSectionTemplate.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\MovieScene\\Parameters\\MovieSceneNiagaraFloatParameterSectionTemplate.h", + "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\MovieScene\\Parameters\\MovieSceneNiagaraColorParameterSectionTemplate.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\MovieScene\\Parameters\\MovieSceneNiagaraIntegerParameterSectionTemplate.h", - "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\MovieScene\\Parameters\\MovieSceneNiagaraParameterSectionTemplate.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\MovieScene\\Parameters\\MovieSceneNiagaraVectorParameterSectionTemplate.h", - "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\DataInterface\\NiagaraDataInterfaceEmitterProperties.h" + "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\MovieScene\\Parameters\\MovieSceneNiagaraParameterSectionTemplate.h" ], "PublicDefines": [ "VECTORVM_SUPPORTS_EXPERIMENTAL=1", @@ -7681,13 +7681,13 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\DataRegistry\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DataRegistry\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - 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"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_SpawnActor.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_StartAbilityState.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitAttributeChange.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitAbilityActivate.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_VisualizeTargeting.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitAttributeChangeThreshold.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitAttributeChangeRatioThreshold.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitCancel.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitAbilityActivate.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_SpawnActor.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitAbilityCommit.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitAttributeChange.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitAttributeChangeRatioThreshold.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitAttributeChangeThreshold.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitCancel.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitConfirm.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitConfirmCancel.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitDelay.h", @@ -7794,22 +7786,30 @@ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayEffectApplied_Target.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayEffectBlockedImmunity.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayEffectRemoved.h", - 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"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SetBoneTranslation.h", - "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SetSpaceTransform.h", - "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_TransformConstraint.h", - "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Math\\RigUnit_MathBase.h", - "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SetSpaceInitialTransform.h" + "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Execution\\RigUnit_SequenceExecution.h", + "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_CCDIK.h", + "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_FABRIK.h", + "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Math\\RigUnit_MathVector.h", + "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Math\\RigUnit_Random.h", + "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Simulation\\RigUnit_Kalman.h", + "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Simulation\\RigUnit_PointSimulation.h", + "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Simulation\\RigUnit_SpringInterp.h", + "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Simulation\\RigUnit_SimBase.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ControlRig\\UHT\\ControlRig.gen", @@ -8421,8 +8421,8 @@ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Public\\ControlRigSequencerEditorLibrary.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Public\\ControlRigThumbnailRenderer.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Public\\RigSpacePickerBakeSettings.h", - "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Public\\Tools\\ControlRigPoseThumbnailRenderer.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Public\\Tools\\ControlRigSnapper.h", + "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Public\\Tools\\ControlRigPoseThumbnailRenderer.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Public\\Tools\\CreateControlAssetRigSettings.h" ], "InternalHeaders": [], @@ -8430,9 +8430,9 @@ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\AnimSequenceConverterFactory.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\BakeToControlRigSettings.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\ControlRigBlueprintFactory.h", + "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\ControlRigDrawingDetails.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\ControlRigElementDetails.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\ControlRigGizmoLibraryFactory.h", - "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\ControlRigDrawingDetails.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\EditMode\\ControlRigControlsProxy.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\EditMode\\ControlRigEditMode.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\EditMode\\ControlRigEditModeSettings.h", @@ -8443,10 +8443,10 @@ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Graph\\NodeSpawners\\ControlRigArrayNodeSpawner.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Graph\\NodeSpawners\\ControlRigBranchNodeSpawner.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Graph\\NodeSpawners\\ControlRigEnumNodeSpawner.h", - "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Graph\\NodeSpawners\\ControlRigFunctionRefNodeSpawner.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Graph\\NodeSpawners\\ControlRigIfNodeSpawner.h", - "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Graph\\NodeSpawners\\ControlRigInvokeEntryNodeSpawner.h", + "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Graph\\NodeSpawners\\ControlRigFunctionRefNodeSpawner.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Graph\\NodeSpawners\\ControlRigRerouteNodeSpawner.h", + "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Graph\\NodeSpawners\\ControlRigInvokeEntryNodeSpawner.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Graph\\NodeSpawners\\ControlRigSelectNodeSpawner.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Graph\\NodeSpawners\\ControlRigTemplateNodeSpawner.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Graph\\NodeSpawners\\ControlRigUnitNodeSpawner.h", @@ -8511,19 +8511,19 @@ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\IKRigDefinition.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\IKRigProcessor.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\IKRigSkeleton.h", + "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\IKRigSolver.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\ActorComponents\\IKRigComponent.h", + "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\ActorComponents\\IKRigInterface.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\AnimNodes\\AnimNode_IKRig.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\AnimNodes\\AnimNode_RetargetPoseFromMesh.h", - "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\IKRigSolver.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Retargeter\\IKRetargeter.h", - "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\ActorComponents\\IKRigInterface.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Retargeter\\IKRetargetProcessor.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Retargeter\\IKRetargetProfile.h", - "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Solvers\\IKRig_BodyMover.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Retargeter\\IKRetargetSettings.h", + "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Solvers\\IKRig_BodyMover.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Solvers\\IKRig_LimbSolver.h", - "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Solvers\\IKRig_PBIKSolver.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Solvers\\IKRig_PoleSolver.h", + "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Solvers\\IKRig_PBIKSolver.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Solvers\\IKRig_SetTransform.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Solvers\\LimbSolver.h" ], @@ -8618,8 +8618,8 @@ "E:\\UE_5.1\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras\\Public\\GameplayCamerasSubsystem.h", "E:\\UE_5.1\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras\\Public\\LegacyCameraShake.h", "E:\\UE_5.1\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras\\Public\\PerlinNoiseCameraShakePattern.h", - "E:\\UE_5.1\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras\\Public\\WaveOscillatorCameraShakePattern.h", - "E:\\UE_5.1\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras\\Public\\SimpleCameraShakePattern.h" + "E:\\UE_5.1\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras\\Public\\SimpleCameraShakePattern.h", + "E:\\UE_5.1\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras\\Public\\WaveOscillatorCameraShakePattern.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -8679,9 +8679,9 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Developer\\AnimationSharing\\Source\\AnimationSharing\\Public\\AnimationSharingInstances.h", - "E:\\UE_5.1\\Engine\\Plugins\\Developer\\AnimationSharing\\Source\\AnimationSharing\\Public\\AnimationSharingManager.h", "E:\\UE_5.1\\Engine\\Plugins\\Developer\\AnimationSharing\\Source\\AnimationSharing\\Public\\AnimationSharingSetup.h", - "E:\\UE_5.1\\Engine\\Plugins\\Developer\\AnimationSharing\\Source\\AnimationSharing\\Public\\AnimationSharingTypes.h" + "E:\\UE_5.1\\Engine\\Plugins\\Developer\\AnimationSharing\\Source\\AnimationSharing\\Public\\AnimationSharingTypes.h", + "E:\\UE_5.1\\Engine\\Plugins\\Developer\\AnimationSharing\\Source\\AnimationSharing\\Public\\AnimationSharingManager.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -8740,17 +8740,17 @@ "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\EnhancedInputComponent.h", "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\EnhancedInputDeveloperSettings.h", "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\EnhancedInputLibrary.h", - "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\EnhancedInputPlatformSettings.h", "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\EnhancedInputSubsystemInterface.h", + "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\EnhancedInputPlatformSettings.h", "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\EnhancedInputSubsystems.h", - "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\EnhancedPlayerInput.h", "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\InputAction.h", + "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\EnhancedPlayerInput.h", "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\InputActionValue.h", "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\InputDebugKeyDelegateBinding.h", "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\InputMappingContext.h", "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\InputMappingQuery.h", - "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\InputModifiers.h", "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\InputTriggers.h", + "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\InputModifiers.h", "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\PlayerMappableInputConfig.h" ], "InternalHeaders": [], @@ -8770,12 +8770,12 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\FunctionCaller.h", - "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\LevelVariantSets.h", - "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\LevelVariantSetsActor.h", "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\LevelVariantSetsFunctionDirector.h", "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\PropertyValue.h", "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\PropertyValueColor.h", "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\PropertyValueMaterial.h", + "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\LevelVariantSets.h", + "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\LevelVariantSetsActor.h", "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\PropertyValueOption.h", "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\PropertyValueSoftObject.h", "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\SwitchActor.h", @@ -8800,9 +8800,9 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithAdditionalData.h", - "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithAreaLightActor.h", "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithAssetUserData.h", "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithContentBlueprintLibrary.h", + "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithAreaLightActor.h", "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithAssetImportData.h", "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithCustomAction.h", "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithImportedSequencesActor.h", @@ -8811,20 +8811,20 @@ "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithSceneActor.h", "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithActorTemplate.h", "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithCineCameraActorTemplate.h", - 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"E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithStaticMeshComponentTemplate.h" + "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithSpotLightComponentTemplate.h", + "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithStaticMeshComponentTemplate.h", + "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithAreaLightActorTemplate.h", + "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithSkyLightComponentTemplate.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -8865,8 +8865,8 @@ "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Exporters\\GLTFLevelExporter.h", "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Exporters\\GLTFLevelSequenceExporter.h", "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Exporters\\GLTFLevelVariantSetsExporter.h", - "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Exporters\\GLTFSkeletalMeshExporter.h", "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Exporters\\GLTFMaterialExporter.h", + "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Exporters\\GLTFSkeletalMeshExporter.h", "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Exporters\\GLTFStaticMeshExporter.h", "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Options\\GLTFExportOptions.h", "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Options\\GLTFProxyOptions.h", @@ -9023,9 +9023,9 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\GeometryCollectionNodes.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\GeometryCollectionSkeletalMeshNodes.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\GeometryCollectionProcessingNodes.h", - 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"E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionExponential.h", - "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionRampTopBottom.h" + "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionSplitLeftRight.h", + "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionSplitTopBottom.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeImport\\UHT\\InterchangeImport.gen", @@ -9514,13 +9514,13 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericAnimationPipeline.h", - "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericAssetsPipelineSharedSettings.h", "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericAssetsPipeline.h", - "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericScenesPipeline.h", - "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangePipelineMeshesUtilities.h", + "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericAssetsPipelineSharedSettings.h", + "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericMaterialPipeline.h", "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericMeshPipeline.h", + "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericScenesPipeline.h", "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericTexturePipeline.h", - "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericMaterialPipeline.h" + "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangePipelineMeshesUtilities.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -9592,10 +9592,10 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaCompositing\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MediaCompositing\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - 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"E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlate\\Source\\MediaPlate\\Public\\MediaPlateAssetUserData.h" + "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlate\\Source\\MediaPlate\\Public\\MediaPlateAssetUserData.h", + "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlate\\Source\\MediaPlate\\Public\\MediaPlateComponent.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -9657,9 +9657,9 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\ActorSequence\\Source\\ActorSequence\\Public\\ActorSequence.h", - "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\ActorSequence\\Source\\ActorSequence\\Public\\ActorSequenceComponent.h", + "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\ActorSequence\\Source\\ActorSequence\\Public\\ActorSequenceObjectReference.h", "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\ActorSequence\\Source\\ActorSequence\\Public\\ActorSequencePlayer.h", - "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\ActorSequence\\Source\\ActorSequence\\Public\\ActorSequenceObjectReference.h" + "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\ActorSequence\\Source\\ActorSequence\\Public\\ActorSequenceComponent.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -9721,50 +9721,50 @@ "ClassesHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\AchievementBlueprintLibrary.h", "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\AchievementQueryCallbackProxy.h", - 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"E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\OnlineBeaconClient.h", - "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\OnlineBeaconHost.h", - "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\PartyBeaconState.h", - "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\PartyBeaconHost.h", + "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\SpectatorBeaconHost.h", "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\SpectatorBeaconClient.h", "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\VoipListenerSynthComponent.h", "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\SpectatorBeaconState.h", - "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\SpectatorBeaconHost.h" + "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\PartyBeaconState.h", + "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\PartyBeaconHost.h" ], "InternalHeaders": [], "PrivateHeaders": [ - "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Private\\OnlinePIESettings.h", + "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Private\\OnlineEngineInterfaceImpl.h", "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Private\\OnlineServicesEngineInterfaceImpl.h", - "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Private\\OnlineEngineInterfaceImpl.h" + "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Private\\OnlinePIESettings.h" ], "PublicDefines": [ "ONLINESUBSYSTEMUTILS_PACKAGE=1" @@ -9948,8 +9948,8 @@ "IncludeBase": "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\LocationServicesBPLibrary\\Source", "OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\LocationServicesBPLibrary\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LocationServicesBPLibrary\\UHT", "ClassesHeaders": [ - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\LocationServicesBPLibrary\\Source\\LocationServicesBPLibrary\\Classes\\LocationServicesImpl.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\LocationServicesBPLibrary\\Source\\LocationServicesBPLibrary\\Classes\\LocationServicesBPLibrary.h" + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\LocationServicesBPLibrary\\Source\\LocationServicesBPLibrary\\Classes\\LocationServicesBPLibrary.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\LocationServicesBPLibrary\\Source\\LocationServicesBPLibrary\\Classes\\LocationServicesImpl.h" ], "PublicHeaders": [], "InternalHeaders": [], @@ -10137,9 +10137,9 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Source\\ResonanceAudio\\Public\\ResonanceAudioAmbisonicsSettings.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Source\\ResonanceAudio\\Public\\ResonanceAudioBlueprintFunctionLibrary.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Source\\ResonanceAudio\\Public\\ResonanceAudioSpatializationSourceSettings.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Source\\ResonanceAudio\\Public\\ResonanceAudioEnums.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Source\\ResonanceAudio\\Public\\ResonanceAudioSpatializationSourceSettings.h" + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Source\\ResonanceAudio\\Public\\ResonanceAudioBlueprintFunctionLibrary.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -10178,28 +10178,28 @@ "IncludeBase": "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source", "OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Synthesis\\UHT", "ClassesHeaders": [ - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectBitCrusher.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectEnvelopeFollower.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectDynamicsProcessor.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectConvolutionReverb.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectChorus.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectEQ.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectBitCrusher.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectConvolutionReverb.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectDynamicsProcessor.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectEnvelopeFollower.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectFilter.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectFoldbackDistortion.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectMidSideSpreader.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectEQ.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectMotionFilter.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectPanner.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectPhaser.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectRingModulation.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectSimpleDelay.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectPanner.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectMotionFilter.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectStereoDelay.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectWaveShaper.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectConvolutionReverb.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectDelay.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectFilter.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectDelay.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectFlexiverb.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectMultiBandCompressor.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectStereoDelay.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectStereoDelay.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectTapDelay.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SynthComponents\\EpicSynth1Component.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SynthComponents\\SynthComponentGranulator.h", @@ -10212,10 +10212,10 @@ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\EpicSynth1Types.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\SynthesisBlueprintUtilities.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\UI\\Synth2DSlider.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\UI\\Synth2DSliderStyle.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\UI\\SynthKnob.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\UI\\SynthKnobStyle.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\UI\\SynthSlateStyle.h" + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\UI\\SynthSlateStyle.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\UI\\Synth2DSliderStyle.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\UI\\SynthKnobStyle.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -10251,11 +10251,11 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayTagsEditor\\UHT", "ClassesHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_LiteralGameplayTag.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_MultiCompareBase.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_MultiCompareGameplayTagAssetInterface.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_MultiCompareGameplayTagAssetInterfaceSingleTags.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_MultiCompareGameplayTagContainer.h", + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_MultiCompareBase.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_MultiCompareGameplayTagContainerSingleTags.h", + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_MultiCompareGameplayTagContainer.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_SwitchGameplayTag.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_SwitchGameplayTagContainer.h" ], @@ -10280,8 +10280,8 @@ "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Editor\\AssetManagerEditor\\Source\\AssetManagerEditor\\Public\\ReferenceViewer\\EdGraphNode_Reference.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\AssetManagerEditor\\Source\\AssetManagerEditor\\Public\\ReferenceViewer\\EdGraph_ReferenceViewer.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\AssetManagerEditor\\Source\\AssetManagerEditor\\Public\\ReferenceViewer\\ReferenceViewerSettings.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\AssetManagerEditor\\Source\\AssetManagerEditor\\Public\\ReferenceViewer\\ReferenceViewerSchema.h" + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\AssetManagerEditor\\Source\\AssetManagerEditor\\Public\\ReferenceViewer\\ReferenceViewerSchema.h", + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\AssetManagerEditor\\Source\\AssetManagerEditor\\Public\\ReferenceViewer\\ReferenceViewerSettings.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -10320,10 +10320,10 @@ "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\GameplayAbilitiesBlueprintFactory.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\GameplayAbilityGraph.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\GameplayEffectCreationMenu.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\GameplayAbilityGraphSchema.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\K2Node_GameplayCueEvent.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\K2Node_LatentAbilityCall.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\GameplayEffectCreationMenu.h" + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\K2Node_LatentAbilityCall.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -10443,8 +10443,8 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor\\Public\\ActorFactoryEnvironmentQuery.h", - "E:\\UE_5.1\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor\\Public\\EnvironmentQueryFactory.h", "E:\\UE_5.1\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor\\Public\\EdGraphSchema_EnvironmentQuery.h", + "E:\\UE_5.1\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor\\Public\\EnvironmentQueryFactory.h", "E:\\UE_5.1\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor\\Public\\EnvironmentQueryGraph.h", "E:\\UE_5.1\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor\\Public\\EnvironmentQueryGraphNode.h", "E:\\UE_5.1\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor\\Public\\EnvironmentQueryGraphNode_Option.h", @@ -10550,12 +10550,12 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TakesCore\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakesCore\\Public\\TakePreset.h", "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakesCore\\Public\\TakeMetaData.h", + "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakesCore\\Public\\TakePreset.h", "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakesCore\\Public\\TakeRecorderSource.h", + "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakesCore\\Public\\TakeRecorderSourceProperty.h", "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakesCore\\Public\\TakeRecorderSources.h", - "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakesCore\\Public\\TakesCoreBlueprintLibrary.h", - "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakesCore\\Public\\TakeRecorderSourceProperty.h" + "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakesCore\\Public\\TakesCoreBlueprintLibrary.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -10574,16 +10574,16 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\IMovieSceneTrackRecorderHost.h", - "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieScene3DAttachTrackRecorder.h", - "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieScene3DTransformTrackRecorder.h", "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieSceneAnimationTrackRecorder.h", - "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieSceneAnimationTrackRecorderSettings.h", + "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieScene3DTransformTrackRecorder.h", "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieSceneParticleTrackRecorder.h", "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieScenePropertyTrackRecorder.h", + "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieScene3DAttachTrackRecorder.h", + "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieSceneAnimationTrackRecorderSettings.h", "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieSceneSpawnTrackRecorder.h", + "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieSceneTrackRecorderSettings.h", "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieSceneTrackRecorder.h", - "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieSceneVisibilityTrackRecorder.h", - "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieSceneTrackRecorderSettings.h" + "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieSceneVisibilityTrackRecorder.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -10602,11 +10602,11 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorder\\Public\\TakeRecorderOverlayWidget.h", - "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorder\\Public\\TakeRecorderSettings.h", "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorder\\Public\\Recorder\\TakeRecorder.h", - "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorder\\Public\\Recorder\\TakeRecorderBlueprintLibrary.h", + "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorder\\Public\\TakeRecorderSettings.h", "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorder\\Public\\Recorder\\TakeRecorderPanel.h", - "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorder\\Public\\Recorder\\TakeRecorderParameters.h" + "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorder\\Public\\Recorder\\TakeRecorderParameters.h", + "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorder\\Public\\Recorder\\TakeRecorderBlueprintLibrary.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -10629,11 +10629,11 @@ "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderActorSource.h", "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderCameraCutSource.h", "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderLevelSequenceSource.h", - "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderPlayerSource.h", "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderLevelVisibilitySource.h", + "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderNearbySpawnedActorSource.h", + "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderPlayerSource.h", "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderMicrophoneAudioSource.h", - "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderWorldSource.h", - "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderNearbySpawnedActorSource.h" + "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderWorldSource.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TakeRecorderSources\\UHT\\TakeRecorderSources.gen", @@ -10651,10 +10651,10 @@ "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_InAppPurchase2.h", "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_InAppPurchaseQuery2.h", "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_InAppPurchaseQueryOwned2.h", - "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_LeaderboardFlush.h", - "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_InAppPurchaseUnprocessed2.h", "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_InAppPurchaseRestore2.h", - "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_LeaderboardQuery.h" + "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_LeaderboardFlush.h", + "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_LeaderboardQuery.h", + "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_InAppPurchaseUnprocessed2.h" ], "PublicHeaders": [], "InternalHeaders": [], @@ -10804,17 +10804,17 @@ "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\AddPivotActorTool.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\AttributeEditorTool.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\BspConversionTool.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\EditMeshMaterialsTool.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\ISMEditorTool.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\MergeMeshesTool.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\MeshTangentsTool.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\BspConversionTool.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\MeshToVolumeTool.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\MergeMeshesTool.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\ShapeSprayTool.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\SubdividePolyTool.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\PolygonOnMeshTool.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\SimplifyMeshTool.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\VoxelCSGMeshesTool.h" + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\VoxelCSGMeshesTool.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\EditMeshMaterialsTool.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\MeshTangentsTool.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -10836,8 +10836,8 @@ "E:\\UE_5.1\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Source\\EditorScriptingUtilities\\Public\\EditorDialogLibrary.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Source\\EditorScriptingUtilities\\Public\\EditorFilterLibrary.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Source\\EditorScriptingUtilities\\Public\\EditorLevelLibrary.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Source\\EditorScriptingUtilities\\Public\\EditorSkeletalMeshLibrary.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Source\\EditorScriptingUtilities\\Public\\EditorStaticMeshLibrary.h" + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Source\\EditorScriptingUtilities\\Public\\EditorStaticMeshLibrary.h", + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Source\\EditorScriptingUtilities\\Public\\EditorSkeletalMeshLibrary.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -10856,10 +10856,10 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshLODToolset\\Source\\MeshLODToolset\\Public\\Graphs\\GenerateStaticMeshLODProcess.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshLODToolset\\Source\\MeshLODToolset\\Public\\Tools\\LODManagerTool.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshLODToolset\\Source\\MeshLODToolset\\Public\\Tools\\LODGenerationSettingsFactory.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshLODToolset\\Source\\MeshLODToolset\\Public\\Tools\\GenerateStaticMeshLODAssetTool.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshLODToolset\\Source\\MeshLODToolset\\Public\\Tools\\LODGenerationSettingsAsset.h" + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshLODToolset\\Source\\MeshLODToolset\\Public\\Tools\\LODGenerationSettingsAsset.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshLODToolset\\Source\\MeshLODToolset\\Public\\Tools\\LODGenerationSettingsFactory.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshLODToolset\\Source\\MeshLODToolset\\Public\\Tools\\LODManagerTool.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -10918,15 +10918,15 @@ "ClassesHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperFlipbookActorFactory.h", "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperFlipbookFactory.h", + "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperSpriteActorFactory.h", "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperFlipbookThumbnailRenderer.h", "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperSpriteFactory.h", + "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperImporterSettings.h", "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperSpriteThumbnailRenderer.h", "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperTileMapFactory.h", - "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperSpriteActorFactory.h", - "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperImporterSettings.h", "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperTileMapPromotionFactory.h", - "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperTileSetFactory.h", "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperTileSetThumbnailRenderer.h", + "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperTileSetFactory.h", "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\TerrainSplineActorFactory.h", "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\TileMapActorFactory.h", "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\TileMapAssetImportData.h" @@ -10935,8 +10935,8 @@ "InternalHeaders": [], "PrivateHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Private\\Atlasing\\PaperSpriteAtlasFactory.h", - "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Private\\FlipbookEditor\\FlipbookEditorSettings.h", "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Private\\ExtractSprites\\PaperExtractSpritesSettings.h", + "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Private\\FlipbookEditor\\FlipbookEditorSettings.h", "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Private\\SpriteEditor\\SpriteEditorSettings.h", "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Private\\TileMapEditing\\TileMapEditorSettings.h", "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Private\\TileSetEditor\\TileSetEditorSettings.h", @@ -10959,8 +10959,8 @@ "InternalHeaders": [], "PrivateHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\PaperSpriteSheetImporter\\Private\\PaperSpriteSheet.h", - "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\PaperSpriteSheetImporter\\Private\\PaperSpriteSheetReimportFactory.h", - "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\PaperSpriteSheetImporter\\Private\\PaperSpriteSheetImportFactory.h" + "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\PaperSpriteSheetImporter\\Private\\PaperSpriteSheetImportFactory.h", + "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\PaperSpriteSheetImporter\\Private\\PaperSpriteSheetReimportFactory.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PaperSpriteSheetImporter\\UHT\\PaperSpriteSheetImporter.gen", @@ -10995,8 +10995,8 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\BlendSpaceMotionAnalysis\\Source\\BlendSpaceMotionAnalysis\\Public\\BlendSpaceMotionAnalysis.h", - "E:\\UE_5.1\\Engine\\Plugins\\Animation\\BlendSpaceMotionAnalysis\\Source\\BlendSpaceMotionAnalysis\\Public\\RootMotionAnalysis.h", - "E:\\UE_5.1\\Engine\\Plugins\\Animation\\BlendSpaceMotionAnalysis\\Source\\BlendSpaceMotionAnalysis\\Public\\LocomotionAnalysis.h" + "E:\\UE_5.1\\Engine\\Plugins\\Animation\\BlendSpaceMotionAnalysis\\Source\\BlendSpaceMotionAnalysis\\Public\\LocomotionAnalysis.h", + "E:\\UE_5.1\\Engine\\Plugins\\Animation\\BlendSpaceMotionAnalysis\\Source\\BlendSpaceMotionAnalysis\\Public\\RootMotionAnalysis.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -11038,8 +11038,8 @@ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RetargetEditor\\IKRetargeterController.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RetargetEditor\\IKRetargetFactory.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RigEditor\\IKRigAnimInstance.h", - "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RigEditor\\IKRigAnimInstanceProxy.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RigEditor\\IKRigController.h", + "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RigEditor\\IKRigAnimInstanceProxy.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RigEditor\\IKRigDefinitionFactory.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RigEditor\\IKRigEditorController.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RigEditor\\SIKRigRetargetChainList.h" @@ -11269,9 +11269,9 @@ "InternalHeaders": [], "PrivateHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Editor\\CurveEditorTools\\Source\\CurveEditorTools\\Private\\Filters\\CurveEditorFFTFilter.h", + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\CurveEditorTools\\Source\\CurveEditorTools\\Private\\Tools\\CurveEditorRetimeTool.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\CurveEditorTools\\Source\\CurveEditorTools\\Private\\Tools\\CurveEditorMultiScaleTool.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\CurveEditorTools\\Source\\CurveEditorTools\\Private\\Tools\\CurveEditorTransformTool.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\CurveEditorTools\\Source\\CurveEditorTools\\Private\\Tools\\CurveEditorRetimeTool.h" + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\CurveEditorTools\\Source\\CurveEditorTools\\Private\\Tools\\CurveEditorTransformTool.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\UE_5.1\\Engine\\Plugins\\Editor\\CurveEditorTools\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CurveEditorTools\\UHT\\CurveEditorTools.gen", @@ -11287,14 +11287,14 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DataValidation\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\DirtyFilesChangelistValidator.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\EditorValidatorBase.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\EditorValidatorSubsystem.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\DataValidationCommandlet.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\EditorValidator_Localization.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\DataValidationChangelist.h", + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\DataValidationManager.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\DataValidationModule.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\DataValidationManager.h" + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\EditorValidatorBase.h", + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\DirtyFilesChangelistValidator.h", + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\EditorValidator_Localization.h", + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\EditorValidatorSubsystem.h", + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\DataValidationChangelist.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -11332,13 +11332,13 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GeometryMode\\UHT", "ClassesHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Clip.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Create.h", + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Clip.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Delete.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Edit.h", + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Flip.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Extrude.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Lathe.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Flip.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Optimize.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Pen.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Split.h", @@ -11467,8 +11467,8 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\Editor\\WorldPartitionHLODUtilities\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WorldPartitionHLODUtilities\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\WorldPartitionHLODUtilities\\Source\\Public\\HLODBuilderMeshApproximate.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\WorldPartitionHLODUtilities\\Source\\Public\\HLODBuilderInstancing.h", + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\WorldPartitionHLODUtilities\\Source\\Public\\HLODBuilderMeshApproximate.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\WorldPartitionHLODUtilities\\Source\\Public\\HLODBuilderMeshMerge.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\WorldPartitionHLODUtilities\\Source\\Public\\HLODBuilderMeshSimplify.h" ], @@ -11488,8 +11488,8 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InputEditor\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\InputEditor\\Public\\EnhancedInputEditorSettings.h", "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\InputEditor\\Public\\EnhancedInputEditorSubsystem.h", + "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\InputEditor\\Public\\EnhancedInputEditorSettings.h", "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\InputEditor\\Public\\InputEditorModule.h" ], "InternalHeaders": [], @@ -11608,38 +11608,38 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Public\\FractureEditorMode.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Public\\FractureModeSettings.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Public\\FractureSettings.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Public\\FractureTool.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Public\\FractureModeSettings.h" + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Public\\FractureTool.h" ], "InternalHeaders": [], "PrivateHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolAutoCluster.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolBrick.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolClusterCutter.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolClusterMagnet.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolClustering.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolConvert.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolClusterMagnet.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolEditing.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolFixTinyGeo.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolCutter.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolRadial.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolResample.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolCustomVoronoi.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolSelection.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolRecomputeNormals.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolSlice.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolUV.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolUniform.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\SGeometryCollectionHistogram.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolSelectors.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\SGeometryCollectionOutliner.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolGenerators.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolEmbed.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolConvex.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolCustomVoronoi.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolCutter.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolEditing.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolEmbed.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolGenerators.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolMeshCut.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolFixTinyGeo.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolPlaneCut.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolProperties.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolMeshCut.h" + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolRadial.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolRecomputeNormals.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolResample.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolSelection.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolSelectors.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolSlice.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolUniform.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolUV.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\SGeometryCollectionHistogram.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\SGeometryCollectionOutliner.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FractureEditor\\UHT\\FractureEditor.gen", @@ -11677,28 +11677,28 @@ "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\UVEditorLayerEditTool.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\UVEditorLayoutTool.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\UVEditorRecomputeUVsTool.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\UVEditorSeamTool.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\UVEditorMechanicAdapterTool.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\UVEditorSeamTool.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\UVEditorRecomputeUVsTool.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\UVEditorTransformTool.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\UVSelectTool.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Actions\\UVSeamSewAction.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\ContextObjects\\UVToolAssetInputsContext.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Actions\\UVSplitAction.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Actions\\UVToolAction.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Drawing\\BasicLineSetComponent.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Actions\\UVSeamSewAction.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Operators\\UVEditorRecomputeUVsOp.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\ContextObjects\\UVToolViewportButtonsAPI.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\ContextObjects\\UVToolAssetInputsContext.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Selection\\UVEditorMeshSelectionMechanic.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Drawing\\BasicPointSetComponent.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Operators\\UVEditorUVTransformOp.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Operators\\UVEditorUVLayoutOp.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Selection\\UVToolSelectionAPI.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Selection\\UVToolSelectionHighlightMechanic.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\TargetInterfaces\\UVUnwrapDynamicMesh.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\ToolTargets\\UVEditorToolMeshInput.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\ContextObjects\\UVToolContextObjects.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Drawing\\BasicTriangleSetComponent.h" + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\ContextObjects\\UVToolViewportButtonsAPI.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Drawing\\BasicLineSetComponent.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Drawing\\BasicPointSetComponent.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Drawing\\BasicTriangleSetComponent.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Operators\\UVEditorUVLayoutOp.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Operators\\UVEditorUVTransformOp.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\TargetInterfaces\\UVUnwrapDynamicMesh.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Selection\\UVToolSelectionAPI.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\ToolTargets\\UVEditorToolMeshInput.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Operators\\UVEditorRecomputeUVsOp.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Selection\\UVEditorMeshSelectionMechanic.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Selection\\UVToolSelectionHighlightMechanic.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -11968,8 +11968,8 @@ "InternalHeaders": [], "PrivateHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMediaEditor\\Private\\Factories\\ImgMediaSourceFactory.h", - "E:\\UE_5.1\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMediaEditor\\Private\\Factories\\ImgMediaSourceFactoryNew.h", - "E:\\UE_5.1\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMediaEditor\\Private\\Widgets\\ImgMediaProcessEXROptions.h" + "E:\\UE_5.1\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMediaEditor\\Private\\Widgets\\ImgMediaProcessEXROptions.h", + "E:\\UE_5.1\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMediaEditor\\Private\\Factories\\ImgMediaSourceFactoryNew.h" ], "PublicDefines": [ "IMGMEDIAEDITOR_EXR_SUPPORTED_PLATFORM=1" @@ -11989,8 +11989,8 @@ "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [ - "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaCompositing\\Source\\MediaCompositingEditor\\Private\\Sequencer\\MediaPlayerRecording.h", - "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaCompositing\\Source\\MediaCompositingEditor\\Private\\Sequencer\\MediaSequenceRecorderExtender.h" + "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaCompositing\\Source\\MediaCompositingEditor\\Private\\Sequencer\\MediaSequenceRecorderExtender.h", + "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaCompositing\\Source\\MediaCompositingEditor\\Private\\Sequencer\\MediaPlayerRecording.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaCompositing\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MediaCompositingEditor\\UHT\\MediaCompositingEditor.gen", @@ -12009,8 +12009,8 @@ "InternalHeaders": [], "PrivateHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\FileMediaSourceFactoryNew.h", - "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\MediaPlayerFactoryNew.h", "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\MediaPlaylistFactoryNew.h", + "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\MediaPlayerFactoryNew.h", "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\MediaTextureFactoryNew.h", "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\PlatformMediaSourceFactoryNew.h", "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\StreamMediaSourceFactoryNew.h", @@ -12090,8 +12090,8 @@ "E:\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\MeshPaintInteractions.h", "E:\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\MeshSelect.h", "E:\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\MeshTexturePaintingTool.h", - "E:\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\TexturePaintToolset.h", - "E:\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\MeshVertexPaintingTool.h" + "E:\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\MeshVertexPaintingTool.h", + "E:\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\TexturePaintToolset.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -12242,8 +12242,8 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SynthesisEditor\\UHT", "ClassesHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\SynthesisEditor\\Classes\\AudioImpulseResponseAsset.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\SynthesisEditor\\Classes\\MonoWaveTablePresetBank.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\SynthesisEditor\\Classes\\EpicSynth1PresetBank.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\SynthesisEditor\\Classes\\MonoWaveTablePresetBank.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\SynthesisEditor\\Classes\\SynthesisEditorSettings.h" ], "PublicHeaders": [], @@ -12282,21 +12282,21 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\InterchangeImportTestPlan.h", - "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\InterchangeImportTestStepBase.h", - "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\InterchangeImportTestStepImport.h", - "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\InterchangeTestFunction.h", "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\InterchangeImportTestSettings.h", + "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\InterchangeImportTestStepImport.h", + "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\InterchangeImportTestStepBase.h", "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\InterchangeImportTestStepReimport.h", - "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\InterchangeResultImportTestFunctions.h", "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\ActorImportTestFunctions.h", + "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\AnimationImportTestFunctions.h", + "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\InterchangeTestFunction.h", + "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\AssetImportTestFunctions.h", + "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\ImportTestFunctionsBase.h", + "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\InterchangeResultImportTestFunctions.h", + "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\MaterialImportTestFunctions.h", "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\MaterialXTestFunctions.h", "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\SkeletalMeshImportTestFunctions.h", "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\StaticMeshImportTestFunctions.h", - "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\AssetImportTestFunctions.h", - "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\MaterialImportTestFunctions.h", - "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\AnimationImportTestFunctions.h", - "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\TextureImportTestFunctions.h", - "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\ImportTestFunctionsBase.h" + "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\TextureImportTestFunctions.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -12334,18 +12334,19 @@ "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [ - "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\hwanyoung2.h", - "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\hwanyoung2GameMode.h", - "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HwanyoungAssetManager.h", - "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYCharacAbilitySystemComponent.h", - "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYAIController.h", - "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYCharacGameplayAbility.h", - "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYPlayerCharacAttributeSet.h", - "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYPlayerState.h", - "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYGameStateBase.h", - "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYPlayerCharacController.h", "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\hwanyoung2Character.h", - "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYInteractableActor.h" + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\hwanyoung2GameMode.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYAIController.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYGameStateBase.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYCharacGameplayAbility.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\hwanyoung2.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYInteractableActor.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYCharacAbilitySystemComponent.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYPlayerCharacController.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYPlayerCharacAttributeSet.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\InventoryItem.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYPlayerState.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HwanyoungAssetManager.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\hwanyoung2\\UHT\\hwanyoung2.gen", diff --git a/hwanyoung2/Intermediate/CachedAssetRegistry.bin b/hwanyoung2/Intermediate/CachedAssetRegistry.bin index 021a4b20..15ad6353 100644 Binary files a/hwanyoung2/Intermediate/CachedAssetRegistry.bin and b/hwanyoung2/Intermediate/CachedAssetRegistry.bin differ diff --git a/hwanyoung2/Source/hwanyoung2/HYPlayerCharacController.cpp b/hwanyoung2/Source/hwanyoung2/HYPlayerCharacController.cpp index dac63dec..28729cb7 100644 --- a/hwanyoung2/Source/hwanyoung2/HYPlayerCharacController.cpp +++ b/hwanyoung2/Source/hwanyoung2/HYPlayerCharacController.cpp @@ -5,15 +5,24 @@ AHYPlayerCharacController::AHYPlayerCharacController() { + //this is hardcoding the limits: + InventorySlotLimit = 50; + InventoryWeightLimit = 500; } void AHYPlayerCharacController::ReloadInventory() { + } int32 AHYPlayerCharacController::GetInventoryWeight() { - return int32(); + int32 TotalWeight = 0; + + for (auto& Item : Inventory) { + TotalWeight += 1; //hard coding for now + } + return TotalWeight; } bool AHYPlayerCharacController::AddItemToInventoryByID(FName ID) @@ -21,6 +30,15 @@ bool AHYPlayerCharacController::AddItemToInventoryByID(FName ID) return false; } +void AHYPlayerCharacController::Interact() +{ +} + +void AHYPlayerCharacController::SetupInputComponent() +{ + Super::SetupInputComponent(); +} + void AHYPlayerCharacController::OnPossess(APawn* InPawn) { diff --git a/hwanyoung2/Source/hwanyoung2/HYPlayerCharacController.h b/hwanyoung2/Source/hwanyoung2/HYPlayerCharacController.h index c4a6f04a..9878492d 100644 --- a/hwanyoung2/Source/hwanyoung2/HYPlayerCharacController.h +++ b/hwanyoung2/Source/hwanyoung2/HYPlayerCharacController.h @@ -47,8 +47,11 @@ public: protected: + //interacts with the Interactable objects void Interact(); + //abstract function to override in order to + //bind actions or axis to different input components virtual void SetupInputComponent() override; virtual void OnPossess(APawn* InPawn) override; diff --git a/hwanyoung2/Source/hwanyoung2/InventoryItem.cpp b/hwanyoung2/Source/hwanyoung2/InventoryItem.cpp index c581634e..72b1dfbe 100644 --- a/hwanyoung2/Source/hwanyoung2/InventoryItem.cpp +++ b/hwanyoung2/Source/hwanyoung2/InventoryItem.cpp @@ -3,4 +3,6 @@ #include "InventoryItem.h" - +FInventoryItem::FInventoryItem() +{ +} diff --git a/hwanyoung2/Source/hwanyoung2/InventoryItem.h b/hwanyoung2/Source/hwanyoung2/InventoryItem.h index 466a8cf6..e93862db 100644 --- a/hwanyoung2/Source/hwanyoung2/InventoryItem.h +++ b/hwanyoung2/Source/hwanyoung2/InventoryItem.h @@ -13,7 +13,7 @@ USTRUCT(BlueprintType) struct FInventoryItem : public FTableRowBase { - //GENERATED_USTRUCT_BODY(); + GENERATED_USTRUCT_BODY(); public: FInventoryItem(); }; diff --git a/hwanyoung2/Source/hwanyoung2/hwanyoung2Character.cpp b/hwanyoung2/Source/hwanyoung2/hwanyoung2Character.cpp index 20aea637..f3f4b721 100644 --- a/hwanyoung2/Source/hwanyoung2/hwanyoung2Character.cpp +++ b/hwanyoung2/Source/hwanyoung2/hwanyoung2Character.cpp @@ -13,7 +13,7 @@ #include "GameFramework/SpringArmComponent.h" #include "EnhancedInputComponent.h" #include "EnhancedInputSubsystems.h" -#include "Interactable.h" +#include "HYInteractableActor.h" #include "InventoryItem.h"