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sha256:03e6aaf07f17592fef5eb2e54219819369f334845fe72337561d5ac06a950ef4 +size 1651353 diff --git a/hwanyoung2/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset b/hwanyoung2/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset index 7e4d481f..92c5b2ff 100644 --- a/hwanyoung2/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset +++ b/hwanyoung2/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:079ab745d7053e873270be8ea06492ae7fc5a53fc5f9d62a878c21089b0970ce -size 34983 +oid sha256:80f0455da6bb5123c857b1263ed42b2ed4baf2c728efb96c731ea81592e37a97 +size 34749 diff --git a/hwanyoung2/Source/hwanyoung2/HYPlayerCharacController.cpp b/hwanyoung2/Source/hwanyoung2/HYPlayerCharacController.cpp index 76ae7035..20779101 100644 --- a/hwanyoung2/Source/hwanyoung2/HYPlayerCharacController.cpp +++ b/hwanyoung2/Source/hwanyoung2/HYPlayerCharacController.cpp @@ -4,6 +4,7 @@ #include "HYPlayerCharacController.h" #include "HYGameStateBase.h" #include "hwanyoung2Character.h" +#include "EnhancedInputComponent.h" AHYPlayerCharacController::AHYPlayerCharacController() { @@ -48,9 +49,15 @@ void AHYPlayerCharacController::SetupInputComponent() { Super::SetupInputComponent(); - InputComponent->BindAction( - "Interact", IE_Pressed, this, - &AHYPlayerCharacController::Interact); + if (UEnhancedInputComponent* EnhancedInputComponent = CastChecked(InputComponent)) { + EnhancedInputComponent->BindAction( + InteractAction, ETriggerEvent::Triggered, + this, &AHYPlayerCharacController::Interact); + EnhancedInputComponent->BindAction( + ToggleInventoryAction, ETriggerEvent::Triggered, + this, &AHYPlayerCharacController::ReloadInventory); + + } } void AHYPlayerCharacController::OnPossess(APawn* InPawn) diff --git a/hwanyoung2/Source/hwanyoung2/HYPlayerCharacController.h b/hwanyoung2/Source/hwanyoung2/HYPlayerCharacController.h index cebb931b..3e16c974 100644 --- a/hwanyoung2/Source/hwanyoung2/HYPlayerCharacController.h +++ b/hwanyoung2/Source/hwanyoung2/HYPlayerCharacController.h @@ -4,7 +4,7 @@ #include "HYInteractableActor.h" #include "InventoryItem.h" - +#include "InputAction.h" #include "CoreMinimal.h" #include "GameFramework/PlayerController.h" #include "HYPlayerCharacController.generated.h" @@ -44,6 +44,10 @@ public: UPROPERTY(EditAnywhere, BlueprintReadWrite) int32 InventoryWeightLimit; + /** MappingContext */ + UPROPERTY(EditAnywhere, Category = Input, meta = (AllowPrivateAccess = "true")) + class UInputMappingContext* InputMapping; + /** Toggle inventory GUI Input Action */ UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input, meta = (AllowPrivateAccess = "true")) class UInputAction* ToggleInventoryAction; diff --git a/hwanyoung2/Source/hwanyoung2/hwanyoung2Character.cpp b/hwanyoung2/Source/hwanyoung2/hwanyoung2Character.cpp index 19089797..f8555b8f 100644 --- a/hwanyoung2/Source/hwanyoung2/hwanyoung2Character.cpp +++ b/hwanyoung2/Source/hwanyoung2/hwanyoung2Character.cpp @@ -50,9 +50,11 @@ void Ahwanyoung2Character::BeginPlay() { if (UEnhancedInputLocalPlayerSubsystem* Subsystem = ULocalPlayer::GetSubsystem(PlayerController->GetLocalPlayer())) { - Subsystem->AddMappingContext(DefaultMappingContext, 0); + Subsystem->AddMappingContext(InputMapping, 0); } } + + } void Ahwanyoung2Character::CheckForInteractables() diff --git a/hwanyoung2/Source/hwanyoung2/hwanyoung2Character.h b/hwanyoung2/Source/hwanyoung2/hwanyoung2Character.h index 872bb5d7..66f0387e 100644 --- a/hwanyoung2/Source/hwanyoung2/hwanyoung2Character.h +++ b/hwanyoung2/Source/hwanyoung2/hwanyoung2Character.h @@ -4,7 +4,7 @@ #include "CoreMinimal.h" #include "GameFramework/Character.h" -#include "InputActionValue.h" +#include "InputAction.h" #include "hwanyoung2.h" #include "hwanyoung2Character.generated.h" @@ -28,8 +28,8 @@ class Ahwanyoung2Character : public ACharacter #pragma region Character Gameplay Input Action /** MappingContext */ - UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input, meta = (AllowPrivateAccess = "true")) - class UInputMappingContext* DefaultMappingContext; + UPROPERTY(EditAnywhere, Category = Input, meta = (AllowPrivateAccess = "true")) + class UInputMappingContext* InputMapping; /** Jump Input Action */ UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input, meta = (AllowPrivateAccess = "true"))