set up input mapping in hwanyoung2 character

This commit is contained in:
Ji Yoon Rhee
2024-06-08 23:26:38 +09:00
parent cf35258254
commit d51ec24938
3 changed files with 10 additions and 4 deletions

View File

@ -44,6 +44,10 @@ public:
UPROPERTY(EditAnywhere, BlueprintReadWrite)
int32 InventoryWeightLimit;
/** MappingContext */
UPROPERTY(EditAnywhere, Category = Input, meta = (AllowPrivateAccess = "true"))
class UInputMappingContext* InputMapping;
/** Toggle inventory GUI Input Action */
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input, meta = (AllowPrivateAccess = "true"))
class UInputAction* ToggleInventoryAction;