diff --git a/hwanyoung2/Binaries/Win64/UnrealEditor.modules b/hwanyoung2/Binaries/Win64/UnrealEditor.modules index 52e43de1..231618b0 100644 --- a/hwanyoung2/Binaries/Win64/UnrealEditor.modules +++ b/hwanyoung2/Binaries/Win64/UnrealEditor.modules @@ -2,6 +2,6 @@ "BuildId": "27405482", "Modules": { - "hwanyoung2": "UnrealEditor-hwanyoung2.dll" + "hwanyoung2": "UnrealEditor-hwanyoung2-1600.dll" } } \ No newline at end of file diff --git a/hwanyoung2/Content/FMOD/Events/SFX/Combat/Sanin/Sanin_Rock_Start.uasset b/hwanyoung2/Content/FMOD/Events/SFX/Combat/Sanin/Sanin_Rock_Start.uasset new file mode 100644 index 00000000..125631b2 --- /dev/null +++ b/hwanyoung2/Content/FMOD/Events/SFX/Combat/Sanin/Sanin_Rock_Start.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:da89ae0f25bffabe157710654f1960ff6bf9644a2cb193bd82039b30e57164aa +size 1457 diff --git a/hwanyoung2/Intermediate/Build/SourceFileCache.bin b/hwanyoung2/Intermediate/Build/SourceFileCache.bin index c8544ad2..63053fac 100644 Binary files a/hwanyoung2/Intermediate/Build/SourceFileCache.bin and b/hwanyoung2/Intermediate/Build/SourceFileCache.bin differ diff --git a/hwanyoung2/Intermediate/Build/Win64/ActionHistory.bin b/hwanyoung2/Intermediate/Build/Win64/ActionHistory.bin index 1e56b858..ef984401 100644 Binary files a/hwanyoung2/Intermediate/Build/Win64/ActionHistory.bin and b/hwanyoung2/Intermediate/Build/Win64/ActionHistory.bin differ diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYPlayerCharacController.gen.cpp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYPlayerCharacController.gen.cpp index ea450a8e..d3c8f0e1 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYPlayerCharacController.gen.cpp +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYPlayerCharacController.gen.cpp @@ -132,8 +132,8 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {} #endif static const UECodeGen_Private::FFunctionParams FuncParams; }; - const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_AHYPlayerCharacController_CraftItem_Statics::NewProp_ItemA = { "ItemA", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(HYPlayerCharacController_eventCraftItem_Parms, ItemA), Z_Construct_UScriptStruct_FInventoryItem, METADATA_PARAMS(0, nullptr) }; // 436728966 - const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_AHYPlayerCharacController_CraftItem_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(HYPlayerCharacController_eventCraftItem_Parms, ReturnValue), Z_Construct_UScriptStruct_FInventoryItem, METADATA_PARAMS(0, nullptr) }; // 436728966 + const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_AHYPlayerCharacController_CraftItem_Statics::NewProp_ItemA = { "ItemA", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(HYPlayerCharacController_eventCraftItem_Parms, ItemA), Z_Construct_UScriptStruct_FInventoryItem, METADATA_PARAMS(0, nullptr) }; // 2241997621 + const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_AHYPlayerCharacController_CraftItem_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(HYPlayerCharacController_eventCraftItem_Parms, ReturnValue), Z_Construct_UScriptStruct_FInventoryItem, METADATA_PARAMS(0, nullptr) }; // 2241997621 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AHYPlayerCharacController_CraftItem_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AHYPlayerCharacController_CraftItem_Statics::NewProp_ItemA, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AHYPlayerCharacController_CraftItem_Statics::NewProp_ReturnValue, @@ -335,7 +335,7 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {} static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::DependentSingletons) < 16); const FClassFunctionLinkInfo Z_Construct_UClass_AHYPlayerCharacController_Statics::FuncInfo[] = { { &Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID, "AddItemToInventoryByID" }, // 3013045099 - { &Z_Construct_UFunction_AHYPlayerCharacController_CraftItem, "CraftItem" }, // 18492841 + { &Z_Construct_UFunction_AHYPlayerCharacController_CraftItem, "CraftItem" }, // 450166460 { &Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight, "GetInventoryWeight" }, // 3056279709 { &Z_Construct_UFunction_AHYPlayerCharacController_Interact, "Interact" }, // 605996598 { &Z_Construct_UFunction_AHYPlayerCharacController_ReloadCraftUI, "ReloadCraftUI" }, // 638548174 @@ -360,14 +360,14 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {} }; #endif const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CurrentInteractable = { "CurrentInteractable", nullptr, (EPropertyFlags)0x0010000000020005, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AHYPlayerCharacController, CurrentInteractable), Z_Construct_UClass_AHYInteractableActor_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CurrentInteractable_MetaData), Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CurrentInteractable_MetaData) }; - const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_Inventory_Inner = { "Inventory", nullptr, (EPropertyFlags)0x0000000000020000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FInventoryItem, METADATA_PARAMS(0, nullptr) }; // 436728966 + const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_Inventory_Inner = { "Inventory", nullptr, (EPropertyFlags)0x0000000000020000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FInventoryItem, METADATA_PARAMS(0, nullptr) }; // 2241997621 #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_Inventory_MetaData[] = { { "Category", "HYPlayerCharacController" }, { "ModuleRelativePath", "HYPlayerCharacController.h" }, }; #endif - const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_Inventory = { "Inventory", nullptr, (EPropertyFlags)0x0010000000020005, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AHYPlayerCharacController, Inventory), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_Inventory_MetaData), Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_Inventory_MetaData) }; // 436728966 + const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_Inventory = { "Inventory", nullptr, (EPropertyFlags)0x0010000000020005, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AHYPlayerCharacController, Inventory), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_Inventory_MetaData), Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_Inventory_MetaData) }; // 2241997621 #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventorySlotLimit_MetaData[] = { { "Category", "HYPlayerCharacController" }, @@ -445,9 +445,9 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {} static const FClassRegisterCompiledInInfo ClassInfo[]; }; const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_Statics::ClassInfo[] = { - { Z_Construct_UClass_AHYPlayerCharacController, AHYPlayerCharacController::StaticClass, TEXT("AHYPlayerCharacController"), &Z_Registration_Info_UClass_AHYPlayerCharacController, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AHYPlayerCharacController), 1495811840U) }, + { Z_Construct_UClass_AHYPlayerCharacController, AHYPlayerCharacController::StaticClass, TEXT("AHYPlayerCharacController"), &Z_Registration_Info_UClass_AHYPlayerCharacController, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AHYPlayerCharacController), 4034484735U) }, }; - static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_4224720344(TEXT("/Script/hwanyoung2"), + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_1136516363(TEXT("/Script/hwanyoung2"), Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_Statics::ClassInfo), nullptr, 0, nullptr, 0); diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/InventoryItem.gen.cpp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/InventoryItem.gen.cpp index 13ecc15f..45a3d9e3 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/InventoryItem.gen.cpp +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/InventoryItem.gen.cpp @@ -70,6 +70,21 @@ template<> HWANYOUNG2_API UScriptStruct* StaticStruct() #endif static void NewProp_CanBeUsed_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_CanBeUsed; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_CanBeBought_MetaData[]; +#endif + static void NewProp_CanBeBought_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_CanBeBought; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_IsCraftItem_MetaData[]; +#endif + static void NewProp_IsCraftItem_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_IsCraftItem; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_IsCookingItem_MetaData[]; +#endif + static void NewProp_IsCookingItem_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_IsCookingItem; #if WITH_METADATA static const UECodeGen_Private::FMetaDataPairParam NewProp_ItemIcon_MetaData[]; #endif @@ -201,6 +216,57 @@ template<> HWANYOUNG2_API UScriptStruct* StaticStruct() ((FInventoryItem*)Obj)->CanBeUsed = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_CanBeUsed = { "CanBeUsed", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FInventoryItem), &Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_CanBeUsed_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_CanBeUsed_MetaData), Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_CanBeUsed_MetaData) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_CanBeBought_MetaData[] = { + { "Category", "InventoryItem" }, +#if !UE_BUILD_SHIPPING + { "Comment", "//can this item be bought at the store?\n" }, +#endif + { "ModuleRelativePath", "InventoryItem.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "can this item be bought at the store?" }, +#endif + }; +#endif + void Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_CanBeBought_SetBit(void* Obj) + { + ((FInventoryItem*)Obj)->CanBeBought = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_CanBeBought = { "CanBeBought", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FInventoryItem), &Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_CanBeBought_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_CanBeBought_MetaData), Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_CanBeBought_MetaData) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_IsCraftItem_MetaData[] = { + { "Category", "InventoryItem" }, +#if !UE_BUILD_SHIPPING + { "Comment", "//is this a crafting item?\n" }, +#endif + { "ModuleRelativePath", "InventoryItem.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "is this a crafting item?" }, +#endif + }; +#endif + void Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_IsCraftItem_SetBit(void* Obj) + { + ((FInventoryItem*)Obj)->IsCraftItem = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_IsCraftItem = { "IsCraftItem", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FInventoryItem), &Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_IsCraftItem_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_IsCraftItem_MetaData), Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_IsCraftItem_MetaData) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_IsCookingItem_MetaData[] = { + { "Category", "InventoryItem" }, +#if !UE_BUILD_SHIPPING + { "Comment", "//is this a cooking item?\n" }, +#endif + { "ModuleRelativePath", "InventoryItem.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "is this a cooking item?" }, +#endif + }; +#endif + void Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_IsCookingItem_SetBit(void* Obj) + { + ((FInventoryItem*)Obj)->IsCookingItem = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_IsCookingItem = { "IsCookingItem", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FInventoryItem), &Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_IsCookingItem_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_IsCookingItem_MetaData), Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_IsCookingItem_MetaData) }; #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemIcon_MetaData[] = { { "Category", "InventoryItem" }, @@ -237,6 +303,9 @@ template<> HWANYOUNG2_API UScriptStruct* StaticStruct() (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemValue, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_OnlyDropped, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_CanBeUsed, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_CanBeBought, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_IsCraftItem, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_IsCookingItem, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemIcon, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemDescription, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_CraftCombinations_Inner, @@ -269,9 +338,9 @@ template<> HWANYOUNG2_API UScriptStruct* StaticStruct() static const FStructRegisterCompiledInInfo ScriptStructInfo[]; }; const FStructRegisterCompiledInInfo Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_InventoryItem_h_Statics::ScriptStructInfo[] = { - { FInventoryItem::StaticStruct, Z_Construct_UScriptStruct_FInventoryItem_Statics::NewStructOps, TEXT("InventoryItem"), &Z_Registration_Info_UScriptStruct_InventoryItem, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FInventoryItem), 436728966U) }, + { FInventoryItem::StaticStruct, Z_Construct_UScriptStruct_FInventoryItem_Statics::NewStructOps, TEXT("InventoryItem"), &Z_Registration_Info_UScriptStruct_InventoryItem, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FInventoryItem), 2241997621U) }, }; - static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_InventoryItem_h_659788616(TEXT("/Script/hwanyoung2"), + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_InventoryItem_h_1624062771(TEXT("/Script/hwanyoung2"), nullptr, 0, Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_InventoryItem_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_InventoryItem_h_Statics::ScriptStructInfo), nullptr, 0); diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/Timestamp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/Timestamp index f9c79517..fac288d6 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/Timestamp +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/Timestamp @@ -1,17 +1,17 @@ D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\CraftingInfo.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2Character.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2GameMode.h -D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYConsumableItem.h -D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAttackComponent.h -D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HwanyoungAssetManager.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAIController.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAttackComponent.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAutomaticPickUp.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HwanyoungAssetManager.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYConsumableItem.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYEnemyBase.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYGameStateBase.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYInteractableActor.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYManualPickUp.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYMoneyAutoPickUp.h -D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYInteractableActor.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYProjectileAttackComponent.h -D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\InventoryItem.h -D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAutomaticPickUp.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerCharacController.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYSaveGameActor.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\InventoryItem.h diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/hwanyoung2.init.gen.cpp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/hwanyoung2.init.gen.cpp index 27de8bf8..1438e802 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/hwanyoung2.init.gen.cpp +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/hwanyoung2.init.gen.cpp @@ -17,7 +17,7 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2_init() {} nullptr, 0, PKG_CompiledIn | 0x00000000, - 0x674021B5, + 0xA8B5FFAD, 0x6D7B9283, METADATA_PARAMS(0, nullptr) }; @@ -25,5 +25,5 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2_init() {} } return Z_Registration_Info_UPackage__Script_hwanyoung2.OuterSingleton; } - static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_hwanyoung2(Z_Construct_UPackage__Script_hwanyoung2, TEXT("/Script/hwanyoung2"), Z_Registration_Info_UPackage__Script_hwanyoung2, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x674021B5, 0x6D7B9283)); + static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_hwanyoung2(Z_Construct_UPackage__Script_hwanyoung2, TEXT("/Script/hwanyoung2"), Z_Registration_Info_UPackage__Script_hwanyoung2, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xA8B5FFAD, 0x6D7B9283)); PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/hwanyoung2Editor.uhtmanifest b/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/hwanyoung2Editor.uhtmanifest index eb154451..6180c677 100644 --- a/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/hwanyoung2Editor.uhtmanifest +++ b/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/hwanyoung2Editor.uhtmanifest @@ -15,329 +15,301 @@ "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\AISystemBase.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\NavigationSystemBase.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\NavigationSystemConfig.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\AvoidanceManager.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavAgentInterface.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavAgentSelector.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavAreaBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\AvoidanceManager.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavAgentSelector.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavEdgeProviderInterface.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavCollisionBase.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavigationAvoidanceTypes.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavigationDataChunk.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavigationDataResolution.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavigationDataInterface.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavigationInvokerPriority.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavPathObserverInterface.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavLinkDefinition.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavigationTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavLinkDefinition.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavPathObserverInterface.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\PathFollowingAgentInterface.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AimOffsetBlendSpace.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavRelevantInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AimOffsetBlendSpace.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AimOffsetBlendSpace1D.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimationAssetExtensions.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavigationDataInterface.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimationAsset.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimationRecordingSettings.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimationSettings.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimationTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimationSettings.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimBlueprint.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimBoneCompressionSettings.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimBlueprintGeneratedClass.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimBoneCompressionSettings.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimBoneCompressionCodec.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimClassData.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimComposite.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimClassInterface.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompositeBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavAgentInterface.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress_BitwiseCompressOnly.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress_LeastDestructive.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompositeBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimComposite.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress_PerTrackCompression.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress_RemoveEverySecondKey.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress_RemoveLinearKeys.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress_RemoveTrivialKeys.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCurveCompressionCodec.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCurveCompressionCodec_CompressedRichCurve.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress_RemoveLinearKeys.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCurveCompressionCodec_UniformIndexable.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCurveCompressionCodec.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCurveCompressionCodec_UniformlySampled.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCurveCompressionSettings.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimEnums.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimExecutionContext.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimLayerInterface.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimMetaData.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimLinkableElement.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNodeFunctionRef.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimMontage.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNodeReference.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCurveCompressionCodec_CompressedRichCurve.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimInstance.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNodeSpaceConversions.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_ApplyMeshSpaceAdditive.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_AssetPlayerBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimLayerInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimExecutionContext.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCurveCompressionSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimLinkableElement.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimMontage.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimEnums.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNodeBase.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_CustomProperty.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNodeFunctionRef.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNodeSpaceConversions.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_AssetPlayerBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNodeReference.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_DeadBlending.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_Inertialization.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimMetaData.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_LinkedAnimGraph.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_LinkedAnimLayer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_CustomProperty.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_LinkedInputPose.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_RelevantAssetPlayerBase.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_Root.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_SaveCachedPose.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_LinkedAnimLayer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_ApplyMeshSpaceAdditive.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_SequencePlayer.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_StateMachine.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_SaveCachedPose.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_RelevantAssetPlayerBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_Inertialization.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_TransitionPoseEvaluator.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_TransitionResult.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_UseCachedPose.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimSequenceBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_StateMachine.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimSet.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_UseCachedPose.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimSequence.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimStreamable.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimStateMachineTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AssetMappingTable.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimSingleNodeInstance.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimSlotEvaluationPose.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimStateMachineTypes.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimStreamable.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AssetMappingTable.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AttributeCurve.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\BlendSpace1D.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\BlendProfile.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\CurveSourceInterface.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\BuiltInAttributeTypes.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\BlendSpace.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\CustomAttributes.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\MeshDeformer.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\MeshDeformerInstance.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\InputScaleBias.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\CustomAttributes.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\MirrorDataTable.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\MeshDeformerInstance.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\PreviewAssetAttachComponent.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\MorphTarget.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\PoseAsset.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\SkeletalMeshActor.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\Rig.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\Skeleton.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\VariableFrameStrippingSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\PoseAsset.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\MeshDeformer.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\TimeStretchCurve.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\SmartName.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimData\\AnimDataModel.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\SkeletalMeshActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\Skeleton.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimData\\AnimDataNotifications.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimData\\BoneMaskFilter.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotify.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimData\\AttributeIdentifier.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimData\\IAnimationDataController.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimData\\IAnimationDataModel.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress_LeastDestructive.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotify.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotifyState.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimData\\CurveIdentifier.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotifyState_DisableRootMotion.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotifyState_TimedParticleEffect.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotify_PauseClothingSimulation.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotifyState_Trail.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimData\\IAnimationDataModel.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotify_PlayParticleEffect.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimData\\IAnimationDataController.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotify_PlaySound.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotify_ResetClothingSimulation.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Atmosphere\\AtmosphericFog.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotify_ResetDynamics.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotifyState_TimedParticleEffect.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotifyState_DisableRootMotion.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotify_ResumeClothingSimulation.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Audio\\ActorSoundParameterInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotify_ResetDynamics.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Atmosphere\\AtmosphericFogComponent.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraActor.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraLensEffectInterface.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Audio\\ActorSoundParameterInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotify_PauseClothingSimulation.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraModifier.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraLensEffectInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraActor.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraShakeSourceActor.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraModifier_CameraShake.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraShakeSourceComponent.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraStackTypes.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraShakeBase.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraModifier_CameraShake.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Commandlets\\Commandlet.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Commandlets\\PluginCommandlet.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\PlayerCameraManager.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Commandlets\\SmokeTestCommandlet.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ApplicationLifecycleComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Commandlets\\PluginCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraShakeSourceComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\PlayerCameraManager.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ArrowComponent.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\BillboardComponent.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\BoundsCopyComponent.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\BoxComponent.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\BoxReflectionCaptureComponent.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\BrushComponent.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ActorComponent.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\CapsuleComponent.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\AudioComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ActorComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\BoxReflectionCaptureComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ApplicationLifecycleComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\CapsuleComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\BoundsCopyComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraShakeBase.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ChildActorComponent.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\DrawFrustumComponent.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\DecalComponent.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\DrawSphereComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\BrushComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\BoxComponent.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\DirectionalLightComponent.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ExponentialHeightFogComponent.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ForceFeedbackComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\DrawSphereComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\DrawFrustumComponent.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\HeterogeneousVolumeComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\DecalComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ForceFeedbackComponent.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\HierarchicalInstancedStaticMeshComponent.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\InstancedStaticMeshComponent.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\InterpToMovementComponent.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\LightComponent.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\InputComponent.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\LightmassPortalComponent.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\LightComponentBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ExponentialHeightFogComponent.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\LineBatchComponent.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\LocalHeightFogComponent.h", - 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"D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Interfaces\\Interface_ActorSubobject.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Interfaces\\Interface_BoneReferenceSkeletonProvider.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Interfaces\\NetworkPredictionInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Interfaces\\Interface_PostProcessVolume.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Interfaces\\IPhysicsComponent.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Intrinsic\\Model.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Haptics\\HapticFeedbackEffect_Buffer.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\BlueprintAsyncActionBase.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\BlueprintFunctionLibrary.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\BlueprintMapLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Intrinsic\\Model.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\BlueprintPathsLibrary.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\BlueprintSetLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\BlueprintAsyncActionBase.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\BlueprintPlatformLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\GameplayStatics.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\DataTableFunctionLibrary.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\GameplayStaticsTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetArrayLibrary.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\ImportanceSamplingLibrary.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetGuidLibrary.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetInternationalizationLibrary.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetInputLibrary.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetMaterialLibrary.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\GameplayStatics.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetStringTableLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetGuidLibrary.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetRenderingLibrary.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetNodeHelperLibrary.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetStringLibrary.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetTextLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetStringTableLibrary.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetSystemLibrary.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\StereoLayerFunctionLibrary.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetArrayLibrary.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetMathLibrary.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Layers\\Layer.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Lightmass\\LightmappedSurfaceCollection.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Lightmass\\LightmassCharacterIndirectDetailVolume.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Lightmass\\LightmassImportanceVolume.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Lightmass\\LightmassPortal.h", @@ -563,64 +532,66 @@ "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Lightmass\\PrecomputedVisibilityOverrideVolume.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Lightmass\\PrecomputedVisibilityVolume.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Lightmass\\VolumetricLightmapDensityVolume.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionAbs.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpression.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionAbsorptionMediumMaterialOutput.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionAdd.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionAntialiasedTextureMask.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\Material.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpression.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Lightmass\\LightmappedSurfaceCollection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionAbsorptionMediumMaterialOutput.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\IntegralCurve.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionAbs.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionAdd.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionActorPositionWS.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionAppendVector.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\WorldPartitionStreamingSourceComponent.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionArccosine.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionAppendVector.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionAntialiasedTextureMask.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionArccosineFast.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionArcsine.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionArcsineFast.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionArctangent.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionArctangent2.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionArctangent2Fast.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionArctangentFast.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionAtmosphericFogColor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionArctangent2.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionAtmosphericLightColor.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionAtmosphericLightVector.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\CurveEdPresetCurve.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionBentNormalCustomOutput.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionBinaryOp.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionBlackBody.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionBreakMaterialAttributes.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionBlendMaterialAttributes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionAtmosphericLightVector.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionBumpOffset.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionCameraPositionWS.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionCameraVectorWS.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionCeil.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\CurveBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\CurveFloat.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionChannelMaskParameter.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionChannelMaskParameterColor.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionClamp.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionClearCoatNormalCustomOutput.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionChannelMaskParameter.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionCloudLayer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\CurveLinearColor.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionCollectionParameter.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionComment.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionComponentMask.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\EdGraph\\EdGraphSchema.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionComposite.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionConstant.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionClearCoatNormalCustomOutput.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionConstant2Vector.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionConstant3Vector.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionComment.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionConstant4Vector.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionConstantBiasScale.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionCosine.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionCrossProduct.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionCurveAtlasRowParameter.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionCustomOutput.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionCosine.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionCustom.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDataDrivenShaderPlatformInfoSwitch.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionCustomOutput.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionConstant.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDBufferTexture.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDDX.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDDY.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDBufferTexture.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDecalColor.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDecalDerivative.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDecalColor.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDecalLifetimeOpacity.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDecalMipmapLevel.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDeltaTime.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDepthFade.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDepthOfFieldFunction.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDepthFade.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDeriveNormalZ.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDesaturation.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDistance.h", @@ -628,243 +599,244 @@ "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDistanceFieldApproxAO.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDistanceFieldGradient.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDistanceFieldsRenderingSwitch.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDivide.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDistanceToNearestSurface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDivide.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDotProduct.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDoubleVectorParameter.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDynamicParameter.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionExecBegin.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionExecEnd.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionExponential.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDataDrivenShaderPlatformInfoSwitch.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionExponential2.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionEyeAdaptation.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionEyeAdaptationInverse.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionFeatureLevelSwitch.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionFloor.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionFmod.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionFontSample.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionFontSampleParameter.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionEyeAdaptation.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionForLoop.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Attenuation.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionFrac.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionFresnel.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionFontSampleParameter.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionFunctionInput.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionFunctionOutput.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionGenericConstant.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionGetLocal.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionGenericConstant.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionGetMaterialAttributes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionFresnel.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionGIReplace.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\BlockingVolume.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionHsvToRgb.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionHairAttributes.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionHairColor.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionHsvToRgb.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionIf.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionIfThenElse.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionIsOrthographic.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionInverseLinearInterpolate.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionLength.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Blueprint.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionLightmapUVs.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionIsOrthographic.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionIf.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionLightmassReplace.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionLightVector.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionLogarithm.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionLength.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionLinearInterpolate.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionLogarithm.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionLogarithm10.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionLightVector.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionLogarithm2.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMakeMaterialAttributes.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMapARPassthroughCameraUV.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMaterialAttributeLayers.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMaterialFunctionCall.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMaterialLayerOutput.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMaterialProxyReplace.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMapARPassthroughCameraUV.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMax.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMin.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMultiply.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMaterialProxyReplace.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionNamedReroute.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionNaniteReplace.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionNoise.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionNormalize.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMultiply.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\StringCurve.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionObjectBounds.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionObjectLocalBounds.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionObjectOrientation.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionNoise.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionNormalize.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionObjectPositionWS.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionObjectRadius.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionOneMinus.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionObjectOrientation.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPanner.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleColor.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParameter.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleDirection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleColor.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleMacroUV.h", 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"D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionShadowReplace.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSign.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionShadingModel.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSine.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSingleLayerWaterMaterialOutput.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSign.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionShadowReplace.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSkyAtmosphereLightDirection.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSkyAtmosphereLightIlluminance.h", + 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"D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSphereMask.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSmoothStep.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSphericalParticleOpacity.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSquareRoot.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSparseVolumeTextureSample.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStaticBool.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStaticBoolParameter.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStaticComponentMaskParameter.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStaticSwitch.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStaticSwitchParameter.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSphereMask.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStep.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSubsurfaceMediumMaterialOutput.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSubtract.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSwitch.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTangent.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStrata.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStaticSwitchParameter.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ControlChannel.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTangent.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTangentOutput.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSwitch.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTemporalSobol.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureBase.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureCoordinate.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSubtract.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureObject.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureObjectParameter.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSubsurfaceMediumMaterialOutput.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureProperty.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureCoordinate.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSample.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureBase.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSampleParameter.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureObjectParameter.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSampleParameter2D.h", 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"D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTransformPosition.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSampleParameterVolume.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTruncate.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVectorNoise.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTime.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTransform.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTransformPosition.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTruncate.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTruncateLWC.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTwoSidedSign.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVectorNoise.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTruncateLWC.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVectorParameter.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVertexInterpolator.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVertexNormalWS.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVertexColor.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVertexTangentWS.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionViewProperty.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionViewSize.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVirtualTextureFeatureSwitch.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVertexColor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVertexTangentWS.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVertexNormalWS.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVolumetricAdvancedMaterialInput.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionWhileLoop.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVolumetricAdvancedMaterialOutput.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionWorldPosition.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialFunction.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialFunctionInstance.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialFunctionMaterialLayerBlend.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialFunction.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialFunctionInterface.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialFunctionMaterialLayer.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialInstanceActor.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialInstanceBasePropertyOverrides.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialInstanceConstant.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialInstance.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialFunctionMaterialLayerBlend.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialInstanceBasePropertyOverrides.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialInstanceActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DataAsset.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialInstanceDynamic.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVolumetricAdvancedMaterialOutput.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialOverrideNanite.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVirtualTextureFeatureSwitch.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialParameterCollectionInstance.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\MeshVertexPainter\\MeshVertexPainter.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialInterface.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialLayersFunctions.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialParameterCollection.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PacketHandlers\\EngineHandlerComponentFactory.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\MeshVertexPainter\\MeshVertexPainterKismetLibrary.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\MeshVertexPainter\\MeshVertexPainter.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\EmitterCameraLensEffectBase.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\ParticleEventManager.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Emitter.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialInterface.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\ParticleLODLevel.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\ParticleEmitter.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\ParticleSpriteEmitter.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\ParticleEventManager.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\ParticleLODLevel.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PacketHandlers\\EngineHandlerComponentFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Emitter.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\ParticleSystemComponent.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\ParticleModule.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\ParticleModuleRequired.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\ParticleSpriteEmitter.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\ParticleSystemManager.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\ParticleSystem.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\ParticleSystemReplay.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\WorldPSCPool.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Acceleration\\ParticleModuleAcceleration.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Acceleration\\ParticleModuleAccelerationBase.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Acceleration\\ParticleModuleAccelerationConstant.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Acceleration\\ParticleModuleAccelerationDrag.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Acceleration\\ParticleModuleAccelerationDragScaleOverLife.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\ParticleSystemComponent.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\SubUVAnimation.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Attractor\\ParticleModuleAttractorBase.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Attractor\\ParticleModuleAttractorLine.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Acceleration\\ParticleModuleAccelerationOverLifetime.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DataTable.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Attractor\\ParticleModuleAttractorBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Acceleration\\ParticleModuleAccelerationDrag.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Attractor\\ParticleModuleAttractorLine.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Attractor\\ParticleModuleAttractorParticle.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Attractor\\ParticleModuleAttractorPoint.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Attractor\\ParticleModuleAttractorPointGravity.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Attractor\\ParticleModuleAttractorPoint.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Beam\\ParticleModuleBeamModifier.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Beam\\ParticleModuleBeamBase.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Beam\\ParticleModuleBeamNoise.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Beam\\ParticleModuleBeamTarget.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Camera\\ParticleModuleCameraBase.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Beam\\ParticleModuleBeamSource.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Camera\\ParticleModuleCameraOffset.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Camera\\ParticleModuleCameraBase.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Collision\\ParticleModuleCollision.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Camera\\ParticleModuleCameraOffset.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Collision\\ParticleModuleCollisionBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Collision\\ParticleModuleCollisionGPU.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Color\\ParticleModuleColor.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Color\\ParticleModuleColorBase.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Color\\ParticleModuleColorOverLife.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Color\\ParticleModuleColor_Seeded.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Color\\ParticleModuleColorScaleOverLife.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Event\\ParticleModuleEventBase.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Event\\ParticleModuleEventGenerator.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Event\\ParticleModuleEventReceiverBase.h", @@ -872,213 +844,241 @@ "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Event\\ParticleModuleEventSendToGame.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Kill\\ParticleModuleKillBase.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Event\\ParticleModuleEventReceiverSpawn.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Lifetime\\ParticleModuleLifetime.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Color\\ParticleModuleColorScaleOverLife.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Kill\\ParticleModuleKillBox.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Kill\\ParticleModuleKillHeight.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Lifetime\\ParticleModuleLifetime.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Lifetime\\ParticleModuleLifetimeBase.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Lifetime\\ParticleModuleLifetime_Seeded.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Light\\ParticleModuleLightBase.h", 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"D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTasks\\Classes\\Tasks\\GameplayTask_ClaimResource.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTasks\\Classes\\Tasks\\GameplayTask_SpawnActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTasks\\Classes\\Tasks\\GameplayTask_TimeLimitedExecution.h" ], "PublicHeaders": [], "InternalHeaders": [], @@ -1703,16 +1703,16 @@ "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTags\\Classes", "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayTags\\UHT", "ClassesHeaders": [ - "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTags\\Classes\\GameplayTagAssetInterface.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTags\\Classes\\BlueprintGameplayTagLibrary.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTags\\Classes\\GameplayTagsSettings.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTags\\Classes\\GameplayTagsManager.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTags\\Classes\\GameplayTagsSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTags\\Classes\\BlueprintGameplayTagLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTags\\Classes\\GameplayTagAssetInterface.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTags\\Classes\\GameplayTagContainer.h" ], "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTags\\Public\\GameplayTagRedirectors.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTags\\Public\\GameplayTagContainerNetSerializer.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTags\\Public\\GameplayTagNetSerializer.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTags\\Public\\GameplayTagRedirectors.h" + "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTags\\Public\\GameplayTagNetSerializer.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -1737,8 +1737,8 @@ "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayDebugger\\Public\\GameplayDebuggerCategoryReplicator.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayDebugger\\Public\\GameplayDebuggerConfig.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayDebugger\\Public\\GameplayDebuggerLocalController.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayDebugger\\Public\\GameplayDebuggerRenderingComponent.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayDebugger\\Public\\GameplayDebuggerPlayerManager.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayDebugger\\Public\\GameplayDebuggerRenderingComponent.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayDebugger\\Public\\GameplayDebuggerTypes.h" ], "InternalHeaders": [], @@ -1766,35 +1766,35 @@ "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\DataStream\\DataStreamManager.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationState\\IrisFastArraySerializer.h", 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"D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\Serialization\\VectorNetSerializers.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\Serialization\\UintRangeNetSerializers.h" + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\Serialization\\UintRangeNetSerializers.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\Serialization\\VectorNetSerializers.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -1811,10 +1811,10 @@ "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Private\\Iris\\ReplicationSystem\\NetTokenDataStream.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Private\\Iris\\ReplicationSystem\\ReplicationDataStream.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Private\\Iris\\ReplicationSystem\\NetBlob\\NetBlobHandlerDefinitions.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Private\\Iris\\ReplicationSystem\\Prioritization\\NetObjectPrioritizerDefinitions.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Private\\Iris\\ReplicationSystem\\NetBlob\\NetObjectBlobHandler.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Private\\Iris\\ReplicationSystem\\NetBlob\\NetRPCHandler.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Private\\Iris\\ReplicationSystem\\NetBlob\\PartialNetObjectAttachmentHandler.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Private\\Iris\\ReplicationSystem\\Prioritization\\NetObjectPrioritizerDefinitions.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Private\\Iris\\Serialization\\InternalNetSerializers.h" ], "PublicDefines": [ @@ -1833,43 +1833,43 @@ "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\NavigationSystem\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavCollision.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\AbstractNavData.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\CrowdManagerBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\AbstractNavData.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavCollision.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavigationData.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavigationInvokerComponent.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavigationPath.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavigationPathGenerator.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavigationSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavigationTestingActor.h", + 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"D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavMesh\\RecastNavMeshDataChunk.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavMesh\\NavMeshRenderingComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavGraph\\NavigationGraphNodeComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavMesh\\NavTestRenderingComponent.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavMesh\\RecastNavMesh.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavMesh\\NavTestRenderingComponent.h" + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavMesh\\RecastNavMeshDataChunk.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavModifierVolume.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -1905,8 +1905,8 @@ "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MoviePlayer\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MoviePlayer\\Public\\MoviePlayerSettings.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MoviePlayer\\Public\\MoviePlayer.h" + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MoviePlayer\\Public\\MoviePlayer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MoviePlayer\\Public\\MoviePlayerSettings.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -1942,18 +1942,18 @@ "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LevelSequence\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "D:\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\AnimSequenceLevelSequenceLink.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\DefaultLevelSequenceInstanceData.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceCameraSettings.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceBindingReference.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceLegacyObjectReference.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceObject.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceDirector.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\SequenceMediaController.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceAnimSequenceLink.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceActor.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceBurnIn.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\AnimSequenceLevelSequenceLink.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequence.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceAnimSequenceLink.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceBindingReference.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceCameraSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceBurnIn.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceLegacyObjectReference.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceDirector.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceObject.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\SequenceMediaController.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequencePlayer.h" ], "InternalHeaders": [], @@ -1974,142 +1974,142 @@ "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MovieSceneTracks\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - 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"D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneStringTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieScenePrimitiveMaterialTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneTransformTrack.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneVectorTrack.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneVisibilityTrack.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieScenePrimitiveMaterialTrack.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneTransformTrack.h" + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneSlomoTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneStringTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneSkeletalAnimationTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Channels\\MovieSceneFloatPerlinNoiseChannelContainer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\EntitySystem\\Interrogation\\MovieSceneInterrogatedPropertyInstantiator.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieScene3DPathSection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieScene3DTransformSection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneActorReferenceSection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneAudioSection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneBaseCacheSection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneColorSection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneObjectPropertySection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\BoolChannelEvaluatorSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScene3DTransformPropertySystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneBoolTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneParticleParameterTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneParticleTrack.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -2117,20 +2117,20 @@ "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieScene3DPathTemplate.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneCameraShakeSourceShakeTemplate.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneCameraShakeSourceTriggerTemplate.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneEventTemplate.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneParticleParameterTemplate.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieScenePropertyTemplates.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneObjectPropertyTemplate.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Systems\\MovieSceneDataLayerSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Systems\\MovieSceneLevelVisibilitySystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\TrackInstances\\MovieSceneCameraCutTrackInstance.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\TrackInstances\\MovieSceneCVarTrackInstance.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneParticleTemplate.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieScenePropertyTemplates.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Systems\\MovieSceneAudioSystem.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneSlomoTemplate.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneVisibilityTemplate.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Systems\\MovieSceneDataLayerSystem.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Tests\\MovieSceneDecomposerTests.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Systems\\MovieSceneLevelVisibilitySystem.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Systems\\MovieSceneFadeSystem.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\TrackInstances\\MovieSceneCameraCutTrackInstance.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneObjectPropertyTemplate.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\TrackInstances\\MovieSceneCVarTrackInstance.h" + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Tests\\MovieSceneDecomposerTests.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneEventTemplate.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MovieSceneTracks\\UHT\\MovieSceneTracks.gen", @@ -2164,12 +2164,12 @@ "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Constraints\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints\\Public\\ConstraintsActor.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints\\Public\\ConstraintChannel.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints\\Public\\ConstraintsManager.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints\\Public\\ConstraintsScripting.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints\\Public\\TransformableHandle.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints\\Public\\TransformConstraint.h" + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints\\Public\\TransformConstraint.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints\\Public\\ConstraintsActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints\\Public\\ConstraintsScripting.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -2188,45 +2188,45 @@ "ClassesHeaders": [ "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\ControlPointMeshActor.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\ControlPointMeshComponent.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\Landscape.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeGizmoActor.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\ILandscapeSplineInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeComponent.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeGizmoActiveActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeGizmoActor.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeGrassType.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeGizmoRenderComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\Landscape.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeHeightfieldCollisionComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeInfo.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeInfoMap.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeLayerInfoObject.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeMaterialInstanceConstant.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeMeshCollisionComponent.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeHeightfieldCollisionComponent.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeComponent.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeInfo.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeMeshProxyActor.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeMeshProxyComponent.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeLayerInfoObject.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeSplineMeshesActor.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeLayerCoords.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeLayerSwitch.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeSplineControlPoint.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeNaniteComponent.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeInfoMap.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeLayerSample.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeLayerWeight.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeProxy.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeSplineActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeSplineControlPoint.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeSplineMeshesActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeSplinesComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeStreamingProxy.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeWeightmapUsage.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeTextureStorageProvider.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeLayerCoords.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeLayerBlend.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeSplineSegment.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeLayerSample.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeGrassOutput.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapePhysicalMaterialOutput.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeSplineSegment.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeStreamingProxy.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeLayerBlend.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeGizmoRenderComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeLayerWeight.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeVisibilityMask.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeSplineActor.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeSplinesComponent.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeProxy.h" + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeLayerSwitch.h" ], "PublicHeaders": [ "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Public\\LandscapeBlueprintBrushBase.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Public\\LandscapeConfigHelper.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Public\\LandscapeEditTypes.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Public\\LandscapeSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Public\\LandscapeEditTypes.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Public\\LandscapeSubsystem.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Public\\LandscapeHLODBuilder.h" ], @@ -2261,10 +2261,10 @@ "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ClothingSystemRuntimeNv\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "D:\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeNv\\Public\\ClothingSimulationFactoryNv.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeNv\\Public\\ClothConfigNv.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeNv\\Public\\ClothPhysicalMeshDataNv_Legacy.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeNv\\Public\\ClothingSimulationInteractorNv.h" + "D:\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeNv\\Public\\ClothingSimulationFactoryNv.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeNv\\Public\\ClothingSimulationInteractorNv.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeNv\\Public\\ClothPhysicalMeshDataNv_Legacy.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -2298,20 +2298,20 @@ "ClassesHeaders": [], "PublicHeaders": [ "D:\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageInstancedStaticMeshComponent.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageStatistics.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageType_InstancedStaticMesh.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageType_Actor.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\GrassInstancedStaticMeshComponent.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageComponent.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageTile.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\InstancedFoliageActor.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageTypeObject.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageType_Actor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageStatistics.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageType.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\InteractiveFoliageActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\InstancedFoliageActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageBlockingVolume.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\GrassInstancedStaticMeshComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageType_InstancedStaticMesh.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageComponent.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageInstance.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageSpawner.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\InteractiveFoliageActor.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageVolume.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageBlockingVolume.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageType.h" + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageTile.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageVolume.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -2333,29 +2333,29 @@ "PublicHeaders": [ "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\ILiveLinkSource.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkController.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkCurveRemapSettings.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkFrameInterpolationProcessor.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkFramePreProcessor.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkFrameTranslator.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkPresetTypes.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkRole.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkSubjectSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkSourceSettings.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkSourceFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkFrameTranslator.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkAnimationBlueprintStructs.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkTypes.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkAnimationRole.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkBasicRole.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkAnimationBlueprintStructs.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkVirtualSubject.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkTypes.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkSourceSettings.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkBasicTypes.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkCameraRole.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkLightRole.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkCameraTypes.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkAnimationTypes.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkRefSkeleton.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkCameraRole.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkCameraTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkLightRole.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkCurveRemapSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkLightTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkBasicTypes.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkTransformRole.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkTransformTypes.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkLightTypes.h" + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkRole.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkFrameInterpolationProcessor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkRefSkeleton.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkSubjectSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkPresetTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkVirtualSubject.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -2375,16 +2375,16 @@ "PublicHeaders": [ 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"D:\\UE_5.3\\Engine\\Source\\Runtime\\Net\\Core\\Public\\Net\\Core\\Connection\\NetEnums.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Net\\Core\\Public\\Net\\Core\\Connection\\NetCloseResult.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Net\\Core\\Public\\Net\\Core\\PushModel\\PushModel.h" ], "InternalHeaders": [], @@ -3035,10 +3035,10 @@ "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FieldSystemEngine\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\FieldSystem\\Source\\FieldSystemEngine\\Public\\Field\\FieldSystemAsset.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\FieldSystem\\Source\\FieldSystemEngine\\Public\\Field\\FieldSystemActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\FieldSystem\\Source\\FieldSystemEngine\\Public\\Field\\FieldSystemObjects.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\FieldSystem\\Source\\FieldSystemEngine\\Public\\Field\\FieldSystemComponent.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\FieldSystem\\Source\\FieldSystemEngine\\Public\\Field\\FieldSystemObjects.h" + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\FieldSystem\\Source\\FieldSystemEngine\\Public\\Field\\FieldSystemAsset.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -3056,12 +3056,12 @@ "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ChaosSolverEngine\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosEventListenerComponent.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosDebugDrawComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosEventListenerComponent.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosGameplayEventDispatcher.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosNotifyHandlerInterface.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosSolverActor.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosSolver.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosSolverActor.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosSolverSettings.h" ], "InternalHeaders": [], @@ -3114,15 +3114,15 @@ "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PhysicsCore\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "D:\\UE_5.3\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\BodySetupCore.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\BodyInstanceCore.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\BodySetupEnums.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\BodySetupCore.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicsSettingsCore.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicsSettingsEnums.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\Chaos\\ChaosEngineInterface.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\Chaos\\ChaosPhysicalMaterial.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicalMaterials\\PhysicalMaterial.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicalMaterials\\PhysicalMaterialPropertyBase.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\Chaos\\ChaosEngineInterface.h" + "D:\\UE_5.3\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicalMaterials\\PhysicalMaterialPropertyBase.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -3188,106 +3188,106 @@ "ClassesHeaders": [], "PublicHeaders": [ "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\IMovieSceneMetaData.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\ActorForWorldTransforms.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\IMovieSceneBoundObjectProxy.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\IMovieScenePlaybackClient.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\ActorForWorldTransforms.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\IMovieSceneSequencePlayerObserver.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\INodeAndChannelMappings.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\KeyParams.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBinding.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBindingOverrides.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBindingOwnerInterface.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBindingProxy.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieScene.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneDynamicBinding.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\KeyParams.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneFolder.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneFrameMigration.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneFwd.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneKeyProxy.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneKeyStruct.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneFwd.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneFrameMigration.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneKeyProxy.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneMarkedFrame.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneNameableTrack.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBindingOverrides.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneMetaData.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneObjectBindingID.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequenceID.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieScenePossessable.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequenceTickInterval.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequenceTickManagerClient.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequence.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequencePlaybackSettings.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequenceID.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequencePlaybackSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequenceTickManagerClient.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSignedObject.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSpawnable.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequencePlayer.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneTrackEvaluationField.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneTrack.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\IMovieSceneChannelOverrideProvider.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneAudioTriggerChannel.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneBoolChannel.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneByteChannel.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneChannel.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneChannelData.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneChannelOverrideContainer.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneCurveChannelCommon.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequence.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequenceTickInterval.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequenceTickManager.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBinding.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSpawnable.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneTrackEvaluationField.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneAudioTriggerChannel.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\IMovieSceneChannelOverrideProvider.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneChannelData.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneChannel.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneChannelOverrideContainer.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneDoubleChannel.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneFloatChannel.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneIntegerChannel.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Compilation\\IMovieSceneDeterminismSource.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneByteChannel.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneCurveChannelCommon.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneSectionChannelOverrideRegistry.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneBoolChannel.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Compilation\\IMovieSceneTrackTemplateProducer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Compilation\\IMovieSceneDeterminismSource.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Compilation\\MovieSceneCompiledDataManager.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneFloatChannel.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneObjectPathChannel.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\BuiltInComponentTypes.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\IMovieSceneBlenderSystemSupport.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\IMovieSceneEntityProvider.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneBoundSceneComponentInstantiator.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneBlenderSystem.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneBoundObjectInstantiator.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneSectionChannelOverrideRegistry.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneObjectPathChannel.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneBoundSceneComponentInstantiator.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneDecompositionQuery.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneEntityInstantiatorSystem.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneEntitySystem.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneBlenderSystem.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneEntitySystemGraphs.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneEntitySystem.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneEntitySystemLinker.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneEvalTimeSystem.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneEvaluationHookSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneEvalTimeSystem.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieScenePreAnimatedStateSystem.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieScenePropertyBinding.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneRootInstantiatorSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneSpawnablesSystem.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\TrackInstance\\MovieSceneTrackInstance.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\TrackInstance\\MovieSceneTrackInstanceSystem.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\IMovieSceneCustomClockSource.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\IMovieSceneEvaluationHook.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneCompletionMode.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvalTemplate.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvalTemplateBase.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationField.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationOperand.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationTemplateInstance.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationTemplate.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationTrack.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieScenePropertyTemplate.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSectionParameters.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSegment.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSequenceInstanceData.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSequenceHierarchy.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvalTemplate.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationKey.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSequenceTransform.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneTimeTransform.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneCompletionMode.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationTemplate.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSectionParameters.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSequenceInstanceData.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieScenePropertyTemplate.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSegment.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSequenceHierarchy.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneTimeWarping.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSequenceTransform.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneTrackImplementation.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneSpawnablesSystem.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Generators\\MovieSceneEasingFunction.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneTrackIdentifier.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneTimeTransform.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\Blending\\MovieSceneBlendType.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Generators\\MovieSceneEasingCurves.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Generators\\MovieSceneEasingFunction.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneBoolSection.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneHookSection.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneTrackIdentifier.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneSpawnSection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneSubSection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Tracks\\MovieSceneCachedTrack.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Tracks\\MovieSceneSpawnTrack.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Tracks\\MovieSceneSubTrack.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Tracks\\MovieSceneCachedTrack.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneSpawnSection.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\Blending\\MovieSceneBlendType.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneSubSection.h" + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieScene.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneMetaData.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneNameableTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequencePlayer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\IMovieSceneEvaluationHook.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationTemplateInstance.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -3310,9 +3310,9 @@ "D:\\UE_5.3\\Engine\\Source\\Runtime\\TimeManagement\\Public\\FixedFrameRateCustomTimeStep.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\TimeManagement\\Public\\FrameNumberDisplayFormat.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\TimeManagement\\Public\\GenlockedCustomTimeStep.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\TimeManagement\\Public\\GenlockedFixedRateCustomTimeStep.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\TimeManagement\\Public\\GenlockedTimecodeProvider.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\TimeManagement\\Public\\ITimedDataInput.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\TimeManagement\\Public\\GenlockedFixedRateCustomTimeStep.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\TimeManagement\\Public\\TimeManagementBlueprintLibrary.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\TimeManagement\\Public\\TimeSynchronizationSource.h" ], @@ -3333,20 +3333,20 @@ "ClassesHeaders": [], "PublicHeaders": [ "D:\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\BaseMediaSource.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\FileMediaSource.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaPlayer.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaPlayerProxyInterface.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaPlaylist.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaSource.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaSoundComponent.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaPlayer.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\FileMediaSource.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaSourceRendererInterface.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaTexture.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaTextureTracker.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\PlatformMediaSource.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\Misc\\MediaBlueprintFunctionLibrary.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\TimeSynchronizableMediaSource.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\StreamMediaSource.h" + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaSource.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaSoundComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\StreamMediaSource.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaTexture.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaTextureTracker.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaSourceRendererInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\TimeSynchronizableMediaSource.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -3381,17 +3381,17 @@ "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioMixer\\Classes", "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioMixer\\UHT", "ClassesHeaders": [ - "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioMixer\\Classes\\Generators\\AudioGenerator.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioMixer\\Classes\\SubmixEffects\\AudioMixerSubmixEffectDynamicsProcessor.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioMixer\\Classes\\SubmixEffects\\AudioMixerSubmixEffectEQ.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioMixer\\Classes\\Generators\\AudioGenerator.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioMixer\\Classes\\SubmixEffects\\AudioMixerSubmixEffectReverb.h" ], "PublicHeaders": [ "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioMixer\\Public\\AudioBusSubsystem.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioMixer\\Public\\AudioDeviceNotificationSubsystem.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioMixer\\Public\\AudioMixerBlueprintLibrary.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioMixer\\Public\\Components\\SynthComponent.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioMixer\\Public\\Quartz\\AudioMixerClockHandle.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioMixer\\Public\\AudioDeviceNotificationSubsystem.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioMixer\\Public\\Quartz\\QuartzSubsystem.h" ], "InternalHeaders": [], @@ -3431,10 +3431,10 @@ "ClassesHeaders": [], "PublicHeaders": [ "D:\\UE_5.3\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\HeadMountedDisplayTypes.h", + 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"D:\\UE_5.3\\Engine\\Source\\Runtime\\MeshDescription\\Public\\MeshTypes.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\MeshDescription\\Public\\MeshDescriptionBase.h" ], @@ -3764,8 +3764,8 @@ "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MessagingRpc\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MessagingRpc\\Public\\RpcMessage.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MessagingRpc\\Public\\MessageRpcMessages.h" + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MessagingRpc\\Public\\MessageRpcMessages.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MessagingRpc\\Public\\RpcMessage.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -3783,12 +3783,12 @@ "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TypedElementRuntime\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - 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"D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimationCore\\Public\\TransformNoScale.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationCore\\UHT\\AnimationCore.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, { "Name": "Slate", "ModuleType": "EngineRuntime", @@ -3849,18 +3875,18 @@ "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\SlateSettings.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Commands\\InputChord.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Commands\\UICommandInfo.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\MultiBox\\MultiBoxDefs.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\MultiBox\\ToolMenuBase.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\ButtonWidgetStyle.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\CheckBoxWidgetStyle.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\ComboBoxWidgetStyle.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\ComboButtonWidgetStyle.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\EditableTextBoxWidgetStyle.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\MultiBox\\MultiBoxDefs.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\CheckBoxWidgetStyle.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\EditableTextWidgetStyle.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\ProgressWidgetStyle.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\ScrollBarWidgetStyle.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\ScrollBoxWidgetStyle.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\ProgressWidgetStyle.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\SpinBoxWidgetStyle.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\ScrollBoxWidgetStyle.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\TextBlockWidgetStyle.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Text\\CharRangeList.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Text\\TextLayout.h", @@ -3891,29 +3917,29 @@ "PublicHeaders": [ "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Debugging\\SlateDebugging.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Fonts\\FontBulkData.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Fonts\\FontFaceInterface.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Fonts\\FontProviderInterface.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Fonts\\CompositeFont.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Fonts\\FontCache.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Fonts\\FontProviderInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Fonts\\FontFaceInterface.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Fonts\\SlateFontInfo.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Input\\NavigationReply.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Input\\Events.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Layout\\FlowDirection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Input\\NavigationReply.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Layout\\Clipping.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Layout\\Margin.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Layout\\FlowDirection.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Layout\\Geometry.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Layout\\Margin.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Rendering\\RenderingCommon.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Sound\\SlateSound.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\SegmentedControlStyle.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\SlateBrush.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\SlateColor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\SlateTypes.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\SlateWidgetStyle.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\SlateWidgetStyleContainerInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\ToolBarStyle.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\SlateWidgetStyleContainerBase.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\SlateWidgetStyleAsset.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\SlateWidgetStyleContainerInterface.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\SlateTypes.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\StyleColors.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\ToolBarStyle.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Types\\SlateEnums.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Types\\SlateVector2.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Widgets\\WidgetPixelSnapping.h" @@ -3945,32 +3971,6 @@ "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, - { - "Name": "AnimationCore", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimationCore", - "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimationCore\\Public", - "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationCore\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimationCore\\Public\\AnimationDataSource.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimationCore\\Public\\CCDIK.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimationCore\\Public\\CommonAnimTypes.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimationCore\\Public\\Constraint.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimationCore\\Public\\FABRIK.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimationCore\\Public\\NodeChain.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimationCore\\Public\\NodeHierarchy.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimationCore\\Public\\TransformNoScale.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimationCore\\Public\\EulerTransform.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationCore\\UHT\\AnimationCore.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, { "Name": "CoreUObject", "ModuleType": "EngineRuntime", @@ -3990,45 +3990,6 @@ "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, - { - "Name": "MRMesh", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\MRMesh", - "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\MRMesh\\Public", - "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MRMesh\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MRMesh\\Public\\MeshReconstructorBase.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MRMesh\\Public\\MockDataMeshTrackerComponent.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\MRMesh\\Public\\MRMeshComponent.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MRMesh\\UHT\\MRMesh.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "EyeTracker", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\EyeTracker", - "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\EyeTracker\\Public", - "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EyeTracker\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "D:\\UE_5.3\\Engine\\Source\\Runtime\\EyeTracker\\Public\\EyeTrackerFunctionLibrary.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\EyeTracker\\Public\\EyeTrackerTypes.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EyeTracker\\UHT\\EyeTracker.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, { "Name": "VectorVM", "ModuleType": "EngineRuntime", @@ -4051,20 +4012,20 @@ "UHTGeneratedCodeVersion": "None" }, { - "Name": "BlueprintRuntime", + "Name": "AndroidRuntimeSettings", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", - "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\BlueprintRuntime", - "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\BlueprintRuntime\\Public", - "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\BlueprintRuntime\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "D:\\UE_5.3\\Engine\\Source\\Runtime\\BlueprintRuntime\\Public\\BlueprintRuntimeSettings.h" + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Android\\AndroidRuntimeSettings", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Android\\AndroidRuntimeSettings\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Android\\AndroidRuntimeSettings\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Android\\AndroidRuntimeSettings\\Classes\\AndroidRuntimeSettings.h" ], + "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], - "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\BlueprintRuntime\\UHT\\BlueprintRuntime.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Android\\AndroidRuntimeSettings\\UHT\\AndroidRuntimeSettings.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, @@ -4086,6 +4047,26 @@ "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, + { + "Name": "MRMesh", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\MRMesh", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\MRMesh\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MRMesh\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MRMesh\\Public\\MockDataMeshTrackerComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MRMesh\\Public\\MRMeshComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MRMesh\\Public\\MeshReconstructorBase.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MRMesh\\UHT\\MRMesh.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, { "Name": "BuildPatchServices", "ModuleType": "EngineRuntime", @@ -4115,9 +4096,9 @@ "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Overlay\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Overlay\\Public\\BasicOverlays.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Overlay\\Public\\LocalizedOverlays.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Overlay\\Public\\Overlays.h" + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Overlay\\Public\\Overlays.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Overlay\\Public\\BasicOverlays.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -4126,6 +4107,24 @@ "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, + { + "Name": "TcpMessaging", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Messaging\\TcpMessaging\\Source\\TcpMessaging", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Messaging\\TcpMessaging\\Source\\TcpMessaging\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Messaging\\TcpMessaging\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TcpMessaging\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Messaging\\TcpMessaging\\Source\\TcpMessaging\\Private\\Settings\\TcpMessagingSettings.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Messaging\\TcpMessaging\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TcpMessaging\\UHT\\TcpMessaging.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, { "Name": "HttpNetworkReplayStreaming", "ModuleType": "EngineRuntime", @@ -4162,42 +4161,6 @@ "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, - { - "Name": "TcpMessaging", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Messaging\\TcpMessaging\\Source\\TcpMessaging", - "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Messaging\\TcpMessaging\\Source\\TcpMessaging\\Public", - "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Messaging\\TcpMessaging\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TcpMessaging\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "D:\\UE_5.3\\Engine\\Plugins\\Messaging\\TcpMessaging\\Source\\TcpMessaging\\Private\\Settings\\TcpMessagingSettings.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Messaging\\TcpMessaging\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TcpMessaging\\UHT\\TcpMessaging.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "AndroidRuntimeSettings", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Android\\AndroidRuntimeSettings", - "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Android\\AndroidRuntimeSettings\\Classes", - "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Android\\AndroidRuntimeSettings\\UHT", - "ClassesHeaders": [ - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Android\\AndroidRuntimeSettings\\Classes\\AndroidRuntimeSettings.h" - ], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Android\\AndroidRuntimeSettings\\UHT\\AndroidRuntimeSettings.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, { "Name": "PortalMessages", "ModuleType": "EngineRuntime", @@ -4208,9 +4171,9 @@ "ClassesHeaders": [], "PublicHeaders": [ "D:\\UE_5.3\\Engine\\Source\\Runtime\\Portal\\Messages\\Public\\PortalApplicationWindowMessages.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Portal\\Messages\\Public\\PortalUserMessages.h", "D:\\UE_5.3\\Engine\\Source\\Runtime\\Portal\\Messages\\Public\\PortalPackageInstallerMessages.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Portal\\Messages\\Public\\PortalUserLoginMessages.h", - "D:\\UE_5.3\\Engine\\Source\\Runtime\\Portal\\Messages\\Public\\PortalUserMessages.h" + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Portal\\Messages\\Public\\PortalUserLoginMessages.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -4219,6 +4182,43 @@ "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, + { + "Name": "EyeTracker", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\EyeTracker", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\EyeTracker\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EyeTracker\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\EyeTracker\\Public\\EyeTrackerTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\EyeTracker\\Public\\EyeTrackerFunctionLibrary.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EyeTracker\\UHT\\EyeTracker.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "BlueprintRuntime", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\BlueprintRuntime", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\BlueprintRuntime\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\BlueprintRuntime\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\BlueprintRuntime\\Public\\BlueprintRuntimeSettings.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": 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"D:\\UE_5.3\\Engine\\Source\\Developer\\FunctionalTesting\\Classes\\TestPhaseComponent.h" ], "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Developer\\FunctionalTesting\\Public\\AutomationScreenshotOptions.h", "D:\\UE_5.3\\Engine\\Source\\Developer\\FunctionalTesting\\Public\\AutomationBlueprintFunctionLibrary.h", "D:\\UE_5.3\\Engine\\Source\\Developer\\FunctionalTesting\\Public\\AutomationViewSettings.h", - "D:\\UE_5.3\\Engine\\Source\\Developer\\FunctionalTesting\\Public\\AutomationScreenshotOptions.h", "D:\\UE_5.3\\Engine\\Source\\Developer\\FunctionalTesting\\Public\\GroundTruthData.h" ], "InternalHeaders": [], @@ -4496,8 +4496,8 @@ "PublicHeaders": [ "D:\\UE_5.3\\Engine\\Source\\Developer\\Localization\\Public\\LocalizationSettings.h", "D:\\UE_5.3\\Engine\\Source\\Developer\\Localization\\Public\\LocalizationTargetTypes.h", - "D:\\UE_5.3\\Engine\\Source\\Developer\\Localization\\Public\\PortableObjectPipeline.h", "D:\\UE_5.3\\Engine\\Source\\Developer\\Localization\\Public\\LocTextHelper.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\Localization\\Public\\PortableObjectPipeline.h", "D:\\UE_5.3\\Engine\\Source\\Developer\\Localization\\Public\\UserGeneratedContentLocalization.h" ], "InternalHeaders": [], @@ -4595,12 +4595,12 @@ "D:\\UE_5.3\\Engine\\Source\\Developer\\ToolMenus\\Public\\ToolMenu.h", "D:\\UE_5.3\\Engine\\Source\\Developer\\ToolMenus\\Public\\ToolMenuContext.h", "D:\\UE_5.3\\Engine\\Source\\Developer\\ToolMenus\\Public\\ToolMenuDelegates.h", - "D:\\UE_5.3\\Engine\\Source\\Developer\\ToolMenus\\Public\\ToolMenuEntryScript.h", "D:\\UE_5.3\\Engine\\Source\\Developer\\ToolMenus\\Public\\ToolMenuMisc.h", - "D:\\UE_5.3\\Engine\\Source\\Developer\\ToolMenus\\Public\\ToolMenuEntry.h", - "D:\\UE_5.3\\Engine\\Source\\Developer\\ToolMenus\\Public\\ToolMenuOwner.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\ToolMenus\\Public\\ToolMenuEntryScript.h", "D:\\UE_5.3\\Engine\\Source\\Developer\\ToolMenus\\Public\\ToolMenuSection.h", - "D:\\UE_5.3\\Engine\\Source\\Developer\\ToolMenus\\Public\\ToolMenus.h" + "D:\\UE_5.3\\Engine\\Source\\Developer\\ToolMenus\\Public\\ToolMenuOwner.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\ToolMenus\\Public\\ToolMenus.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\ToolMenus\\Public\\ToolMenuEntry.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -4612,27 +4612,20 @@ "UHTGeneratedCodeVersion": "None" }, { - "Name": "LogVisualizer", + "Name": "AndroidPlatformEditor", "ModuleType": "EngineDeveloper", "OverrideModuleType": "None", - "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Developer\\LogVisualizer", - "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Developer\\LogVisualizer\\Public", - "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LogVisualizer\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Developer\\Android\\AndroidPlatformEditor", + "IncludeBase": 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@@ "UHTGeneratedCodeVersion": "None" }, { - "Name": "AITestSuite", + "Name": "AnimationDataController", "ModuleType": "EngineDeveloper", "OverrideModuleType": "None", - "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Developer\\AITestSuite", - "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Developer\\AITestSuite\\Classes", - "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AITestSuite\\UHT", - "ClassesHeaders": [ - "D:\\UE_5.3\\Engine\\Source\\Developer\\AITestSuite\\Classes\\MockAI.h", - "D:\\UE_5.3\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTDecorator_Blackboard.h", - "D:\\UE_5.3\\Engine\\Source\\Developer\\AITestSuite\\Classes\\MockGameplayTasks.h", - "D:\\UE_5.3\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTDecorator_Blueprint.h", - "D:\\UE_5.3\\Engine\\Source\\Developer\\AITestSuite\\Classes\\MockAI_BT.h", - 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"D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationDataController\\UHT\\AnimationDataController.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "LogVisualizer", + "ModuleType": "EngineDeveloper", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Developer\\LogVisualizer", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Developer\\LogVisualizer\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LogVisualizer\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Developer\\LogVisualizer\\Public\\LogVisualizerSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\LogVisualizer\\Public\\LogVisualizerSessionSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\LogVisualizer\\Public\\VisualLoggerRenderingActorBase.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Developer\\LogVisualizer\\Private\\VisualLoggerCameraController.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\LogVisualizer\\Private\\VisualLoggerHUD.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\LogVisualizer\\Private\\VisualLoggerRenderingActor.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\LogVisualizer\\Private\\VisualLoggerRenderingComponent.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LogVisualizer\\UHT\\LogVisualizer.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, @@ -4744,42 +4780,6 @@ "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, - { - "Name": "AnimationDataController", - "ModuleType": "EngineDeveloper", - "OverrideModuleType": "None", - "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Developer\\AnimationDataController", - "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Developer\\AnimationDataController\\Public", - "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationDataController\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "D:\\UE_5.3\\Engine\\Source\\Developer\\AnimationDataController\\Public\\AnimDataController.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationDataController\\UHT\\AnimationDataController.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "AndroidPlatformEditor", - "ModuleType": "EngineDeveloper", - "OverrideModuleType": "None", - "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Developer\\Android\\AndroidPlatformEditor", - "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Developer\\Android\\AndroidPlatformEditor\\Private", - "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Android\\AndroidPlatformEditor\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "D:\\UE_5.3\\Engine\\Source\\Developer\\Android\\AndroidPlatformEditor\\Private\\AndroidSDKSettings.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Android\\AndroidPlatformEditor\\UHT\\AndroidPlatformEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, { "Name": "PropertyEditor", "ModuleType": "EngineEditor", @@ -4808,26 +4808,26 @@ "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UnrealEd\\UHT", "ClassesHeaders": [ "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryBasicShape.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryAnimationAsset.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryAmbientSound.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryBasicShape.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryBlueprint.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryBoxReflectionCapture.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryCharacter.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryBoxVolume.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryCylinderVolume.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryCameraActor.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryCharacter.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryClass.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryCylinderVolume.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryDeferredDecal.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryDirectionalLight.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryEmitter.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryEmptyActor.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryDirectionalLight.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryExponentialHeightFog.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryInteractiveFoliage.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryLocalHeightFog.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryNote.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryPawn.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryPhysicsAsset.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryLocalHeightFog.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryPlanarReflection.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryPlaneReflectionCapture.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryPlayerStart.h", @@ -4836,27 +4836,29 @@ "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryRuntimeVirtualTextureVolume.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySkeletalMesh.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySkyAtmosphere.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySkyLight.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySphereReflectionCapture.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySphereVolume.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySphereReflectionCapture.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySkyLight.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySpotLight.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryStaticMesh.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryTargetPoint.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryTextRender.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryTriggerCapsule.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryTriggerSphere.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryTriggerBox.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryTriggerCapsule.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryVectorFieldVolume.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Analytics\\AnalyticsPrivacySettings.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Animation\\EditorAnimCompositeSegment.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryTriggerSphere.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryVolume.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryVolumetricCloud.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Analytics\\AnalyticsPrivacySettings.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Analytics\\CrashReportsPrivacySettings.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Animation\\DebugSkelMeshComponent.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Animation\\EditorAnimBaseObj.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Animation\\EditorAnimCompositeSegment.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Animation\\EditorAnimCurveBoneLinks.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Animation\\EditorAnimSegment.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Animation\\EditorCompositeSection.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Animation\\EditorAnimCurveBoneLinks.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Animation\\EditorNotifyObject.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Animation\\EditorParentPlayerListObj.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Animation\\EditorSkeletonNotifyObj.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Builders\\ConeBuilder.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Builders\\CubeBuilder.h", @@ -4867,319 +4869,317 @@ "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Builders\\SheetBuilder.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Builders\\SpiralStairBuilder.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Builders\\TetrahedronBuilder.h", - 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"D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\SubsurfaceProfileRenderer.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\VolumeTextureThumbnailRenderer.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\WorldThumbnailInfo.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\SkeletalMeshThumbnailRenderer.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\WorldThumbnailRenderer.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\UserDefinedStructure\\UserDefinedStructEditorData.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\UserDefinedStructure\\UserDefinedStructEditorData.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\WorldThumbnailInfo.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\ThumbnailManager.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\ReimportFbxSceneFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\ReimportFbxStaticMeshFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\TextureRenderTargetVolumeFactoryNew.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\VariableFrameStrippingSettingsFactory.h" ], "PublicHeaders": [ "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\ActorGroupingUtils.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\AssetDefinitionDefault.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\AssetImportTask.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\BaseWidgetBlueprint.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\AutomatedAssetImportData.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\BaseWidgetBlueprint.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\ComponentVisualizer.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\CrashReporterSettings.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\EdGraphNode_Comment.h", @@ -5187,8 +5187,8 @@ "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\EditorWorldExtension.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\FbxImporter.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\FileHelpers.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\HierarchicalLODVolume.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\HierarchicalLOD.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\HierarchicalLODVolume.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\IPropertyAccessCompiler.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\LevelEditorDragDropHandler.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\MaterialGraphNode_Knot.h", @@ -5200,28 +5200,27 @@ "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\SkeletalMeshToolMenuContext.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\ThumbnailHelpers.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\ViewportToolBarContext.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\AutoReimport\\AutoReimportManager.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldFolders.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Commandlets\\CompileAllBlueprintsCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\AutoReimport\\AutoReimportManager.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Commandlets\\ChunkDependencyInfo.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Commandlets\\CompileAllBlueprintsCommandlet.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Commandlets\\ExtractLocResCommandlet.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Commandlets\\ImportAssetsCommandlet.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Actor\\ActorElementDetailsInterface.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Actor\\ActorElementEditorAssetDataInterface.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Actor\\ActorElementEditorCopyAndPaste.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Actor\\ActorElementEditorSelectionInterface.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Component\\ComponentElementDetailsInterface.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Component\\ComponentElementEditorCopyAndPaste.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Component\\ComponentElementDetailsInterface.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Actor\\ActorElementEditorWorldInterface.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Component\\ComponentElementEditorSelectionInterface.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Component\\ComponentElementEditorWorldInterface.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Object\\ObjectElementDetailsInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Object\\ObjectElementEditorSelectionInterface.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\SMInstance\\SMInstanceElementDetailsInterface.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\SMInstance\\SMInstanceElementEditorSelectionInterface.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Object\\ObjectElementEditorSelectionInterface.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\SMInstance\\SMInstanceElementEditorWorldInterface.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Instances\\EditorPlacementSettings.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Kismet2\\Breakpoint.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Instances\\EditorPlacementSettings.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Kismet2\\KismetDebugUtilities.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Kismet2\\WatchedPin.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Layers\\LayersSubsystem.h", @@ -5229,31 +5228,32 @@ "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Settings\\EditorProjectSettings.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Settings\\EditorSettings.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Subsystems\\ActorEditorContextSubsystem.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Subsystems\\AssetEditorSubsystem.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Subsystems\\BrushEditingSubsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Subsystems\\AssetEditorSubsystem.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Subsystems\\EditorActorSubsystem.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Subsystems\\EditorSubsystemBlueprintLibrary.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Subsystems\\EditorAssetSubsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Subsystems\\EditorSubsystemBlueprintLibrary.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Subsystems\\ImportSubsystem.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Subsystems\\PanelExtensionSubsystem.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Subsystems\\UnrealEditorSubsystem.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Tests\\FbxAutomationCommon.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Toolkits\\AssetEditorToolkitMenuContext.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Tools\\DefaultEdMode.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Tools\\LegacyEdModeInterfaces.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Tools\\LegacyEdModeWidgetHelpers.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Tools\\UAssetEditor.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Tools\\UEdMode.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionBuildNavigationOptions.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionBuilder.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionBuildNavigationOptions.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionFoliageBuilder.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionHLODsBuilder.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionLandscapeSplineMeshesBuilder.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionMiniMapBuilder.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionNavigationDataBuilder.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionRenameDuplicateBuilder.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionRuntimeVirtualTextureBuilder.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionResaveActorsBuilder.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Tools\\DefaultEdMode.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionRuntimeVirtualTextureBuilder.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Actor\\ActorElementEditorCopyAndPaste.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -5299,9 +5299,9 @@ "InternalHeaders": [], "PrivateHeaders": [ "D:\\UE_5.3\\Engine\\Source\\Editor\\VirtualizationEditor\\Private\\CheckForVirtualizedContentCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\VirtualizationEditor\\Private\\RehydrateProjectCommandlet.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\VirtualizationEditor\\Private\\GeneratePayloadManifestCommandlet.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\VirtualizationEditor\\Private\\PrecachePayloadsCommandlet.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\VirtualizationEditor\\Private\\RehydrateProjectCommandlet.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\VirtualizationEditor\\Private\\ValidateVirtualizedContentCommandlet.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\VirtualizationEditor\\Private\\VirtualizeProjectCommandlet.h" ], @@ -5338,10 +5338,10 @@ "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FoliageEdit\\UHT", "ClassesHeaders": [], "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\FoliageEdit\\Public\\ProceduralFoliageEditorLibrary.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\FoliageEdit\\Public\\FoliageEditorSubsystem.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\FoliageEdit\\Public\\FoliageType_ActorThumbnailRenderer.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\FoliageEdit\\Public\\FoliageType_ISMThumbnailRenderer.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\FoliageEdit\\Public\\ProceduralFoliageEditorLibrary.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\FoliageEdit\\Public\\FoliageType_ISMThumbnailRenderer.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -5389,8 +5389,8 @@ "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [ - "D:\\UE_5.3\\Engine\\Source\\Editor\\VirtualTexturingEditor\\Private\\RuntimeVirtualTextureThumbnailRenderer.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\VirtualTexturingEditor\\Private\\VirtualTextureBuilderThumbnailRenderer.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\VirtualTexturingEditor\\Private\\VirtualTextureBuilderThumbnailRenderer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\VirtualTexturingEditor\\Private\\RuntimeVirtualTextureThumbnailRenderer.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\VirtualTexturingEditor\\UHT\\VirtualTexturingEditor.gen", @@ -5428,8 +5428,8 @@ "ClassesHeaders": [], "PublicHeaders": [ "D:\\UE_5.3\\Engine\\Source\\Editor\\ComponentVisualizers\\Public\\Manipulator.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\ComponentVisualizers\\Public\\SplineGeneratorPanel.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\ComponentVisualizers\\Public\\SplineComponentVisualizer.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\ComponentVisualizers\\Public\\SplineComponentVisualizer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\ComponentVisualizers\\Public\\SplineGeneratorPanel.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -5447,20 +5447,20 @@ "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ViewportInteraction\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "D:\\UE_5.3\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ActorTransformer.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\MouseCursorInteractor.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\VIBaseTransformGizmo.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportDragOperation.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ActorTransformer.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportInteractableInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportDragOperation.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\VIBaseTransformGizmo.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportInteractionAssetContainer.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportInteractionDragOperations.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportInteractionTypes.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportInteractor.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportTransformer.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\VIGizmoHandle.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\VIGizmoHandleMeshComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportInteractionTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportWorldInteraction.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportTransformer.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\VISettings.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportWorldInteraction.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\VIGizmoHandleMeshComponent.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -5558,39 +5558,34 @@ "ClassesHeaders": [], "PublicHeaders": [ "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationBlendSpaceSampleGraph.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationConduitGraphSchema.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationCustomTransitionSchema.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationCustomTransitionGraph.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationGraph.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationCustomTransitionSchema.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationGraphSchema.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationStateGraph.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationStateGraphSchema.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationStateMachineGraph.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationStateMachineSchema.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationTransitionGraph.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationTransitionSchema.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationStateGraph.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimBlueprintExtension_PropertyAccess.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimBlueprintExtension.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimBlueprintPostCompileValidation.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationStateMachineSchema.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphAttributes.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimBlueprintExtension.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationTransitionGraph.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNodeCustomizationInterface.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_AimOffsetLookAt.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_AnimDynamics.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_ApplyAdditive.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_AnimDynamics.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_ApplyLimits.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_AssetPlayerBase.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_AimOffsetLookAt.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_ApplyMeshSpaceAdditive.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_Base.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendBoneByChannel.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendListBase.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendListByBool.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_Base.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendListByEnum.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendListByInt.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendSpaceBase.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendSpaceEvaluator.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendSpaceGraph.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendSpaceGraphBase.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendSpaceEvaluator.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendSpaceBase.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendSpacePlayer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendSpaceGraphBase.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendSpaceSampleResult.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BoneDrivenController.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_CCDIK.h", @@ -5600,18 +5595,17 @@ "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_CopyBoneDelta.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_CopyPoseFromMesh.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_CurveSource.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_CustomProperty.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_CustomTransitionResult.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_DeadBlending.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_Fabrik.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_HandIKRetargeting.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_DeadBlending.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_IdentityPose.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_CustomProperty.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_Inertialization.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LayeredBoneBlend.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LegIK.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LinkedAnimGraph.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LinkedAnimGraphBase.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_HandIKRetargeting.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LinkedAnimLayer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LinkedAnimGraphBase.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LinkedInputPose.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LocalRefPose.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LocalToComponentSpace.h", @@ -5619,13 +5613,14 @@ "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_MakeDynamicAdditive.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_MeshRefPose.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_Mirror.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_ModifyBone.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_ModifyCurve.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_MultiWayBlend.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_ModifyBone.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LayeredBoneBlend.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_ObserveBone.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_MultiWayBlend.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_PoseBlendNode.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_PoseByName.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_PoseDriver.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_PoseByName.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_PoseHandler.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_PoseSnapshot.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_RandomPlayer.h", @@ -5640,15 +5635,15 @@ "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_SaveCachedPose.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_ScaleChainLength.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_SequenceEvaluator.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_SequencePlayer.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_SkeletalControlBase.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_Slot.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_SkeletalControlBase.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_SequencePlayer.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_SplineIK.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_SpringBone.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_StateMachine.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_SpringBone.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_StateMachineBase.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_StateResult.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_Trail.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_StateResult.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_TransitionPoseEvaluator.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_TransitionResult.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_TwistCorrectiveNode.h", @@ -5656,33 +5651,38 @@ "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_TwoWayBlend.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_UseCachedPose.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimPreviewAttacheInstance.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateAliasNode.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimPreviewInstance.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateAliasNode.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateConduitNode.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateEntryNode.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateNode.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateNodeBase.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateEntryNode.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateTransitionNode.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\BlendSpaceGraph.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\IClassVariableCreator.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\K2Node_AnimGetter.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\K2Node_AnimNodeReference.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\K2Node_PlayMontage.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\K2Node_TransitionRuleGetter.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\K2Node_TransitionRuleGetter.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationConduitGraphSchema.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationCustomTransitionGraph.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationStateMachineGraph.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendBoneByChannel.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendListBase.h" ], "InternalHeaders": [], "PrivateHeaders": [ "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_Attributes.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_Base.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_BlendSpaceGraph.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_CachedPose.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_CallFunction.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_LinkedAnimGraph.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_NodeRelevancy.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_SharedLinkedAnimLayers.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_CachedPose.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_Tag.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_StateMachine.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_BlendSpaceGraph.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_LinkedAnimGraph.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimGraphNode_CallFunction.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_SharedLinkedAnimLayers.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_NodeRelevancy.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_StateMachine.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimGraphNode_Sync.h" ], "PublicDefines": [], @@ -5701,16 +5701,16 @@ "PublicHeaders": [ "D:\\UE_5.3\\Engine\\Source\\Editor\\ContentBrowser\\Public\\ContentBrowserFrontEndFilterExtension.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\ContentBrowser\\Public\\ContentBrowserMenuContexts.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\ContentBrowser\\Public\\TextFilterKeyValueHandler.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\ContentBrowser\\Public\\TextFilterValueHandler.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\ContentBrowser\\Public\\TextFilterValueHandler.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\ContentBrowser\\Public\\TextFilterKeyValueHandler.h" ], "InternalHeaders": [], "PrivateHeaders": [ "D:\\UE_5.3\\Engine\\Source\\Editor\\ContentBrowser\\Private\\ContentBrowserConfig.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\ContentBrowser\\Private\\ContentBrowserSingleton.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\ContentBrowser\\Private\\TextFilterKeyValueHandlers.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\ContentBrowser\\Private\\TextFilterValueHandlers.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\ContentBrowser\\Private\\AssetView\\AssetViewConfig.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\ContentBrowser\\Private\\AssetView\\AssetViewConfig.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\ContentBrowser\\Private\\TextFilterValueHandlers.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ContentBrowser\\UHT\\ContentBrowser.gen", @@ -5794,9 +5794,9 @@ "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Persona\\UHT", "ClassesHeaders": [], "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\Persona\\Public\\AnimAssetFindReplace.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\Persona\\Public\\AnimAssetFindReplaceCurves.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\Persona\\Public\\AnimAssetFindReplaceNotifies.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\Persona\\Public\\AnimAssetFindReplace.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\Persona\\Public\\AnimationEditorPreviewActor.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\Persona\\Public\\AnimAssetFindReplaceSyncMarkers.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\Persona\\Public\\AnimationSequenceBrowserMenuContexts.h", @@ -5813,8 +5813,8 @@ "D:\\UE_5.3\\Engine\\Source\\Editor\\Persona\\Private\\LODInfoUILayout.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\Persona\\Private\\PersonaPreviewSceneAnimationController.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\Persona\\Private\\PersonaPreviewSceneDefaultController.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\Persona\\Private\\PersonaPreviewSceneRefPoseController.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\Persona\\Private\\PersonaPreviewSceneDescription.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Persona\\Private\\PersonaPreviewSceneRefPoseController.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\Persona\\Private\\SAnimCurveMetadataEditor.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\Persona\\Private\\AnimTimeline\\AnimTimelineClipboard.h" ], @@ -5852,20 +5852,20 @@ "ClassesHeaders": [], "PublicHeaders": [ "D:\\UE_5.3\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorInteractiveGizmoConditionalBuilder.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorInteractiveGizmoManager.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorInteractiveGizmoSelectionBuilder.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorInteractiveGizmoRegistry.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorInteractiveGizmoSubsystem.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\InteractiveToolStack.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorInteractiveGizmoManager.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EdModeInteractiveToolsContext.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorTransformGizmo.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorTransformGizmoBuilder.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorTransformGizmoSource.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorInteractiveGizmoSelectionBuilder.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\InteractiveToolStack.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorTransformProxy.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\TransformGizmoInterfaces.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\TransformGizmo.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorTransformGizmoSource.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\ToolContexts\\ToolStackContext.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\ToolContexts\\WidgetToolsContext.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\TransformGizmo.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorTransformGizmoBuilder.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorTransformGizmo.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorInteractiveGizmoRegistry.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\TransformGizmoInterfaces.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\ToolContexts\\WidgetToolsContext.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -5897,8 +5897,8 @@ "D:\\UE_5.3\\Engine\\Source\\Editor\\Sequencer\\Private\\MovieSceneCopyableTrack.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\Sequencer\\Private\\SequencerKeyActor.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\Sequencer\\Private\\SequencerMeshTrail.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\Sequencer\\Private\\SequencerToolMenuContext.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\Sequencer\\Private\\SequencerTimeChangeUndoRedoProxy.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\Sequencer\\Private\\SequencerTimeChangeUndoRedoProxy.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Sequencer\\Private\\SequencerToolMenuContext.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Sequencer\\UHT\\Sequencer.gen", @@ -5914,17 +5914,17 @@ "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MovieSceneTools\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "D:\\UE_5.3\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\BakingAnimationKeySettings.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\AutomatedLevelSequenceCapture.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\BakingAnimationKeySettings.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\K2Node_GetSequenceBinding.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\MovieSceneDynamicBindingUtils.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\MovieSceneToolsProjectSettings.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\MovieSceneToolsUserSettings.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\MovieSceneToolsUserSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\MovieSceneToolsProjectSettings.h" ], "InternalHeaders": [], "PrivateHeaders": [ - "D:\\UE_5.3\\Engine\\Source\\Editor\\MovieSceneTools\\Private\\MovieSceneEventBlueprintExtension.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\MovieSceneTools\\Private\\MovieSceneDynamicBindingBlueprintExtension.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\MovieSceneTools\\Private\\MovieSceneEventBlueprintExtension.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\MovieSceneTools\\Private\\Channels\\BoolChannelKeyProxy.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\MovieSceneTools\\Private\\Channels\\DoubleChannelKeyProxy.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\MovieSceneTools\\Private\\Channels\\FloatChannelKeyProxy.h", @@ -5944,14 +5944,14 @@ "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SequenceRecorder\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "D:\\UE_5.3\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\ActorRecordingSettings.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\ActorRecording.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\ActorRecordingSettings.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\AnimationRecorder.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\SequenceRecorderActorFilter.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\SequenceRecorderActorGroup.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\SequenceRecorderBlueprintLibrary.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\SequenceRecordingBase.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\SequenceRecorderSettings.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\SequenceRecorderSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\SequenceRecordingBase.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -6131,9 +6131,9 @@ "ClassesHeaders": [], "PublicHeaders": [ "D:\\UE_5.3\\Engine\\Source\\Editor\\MaterialEditor\\Public\\MaterialEditingLibrary.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\MaterialEditor\\Public\\MaterialEditorContext.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\MaterialEditor\\Public\\MaterialEditorSettings.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\MaterialEditor\\Public\\MaterialPropertyHelpers.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\MaterialEditor\\Public\\MaterialPropertyHelpers.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\MaterialEditor\\Public\\MaterialEditorContext.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -6169,8 +6169,8 @@ "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DataLayerEditor\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "D:\\UE_5.3\\Engine\\Source\\Editor\\DataLayerEditor\\Public\\DataLayer\\DataLayerFactory.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\DataLayerEditor\\Public\\DataLayer\\DataLayerEditorSubsystem.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\DataLayerEditor\\Public\\DataLayer\\DataLayerEditorSubsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\DataLayerEditor\\Public\\DataLayer\\DataLayerFactory.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -6229,13 +6229,13 @@ "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CurveEditor\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "D:\\UE_5.3\\Engine\\Source\\Editor\\CurveEditor\\Public\\CurveEditorKeyProxy.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\CurveEditor\\Public\\CurveDataAbstraction.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\CurveEditor\\Public\\CurveEditorKeyProxy.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\CurveEditor\\Public\\CurveEditorSettings.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\CurveEditor\\Public\\Filters\\CurveEditorBakeFilter.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\CurveEditor\\Public\\Filters\\CurveEditorEulerFilter.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\CurveEditor\\Public\\Filters\\CurveEditorReduceFilter.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\CurveEditor\\Public\\Filters\\CurveEditorFilterBase.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\CurveEditor\\Public\\Filters\\CurveEditorFilterBase.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\CurveEditor\\Public\\Filters\\CurveEditorReduceFilter.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -6292,8 +6292,8 @@ "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationModifiers\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimationModifiers\\Public\\AnimationModifiersAssetUserData.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimationModifiers\\Public\\AnimationModifier.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimationModifiers\\Public\\AnimationModifier.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimationModifiers\\Public\\AnimationModifiersAssetUserData.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -6372,8 +6372,8 @@ "InternalHeaders": [], "PrivateHeaders": [ "D:\\UE_5.3\\Engine\\Source\\Editor\\TranslationEditor\\Private\\InternationalizationExportSettings.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\TranslationEditor\\Private\\TranslationPickerEditWindow.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\TranslationEditor\\Private\\TranslationUnit.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\TranslationEditor\\Private\\TranslationUnit.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\TranslationEditor\\Private\\TranslationPickerEditWindow.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TranslationEditor\\UHT\\TranslationEditor.gen", @@ -6406,8 +6406,8 @@ "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\GameProjectGeneration\\Classes", "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameProjectGeneration\\UHT", "ClassesHeaders": [ - "D:\\UE_5.3\\Engine\\Source\\Editor\\GameProjectGeneration\\Classes\\DefaultTemplateProjectDefs.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\GameProjectGeneration\\Classes\\TemplateProjectDefs.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\GameProjectGeneration\\Classes\\TemplateProjectDefs.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\GameProjectGeneration\\Classes\\DefaultTemplateProjectDefs.h" ], "PublicHeaders": [ "D:\\UE_5.3\\Engine\\Source\\Editor\\GameProjectGeneration\\Public\\ClassTemplateEditorSubsystem.h" @@ -6487,79 +6487,78 @@ "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\BlueprintGraph\\UHT", "ClassesHeaders": [ "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\BlueprintAssetNodeSpawner.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\BlueprintBoundNodeSpawner.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\BlueprintFieldNodeSpawner.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\BlueprintEventNodeSpawner.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\BlueprintDelegateNodeSpawner.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\BlueprintBoundEventNodeSpawner.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\BlueprintComponentNodeSpawner.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\BlueprintDelegateNodeSpawner.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\BlueprintBoundNodeSpawner.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\BlueprintEventNodeSpawner.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\BlueprintFieldNodeSpawner.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\BlueprintFunctionNodeSpawner.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\BlueprintVariableNodeSpawner.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_AddComponent.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_ActorBoundEvent.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_AddComponentByClass.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_AddDelegate.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_AddPinInterface.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_AssignDelegate.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\EdGraphSchema_K2.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_AssignmentStatement.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_AsyncAction.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_AddDelegate.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\EdGraphSchema_K2_Actions.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_BaseAsyncTask.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_AddComponentByClass.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_AsyncAction.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\BlueprintFunctionNodeSpawner.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_AssignDelegate.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_BaseMCDelegate.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_BitmaskLiteral.h", "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_BreakStruct.h", - "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CallArrayFunction.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_BaseAsyncTask.h", + 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"D:\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\InputBlueprintNodes\\Private\\K2Node_EnhancedInputActionEvent.h", + "D:\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\InputBlueprintNodes\\Private\\K2Node_InputDebugKey.h", + "D:\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\InputBlueprintNodes\\Private\\K2Node_InputDebugKeyEvent.h", + "D:\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\InputBlueprintNodes\\Private\\K2Node_InputActionValueAccessor.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InputBlueprintNodes\\UHT\\InputBlueprintNodes.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, { "Name": "AssetManagerEditor", "ModuleType": "EngineUncooked", @@ -10987,6 +11153,42 @@ "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, + { + "Name": "BlueprintMaterialTextureNodes", + "ModuleType": "EngineUncooked", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\BlueprintMaterialTextureNodes\\Source\\BlueprintMaterialTextureNodes", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\BlueprintMaterialTextureNodes\\Source\\BlueprintMaterialTextureNodes\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\BlueprintMaterialTextureNodes\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\BlueprintMaterialTextureNodes\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\BlueprintMaterialTextureNodes\\Source\\BlueprintMaterialTextureNodes\\Public\\BlueprintMaterialTextureNodesBPLibrary.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\BlueprintMaterialTextureNodes\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\BlueprintMaterialTextureNodes\\UHT\\BlueprintMaterialTextureNodes.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "StructUtilsTestSuite", + "ModuleType": "EngineUncooked", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtilsTestSuite", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtilsTestSuite\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\StructUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StructUtilsTestSuite\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtilsTestSuite\\Public\\StructUtilsTestTypes.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\StructUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StructUtilsTestSuite\\UHT\\StructUtilsTestSuite.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, { "Name": "StructUtilsNodes", "ModuleType": "EngineUncooked", @@ -11005,24 +11207,6 @@ "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, - { - "Name": "RewindDebuggerInterface", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\RewindDebuggerInterface", - "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\RewindDebuggerInterface\\Public", - "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\RewindDebuggerInterface\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "D:\\UE_5.3\\Engine\\Source\\Editor\\RewindDebuggerInterface\\Public\\IRewindDebugger.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\RewindDebuggerInterface\\UHT\\RewindDebuggerInterface.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, { "Name": "StructUtilsEditor", "ModuleType": "EngineEditor", @@ -11041,6 +11225,24 @@ "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, + { + "Name": "RewindDebuggerInterface", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\RewindDebuggerInterface", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\RewindDebuggerInterface\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\RewindDebuggerInterface\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\RewindDebuggerInterface\\Public\\IRewindDebugger.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\RewindDebuggerInterface\\UHT\\RewindDebuggerInterface.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, { "Name": "StateTreeEditorModule", "ModuleType": "EngineUncooked", @@ -11052,13 +11254,13 @@ "PublicHeaders": [ "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreeCompilerLog.h", "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreeEditorData.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreeEditorNode.h", "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreeEditorPropertyBindings.h", - "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreeNodeClassCache.h", "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreeEditorSettings.h", - "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreeState.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreeNodeClassCache.h", "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreePropertyBindingCompiler.h", - "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreeToolMenuContext.h", - "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreeEditorNode.h" + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreeState.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreeToolMenuContext.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -11102,13 +11304,13 @@ "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayTagsEditor\\UHT", "ClassesHeaders": [ 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"D:\\UE_5.3\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_MultiCompareGameplayTagAssetInterfaceSingleTags.h", "D:\\UE_5.3\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_SwitchGameplayTag.h", - "D:\\UE_5.3\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_SwitchGameplayTagContainer.h" + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_SwitchGameplayTagContainer.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_MultiCompareGameplayTagContainer.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_MultiCompareBase.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_MultiCompareGameplayTagAssetInterface.h" ], "PublicHeaders": [], "InternalHeaders": [], @@ -11131,8 +11333,8 @@ "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [ - "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\DataRegistry\\Source\\DataRegistryEditor\\Private\\DataRegistryFactory.h", - "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\DataRegistry\\Source\\DataRegistryEditor\\Private\\DataRegistryIdCustomization.h" + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\DataRegistry\\Source\\DataRegistryEditor\\Private\\DataRegistryIdCustomization.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\DataRegistry\\Source\\DataRegistryEditor\\Private\\DataRegistryFactory.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\DataRegistry\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DataRegistryEditor\\UHT\\DataRegistryEditor.gen", @@ -11148,12 +11350,12 @@ "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayAbilitiesEditor\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\GameplayAbilitiesBlueprintFactory.h", "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\GameplayAbilityAudit.h", "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\GameplayAbilityGraph.h", - "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\GameplayAbilityGraphSchema.h", "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\GameplayEffectCreationMenu.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\GameplayAbilitiesBlueprintFactory.h", 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