make a new level
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91
hwanyoung2/.editorconfig
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91
hwanyoung2/.editorconfig
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[*.{cpp,h}]
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# Naming convention rules (note: currently need to be ordered from more to less specific)
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cpp_naming_rule.aactor_prefixed.symbols = aactor_class
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cpp_naming_rule.aactor_prefixed.style = aactor_style
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cpp_naming_rule.swidget_prefixed.symbols = swidget_class
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cpp_naming_rule.swidget_prefixed.style = swidget_style
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cpp_naming_rule.uobject_prefixed.symbols = uobject_class
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cpp_naming_rule.uobject_prefixed.style = uobject_style
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cpp_naming_rule.booleans_prefixed.symbols = boolean_vars
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cpp_naming_rule.booleans_prefixed.style = boolean_style
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cpp_naming_rule.structs_prefixed.symbols = structs
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cpp_naming_rule.structs_prefixed.style = unreal_engine_structs
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cpp_naming_rule.enums_prefixed.symbols = enums
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cpp_naming_rule.enums_prefixed.style = unreal_engine_enums
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cpp_naming_rule.templates_prefixed.symbols = templates
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cpp_naming_rule.templates_prefixed.style = unreal_engine_templates
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cpp_naming_rule.general_names.symbols = all_symbols
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cpp_naming_rule.general_names.style = unreal_engine_default
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# Naming convention symbols
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cpp_naming_symbols.aactor_class.applicable_kinds = class
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cpp_naming_symbols.aactor_class.applicable_type = AActor
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cpp_naming_symbols.swidget_class.applicable_kinds = class
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cpp_naming_symbols.swidget_class.applicable_type = SWidget
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cpp_naming_symbols.uobject_class.applicable_kinds = class
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cpp_naming_symbols.uobject_class.applicable_type = UObject
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cpp_naming_symbols.boolean_vars.applicable_kinds = local,parameter,field
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cpp_naming_symbols.boolean_vars.applicable_type = bool
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cpp_naming_symbols.enums.applicable_kinds = enum
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cpp_naming_symbols.templates.applicable_kinds = template_class
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cpp_naming_symbols.structs.applicable_kinds = struct
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cpp_naming_symbols.all_symbols.applicable_kinds = *
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# Naming convention styles
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cpp_naming_style.unreal_engine_default.capitalization = pascal_case
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cpp_naming_style.unreal_engine_default.required_prefix =
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cpp_naming_style.unreal_engine_default.required_suffix =
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cpp_naming_style.unreal_engine_default.word_separator =
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cpp_naming_style.unreal_engine_enums.capitalization = pascal_case
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cpp_naming_style.unreal_engine_enums.required_prefix = E
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cpp_naming_style.unreal_engine_enums.required_suffix =
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cpp_naming_style.unreal_engine_enums.word_separator =
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cpp_naming_style.unreal_engine_templates.capitalization = pascal_case
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cpp_naming_style.unreal_engine_templates.required_prefix = T
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cpp_naming_style.unreal_engine_templates.required_suffix =
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cpp_naming_style.unreal_engine_templates.word_separator =
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cpp_naming_style.unreal_engine_structs.capitalization = pascal_case
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cpp_naming_style.unreal_engine_structs.required_prefix = F
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cpp_naming_style.unreal_engine_structs.required_suffix =
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cpp_naming_style.unreal_engine_structs.word_separator =
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cpp_naming_style.uobject_style.capitalization = pascal_case
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cpp_naming_style.uobject_style.required_prefix = U
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cpp_naming_style.uobject_style.required_suffix =
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cpp_naming_style.uobject_style.word_separator =
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cpp_naming_style.aactor_style.capitalization = pascal_case
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cpp_naming_style.aactor_style.required_prefix = A
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cpp_naming_style.aactor_style.required_suffix =
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cpp_naming_style.aactor_style.word_separator =
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cpp_naming_style.swidget_style.capitalization = pascal_case
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cpp_naming_style.swidget_style.required_prefix = S
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cpp_naming_style.swidget_style.required_suffix =
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cpp_naming_style.swidget_style.word_separator =
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cpp_naming_style.boolean_style.capitalization = pascal_case
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cpp_naming_style.boolean_style.required_prefix = b
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cpp_naming_style.boolean_style.required_suffix =
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cpp_naming_style.boolean_style.word_separator =
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13
hwanyoung2/.gitattributes
vendored
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13
hwanyoung2/.gitattributes
vendored
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# UE file types
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*.uasset filter=lfs diff=lfs merge=lfs -text binary
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*.umap filter=lfs diff=lfs merge=lfs -text binary
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# Raw Content types
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*.fbx filter=lfs diff=lfs merge=lfs -text
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*.3ds filter=lfs diff=lfs merge=lfs -text
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*.psd filter=lfs diff=lfs merge=lfs -text
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*.png filter=lfs diff=lfs merge=lfs -text
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*.mp3 filter=lfs diff=lfs merge=lfs -text
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*.wav filter=lfs diff=lfs merge=lfs -text
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*.xcf filter=lfs diff=lfs merge=lfs -text
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*.jpg filter=lfs diff=lfs merge=lfs -text
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92
hwanyoung2/.gitignore
vendored
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92
hwanyoung2/.gitignore
vendored
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# ---> UnrealEngine
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# Visual Studio 2015 user specific files
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.vs/
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# Compiled Object files
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*.slo
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*.lo
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*.o
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*.obj
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# Precompiled Headers
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*.gch
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*.pch
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# Compiled Dynamic libraries
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*.so
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*.dylib
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# Fortran module files
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*.mod
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# Compiled Static libraries
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*.lai
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*.la
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*.a
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*.lib
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# Executables
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*.exe
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*.out
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*.app
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*.ipa
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# These project files can be generated by the engine
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*.xcodeproj
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*.xcworkspace
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*.sln
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*.suo
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*.opensdf
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*.sdf
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*.VC.db
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*.VC.opendb
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# Precompiled Assets
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SourceArt/**/*.png
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SourceArt/**/*.tga
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# Binary Files
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Binaries/*
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Plugins/*/Binaries/*
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# Builds
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Build/*
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# Whitelist PakBlacklist-<BuildConfiguration>.txt files
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!Build/*/
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Build/*/**
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!Build/*/PakBlacklist*.txt
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# Don't ignore icon files in Build
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!Build/**/*.ico
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# Built data for maps
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*_BuiltData.uasset
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# Configuration files generated by the Editor
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Saved/*
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# Compiled source files for the engine to use
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Intermediate/*
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Plugins/*/Intermediate/*
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# Cache files for the editor to use
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DerivedDataCache/*
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hwanyoung2/Saved/Config/CrashReportClient/UECC-Mac-34EEC289FE4D9617CF67F4B263CA0A34/CrashReportClient.ini
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hwanyoung2/Saved/Config/CrashReportClient/UECC-Mac-3FEFDE13C040C6AB015942BCAAA94AC5/CrashReportClient.ini
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hwanyoung2/Saved/Config/CrashReportClient/UECC-Mac-8229A4D1044074E7E57688B9C8584F35/CrashReportClient.ini
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hwanyoung2/Saved/Config/CrashReportClient/UECC-Mac-8FF2349872403D15924AA7A9DDD88FA9/CrashReportClient.ini
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hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-1CB0ECA540B203164FBC5CB7E3D18513/CrashReportClient.ini
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hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-3CBF4142422E61BB391467A4D90E8A0A/CrashReportClient.ini
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hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-9E1B6C68493CF0477FFBEFB39A92819A/CrashReportClient.ini
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hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-D69725EC4A973970CFFC03B9FDD5D423/CrashReportClient.ini
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17
hwanyoung2/.vsconfig
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17
hwanyoung2/.vsconfig
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{
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"version": "1.0",
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"components": [
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"Microsoft.Net.Component.4.6.2.TargetingPack",
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"Microsoft.VisualStudio.Component.VC.14.33.17.3.ARM64",
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"Microsoft.VisualStudio.Component.VC.14.33.17.3.x86.x64",
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"Microsoft.VisualStudio.Component.VC.Tools.ARM64",
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"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
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"Microsoft.VisualStudio.Component.Windows10SDK",
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"Microsoft.VisualStudio.Workload.CoreEditor",
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"Microsoft.VisualStudio.Workload.ManagedDesktop",
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"Microsoft.VisualStudio.Workload.NativeCrossPlat",
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"Microsoft.VisualStudio.Workload.NativeDesktop",
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"Microsoft.VisualStudio.Workload.NativeGame",
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"Microsoft.VisualStudio.Workload.Universal"
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]
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}
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11
hwanyoung2/Config/DefaultEditor.ini
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11
hwanyoung2/Config/DefaultEditor.ini
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[UnrealEd.SimpleMap]
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SimpleMapName=/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap
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[EditoronlyBP]
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bAllowClassAndBlueprintPinMatching=true
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bReplaceBlueprintWithClass= true
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bDontLoadBlueprintOutsideEditor= true
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bBlueprintIsNotBlueprintType= true
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[/Script/AdvancedPreviewScene.SharedProfiles]
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[ContentBrowser]
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ContentBrowserTab1.SelectedPaths=/Game/ThirdPersonCPP
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259
hwanyoung2/Config/DefaultEngine.ini
Normal file
259
hwanyoung2/Config/DefaultEngine.ini
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[/Script/EngineSettings.GameMapsSettings]
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GameDefaultMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
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EditorStartupMap=/Game/Hwanyoung/Levels/Spring-Sharon.Spring-Sharon
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GlobalDefaultGameMode="/Script/hwanyoung2.hwanyoung2GameMode"
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[/Script/Engine.RendererSettings]
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r.Mobile.ShadingPath=0
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r.Mobile.SupportGPUScene=False
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r.Mobile.AntiAliasing=0
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r.Mobile.FloatPrecisionMode=0
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r.Mobile.AllowDitheredLODTransition=False
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r.Mobile.VirtualTextures=False
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r.DiscardUnusedQuality=True
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r.Shaders.CompressionFormat=2
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r.AllowOcclusionQueries=True
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r.MinScreenRadiusForLights=0.030000
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r.MinScreenRadiusForDepthPrepass=0.030000
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r.MinScreenRadiusForCSMDepth=0.010000
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r.PrecomputedVisibilityWarning=False
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r.TextureStreaming=True
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Compat.UseDXT5NormalMaps=False
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r.VirtualTextures=False
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r.VT.EnableAutoImport=True
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r.VirtualTexturedLightmaps=False
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r.VT.AnisotropicFiltering=False
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bEnableVirtualTextureOpacityMask=False
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r.VT.TileSize=128
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r.VT.TileBorderSize=4
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r.vt.FeedbackFactor=16
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WorkingColorSpaceChoice=sRGB
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RedChromaticityCoordinate=(X=0.640000,Y=0.330000)
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GreenChromaticityCoordinate=(X=0.300000,Y=0.600000)
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BlueChromaticityCoordinate=(X=0.150000,Y=0.060000)
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WhiteChromaticityCoordinate=(X=0.312700,Y=0.329000)
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r.ClearCoatNormal=False
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r.DynamicGlobalIlluminationMethod=0
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r.ReflectionMethod=2
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r.ReflectionCaptureResolution=128
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||||||
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r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
|
||||||
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r.Lumen.HardwareRayTracing=False
|
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r.Lumen.HardwareRayTracing.LightingMode=0
|
||||||
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r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=False
|
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|
r.Lumen.TraceMeshSDFs=0
|
||||||
|
r.Shadow.Virtual.Enable=1
|
||||||
|
r.RayTracing=False
|
||||||
|
r.RayTracing.Shadows=False
|
||||||
|
r.RayTracing.Skylight=False
|
||||||
|
r.RayTracing.UseTextureLod=False
|
||||||
|
r.PathTracing=True
|
||||||
|
r.GenerateMeshDistanceFields=True
|
||||||
|
r.DistanceFields.DefaultVoxelDensity=0.200000
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||||||
|
r.Nanite.ProjectEnabled=True
|
||||||
|
r.AllowStaticLighting=True
|
||||||
|
r.NormalMapsForStaticLighting=False
|
||||||
|
r.ForwardShading=False
|
||||||
|
r.VertexFoggingForOpaque=True
|
||||||
|
r.SeparateTranslucency=True
|
||||||
|
r.TranslucentSortPolicy=0
|
||||||
|
TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
|
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|
vr.VRS.HMDFixedFoveationLevel=0
|
||||||
|
vr.VRS.HMDFixedFoveationDynamic=False
|
||||||
|
r.CustomDepth=1
|
||||||
|
r.CustomDepthTemporalAAJitter=True
|
||||||
|
r.PostProcessing.PropagateAlpha=0
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|
r.DefaultFeature.Bloom=True
|
||||||
|
r.DefaultFeature.AmbientOcclusion=True
|
||||||
|
r.DefaultFeature.AmbientOcclusionStaticFraction=True
|
||||||
|
r.DefaultFeature.AutoExposure=False
|
||||||
|
r.DefaultFeature.AutoExposure.Method=0
|
||||||
|
r.DefaultFeature.AutoExposure.Bias=1.000000
|
||||||
|
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
|
||||||
|
r.DefaultFeature.MotionBlur=False
|
||||||
|
r.DefaultFeature.LensFlare=False
|
||||||
|
r.TemporalAA.Upsampling=True
|
||||||
|
r.AntiAliasingMethod=4
|
||||||
|
r.MSAACount=4
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||||||
|
r.DefaultFeature.LightUnits=1
|
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|
r.DefaultBackBufferPixelFormat=4
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||||||
|
r.Shadow.UnbuiltPreviewInGame=True
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||||||
|
r.StencilForLODDither=False
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||||||
|
r.EarlyZPass=2
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||||||
|
r.EarlyZPassOnlyMaterialMasking=True
|
||||||
|
r.Shadow.CSMCaching=False
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||||||
|
r.DBuffer=True
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||||||
|
r.ClearSceneMethod=1
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||||||
|
r.VelocityOutputPass=1
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||||||
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r.Velocity.EnableVertexDeformation=2
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r.SelectiveBasePassOutputs=False
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||||||
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bDefaultParticleCutouts=False
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fx.GPUSimulationTextureSizeX=1024
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fx.GPUSimulationTextureSizeY=1024
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r.AllowGlobalClipPlane=False
|
||||||
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r.GBufferFormat=1
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||||||
|
r.MorphTarget.Mode=True
|
||||||
|
r.GPUCrashDebugging=False
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||||||
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vr.InstancedStereo=False
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||||||
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r.MobileHDR=True
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vr.MobileMultiView=False
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r.Mobile.UseHWsRGBEncoding=False
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vr.RoundRobinOcclusion=False
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r.MeshStreaming=False
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||||||
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r.HeterogeneousVolumes=False
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||||||
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r.WireframeCullThreshold=5.000000
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r.SupportStationarySkylight=True
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||||||
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r.SupportLowQualityLightmaps=True
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||||||
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r.SupportPointLightWholeSceneShadows=True
|
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r.SupportSkyAtmosphere=True
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||||||
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r.SupportSkyAtmosphereAffectsHeightFog=True
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r.SupportCloudShadowOnForwardLitTranslucent=False
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r.Shadow.TranslucentPerObject.ProjectEnabled=False
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r.Water.SingleLayerWater.SupportCloudShadow=False
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r.Strata=False
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r.Strata.BytesPerPixel=80
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r.Strata.OpaqueMaterialRoughRefraction=False
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||||||
|
r.Strata.Debug.AdvancedVisualizationShaders=False
|
||||||
|
r.Material.RoughDiffuse=False
|
||||||
|
r.Material.EnergyConservation=False
|
||||||
|
r.OIT.SortedPixels=False
|
||||||
|
r.SkinCache.CompileShaders=False
|
||||||
|
r.SkinCache.SkipCompilingGPUSkinVF=False
|
||||||
|
r.SkinCache.DefaultBehavior=1
|
||||||
|
r.SkinCache.SceneMemoryLimitInMB=128.000000
|
||||||
|
r.Mobile.EnableStaticAndCSMShadowReceivers=True
|
||||||
|
r.Mobile.EnableMovableLightCSMShaderCulling=True
|
||||||
|
r.Mobile.Forward.EnableLocalLights=True
|
||||||
|
r.Mobile.Forward.EnableClusteredReflections=False
|
||||||
|
r.Mobile.EnableNoPrecomputedLightingCSMShader=True
|
||||||
|
r.Mobile.AllowDistanceFieldShadows=True
|
||||||
|
r.Mobile.AllowMovableDirectionalLights=True
|
||||||
|
r.Mobile.EnableMovableSpotlightsShadow=False
|
||||||
|
r.GPUSkin.Support16BitBoneIndex=False
|
||||||
|
r.GPUSkin.Limit2BoneInfluences=False
|
||||||
|
r.SupportDepthOnlyIndexBuffers=True
|
||||||
|
r.SupportReversedIndexBuffers=True
|
||||||
|
r.Mobile.AmbientOcclusion=False
|
||||||
|
r.GPUSkin.UnlimitedBoneInfluences=False
|
||||||
|
r.GPUSkin.UnlimitedBoneInfluencesThreshold=8
|
||||||
|
MaxSkinBones=(Default=65536,PerPlatform=(("Mobile", 256)))
|
||||||
|
r.Mobile.PlanarReflectionMode=0
|
||||||
|
r.Mobile.SupportsGen4TAA=True
|
||||||
|
bStreamSkeletalMeshLODs=(Default=False,PerPlatform=())
|
||||||
|
bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=())
|
||||||
|
VisualizeCalibrationColorMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor
|
||||||
|
VisualizeCalibrationCustomMaterialPath=None
|
||||||
|
VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale
|
||||||
|
|
||||||
|
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
|
||||||
|
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
|
||||||
|
-D3D12TargetedShaderFormats=PCD3D_SM5
|
||||||
|
+D3D12TargetedShaderFormats=PCD3D_SM6
|
||||||
|
-D3D11TargetedShaderFormats=PCD3D_SM5
|
||||||
|
+D3D11TargetedShaderFormats=PCD3D_SM5
|
||||||
|
Compiler=Default
|
||||||
|
AudioSampleRate=48000
|
||||||
|
AudioCallbackBufferFrameSize=1024
|
||||||
|
AudioNumBuffersToEnqueue=1
|
||||||
|
AudioMaxChannels=0
|
||||||
|
AudioNumSourceWorkers=4
|
||||||
|
SpatializationPlugin=
|
||||||
|
SourceDataOverridePlugin=
|
||||||
|
ReverbPlugin=
|
||||||
|
OcclusionPlugin=
|
||||||
|
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
|
||||||
|
CacheSizeKB=65536
|
||||||
|
MaxChunkSizeOverrideKB=0
|
||||||
|
bResampleForDevice=False
|
||||||
|
MaxSampleRate=48000.000000
|
||||||
|
HighSampleRate=32000.000000
|
||||||
|
MedSampleRate=24000.000000
|
||||||
|
LowSampleRate=12000.000000
|
||||||
|
MinSampleRate=8000.000000
|
||||||
|
CompressionQualityModifier=1.000000
|
||||||
|
AutoStreamingThreshold=0.000000
|
||||||
|
SoundCueCookQualityIndex=-1
|
||||||
|
|
||||||
|
[/Script/HardwareTargeting.HardwareTargetingSettings]
|
||||||
|
TargetedHardwareClass=Desktop
|
||||||
|
AppliedTargetedHardwareClass=Desktop
|
||||||
|
DefaultGraphicsPerformance=Scalable
|
||||||
|
AppliedDefaultGraphicsPerformance=Scalable
|
||||||
|
|
||||||
|
[/Script/Engine.Engine]
|
||||||
|
+ActiveGameNameRedirects=(OldGameName="TP_ThirdPerson",NewGameName="/Script/hwanyoung2")
|
||||||
|
+ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPerson",NewGameName="/Script/hwanyoung2")
|
||||||
|
+ActiveClassRedirects=(OldClassName="TP_ThirdPersonGameMode",NewClassName="hwanyoung2GameMode")
|
||||||
|
+ActiveClassRedirects=(OldClassName="TP_ThirdPersonCharacter",NewClassName="hwanyoung2Character")
|
||||||
|
|
||||||
|
|
||||||
|
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
|
||||||
|
bEnablePlugin=True
|
||||||
|
bAllowNetworkConnection=True
|
||||||
|
SecurityToken=939E162047B3BFA6A999C098C50E5570
|
||||||
|
bIncludeInShipping=False
|
||||||
|
bAllowExternalStartInShipping=False
|
||||||
|
bCompileAFSProject=False
|
||||||
|
bUseCompression=False
|
||||||
|
bLogFiles=False
|
||||||
|
bReportStats=False
|
||||||
|
ConnectionType=USBOnly
|
||||||
|
bUseManualIPAddress=False
|
||||||
|
ManualIPAddress=
|
||||||
|
|
||||||
|
[/Script/Engine.CollisionProfile]
|
||||||
|
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
|
||||||
|
-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||||
|
-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||||
|
-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||||
|
-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||||
|
-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
|
||||||
|
-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
|
||||||
|
-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
|
||||||
|
-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
|
||||||
|
-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
|
||||||
|
-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
|
||||||
|
-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
|
||||||
|
-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
|
||||||
|
-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
|
||||||
|
-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
|
||||||
|
-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
|
||||||
|
-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
|
||||||
|
-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||||
|
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
|
||||||
|
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||||
|
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||||
|
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||||
|
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||||
|
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
|
||||||
|
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
|
||||||
|
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
|
||||||
|
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
|
||||||
|
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
|
||||||
|
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
|
||||||
|
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
|
||||||
|
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
|
||||||
|
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
|
||||||
|
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
|
||||||
|
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
|
||||||
|
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
|
||||||
|
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||||
|
+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")
|
||||||
|
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||||
|
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||||
|
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||||
|
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||||
|
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||||
|
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||||
|
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||||
|
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||||
|
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||||
|
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||||
|
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||||
|
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||||
|
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||||
|
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||||
|
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||||
|
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||||
|
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||||
|
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||||
|
|
110
hwanyoung2/Config/DefaultGame.ini
Normal file
110
hwanyoung2/Config/DefaultGame.ini
Normal file
@ -0,0 +1,110 @@
|
|||||||
|
[/Script/EngineSettings.GeneralProjectSettings]
|
||||||
|
ProjectID=9FEBD72148EDD16FA2BB9BBD139D39AE
|
||||||
|
ProjectName=Third Person Game Template
|
||||||
|
|
||||||
|
[/Script/UnrealEd.ProjectPackagingSettings]
|
||||||
|
Build=IfProjectHasCode
|
||||||
|
BuildConfiguration=PPBC_Development
|
||||||
|
BuildTarget=
|
||||||
|
LaunchOnTarget=
|
||||||
|
StagingDirectory=(Path="")
|
||||||
|
FullRebuild=False
|
||||||
|
ForDistribution=False
|
||||||
|
IncludeDebugFiles=False
|
||||||
|
BlueprintNativizationMethod=Disabled
|
||||||
|
bIncludeNativizedAssetsInProjectGeneration=False
|
||||||
|
bExcludeMonolithicEngineHeadersInNativizedCode=False
|
||||||
|
UsePakFile=True
|
||||||
|
bUseIoStore=True
|
||||||
|
bUseZenStore=False
|
||||||
|
bMakeBinaryConfig=False
|
||||||
|
bGenerateChunks=False
|
||||||
|
bGenerateNoChunks=False
|
||||||
|
bChunkHardReferencesOnly=False
|
||||||
|
bForceOneChunkPerFile=False
|
||||||
|
MaxChunkSize=0
|
||||||
|
bBuildHttpChunkInstallData=False
|
||||||
|
HttpChunkInstallDataDirectory=(Path="")
|
||||||
|
WriteBackMetadataToAssetRegistry=Disabled
|
||||||
|
bCompressed=True
|
||||||
|
PackageCompressionFormat=Oodle
|
||||||
|
bForceUseProjectCompressionFormatIgnoreHardwareOverride=False
|
||||||
|
PackageAdditionalCompressionOptions=
|
||||||
|
PackageCompressionMethod=Kraken
|
||||||
|
PackageCompressionLevel_DebugDevelopment=4
|
||||||
|
PackageCompressionLevel_TestShipping=5
|
||||||
|
PackageCompressionLevel_Distribution=7
|
||||||
|
PackageCompressionMinBytesSaved=1024
|
||||||
|
PackageCompressionMinPercentSaved=5
|
||||||
|
bPackageCompressionEnableDDC=False
|
||||||
|
PackageCompressionMinSizeToConsiderDDC=0
|
||||||
|
HttpChunkInstallDataVersion=
|
||||||
|
IncludePrerequisites=True
|
||||||
|
IncludeAppLocalPrerequisites=False
|
||||||
|
bShareMaterialShaderCode=True
|
||||||
|
bDeterministicShaderCodeOrder=False
|
||||||
|
bSharedMaterialNativeLibraries=True
|
||||||
|
ApplocalPrerequisitesDirectory=(Path="")
|
||||||
|
IncludeCrashReporter=False
|
||||||
|
InternationalizationPreset=English
|
||||||
|
-CulturesToStage=en
|
||||||
|
+CulturesToStage=en
|
||||||
|
LocalizationTargetCatchAllChunkId=0
|
||||||
|
bCookAll=False
|
||||||
|
bCookMapsOnly=False
|
||||||
|
bSkipEditorContent=False
|
||||||
|
bSkipMovies=False
|
||||||
|
-IniKeyDenylist=KeyStorePassword
|
||||||
|
-IniKeyDenylist=KeyPassword
|
||||||
|
-IniKeyDenylist=rsa.privateexp
|
||||||
|
-IniKeyDenylist=rsa.modulus
|
||||||
|
-IniKeyDenylist=rsa.publicexp
|
||||||
|
-IniKeyDenylist=aes.key
|
||||||
|
-IniKeyDenylist=SigningPublicExponent
|
||||||
|
-IniKeyDenylist=SigningModulus
|
||||||
|
-IniKeyDenylist=SigningPrivateExponent
|
||||||
|
-IniKeyDenylist=EncryptionKey
|
||||||
|
-IniKeyDenylist=DevCenterUsername
|
||||||
|
-IniKeyDenylist=DevCenterPassword
|
||||||
|
-IniKeyDenylist=IOSTeamID
|
||||||
|
-IniKeyDenylist=SigningCertificate
|
||||||
|
-IniKeyDenylist=MobileProvision
|
||||||
|
-IniKeyDenylist=IniKeyDenylist
|
||||||
|
-IniKeyDenylist=IniSectionDenylist
|
||||||
|
+IniKeyDenylist=KeyStorePassword
|
||||||
|
+IniKeyDenylist=KeyPassword
|
||||||
|
+IniKeyDenylist=rsa.privateexp
|
||||||
|
+IniKeyDenylist=rsa.modulus
|
||||||
|
+IniKeyDenylist=rsa.publicexp
|
||||||
|
+IniKeyDenylist=aes.key
|
||||||
|
+IniKeyDenylist=SigningPublicExponent
|
||||||
|
+IniKeyDenylist=SigningModulus
|
||||||
|
+IniKeyDenylist=SigningPrivateExponent
|
||||||
|
+IniKeyDenylist=EncryptionKey
|
||||||
|
+IniKeyDenylist=DevCenterUsername
|
||||||
|
+IniKeyDenylist=DevCenterPassword
|
||||||
|
+IniKeyDenylist=IOSTeamID
|
||||||
|
+IniKeyDenylist=SigningCertificate
|
||||||
|
+IniKeyDenylist=MobileProvision
|
||||||
|
+IniKeyDenylist=IniKeyDenylist
|
||||||
|
+IniKeyDenylist=IniSectionDenylist
|
||||||
|
-IniSectionDenylist=HordeStorageServers
|
||||||
|
-IniSectionDenylist=StorageServers
|
||||||
|
+IniSectionDenylist=HordeStorageServers
|
||||||
|
+IniSectionDenylist=StorageServers
|
||||||
|
+DirectoriesToAlwaysCook=(Path="/Interchange/Functions")
|
||||||
|
+DirectoriesToAlwaysCook=(Path="/Interchange/gltf")
|
||||||
|
+DirectoriesToAlwaysCook=(Path="/Interchange/Materials")
|
||||||
|
+DirectoriesToAlwaysCook=(Path="/Interchange/Pipelines")
|
||||||
|
+DirectoriesToAlwaysCook=(Path="/Interchange/Utilities")
|
||||||
|
+DirectoriesToAlwaysCook=(Path="/Game/FMOD/Banks")
|
||||||
|
+DirectoriesToAlwaysCook=(Path="/Game/FMOD/Buses")
|
||||||
|
+DirectoriesToAlwaysCook=(Path="/Game/FMOD/Events")
|
||||||
|
+DirectoriesToAlwaysCook=(Path="/Game/FMOD/Reverbs")
|
||||||
|
+DirectoriesToAlwaysCook=(Path="/Game/FMOD/Snapshots")
|
||||||
|
+DirectoriesToAlwaysCook=(Path="/Game/FMOD/VCAs")
|
||||||
|
+DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/Desktop")
|
||||||
|
PerPlatformBuildConfig=()
|
||||||
|
PerPlatformTargetFlavorName=()
|
||||||
|
PerPlatformBuildTarget=()
|
||||||
|
|
17
hwanyoung2/Config/DefaultGameplayTags.ini
Normal file
17
hwanyoung2/Config/DefaultGameplayTags.ini
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
[/Script/GameplayTags.GameplayTagsSettings]
|
||||||
|
ImportTagsFromConfig=True
|
||||||
|
WarnOnInvalidTags=True
|
||||||
|
ClearInvalidTags=False
|
||||||
|
AllowEditorTagUnloading=True
|
||||||
|
AllowGameTagUnloading=False
|
||||||
|
FastReplication=False
|
||||||
|
InvalidTagCharacters="\"\',"
|
||||||
|
NumBitsForContainerSize=6
|
||||||
|
NetIndexFirstBitSegment=16
|
||||||
|
+GameplayTagList=(Tag="Ability",DevComment="Parent Gameplay Tag that represents an Ability")
|
||||||
|
+GameplayTagList=(Tag="Ability.NotCanceledByStun",DevComment="A selection of abilities that are not cancelled by stunned state")
|
||||||
|
+GameplayTagList=(Tag="Character.Player",DevComment="Gameplay Tag specific to player characters, used for distinguishing gameplay effects")
|
||||||
|
+GameplayTagList=(Tag="State.Dead",DevComment="The character is dead.")
|
||||||
|
+GameplayTagList=(Tag="State.Debuff.Stun",DevComment="The character is stunned, so they cannot execute any abilities in this state.")
|
||||||
|
+GameplayTagList=(Tag="State.RemoveOnDeath",DevComment="The character is dead, thus any effect on the character is removed.")
|
||||||
|
|
86
hwanyoung2/Config/DefaultInput.ini
Normal file
86
hwanyoung2/Config/DefaultInput.ini
Normal file
@ -0,0 +1,86 @@
|
|||||||
|
|
||||||
|
|
||||||
|
[/Script/Engine.InputSettings]
|
||||||
|
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||||
|
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||||
|
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||||
|
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||||
|
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||||
|
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||||
|
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||||
|
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
bAltEnterTogglesFullscreen=True
|
||||||
|
bF11TogglesFullscreen=True
|
||||||
|
bUseMouseForTouch=False
|
||||||
|
bEnableMouseSmoothing=True
|
||||||
|
bEnableFOVScaling=True
|
||||||
|
bCaptureMouseOnLaunch=True
|
||||||
|
bEnableLegacyInputScales=True
|
||||||
|
bEnableMotionControls=True
|
||||||
|
bFilterInputByPlatformUser=False
|
||||||
|
bShouldFlushPressedKeysOnViewportFocusLost=True
|
||||||
|
bAlwaysShowTouchInterface=False
|
||||||
|
bShowConsoleOnFourFingerTap=True
|
||||||
|
bEnableGestureRecognizer=False
|
||||||
|
bUseAutocorrect=False
|
||||||
|
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
||||||
|
DefaultViewportMouseLockMode=LockOnCapture
|
||||||
|
FOVScale=0.011110
|
||||||
|
DoubleClickTime=0.200000
|
||||||
|
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
||||||
|
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
|
||||||
|
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
|
||||||
|
-ConsoleKeys=Tilde
|
||||||
|
+ConsoleKeys=Tilde
|
||||||
|
|
2
hwanyoung2/Content/.gitattributes
vendored
Normal file
2
hwanyoung2/Content/.gitattributes
vendored
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
*.uasset filter=lfs diff=lfs merge=lfs -text lockable
|
||||||
|
*.umap filter=lfs diff=lfs merge=lfs -text lockable
|
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Crouch_Aim_LookAt_C.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Crouch_Aim_LookAt_C.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Crouch_Aim_LookAt_D.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Crouch_Aim_LookAt_D.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Crouch_Aim_LookAt_L.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Crouch_Aim_LookAt_L.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Crouch_Aim_LookAt_LD.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Crouch_Aim_LookAt_LD.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Crouch_Aim_LookAt_LU.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Crouch_Aim_LookAt_LU.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Crouch_Aim_LookAt_R.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Crouch_Aim_LookAt_R.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Crouch_Aim_LookAt_RD.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Crouch_Aim_LookAt_RD.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Crouch_Aim_LookAt_RU.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Crouch_Aim_LookAt_RU.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Crouch_Aim_LookAt_U.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Crouch_Aim_LookAt_U.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Crouch_Idle_LookAt_C.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Crouch_Idle_LookAt_C.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Crouch_Idle_LookAt_D.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Crouch_Idle_LookAt_D.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Crouch_Idle_LookAt_L.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Crouch_Idle_LookAt_L.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Crouch_Idle_LookAt_LD.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Crouch_Idle_LookAt_LD.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Crouch_Idle_LookAt_LU.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Crouch_Idle_LookAt_LU.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Crouch_Idle_LookAt_R.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Crouch_Idle_LookAt_R.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Crouch_Idle_LookAt_RD.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Crouch_Idle_LookAt_RD.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Crouch_Idle_LookAt_RU.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Crouch_Idle_LookAt_RU.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Crouch_Idle_LookAt_U.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Crouch_Idle_LookAt_U.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Idle_Aim_LookAt_C.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Idle_Aim_LookAt_C.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Idle_Aim_LookAt_D.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Idle_Aim_LookAt_D.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Idle_Aim_LookAt_L.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Idle_Aim_LookAt_L.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Idle_Aim_LookAt_LD.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Idle_Aim_LookAt_LD.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Idle_Aim_LookAt_LU.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Idle_Aim_LookAt_LU.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Idle_Aim_LookAt_R.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Idle_Aim_LookAt_R.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Idle_Aim_LookAt_RD.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Idle_Aim_LookAt_RD.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Idle_Aim_LookAt_RU.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Idle_Aim_LookAt_RU.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Idle_Aim_LookAt_U.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Idle_Aim_LookAt_U.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Idle_LookAt_C.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Idle_LookAt_C.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
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hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Idle_LookAt_D.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Idle_LookAt_D.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
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hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Idle_LookAt_L.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Idle_LookAt_L.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Idle_LookAt_LD.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Idle_LookAt_LD.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
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hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Idle_LookAt_LU.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Idle_LookAt_LU.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Idle_LookAt_R.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Idle_LookAt_R.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
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hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Idle_LookAt_RD.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Idle_LookAt_RD.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Idle_LookAt_RU.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Idle_LookAt_RU.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
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hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Idle_LookAt_U.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/AimOffset/AS_Bow_Idle_LookAt_U.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Aim_2_Idle_Bow.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Aim_2_Idle_Bow.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Aim_Pull.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Aim_Pull.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Crouch_Aim_Pull.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Crouch_Aim_Pull.uasset
(Stored with Git LFS)
Normal file
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BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Crouch_Hit_Reaction_B_01_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Crouch_Hit_Reaction_B_01_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
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BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Crouch_Hit_Reaction_F_01_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Crouch_Hit_Reaction_F_01_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Crouch_Hit_Reaction_InPlace_01_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Crouch_Hit_Reaction_InPlace_01_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Crouch_Hit_Reaction_InPlace_02_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Crouch_Hit_Reaction_InPlace_02_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Crouch_Hit_Reaction_L_01_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Crouch_Hit_Reaction_L_01_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
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BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Crouch_Hit_Reaction_R_01_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Crouch_Hit_Reaction_R_01_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Crouch_Hit_Reaction_Turn180_B_01_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Crouch_Hit_Reaction_Turn180_B_01_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Crouch_Hit_Reaction_Turn180_B_02_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Crouch_Hit_Reaction_Turn180_B_02_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Crouch_Idle_2_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Crouch_Idle_2_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Crouch_Idle_2_Aim_Fast_Bow.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Crouch_Idle_2_Aim_Fast_Bow.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Crouch_Shoot_2_Aim_02_Bow.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Crouch_Shoot_2_Aim_02_Bow.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Crouch_Shoot_2_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Crouch_Shoot_2_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Crouch_Shoot_2_Idle_02_Bow.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Crouch_Shoot_2_Idle_02_Bow.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Crouch_Shoot_2_Idle_Bow.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Crouch_Shoot_2_Idle_Bow.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Death_01_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Death_01_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Death_02_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Death_02_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Death_03_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Death_03_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Death_04_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Death_04_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Death_05_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Death_05_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Death_06_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Death_06_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Death_Crouch_01_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Death_Crouch_01_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Death_Crouch_02_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Death_Crouch_02_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
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BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Death_Crouch_03_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Death_Crouch_03_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Death_Crouch_04_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Death_Crouch_04_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Hit_Reaction_B_01_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Hit_Reaction_B_01_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
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BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Hit_Reaction_B_180_01_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Hit_Reaction_B_180_01_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Hit_Reaction_B_180_02_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Hit_Reaction_B_180_02_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
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hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Hit_Reaction_F_01_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Hit_Reaction_F_01_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
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BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Hit_Reaction_F_04_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Hit_Reaction_F_04_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Hit_Reaction_InPlace_B_01_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Hit_Reaction_InPlace_B_01_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
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BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Hit_Reaction_InPlace_B_02_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Hit_Reaction_InPlace_B_02_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
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BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Hit_Reaction_InPlace_F_01_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Hit_Reaction_InPlace_F_01_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
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BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Hit_Reaction_InPlace_F_02_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Hit_Reaction_InPlace_F_02_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
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BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Hit_Reaction_InPlace_F_03_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Hit_Reaction_InPlace_F_03_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
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BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Hit_Reaction_InPlace_R_01_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Hit_Reaction_InPlace_R_01_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
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BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Hit_Reaction_L_01_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Hit_Reaction_L_01_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
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BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Hit_Reaction_R_01_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Hit_Reaction_R_01_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
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BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Hit_Reatcion_F_02_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Hit_Reatcion_F_02_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
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BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Hit_Reatcion_F_03_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Hit_Reatcion_F_03_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
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BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Ht_Reaction_InPlace_L_01_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Ht_Reaction_InPlace_L_01_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
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BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Idle_01_Bow.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Idle_01_Bow.uasset
(Stored with Git LFS)
Normal file
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BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Idle_2_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Idle_2_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
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BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Idle_2_Aim_Fast_Bow.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Idle_2_Aim_Fast_Bow.uasset
(Stored with Git LFS)
Normal file
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BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Idle_Aim_01_Bow.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Idle_Aim_01_Bow.uasset
(Stored with Git LFS)
Normal file
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BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Jump_Down_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Jump_Down_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
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BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Shoot_2_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Shoot_2_Aim_Bow.uasset
(Stored with Git LFS)
Normal file
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BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Shoot_2_Idle_02_Bow.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Shoot_2_Idle_02_Bow.uasset
(Stored with Git LFS)
Normal file
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BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Shoot_2_Idle_Bow.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Shoot_2_Idle_Bow.uasset
(Stored with Git LFS)
Normal file
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BIN
hwanyoung2/Content/ArcherAnimationSet/DEMO/Mannequin/Animations/ThirdPersonIdle.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/DEMO/Mannequin/Animations/ThirdPersonIdle.uasset
(Stored with Git LFS)
Normal file
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BIN
hwanyoung2/Content/ArcherAnimationSet/DEMO/Mannequin/Animations/ThirdPersonJump_End.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/ArcherAnimationSet/DEMO/Mannequin/Animations/ThirdPersonJump_End.uasset
(Stored with Git LFS)
Normal file
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