the player character can automatically pick up souls
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@ -43,6 +43,9 @@ public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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int32 InventoryWeightLimit;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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int32 Currency;
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//interacts with the Interactable objects
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UFUNCTION(BlueprintCallable, Category = "Utils")
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void Interact();
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