Main Merge

This commit is contained in:
benroshio 2024-04-08 21:26:44 -04:00
commit eda6879933
194 changed files with 15366 additions and 22942 deletions

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.DS_Store vendored Normal file

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@ -1,13 +1,13 @@
# UE file types
*.uasset filter=lfs diff=lfs merge=lfs -text
*.umap filter=lfs diff=lfs merge=lfs -text
# Raw Content types
*.fbx filter=lfs diff=lfs merge=lfs -text
*.3ds filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
*.xcf filter=lfs diff=lfs merge=lfs -text
# UE file types
*.uasset filter=lfs diff=lfs merge=lfs -text
*.umap filter=lfs diff=lfs merge=lfs -text
# Raw Content types
*.fbx filter=lfs diff=lfs merge=lfs -text
*.3ds filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
*.xcf filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text

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.gitignore vendored
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@ -15,7 +15,7 @@
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
@ -74,3 +74,19 @@ Plugins/*/Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*
hwanyoung2/Saved/Config/CrashReportClient/UECC-Mac-34EEC289FE4D9617CF67F4B263CA0A34/CrashReportClient.ini
hwanyoung2/Saved/Config/CrashReportClient/UECC-Mac-3FEFDE13C040C6AB015942BCAAA94AC5/CrashReportClient.ini
hwanyoung2/Saved/Config/CrashReportClient/UECC-Mac-8229A4D1044074E7E57688B9C8584F35/CrashReportClient.ini
hwanyoung2/Saved/Config/CrashReportClient/UECC-Mac-8FF2349872403D15924AA7A9DDD88FA9/CrashReportClient.ini
hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-1CB0ECA540B203164FBC5CB7E3D18513/CrashReportClient.ini
hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-3CBF4142422E61BB391467A4D90E8A0A/CrashReportClient.ini
hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-9E1B6C68493CF0477FFBEFB39A92819A/CrashReportClient.ini
hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-D69725EC4A973970CFFC03B9FDD5D423/CrashReportClient.ini

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@ -2,6 +2,6 @@
"BuildId": "23058290",
"Modules":
{
"hwanyoung2": "UnrealEditor-hwanyoung2.dll"
"hwanyoung2": "UnrealEditor-hwanyoung2-0833.dll"
}
}

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hwanyoung2/Content/FMOD/Events/Test_1.uasset (Stored with Git LFS) Normal file

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@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
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</objects>

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<?xml version="1.0" encoding="UTF-8"?>
<objects serializationModel="Studio.02.02.00">
<object class="Mixer" id="{69156779-4c9f-4c75-933c-0886f67a1e32}" />
</objects>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8"?>
<objects serializationModel="Studio.02.02.00">
<object class="Workspace" id="{7566e94e-8228-4fb9-ac5e-6a0103d5bf81}">
<relationship name="projectSettings">
<destination>{ce30ebda-7d4b-4a2c-ad18-34f04ac67163}</destination>
</relationship>
</object>
<object class="ProjectSettings" id="{ce30ebda-7d4b-4a2c-ad18-34f04ac67163}">
<relationship name="activePlatform">
<destination>{44345994-b449-453f-9198-e8f3accd1e71}</destination>
</relationship>
</object>
</objects>

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<?xml version="1.0" encoding="UTF-8"?>
<objects serializationModel="Studio.02.02.00">
<object class="MasterAssetFolder" id="{4f34473d-1e56-44db-8dd1-60284d90f95e}" />
</objects>

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<?xml version="1.0" encoding="UTF-8"?>
<objects serializationModel="Studio.02.02.00">
<object class="Mixer" id="{69156779-4c9f-4c75-933c-0886f67a1e32}" />
</objects>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8"?>
<objects serializationModel="Studio.02.02.00">
<object class="Workspace" id="{7566e94e-8228-4fb9-ac5e-6a0103d5bf81}">
<relationship name="projectSettings">
<destination>{ce30ebda-7d4b-4a2c-ad18-34f04ac67163}</destination>
</relationship>
</object>
<object class="ProjectSettings" id="{ce30ebda-7d4b-4a2c-ad18-34f04ac67163}">
<relationship name="activePlatform">
<destination>{44345994-b449-453f-9198-e8f3accd1e71}</destination>
</relationship>
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</objects>

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hwanyoung2/Content/Illusions/Assets/Arrow_Impact_1.uasset (Stored with Git LFS) Normal file

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<?xml version="1.0" encoding="UTF-8"?>
<objects serializationModel="Studio.02.02.00" />

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<?xml version="1.0" encoding="UTF-8"?>
<objects serializationModel="Studio.02.02.00">
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</objects>

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<?xml version="1.0" encoding="UTF-8"?>
<objects serializationModel="Studio.02.02.00">
<object class="AudioFile" id="{1aafb4d3-6768-4fbe-89f0-82d4773f7be3}">
<property name="assetPath">
<value>Arrow Impact 1.wav</value>
</property>
<property name="frequencyInKHz">
<value>48</value>
</property>
<property name="channelCount">
<value>2</value>
</property>
<property name="length">
<value>0.57262500000000005</value>
</property>
<relationship name="masterAssetFolder">
<destination>{4f34473d-1e56-44db-8dd1-60284d90f95e}</destination>
</relationship>
</object>
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<?xml version="1.0" encoding="UTF-8"?>
<objects serializationModel="Studio.02.02.00">
<object class="Bank" id="{9c5265c8-c3c8-41f5-9212-f803a3d9a96e}">
<property name="name">
<value>Master</value>
</property>
<property name="isMasterBank">
<value>true</value>
</property>
<relationship name="folder">
<destination>{304ad1ad-e2ac-4278-a677-ff55a1bbc62a}</destination>
</relationship>
</object>
</objects>

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<?xml version="1.0" encoding="UTF-8"?>
<objects serializationModel="Studio.02.02.00">
<object class="MasterBankFolder" id="{304ad1ad-e2ac-4278-a677-ff55a1bbc62a}" />
</objects>

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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
<objects serializationModel="Studio.02.02.00">
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<property name="encodingFormat">
<value>3</value>
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<property name="quality">
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<relationship name="encodable">
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<?xml version="1.0" encoding="UTF-8"?>
<objects serializationModel="Studio.02.02.00">
<object class="Event" id="{c43e5021-51d1-4aa9-b827-a188f1bdc334}">
<property name="name">
<value>Test 1</value>
</property>
<property name="outputFormat">
<value>1</value>
</property>
<relationship name="folder">
<destination>{a43f3731-e8de-4701-b58a-59dfaa4f5473}</destination>
</relationship>
<relationship name="mixer">
<destination>{d5a3d6e6-d481-4ca6-94c2-799aee4dfec6}</destination>
</relationship>
<relationship name="masterTrack">
<destination>{818ae165-6151-489c-a407-707d504d39a6}</destination>
</relationship>
<relationship name="mixerInput">
<destination>{c1c63d5a-3d8b-471a-93f4-ff211085cab9}</destination>
</relationship>
<relationship name="automatableProperties">
<destination>{6fb9d133-dd79-4d29-a215-00561064a4d5}</destination>
</relationship>
<relationship name="markerTracks">
<destination>{e2a83b20-dd25-4bcd-92dd-241ea47294be}</destination>
</relationship>
<relationship name="timeline">
<destination>{d399a96b-6ee7-462c-b193-5ad89214d9a7}</destination>
</relationship>
<relationship name="banks">
<destination>{9c5265c8-c3c8-41f5-9212-f803a3d9a96e}</destination>
</relationship>
</object>
<object class="EventMixer" id="{d5a3d6e6-d481-4ca6-94c2-799aee4dfec6}">
<relationship name="masterBus">
<destination>{d8786d13-db14-42f9-b89e-ba8de81d3716}</destination>
</relationship>
</object>
<object class="MasterTrack" id="{818ae165-6151-489c-a407-707d504d39a6}">
<relationship name="modules">
<destination>{3911f25d-37b8-41bb-bcb4-993ce3ed2e6a}</destination>
</relationship>
<relationship name="mixerGroup">
<destination>{d8786d13-db14-42f9-b89e-ba8de81d3716}</destination>
</relationship>
</object>
<object class="MixerInput" id="{c1c63d5a-3d8b-471a-93f4-ff211085cab9}">
<relationship name="effectChain">
<destination>{8113a578-2214-4a40-ab9a-9eb3706b4190}</destination>
</relationship>
<relationship name="panner">
<destination>{6ba9d734-c2c2-48f6-9d2e-10b6b4fd8f6a}</destination>
</relationship>
<relationship name="output">
<destination>{ac0156d5-fdee-4b48-ac6c-2bffcb52ba19}</destination>
</relationship>
</object>
<object class="EventAutomatableProperties" id="{6fb9d133-dd79-4d29-a215-00561064a4d5}" />
<object class="MarkerTrack" id="{e2a83b20-dd25-4bcd-92dd-241ea47294be}" />
<object class="Timeline" id="{d399a96b-6ee7-462c-b193-5ad89214d9a7}">
<relationship name="modules">
<destination>{3911f25d-37b8-41bb-bcb4-993ce3ed2e6a}</destination>
</relationship>
</object>
<object class="EventMixerMaster" id="{d8786d13-db14-42f9-b89e-ba8de81d3716}">
<relationship name="effectChain">
<destination>{26e5f72e-16bb-4ee7-ba5c-6840c153df9b}</destination>
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<relationship name="panner">
<destination>{6a5354e2-3c4b-4a4b-80a9-fb779820c7e8}</destination>
</relationship>
<relationship name="mixer">
<destination>{d5a3d6e6-d481-4ca6-94c2-799aee4dfec6}</destination>
</relationship>
</object>
<object class="SingleSound" id="{3911f25d-37b8-41bb-bcb4-993ce3ed2e6a}">
<property name="length">
<value>0.57262500000000005</value>
</property>
<relationship name="audioFile">
<destination>{1aafb4d3-6768-4fbe-89f0-82d4773f7be3}</destination>
</relationship>
</object>
<object class="MixerBusEffectChain" id="{8113a578-2214-4a40-ab9a-9eb3706b4190}">
<relationship name="effects">
<destination>{c36223b8-cb0a-40ef-a317-4e03ff994f2f}</destination>
</relationship>
</object>
<object class="MixerBusPanner" id="{6ba9d734-c2c2-48f6-9d2e-10b6b4fd8f6a}" />
<object class="MixerBusEffectChain" id="{26e5f72e-16bb-4ee7-ba5c-6840c153df9b}">
<relationship name="effects">
<destination>{4aa919c8-8df0-4f63-aa18-e1e843d5c307}</destination>
</relationship>
</object>
<object class="MixerBusPanner" id="{6a5354e2-3c4b-4a4b-80a9-fb779820c7e8}" />
<object class="MixerBusFader" id="{c36223b8-cb0a-40ef-a317-4e03ff994f2f}" />
<object class="MixerBusFader" id="{4aa919c8-8df0-4f63-aa18-e1e843d5c307}" />
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@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<objects serializationModel="Studio.02.02.00">
<object class="MasterEventFolder" id="{a43f3731-e8de-4701-b58a-59dfaa4f5473}">
<property name="name">
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</property>
</object>
</objects>

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@ -0,0 +1,28 @@
<?xml version="1.0" encoding="UTF-8"?>
<objects serializationModel="Studio.02.02.00">
<object class="MixerMaster" id="{ac0156d5-fdee-4b48-ac6c-2bffcb52ba19}">
<property name="name">
<value>Master Bus</value>
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<relationship name="effectChain">
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</relationship>
<relationship name="panner">
<destination>{654372e8-5093-4a09-9a2e-fec48858f3e4}</destination>
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<relationship name="mixer">
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<object class="MixerBusEffectChain" id="{b75d56e5-bef7-41c6-8fad-f74ce38bf502}">
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<object class="MixerBusPanner" id="{654372e8-5093-4a09-9a2e-fec48858f3e4}">
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<?xml version="1.0" encoding="UTF-8"?>
<objects serializationModel="Studio.02.02.00">
<object class="Mixer" id="{69156779-4c9f-4c75-933c-0886f67a1e32}">
<relationship name="masterBus">
<destination>{ac0156d5-fdee-4b48-ac6c-2bffcb52ba19}</destination>
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<relationship name="snapshotList">
<destination>{b50159a7-8ba7-4499-a92a-145a6421ce1d}</destination>
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<?xml version="1.0" encoding="UTF-8"?>
<objects serializationModel="Studio.02.02.00">
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<?xml version="1.0" encoding="UTF-8"?>
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<property name="hardwareType">
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<property name="name">
<value>Desktop</value>
</property>
<property name="subDirectory">
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<property name="speakerFormat">
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</property>
</object>
</objects>

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@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<objects serializationModel="Studio.02.02.00">
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<?xml version="1.0" encoding="UTF-8"?>
<objects serializationModel="Studio.02.02.00">
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<property name="overridingInputFormat">
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<property name="name">
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<relationship name="effectChain">
<destination>{f2ad5200-b765-42d5-b790-7735ac84069b}</destination>
</relationship>
<relationship name="panner">
<destination>{b6e0f9b7-2a11-4dfd-9bb3-4fec41d883ac}</destination>
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<relationship name="output">
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</object>
<object class="MixerBusEffectChain" id="{f2ad5200-b765-42d5-b790-7735ac84069b}">
<relationship name="effects">
<destination>{e50f367a-7231-4eac-a1d8-f5fa07b324a0}</destination>
<destination>{229ae741-0997-4f89-abfa-1eeb2549dd3a}</destination>
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<object class="MixerBusPanner" id="{b6e0f9b7-2a11-4dfd-9bb3-4fec41d883ac}" />
<object class="SFXReverbEffect" id="{e50f367a-7231-4eac-a1d8-f5fa07b324a0}">
<property name="wetLevel">
<value>0</value>
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<property name="dryLevel">
<value>-80</value>
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<object class="MixerBusFader" id="{229ae741-0997-4f89-abfa-1eeb2549dd3a}" />
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<?xml version="1.0" encoding="UTF-8"?>
<objects serializationModel="Studio.02.02.00">
<object class="MasterSandboxFolder" id="{9b5289e5-cc1f-49b4-b43c-e27b25957a74}" />
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@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<objects serializationModel="Studio.02.02.00">
<object class="SnapshotList" id="{b50159a7-8ba7-4499-a92a-145a6421ce1d}">
<relationship name="mixer">
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</object>
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<?xml version="1.0" encoding="UTF-8"?>
<objects serializationModel="Studio.02.02.00">
<object class="MasterTagFolder" id="{98848e40-bf8c-4b4f-a105-2f1b0db360ef}">
<property name="name">
<value>Master</value>
</property>
</object>
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<?xml version="1.0" encoding="UTF-8"?>
<objects serializationModel="Studio.02.02.00">
<object class="Workspace" id="{7566e94e-8228-4fb9-ac5e-6a0103d5bf81}">
<property name="builtBanksOutputDirectory">
<value>../FMOD</value>
</property>
<relationship name="masterEventFolder">
<destination>{a43f3731-e8de-4701-b58a-59dfaa4f5473}</destination>
</relationship>
<relationship name="masterTagFolder">
<destination>{98848e40-bf8c-4b4f-a105-2f1b0db360ef}</destination>
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<relationship name="masterEffectPresetFolder">
<destination>{6f3e935c-7e4a-48ad-bb9e-f3fa03f07e6b}</destination>
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<relationship name="masterParameterPresetFolder">
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<relationship name="masterBankFolder">
<destination>{304ad1ad-e2ac-4278-a677-ff55a1bbc62a}</destination>
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<relationship name="masterSandboxFolder">
<destination>{9b5289e5-cc1f-49b4-b43c-e27b25957a74}</destination>
</relationship>
<relationship name="masterAssetFolder">
<destination>{4f34473d-1e56-44db-8dd1-60284d90f95e}</destination>
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<relationship name="mixer">
<destination>{69156779-4c9f-4c75-933c-0886f67a1e32}</destination>
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<relationship name="profilerSessionFolder">
<destination>{5688ced9-196a-4f38-ac60-89dba003a6bf}</destination>
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{
"SourceFiles": [
"C:\\Users\\benja\\Desktop\\Halloween JAm\\Illusions\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\hwanyoung2.Build.cs",
"C:\\Users\\benja\\Desktop\\Halloween JAm\\Illusions\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\FMODStudio.Build.cs",
"C:\\Users\\benja\\Desktop\\Halloween JAm\\Illusions\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudioEditor\\FMODStudioEditor.Build.cs",
"C:\\Users\\benja\\Desktop\\Halloween JAm\\Illusions\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2.Target.cs",
"C:\\Users\\benja\\Desktop\\Halloween JAm\\Illusions\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2Editor.Target.cs"
"/Users/shay/Documents/GitHub/Illusion-UE5/hwanyoung2/Source/hwanyoung2/hwanyoung2.Build.cs",
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}

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@ -0,0 +1,385 @@
#undef HWANYOUNG2_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define WITH_VERSE 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 1
#define WITH_IOSTORE_IN_EDITOR 1
#define WITH_SERVER_CODE 1
#define WITH_SERVER_CODE_TRUSTED 1
#define WITH_SERVER_CODE_UNTRUSTED 0
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 1
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Editor
#define UE_APP_NAME "UnrealEditor"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_DISABLE_INLINE_GEN_CPP 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 0
#define UE_PROJECT_NAME hwanyoung2
#define UE_TARGET_NAME hwanyoung2Editor
#define UE_MODULE_NAME "hwanyoung2"
#define UE_PLUGIN_NAME ""
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define WITH_GAMEPLAY_DEBUGGER 1
#define UE_WITH_IRIS 0
#define GAMEPLAYABILITIES_API DLLIMPORT
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_VS_PERF_PROFILER 1
#define WITH_SUPERLUMINAL_PROFILER 0
#define WITH_CONCURRENCYVIEWER_PROFILER 0
#define WITH_DIRECTXMATH 0
#define UE_WITH_IRIS 0
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define CORE_API DLLIMPORT
#define TRACELOG_API DLLIMPORT
#define COREUOBJECT_API DLLIMPORT
#define NETCORE_API DLLIMPORT
#define NETCOMMON_API DLLIMPORT
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define UE_WITH_IRIS 0
#define ENGINE_API DLLIMPORT
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API DLLIMPORT
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API DLLIMPORT
#define RHI_WANT_BREADCRUMB_EVENTS 1
#define RHI_WANT_RESOURCE_INFO 1
#define RHI_API DLLIMPORT
#define IMAGECORE_API DLLIMPORT
#define JSON_API DLLIMPORT
#define JSONUTILITIES_API DLLIMPORT
#define WITH_FREETYPE 1
#define SLATECORE_API DLLIMPORT
#define INPUTCORE_API DLLIMPORT
#define SLATE_API DLLIMPORT
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API DLLIMPORT
#define WITH_LIBTIFF 1
#define MESSAGING_API DLLIMPORT
#define MESSAGINGCOMMON_API DLLIMPORT
#define RENDERCORE_API DLLIMPORT
#define ANALYTICSET_API DLLIMPORT
#define ANALYTICS_API DLLIMPORT
#define SOCKETS_PACKAGE 1
#define SOCKETS_API DLLIMPORT
#define ASSETREGISTRY_API DLLIMPORT
#define ENGINEMESSAGES_API DLLIMPORT
#define ENGINESETTINGS_API DLLIMPORT
#define SYNTHBENCHMARK_API DLLIMPORT
#define RENDERER_API DLLIMPORT
#define UE_WITH_IRIS 0
#define GAMEPLAYTAGS_API DLLIMPORT
#define DEVELOPERSETTINGS_API DLLIMPORT
#define PACKETHANDLER_API DLLIMPORT
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
#define MESHDESCRIPTION_API DLLIMPORT
#define STATICMESHDESCRIPTION_API DLLIMPORT
#define SKELETALMESHDESCRIPTION_API DLLIMPORT
#define ANIMATIONCORE_API DLLIMPORT
#define PAKFILE_API DLLIMPORT
#define RSA_API DLLIMPORT
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define PHYSICSCORE_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 1
#define CHAOSCORE_API DLLIMPORT
#define INTEL_ISPC 1
#define VORONOI_API DLLIMPORT
#define GEOMETRYCORE_API DLLIMPORT
#define SIGNALPROCESSING_API DLLIMPORT
#define AUDIOEXTENSIONS_API DLLIMPORT
#define AUDIOMIXERCORE_API DLLIMPORT
#define AUDIOLINKCORE_API DLLIMPORT
#define COOKONTHEFLY_API DLLIMPORT
#define NETWORKING_API DLLIMPORT
#define TEXTUREBUILDUTILITIES_API DLLIMPORT
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define UNREALED_API DLLIMPORT
#define DIRECTORYWATCHER_API DLLIMPORT
#define DOCUMENTATION_API DLLIMPORT
#define MAINFRAME_API DLLIMPORT
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
#define PROJECTS_API DLLIMPORT
#define SANDBOXFILE_API DLLIMPORT
#define EDITORFRAMEWORK_API DLLIMPORT
#define EDITORSUBSYSTEM_API DLLIMPORT
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
#define TYPEDELEMENTRUNTIME_API DLLIMPORT
#define SOURCE_CONTROL_WITH_SLATE 1
#define SOURCECONTROL_API DLLIMPORT
#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
#define UNREALEDMESSAGES_API DLLIMPORT
#define UE_WITH_IRIS 0
#define GAMEPLAYDEBUGGER_API DLLIMPORT
#define BLUEPRINTGRAPH_API DLLIMPORT
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_WINHTTP 1
#define HTTP_API DLLIMPORT
#define FUNCTIONALTESTING_API DLLIMPORT
#define AUTOMATIONCONTROLLER_API DLLIMPORT
#define AUTOMATIONTEST_API DLLIMPORT
#define LOCALIZATION_API DLLIMPORT
#define WITH_SNDFILE_IO 1
#define AUDIOEDITOR_API DLLIMPORT
#define AUDIOMIXER_API DLLIMPORT
#define AUDIOLINKENGINE_API DLLIMPORT
#define TARGETPLATFORM_API DLLIMPORT
#define TEXTUREFORMAT_API DLLIMPORT
#define LEVELEDITOR_API DLLIMPORT
#define SETTINGS_API DLLIMPORT
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
#define VREDITOR_API DLLIMPORT
#define COMMONMENUEXTENSIONS_API DLLIMPORT
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define LANDSCAPE_API DLLIMPORT
#define PROPERTYEDITOR_API DLLIMPORT
#define ACTORPICKERMODE_API DLLIMPORT
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
#define EDITORCONFIG_API DLLIMPORT
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
#define CLASSVIEWER_API DLLIMPORT
#define GRAPHEDITOR_API DLLIMPORT
#define STRUCTVIEWER_API DLLIMPORT
#define CONTENTBROWSER_API DLLIMPORT
#define ASSETTOOLS_API DLLIMPORT
#define MERGE_API DLLIMPORT
#define COLLECTIONMANAGER_API DLLIMPORT
#define CONTENTBROWSERDATA_API DLLIMPORT
#define UELIBSAMPLERATE_API DLLIMPORT
#define ENABLE_HTTP_FOR_NFS 1
#define NETWORKFILESYSTEM_API DLLIMPORT
#define UMG_API DLLIMPORT
#define MOVIESCENE_API DLLIMPORT
#define TIMEMANAGEMENT_API DLLIMPORT
#define MOVIESCENETRACKS_API DLLIMPORT
#define CONSTRAINTS_API DLLIMPORT
#define PROPERTYPATH_API DLLIMPORT
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define NAVIGATIONSYSTEM_API DLLIMPORT
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
#define FIELDSYSTEMENGINE_API DLLIMPORT
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define CHAOSSOLVERENGINE_API DLLIMPORT
#define DATAFLOWCORE_API DLLIMPORT
#define DATAFLOWENGINE_API DLLIMPORT
#define MESHBUILDER_API DLLIMPORT
#define MESHUTILITIESCOMMON_API DLLIMPORT
#define TOOLMENUSEDITOR_API DLLIMPORT
#define TOOLMENUS_API DLLIMPORT
#define STATUSBAR_API DLLIMPORT
#define INTERCHANGECORE_API DLLIMPORT
#define INTERCHANGEENGINE_API DLLIMPORT
#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
#define SUBOBJECTEDITOR_API DLLIMPORT
#define KISMET_API DLLIMPORT
#define PHYSICSUTILITIES_API DLLIMPORT
#define TOOLWIDGETS_API DLLIMPORT
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
#define ASSETTAGSEDITOR_API DLLIMPORT
#define ADDCONTENTDIALOG_API DLLIMPORT
#define MESHUTILITIES_API DLLIMPORT
#define MESHMERGEUTILITIES_API DLLIMPORT
#define HIERARCHICALLODUTILITIES_API DLLIMPORT
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
#define SKELETALMESHEDITOR_API DLLIMPORT
#define PERSONA_API DLLIMPORT
#define SKELETONEDITOR_API DLLIMPORT
#define ANIMATIONWIDGETS_API DLLIMPORT
#define ANIMATIONEDITOR_API DLLIMPORT
#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
#define KISMETCOMPILER_API DLLIMPORT
#define GAMEPLAYTASKS_API DLLIMPORT
#define WITH_RECAST 1
#define WITH_GAMEPLAY_DEBUGGER 1
#define AIMODULE_API DLLIMPORT
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
#define UE_WITH_IRIS 0
#define IRISSTUB_API DLLIMPORT
#define MOVIESCENECAPTURE_API DLLIMPORT
#define ANIMATIONDATACONTROLLER_API DLLIMPORT
#define DATAREGISTRY_API DLLIMPORT
#define HWANYOUNG2_API DLLEXPORT
#define AUGMENTEDREALITY_API DLLIMPORT
#define MRMESH_API DLLIMPORT
#define ENHANCEDINPUT_API DLLIMPORT

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{
"Version": "1.2",
"Data": {
"Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyattackcomponent.cpp",
"ProvidedModule": "",
"PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch",
"Includes": [
"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h",
"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyattackcomponent.h",
"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyattackcomponent.generated.h"
],
"ImportedModules": [],
"ImportedHeaderUnits": []
}
}

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"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAttackComponent.cpp"
/I .
/I ..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT
/I ..\Plugins\Runtime\GameplayAbilities\Source
/I ..\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public
/I Runtime
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT
/I Runtime\CoreUObject\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT
/I Runtime\Net
/I Runtime\Net\Core\Classes
/I Runtime\Net\Core\Public
/I Runtime\Net\Common\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT
/I ..\Shaders\Shared
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT
/I Runtime\CoreOnline\Public
/I Runtime\ApplicationCore\Public
/I Runtime\RHI\Public
/I Runtime\ImageCore\Public
/I Runtime\Json\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\JsonUtilities\UHT
/I Runtime\JsonUtilities\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT
/I Runtime\SlateCore\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT
/I Runtime\InputCore\Classes
/I Runtime\InputCore\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT
/I Runtime\Slate\Public
/I Runtime\ImageWrapper\Public
/I ThirdParty
/I Runtime\Messaging\Public
/I Runtime\MessagingCommon\Public
/I Runtime\RenderCore\Public
/I Runtime\Analytics
/I Runtime\Analytics\AnalyticsET\Public
/I Runtime\Analytics\Analytics\Public
/I Runtime\Sockets\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT
/I Runtime\AssetRegistry\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineMessages\UHT
/I Runtime\EngineMessages\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineSettings\UHT
/I Runtime\EngineSettings\Classes
/I Runtime\EngineSettings\Public
/I Runtime\SynthBenchmark\Public
/I Runtime\Renderer\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTags\UHT
/I Runtime\GameplayTags\Classes
/I Runtime\GameplayTags\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperSettings\UHT
/I Runtime\DeveloperSettings\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PacketHandler\UHT
/I Runtime\PacketHandlers
/I Runtime\PacketHandlers\PacketHandler\Classes
/I Runtime\PacketHandlers\PacketHandler\Public
/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioPlatformConfiguration\UHT
/I Runtime\AudioPlatformConfiguration\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription\UHT
/I Runtime\MeshDescription\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\StaticMeshDescription\UHT
/I Runtime\StaticMeshDescription\Public
/I Runtime\SkeletalMeshDescription\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationCore\UHT
/I Runtime\AnimationCore\Public
/I Runtime\PakFile\Public
/I Runtime\RSA\Public
/I Runtime\NetworkReplayStreaming
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsCore\UHT
/I Runtime\PhysicsCore\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Chaos\UHT
/I Runtime\Experimental
/I Runtime\Experimental\Chaos\Public
/I Runtime\Experimental\ChaosCore\Public
/I ThirdParty\Intel
/I Runtime\Experimental\Voronoi\Public
/I Runtime\GeometryCore\Public
/I Runtime\SignalProcessing\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioExtensions\UHT
/I Runtime\AudioExtensions\Public
/I Runtime\AudioMixerCore\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkCore\UHT
/I Runtime\AudioLink
/I Runtime\AudioLink\AudioLinkCore\Public
/I Runtime\Networking\Public
/I Developer
/I Developer\TextureBuildUtilities\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd\UHT
/I Editor
/I Programs\UnrealLightmass\Public
/I Editor\UnrealEd\Classes
/I Editor\UnrealEd\Public
/I Developer\DirectoryWatcher\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Documentation\UHT
/I Editor\Documentation\Public
/I Editor\MainFrame\Public
/I Runtime\Projects\Public
/I Runtime\SandboxFile\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorFramework\UHT
/I Editor\EditorFramework\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorSubsystem\UHT
/I Editor\EditorSubsystem\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InteractiveToolsFramework\UHT
/I Runtime\InteractiveToolsFramework\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementFramework\UHT
/I Runtime\TypedElementFramework\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementRuntime\UHT
/I Runtime\TypedElementRuntime\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SourceControl\UHT
/I Developer\SourceControl\Public
/I Developer\UncontrolledChangelists\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEdMessages\UHT
/I Editor\UnrealEdMessages\Classes
/I Editor\UnrealEdMessages\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayDebugger\UHT
/I Developer\GameplayDebugger\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\BlueprintGraph\UHT
/I Editor\BlueprintGraph\Classes
/I Editor\BlueprintGraph\Public
/I Runtime\Online
/I Runtime\Online\HTTP\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\FunctionalTesting\UHT
/I Developer\FunctionalTesting\Classes
/I Developer\FunctionalTesting\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationController\UHT
/I Developer\AutomationController\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationTest\UHT
/I Runtime\AutomationTest\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Localization\UHT
/I Developer\Localization\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioEditor\UHT
/I Editor\AudioEditor\Classes
/I Editor\AudioEditor\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioMixer\UHT
/I Runtime\AudioMixer\Classes
/I Runtime\AudioMixer\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkEngine\UHT
/I Runtime\AudioLink\AudioLinkEngine\Public
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/I Developer\TextureFormat\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\LevelEditor\UHT
/I Editor\LevelEditor\Public
/I Developer\Settings\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\HeadMountedDisplay\UHT
/I Runtime\HeadMountedDisplay\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\VREditor\UHT
/I Editor\VREditor
/I Editor\VREditor\Public
/I Editor\CommonMenuExtensions\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Landscape\UHT
/I Runtime\Landscape\Classes
/I Runtime\Landscape\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyEditor\UHT
/I Editor\PropertyEditor\Public
/I Editor\ActorPickerMode\Public
/I Editor\SceneDepthPickerMode\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorConfig\UHT
/I Editor\EditorConfig\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DetailCustomizations\UHT
/I Editor\DetailCustomizations\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ClassViewer\UHT
/I Editor\ClassViewer\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GraphEditor\UHT
/I Editor\GraphEditor\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\StructViewer\UHT
/I Editor\StructViewer\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowser\UHT
/I Editor\ContentBrowser\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetTools\UHT
/I Developer\AssetTools\Public
/I Developer\Merge\Public
/I Developer\CollectionManager\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowserData\UHT
/I Editor\ContentBrowserData\Public
/I ThirdParty\libSampleRate\Public
/I Runtime\NetworkFileSystem\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UMG\UHT
/I Runtime\UMG\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene\UHT
/I Runtime\MovieScene\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TimeManagement\UHT
/I Runtime\TimeManagement\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneTracks\UHT
/I Runtime\MovieSceneTracks\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Constraints\UHT
/I Runtime\Experimental\Animation
/I Runtime\Experimental\Animation\Constraints\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyPath\UHT
/I Runtime\PropertyPath\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NavigationSystem\UHT
/I Runtime\NavigationSystem\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GeometryCollectionEngine\UHT
/I Runtime\Experimental\GeometryCollectionEngine\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MSQS\UHT
/I Runtime\MaterialShaderQualitySettings\Classes
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT
/I Runtime\Experimental\FieldSystem\Source
/I Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT
/I Runtime\Experimental\ChaosSolverEngine\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT
/I Runtime\Experimental\Dataflow
/I Runtime\Experimental\Dataflow\Core\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT
/I Runtime\Experimental\Dataflow\Engine\Public
/I Developer\MeshBuilder\Public
/I Runtime\MeshUtilitiesCommon\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT
/I Editor\ToolMenusEditor\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT
/I Developer\ToolMenus\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT
/I Editor\StatusBar\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT
/I Runtime\Interchange
/I Runtime\Interchange\Core\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT
/I Runtime\Interchange\Engine\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT
/I Developer\DeveloperToolSettings\Classes
/I Developer\DeveloperToolSettings\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT
/I Editor\SubobjectDataInterface\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT
/I Editor\SubobjectEditor\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Kismet\UHT
/I Editor\Kismet\Classes
/I Editor\Kismet\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT
/I Developer\PhysicsUtilities\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT
/I Developer\ToolWidgets\Public
/I Runtime\Windows
/I Editor\AssetTagsEditor\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AddContentDialog\UHT
/I Editor\AddContentDialog\Public
/I Developer\MeshUtilities\Public
/I Developer\MeshMergeUtilities\Public
/I Developer\HierarchicalLODUtilities\Public
/I Developer\MeshReductionInterface\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletalMeshEditor\UHT
/I Editor\SkeletalMeshEditor\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Persona\UHT
/I Editor\Persona\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletonEditor\UHT
/I Editor\SkeletonEditor\Public
/I Developer\AnimationWidgets\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationEditor\UHT
/I Editor\AnimationEditor\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AdvancedPreviewScene\UHT
/I Editor\AdvancedPreviewScene\Public
/I Editor\KismetCompiler\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTasks\UHT
/I Runtime\GameplayTasks\Classes
/I Runtime\GameplayTasks\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AIModule\UHT
/I Runtime\AIModule\Public
/I Runtime\AIModule\Classes
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ClothSysRuntimeIntrfc\UHT
/I Runtime\ClothingSystemRuntimeInterface\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\IrisStub\UHT
/I Runtime\Experimental\Iris
/I Runtime\Experimental\Iris\Stub\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneCapture\UHT
/I Runtime\MovieSceneCapture\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT
/I Developer\AnimationDataController\Public
/I ..\Plugins\Runtime\DataRegistry\Intermediate\Build\Win64\UnrealEditor\Inc\DataRegistry\UHT
/I ..\Plugins\Runtime\DataRegistry\Source
/I ..\Plugins\Runtime\DataRegistry\Source\DataRegistry\Public
/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT"
/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source"
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AugmentedReality\UHT
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/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MRMesh\UHT
/I Runtime\MRMesh\Public
/I ..\Plugins\EnhancedInput\Intermediate\Build\Win64\UnrealEditor\Inc\EnhancedInput\UHT
/I ..\Plugins\EnhancedInput\Source
/I ..\Plugins\EnhancedInput\Source\EnhancedInput\Public
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/external:I ThirdParty\LibTiff\Source\Win64
/external:I ThirdParty\LibTiff\Source
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/std:c++17

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"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAttackComponent.cpp"
/I .
/I ..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT
/I ..\Plugins\Runtime\GameplayAbilities\Source
/I ..\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public
/I Runtime
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT
/I Runtime\CoreUObject\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT
/I Runtime\Net
/I Runtime\Net\Core\Classes
/I Runtime\Net\Core\Public
/I Runtime\Net\Common\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT
/I ..\Shaders\Shared
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT
/I Runtime\CoreOnline\Public
/I Runtime\ApplicationCore\Public
/I Runtime\RHI\Public
/I Runtime\ImageCore\Public
/I Runtime\Json\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\JsonUtilities\UHT
/I Runtime\JsonUtilities\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT
/I Runtime\SlateCore\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT
/I Runtime\InputCore\Classes
/I Runtime\InputCore\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT
/I Runtime\Slate\Public
/I Runtime\ImageWrapper\Public
/I ThirdParty
/I Runtime\Messaging\Public
/I Runtime\MessagingCommon\Public
/I Runtime\RenderCore\Public
/I Runtime\Analytics
/I Runtime\Analytics\AnalyticsET\Public
/I Runtime\Analytics\Analytics\Public
/I Runtime\Sockets\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT
/I Runtime\AssetRegistry\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineMessages\UHT
/I Runtime\EngineMessages\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineSettings\UHT
/I Runtime\EngineSettings\Classes
/I Runtime\EngineSettings\Public
/I Runtime\SynthBenchmark\Public
/I Runtime\Renderer\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTags\UHT
/I Runtime\GameplayTags\Classes
/I Runtime\GameplayTags\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperSettings\UHT
/I Runtime\DeveloperSettings\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PacketHandler\UHT
/I Runtime\PacketHandlers
/I Runtime\PacketHandlers\PacketHandler\Classes
/I Runtime\PacketHandlers\PacketHandler\Public
/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioPlatformConfiguration\UHT
/I Runtime\AudioPlatformConfiguration\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription\UHT
/I Runtime\MeshDescription\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\StaticMeshDescription\UHT
/I Runtime\StaticMeshDescription\Public
/I Runtime\SkeletalMeshDescription\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationCore\UHT
/I Runtime\AnimationCore\Public
/I Runtime\PakFile\Public
/I Runtime\RSA\Public
/I Runtime\NetworkReplayStreaming
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/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsCore\UHT
/I Runtime\PhysicsCore\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Chaos\UHT
/I Runtime\Experimental
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/I Runtime\Experimental\ChaosCore\Public
/I ThirdParty\Intel
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/I Runtime\GeometryCore\Public
/I Runtime\SignalProcessing\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioExtensions\UHT
/I Runtime\AudioExtensions\Public
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/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkCore\UHT
/I Runtime\AudioLink
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/I Runtime\Networking\Public
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/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd\UHT
/I Editor
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/I Editor\Documentation\Public
/I Editor\MainFrame\Public
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/I Runtime\SandboxFile\Public
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/I Editor\EditorFramework\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorSubsystem\UHT
/I Editor\EditorSubsystem\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InteractiveToolsFramework\UHT
/I Runtime\InteractiveToolsFramework\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementFramework\UHT
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/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEdMessages\UHT
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/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayDebugger\UHT
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/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\BlueprintGraph\UHT
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/I Developer\AutomationController\Public
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/I Editor\AudioEditor\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioMixer\UHT
/I Runtime\AudioMixer\Classes
/I Runtime\AudioMixer\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkEngine\UHT
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/I Developer\TextureFormat\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\LevelEditor\UHT
/I Editor\LevelEditor\Public
/I Developer\Settings\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\HeadMountedDisplay\UHT
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@ -5,6 +5,7 @@
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<<<<<<< HEAD
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@ -12,6 +13,13 @@
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=======
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>>>>>>> origin/main
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@ -5,6 +5,7 @@
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<<<<<<< HEAD
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@ -12,6 +13,13 @@
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=======
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>>>>>>> origin/main
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@ -0,0 +1,112 @@
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/OUT:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2-5560.lib"

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@ -44,7 +44,6 @@
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.gen.cpp.obj"
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@ -61,14 +60,13 @@
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@ -17,7 +17,6 @@
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@ -34,13 +33,12 @@
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@ -0,0 +1,111 @@
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