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a/hwanyoung2/Content/Hwanyoung/UI/Player_HUD/WG_PlayerHUD.uasset +++ b/hwanyoung2/Content/Hwanyoung/UI/Player_HUD/WG_PlayerHUD.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:ebed5645ac9affbd3deba4b1e308787f63fe1bf8209197831917a7fda572ab0d +oid sha256:9a71b263669b89695e8c18cff0dd63e3a08fcd5ec8326f5ddd56b79f3e46b83a size 96441 diff --git a/hwanyoung2/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/4N/KIGVDZGKXZEXF0X8UFZUX8.uasset b/hwanyoung2/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/4N/KIGVDZGKXZEXF0X8UFZUX8.uasset index fae1a360..a0bd3f46 100644 --- a/hwanyoung2/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/4N/KIGVDZGKXZEXF0X8UFZUX8.uasset +++ b/hwanyoung2/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/4N/KIGVDZGKXZEXF0X8UFZUX8.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:46cf7b99763c0d63a21087acf7de7359b3f59320af1b5037bf917be8453414f9 -size 3887 +oid sha256:8c297bf9edc5851c607f0e78ef925823e219e533d9c938d85d5d0f9de14dcdc1 +size 4070 diff --git a/hwanyoung2/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/AC/DL88DUTQ404452LSY7JG6Y.uasset b/hwanyoung2/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/AC/DL88DUTQ404452LSY7JG6Y.uasset new file mode 100644 index 00000000..2a15df3a --- /dev/null +++ b/hwanyoung2/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/AC/DL88DUTQ404452LSY7JG6Y.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4a7e753495bbb2569cf6a9fdcd207d071ee4fe8debbd9e53be490ad806ae666d +size 3702 diff --git a/hwanyoung2/Source/hwanyoung2/HYPlayerCharacController.h b/hwanyoung2/Source/hwanyoung2/HYPlayerCharacController.h index 53174d0c..f140f7a1 100644 --- a/hwanyoung2/Source/hwanyoung2/HYPlayerCharacController.h +++ b/hwanyoung2/Source/hwanyoung2/HYPlayerCharacController.h @@ -28,6 +28,9 @@ public: UFUNCTION(BlueprintImplementableEvent) void ReloadCraftUI(); + UFUNCTION(BlueprintImplementableEvent) + void SaveGameplay(); + UFUNCTION(BlueprintCallable, Category = "Utils") int32 GetInventoryWeight(); diff --git a/hwanyoung2/Source/hwanyoung2/HYSaveGameActor.cpp b/hwanyoung2/Source/hwanyoung2/HYSaveGameActor.cpp new file mode 100644 index 00000000..c6eb586e --- /dev/null +++ b/hwanyoung2/Source/hwanyoung2/HYSaveGameActor.cpp @@ -0,0 +1,22 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "HYSaveGameActor.h" +#include "HYPlayerCharacController.h" + +AHYSaveGameActor::AHYSaveGameActor() +{ + SavepointMesh = CreateDefaultSubobject("SavepointMesh"); + RootComponent = Cast(SavepointMesh); + + Super::Name = "Haetae statue"; + Super::Action = "touch"; +} + +void AHYSaveGameActor::Interact_Implementation(APlayerController* Controller) +{ + Super::Interact_Implementation(Controller); + + AHYPlayerCharacController* IController = Cast(Controller); + IController->SaveGameplay(); +} diff --git a/hwanyoung2/Source/hwanyoung2/HYSaveGameActor.h b/hwanyoung2/Source/hwanyoung2/HYSaveGameActor.h new file mode 100644 index 00000000..a3e05e32 --- /dev/null +++ b/hwanyoung2/Source/hwanyoung2/HYSaveGameActor.h @@ -0,0 +1,27 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "HYInteractableActor.h" +#include "HYSaveGameActor.generated.h" + +/** + * + */ +UCLASS() +class HWANYOUNG2_API AHYSaveGameActor : public AHYInteractableActor +{ + GENERATED_BODY() + +public: + // Sets default values for this actor's properties + AHYSaveGameActor(); + + void Interact_Implementation(APlayerController* Controller) override; + +protected: + UPROPERTY(EditDefaultsOnly) + UStaticMeshComponent* SavepointMesh; + +};