Finished Localization, change save&load logic to get correct player's start location in each level.

This commit is contained in:
7heIVIaze
2025-05-14 14:12:01 +09:00
parent 512081998e
commit f934f405bc
45 changed files with 1001 additions and 649 deletions

View File

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; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/SourceCode
DestinationPath=Content/Localization/SourceCode
ManifestName=SourceCode.manifest
ArchiveName=SourceCode.archive
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=ko-KR
[GatherTextStep0]
CommandletClass=GatherTextFromSource
SearchDirectoryPaths=Source
ExcludePathFilters=Config/Localization/*
FileNameFilters=*.h
FileNameFilters=*.cpp
FileNameFilters=*.ini
ShouldGatherFromEditorOnlyData=false
[GatherTextStep1]
CommandletClass=GenerateGatherManifest
[GatherTextStep2]
CommandletClass=GenerateGatherArchive
[GatherTextStep3]
CommandletClass=GenerateTextLocalizationReport
bWordCountReport=true
WordCountReportName=SourceCode.csv
bConflictReport=true
ConflictReportName=SourceCode_Conflicts.txt