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3 Commits
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e8cacbe1c7
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hwanyoung2
Content
GoodSky
Blueprint
Maps
Resource
ArrowTool
M_GoodSky_SkyRing_.uassetM_GoodSky_Sun_Emissive.uassetSM_GoodSky_Moon.uassetSM_GoodSky_StarMesh.uassetT_GoodSky_SkyRing.uasset
Data
Curve
Curve_Change.uassetCurve_GoodSky_AllOverlayColor.uassetCurve_GoodSky_BaseCloudColor.uassetCurve_GoodSky_DomeColor.uassetCurve_GoodSky_Stars.uassetCurve_GoodSky_SunDirection_Vector.uassetCurve_GoodSky_SunLight.uassetCurve_GoodSky_horizon_Color.uasset
DataTable
Enum
Enum_GoodSky_Clouds_Coverage.uassetEnum_GoodSky_Effects.uassetEnum_GoodSky_MeshType.uassetEnum_GoodSky_Preset.uassetEnum_GoodSky_Style_Clouds.uassetEnum_SunDirection.uasset
Structure
Materials
Light_Function
M_GoodSky_Base.uassetM_GoodSky_Moon.uassetM_GoodSky_Storm.uassetM_GoodSky_Sun_Stars.uassetM_GoodSky_Sun_Stars_Moon.uassetMaterial_Function
Mesh
Textures
T_GoodSky_Lightning.uassetT_GoodSky_Moon.uassetT_GoodSky_Stars.uassetT_GoodSky_clouds_A.uassetT_GoodSky_clouds_B.uassetT_GoodSky_clouds_C.uassetT_GoodSky_clouds_D.uassetT_GoodSky_clouds_E.uassetT_GoodSky_clouds_F.uassetT_GoodSky_clouds_sphere.uassetT_GoodSky_noise_smooth.uasset
UI
Hwanyoung
Character
NPC
PlayerCharacter/Playables/Haesol
Illusions/GeneralizedBlueprints
AOEBP/ChildrenAOE
ItemBP
SystemBP/AttributeSet
Interactables
UI
__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap
1
36
4N
91
AZ
EJ
2/66
3/OG
6/NP
8/H9
9/W8
C
D
E/32
__ExternalObjects__/ThirdPerson/Maps/ThirdPersonMap/3/DH
Source/hwanyoung2
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hwanyoung2/Content/GoodSky/Blueprint/BP_GoodSky.uasset
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hwanyoung2/Content/GoodSky/Blueprint/BP_GoodSky.uasset
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hwanyoung2/Content/GoodSky/Maps/Level_GoodSky_Showcase.umap
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hwanyoung2/Content/GoodSky/Maps/Level_GoodSky_Showcase.umap
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hwanyoung2/Content/GoodSky/Resource/ArrowTool/M_GoodSky_SkyRing_.uasset
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hwanyoung2/Content/GoodSky/Resource/ArrowTool/M_GoodSky_SkyRing_.uasset
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hwanyoung2/Content/GoodSky/Resource/ArrowTool/M_GoodSky_Sun_Emissive.uasset
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hwanyoung2/Content/GoodSky/Resource/ArrowTool/M_GoodSky_Sun_Emissive.uasset
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hwanyoung2/Content/GoodSky/Resource/ArrowTool/SM_GoodSky_Moon.uasset
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hwanyoung2/Content/GoodSky/Resource/ArrowTool/SM_GoodSky_Moon.uasset
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hwanyoung2/Content/GoodSky/Resource/ArrowTool/SM_GoodSky_StarMesh.uasset
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hwanyoung2/Content/GoodSky/Resource/ArrowTool/SM_GoodSky_StarMesh.uasset
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hwanyoung2/Content/GoodSky/Resource/ArrowTool/T_GoodSky_SkyRing.uasset
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hwanyoung2/Content/GoodSky/Resource/ArrowTool/T_GoodSky_SkyRing.uasset
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hwanyoung2/Content/GoodSky/Resource/Data/Curve/Curve_Change.uasset
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hwanyoung2/Content/GoodSky/Resource/Data/Curve/Curve_Change.uasset
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hwanyoung2/Content/GoodSky/Resource/Data/Curve/Curve_GoodSky_AllOverlayColor.uasset
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hwanyoung2/Content/GoodSky/Resource/Data/Curve/Curve_GoodSky_AllOverlayColor.uasset
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hwanyoung2/Content/GoodSky/Resource/Data/Curve/Curve_GoodSky_BaseCloudColor.uasset
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hwanyoung2/Content/GoodSky/Resource/Data/Curve/Curve_GoodSky_BaseCloudColor.uasset
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hwanyoung2/Content/GoodSky/Resource/Data/Curve/Curve_GoodSky_DomeColor.uasset
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hwanyoung2/Content/GoodSky/Resource/Data/Curve/Curve_GoodSky_DomeColor.uasset
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hwanyoung2/Content/GoodSky/Resource/Data/Curve/Curve_GoodSky_Stars.uasset
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hwanyoung2/Content/GoodSky/Resource/Data/Curve/Curve_GoodSky_Stars.uasset
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hwanyoung2/Content/GoodSky/Resource/Data/Curve/Curve_GoodSky_SunDirection_Vector.uasset
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hwanyoung2/Content/GoodSky/Resource/Data/Curve/Curve_GoodSky_SunDirection_Vector.uasset
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hwanyoung2/Content/GoodSky/Resource/Data/Curve/Curve_GoodSky_SunLight.uasset
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hwanyoung2/Content/GoodSky/Resource/Data/Curve/Curve_GoodSky_SunLight.uasset
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hwanyoung2/Content/GoodSky/Resource/Data/Curve/Curve_GoodSky_horizon_Color.uasset
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hwanyoung2/Content/GoodSky/Resource/Data/Curve/Curve_GoodSky_horizon_Color.uasset
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hwanyoung2/Content/GoodSky/Resource/Data/DataTable/DataTable_GoodSky.uasset
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hwanyoung2/Content/GoodSky/Resource/Data/DataTable/DataTable_GoodSky.uasset
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hwanyoung2/Content/GoodSky/Resource/Data/Enum/Enum_GoodSky_Clouds_Coverage.uasset
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hwanyoung2/Content/GoodSky/Resource/Data/Enum/Enum_GoodSky_Clouds_Coverage.uasset
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hwanyoung2/Content/GoodSky/Resource/Data/Enum/Enum_GoodSky_Effects.uasset
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hwanyoung2/Content/GoodSky/Resource/Data/Enum/Enum_GoodSky_Effects.uasset
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hwanyoung2/Content/GoodSky/Resource/Data/Enum/Enum_GoodSky_MeshType.uasset
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hwanyoung2/Content/GoodSky/Resource/Data/Enum/Enum_GoodSky_MeshType.uasset
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hwanyoung2/Content/GoodSky/Resource/Data/Enum/Enum_GoodSky_Preset.uasset
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hwanyoung2/Content/GoodSky/Resource/Data/Enum/Enum_GoodSky_Preset.uasset
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hwanyoung2/Content/GoodSky/Resource/Data/Enum/Enum_GoodSky_Style_Clouds.uasset
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hwanyoung2/Content/GoodSky/Resource/Data/Enum/Enum_GoodSky_Style_Clouds.uasset
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hwanyoung2/Content/GoodSky/Resource/Data/Enum/Enum_SunDirection.uasset
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hwanyoung2/Content/GoodSky/Resource/Data/Enum/Enum_SunDirection.uasset
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hwanyoung2/Content/GoodSky/Resource/Data/Structure/Structure_GoodSky.uasset
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hwanyoung2/Content/GoodSky/Resource/Data/Structure/Structure_GoodSky.uasset
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hwanyoung2/Content/GoodSky/Resource/Materials/Light_Function/M_GoodSky_StormLightning_LightFunction.uasset
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hwanyoung2/Content/GoodSky/Resource/Materials/Light_Function/M_GoodSky_StormLightning_LightFunction.uasset
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hwanyoung2/Content/GoodSky/Resource/Materials/M_GoodSky_Base.uasset
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hwanyoung2/Content/GoodSky/Resource/Materials/M_GoodSky_Base.uasset
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hwanyoung2/Content/GoodSky/Resource/Materials/M_GoodSky_Moon.uasset
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hwanyoung2/Content/GoodSky/Resource/Materials/M_GoodSky_Moon.uasset
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hwanyoung2/Content/GoodSky/Resource/Materials/M_GoodSky_Storm.uasset
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hwanyoung2/Content/GoodSky/Resource/Materials/M_GoodSky_Storm.uasset
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hwanyoung2/Content/GoodSky/Resource/Materials/M_GoodSky_Sun_Stars.uasset
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hwanyoung2/Content/GoodSky/Resource/Materials/M_GoodSky_Sun_Stars.uasset
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hwanyoung2/Content/GoodSky/Resource/Materials/M_GoodSky_Sun_Stars_Moon.uasset
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hwanyoung2/Content/GoodSky/Resource/Materials/M_GoodSky_Sun_Stars_Moon.uasset
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hwanyoung2/Content/GoodSky/Resource/Materials/Material_Function/MF_GoodSky_Clouds_Setting.uasset
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hwanyoung2/Content/GoodSky/Resource/Materials/Material_Function/MF_GoodSky_Clouds_Setting.uasset
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hwanyoung2/Content/GoodSky/Resource/Materials/Material_Function/MF_GoodSky_Global_Setting.uasset
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hwanyoung2/Content/GoodSky/Resource/Materials/Material_Function/MF_GoodSky_Global_Setting.uasset
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hwanyoung2/Content/GoodSky/Resource/Materials/Material_Function/MF_GoodSky_LightningFlick.uasset
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hwanyoung2/Content/GoodSky/Resource/Materials/Material_Function/MF_GoodSky_LightningFlick.uasset
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hwanyoung2/Content/GoodSky/Resource/Materials/Material_Function/MF_GoodSky_Moon_Setting.uasset
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hwanyoung2/Content/GoodSky/Resource/Materials/Material_Function/MF_GoodSky_Moon_Setting.uasset
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hwanyoung2/Content/GoodSky/Resource/Materials/Material_Function/MF_GoodSky_SkyDomeAlpha.uasset
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hwanyoung2/Content/GoodSky/Resource/Materials/Material_Function/MF_GoodSky_SkyDomeAlpha.uasset
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hwanyoung2/Content/GoodSky/Resource/Materials/Material_Function/MF_GoodSky_Time.uasset
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hwanyoung2/Content/GoodSky/Resource/Materials/Material_Function/MF_GoodSky_Time.uasset
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hwanyoung2/Content/GoodSky/Resource/Materials/Material_Function/MF_GoodSky_Top_Part_Alpha.uasset
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hwanyoung2/Content/GoodSky/Resource/Materials/Material_Function/MF_GoodSky_Top_Part_Alpha.uasset
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hwanyoung2/Content/GoodSky/Resource/Mesh/SM_GoodSky_Hemisphere.uasset
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hwanyoung2/Content/GoodSky/Resource/Mesh/SM_GoodSky_Hemisphere.uasset
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hwanyoung2/Content/GoodSky/Resource/Mesh/SM_GoodSky_Sphere.uasset
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hwanyoung2/Content/GoodSky/Resource/Mesh/SM_GoodSky_Sphere.uasset
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hwanyoung2/Content/GoodSky/Resource/Textures/T_GoodSky_Lightning.uasset
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hwanyoung2/Content/GoodSky/Resource/Textures/T_GoodSky_Lightning.uasset
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hwanyoung2/Content/GoodSky/Resource/Textures/T_GoodSky_Moon.uasset
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hwanyoung2/Content/GoodSky/Resource/Textures/T_GoodSky_Moon.uasset
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hwanyoung2/Content/GoodSky/Resource/Textures/T_GoodSky_Stars.uasset
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hwanyoung2/Content/GoodSky/Resource/Textures/T_GoodSky_Stars.uasset
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hwanyoung2/Content/GoodSky/Resource/Textures/T_GoodSky_clouds_A.uasset
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hwanyoung2/Content/GoodSky/Resource/Textures/T_GoodSky_clouds_A.uasset
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hwanyoung2/Content/GoodSky/Resource/Textures/T_GoodSky_clouds_B.uasset
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hwanyoung2/Content/GoodSky/Resource/Textures/T_GoodSky_clouds_B.uasset
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hwanyoung2/Content/GoodSky/Resource/Textures/T_GoodSky_clouds_C.uasset
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hwanyoung2/Content/GoodSky/Resource/Textures/T_GoodSky_clouds_C.uasset
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hwanyoung2/Content/GoodSky/Resource/Textures/T_GoodSky_clouds_D.uasset
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hwanyoung2/Content/GoodSky/Resource/Textures/T_GoodSky_clouds_D.uasset
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hwanyoung2/Content/GoodSky/Resource/Textures/T_GoodSky_clouds_E.uasset
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hwanyoung2/Content/GoodSky/Resource/Textures/T_GoodSky_clouds_E.uasset
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hwanyoung2/Content/GoodSky/Resource/Textures/T_GoodSky_clouds_F.uasset
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hwanyoung2/Content/GoodSky/Resource/Textures/T_GoodSky_clouds_F.uasset
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hwanyoung2/Content/GoodSky/Resource/Textures/T_GoodSky_clouds_sphere.uasset
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hwanyoung2/Content/GoodSky/Resource/Textures/T_GoodSky_clouds_sphere.uasset
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hwanyoung2/Content/GoodSky/Resource/Textures/T_GoodSky_noise_smooth.uasset
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hwanyoung2/Content/GoodSky/Resource/Textures/T_GoodSky_noise_smooth.uasset
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hwanyoung2/Content/GoodSky/Resource/UI/WB_GoodSky_Menu.uasset
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hwanyoung2/Content/GoodSky/Resource/UI/WB_GoodSky_Menu.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/BP_NPCBase.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/BP_NPCBase.uasset
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hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/Playables/Haesol/BPAC_HwandoMechanism.uasset
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hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/Playables/Haesol/BP_Haesol.uasset
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hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/Playables/Haesol/BP_HaesolHwando.uasset
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hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/AOEBP/ChildrenAOE/BP_AOE_Fire.uasset
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hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/ItemBP/BP_AutoPickUpSoul.uasset
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hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/ItemBP/ChildrenItemBP/BP_Salt.uasset
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hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/AttributeSet/AC_CritAttackSystem.uasset
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hwanyoung2/Content/Hwanyoung/Interactables/ItemDataTable.uasset
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hwanyoung2/Content/Hwanyoung/UI/Images/botgim.uasset
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hwanyoung2/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/91/RICN68R6ZPG5H4SPMYT71G.uasset
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hwanyoung2/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/C6/3WAH3K3TSQ13H5JHFD0GZW.uasset
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hwanyoung2/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/YE/WLLPVCYZ2OQTK3KEUFPB0C.uasset
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hwanyoung2/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/E/32/OR0B2RSHZOF0NPP85QM648.uasset
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hwanyoung2/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/E/32/OR0B2RSHZOF0NPP85QM648.uasset
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44
hwanyoung2/Source/hwanyoung2/HYAutomaticPickUp.cpp
Normal file
44
hwanyoung2/Source/hwanyoung2/HYAutomaticPickUp.cpp
Normal file
@ -0,0 +1,44 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "HYAutomaticPickUp.h"
|
||||
#include "HYPlayerCharacController.h"
|
||||
|
||||
// Sets default values
|
||||
AHYAutomaticPickUp::AHYAutomaticPickUp()
|
||||
{
|
||||
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
|
||||
PrimaryActorTick.bCanEverTick = true;
|
||||
PickupMesh = CreateDefaultSubobject<UStaticMeshComponent>("PickupMesh");
|
||||
RootComponent = Cast<USceneComponent>(PickupMesh);
|
||||
|
||||
ItemID = FName("No ID");
|
||||
|
||||
}
|
||||
|
||||
void AHYAutomaticPickUp::Collect_Implementation(APlayerController* Controller)
|
||||
{
|
||||
AHYPlayerCharacController* IController = Cast<AHYPlayerCharacController>(Controller);
|
||||
if (IController->AddItemToInventoryByID(ItemID))
|
||||
Destroy();
|
||||
}
|
||||
|
||||
FName AHYAutomaticPickUp::GetItemID()
|
||||
{
|
||||
return ItemID;
|
||||
}
|
||||
|
||||
// Called when the game starts or when spawned
|
||||
void AHYAutomaticPickUp::BeginPlay()
|
||||
{
|
||||
Super::BeginPlay();
|
||||
|
||||
}
|
||||
|
||||
// Called every frame
|
||||
void AHYAutomaticPickUp::Tick(float DeltaTime)
|
||||
{
|
||||
Super::Tick(DeltaTime);
|
||||
|
||||
}
|
||||
|
38
hwanyoung2/Source/hwanyoung2/HYAutomaticPickUp.h
Normal file
38
hwanyoung2/Source/hwanyoung2/HYAutomaticPickUp.h
Normal file
@ -0,0 +1,38 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "GameFramework/Actor.h"
|
||||
#include "HYAutomaticPickUp.generated.h"
|
||||
|
||||
UCLASS()
|
||||
class HWANYOUNG2_API AHYAutomaticPickUp : public AActor
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
// Sets default values for this actor's properties
|
||||
AHYAutomaticPickUp();
|
||||
|
||||
UFUNCTION(BlueprintNativeEvent)
|
||||
void Collect(APlayerController* Controller);
|
||||
virtual void Collect_Implementation(APlayerController* Controller);
|
||||
|
||||
FName GetItemID();
|
||||
|
||||
protected:
|
||||
// Called when the game starts or when spawned
|
||||
virtual void BeginPlay() override;
|
||||
|
||||
UPROPERTY(EditAnywhere)
|
||||
UStaticMeshComponent* PickupMesh;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
FName ItemID;
|
||||
|
||||
public:
|
||||
// Called every frame
|
||||
virtual void Tick(float DeltaTime) override;
|
||||
|
||||
};
|
18
hwanyoung2/Source/hwanyoung2/HYMoneyAutoPickUp.cpp
Normal file
18
hwanyoung2/Source/hwanyoung2/HYMoneyAutoPickUp.cpp
Normal file
@ -0,0 +1,18 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "HYMoneyAutoPickUp.h"
|
||||
#include "HYPlayerCharacController.h"
|
||||
|
||||
AHYMoneyAutoPickUp::AHYMoneyAutoPickUp()
|
||||
{
|
||||
Super::ItemID = FName("Lost soul");
|
||||
Value = 1;
|
||||
}
|
||||
|
||||
void AHYMoneyAutoPickUp::Collect_Implementation(APlayerController* Controller)
|
||||
{
|
||||
AHYPlayerCharacController* IController = Cast<AHYPlayerCharacController>(Controller);
|
||||
IController->Currency += Value;
|
||||
Destroy();
|
||||
}
|
26
hwanyoung2/Source/hwanyoung2/HYMoneyAutoPickUp.h
Normal file
26
hwanyoung2/Source/hwanyoung2/HYMoneyAutoPickUp.h
Normal file
@ -0,0 +1,26 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "HYAutomaticPickUp.h"
|
||||
#include "HYMoneyAutoPickUp.generated.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
class HWANYOUNG2_API AHYMoneyAutoPickUp : public AHYAutomaticPickUp
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
AHYMoneyAutoPickUp();
|
||||
|
||||
void Collect_Implementation(APlayerController* Controller) override;
|
||||
|
||||
protected:
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
int32 Value;
|
||||
|
||||
};
|
@ -43,6 +43,9 @@ public:
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
int32 InventoryWeightLimit;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
int32 Currency;
|
||||
|
||||
//interacts with the Interactable objects
|
||||
UFUNCTION(BlueprintCallable, Category = "Utils")
|
||||
void Interact();
|
||||
|
@ -7,5 +7,6 @@ FInventoryItem::FInventoryItem()
|
||||
{
|
||||
this->ItemName = FText::FromString("No Name");
|
||||
this->ItemWeight = 1;
|
||||
this->ItemValue = 1;
|
||||
this->ItemDescription = FText::FromString("No Description");
|
||||
}
|
||||
|
@ -37,6 +37,10 @@ public:
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
int32 ItemWeight;
|
||||
|
||||
//value of the item
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
int32 ItemValue;
|
||||
|
||||
//is the item only available through drops?
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
bool OnlyDropped;
|
||||
|
@ -12,6 +12,7 @@
|
||||
#include "EnhancedInputSubsystems.h"
|
||||
#include "HYInteractableActor.h"
|
||||
#include "InventoryItem.h"
|
||||
#include "HYAutomaticPickUp.h"
|
||||
|
||||
|
||||
|
||||
@ -97,12 +98,29 @@ void Ahwanyoung2Character::CheckForInteractables()
|
||||
|
||||
}
|
||||
|
||||
void Ahwanyoung2Character::CollectAutoPickups()
|
||||
{
|
||||
// Stores all the overlapping actors in an array
|
||||
TArray<AActor*> CollectedActors;
|
||||
CollectionSphere->GetOverlappingActors(CollectedActors);
|
||||
|
||||
AHYPlayerCharacController* IController = Cast<AHYPlayerCharacController>(GetController());
|
||||
|
||||
for (int32 indCollect = 0; indCollect < CollectedActors.Num(); ++indCollect) {
|
||||
AHYAutomaticPickUp* const Pickup = Cast<AHYAutomaticPickUp>(CollectedActors[indCollect]);
|
||||
if (Pickup && !Pickup->IsPendingKill()) {
|
||||
Pickup->Collect(IController);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Ahwanyoung2Character::Tick(float DeltaTime)
|
||||
{
|
||||
Super::Tick(DeltaTime);
|
||||
|
||||
CheckForInteractables();
|
||||
CollectAutoPickups();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
@ -201,6 +219,10 @@ void Ahwanyoung2Character::Initialize()
|
||||
|
||||
// Note: The skeletal mesh and anim blueprint references on the Mesh component (inherited from Character)
|
||||
// are set in the derived blueprint asset named ThirdPersonCharacter (to avoid direct content references in C++)
|
||||
|
||||
CollectionSphere = CreateDefaultSubobject<USphereComponent>(TEXT("CollectionSphere"));
|
||||
CollectionSphere->SetupAttachment(RootComponent);
|
||||
CollectionSphere->SetSphereRadius(200.f);
|
||||
}
|
||||
|
||||
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user