11 Commits

Author SHA1 Message Date
e2bc30f953 Merge branch 'main' into fmod-co 2025-05-02 13:33:41 -04:00
c9ebb16f36 Added Spring Song yet again
Triple checked sync with main due to an issue with the Spring map not loading. Everything seems to work now
2025-04-25 19:30:13 -04:00
6f80cafaa3 Revert "Committing Changes(?)"
This reverts commit aac996d671.
2025-04-25 19:14:47 -04:00
5b40e6c814 Revert "Merge branch 'main' into fmod-co"
This reverts commit a42441f427, reversing
changes made to aac996d671.
2025-04-25 17:13:12 -04:00
78a9b1c17d Revert "Added Spring Song (again)"
This reverts commit aa05178a8a.
2025-04-25 17:08:45 -04:00
aa05178a8a Added Spring Song (again)
After syncing with main, got a working clean slate to resume working
2025-04-25 16:25:02 -04:00
a42441f427 Merge branch 'main' into fmod-co 2025-04-25 16:17:22 -04:00
aac996d671 Committing Changes(?)
Committing changes that aren't mine but Git is saying they're mine (Events for footsteps). Shouldn't mess anything up.
2025-04-25 13:35:28 -04:00
fae2bf06dd Added Second Spring Music 2025-04-25 13:17:52 -04:00
bc78126919 Built bank and added into UE - Sanin Rock Teleport Oneshot 2025-04-18 14:54:30 -04:00
0cac75517d Changed Rock Teleport Move to be a oneshot 2025-04-18 13:54:43 -04:00
1914 changed files with 9848 additions and 5239 deletions

View File

@ -1,13 +1,17 @@
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"Microsoft.VisualStudio.Component.VC.14.33.17.3.x86.x64",
"Microsoft.VisualStudio.Component.VC.Tools.ARM64",
"Microsoft.VisualStudio.Component.VC.Tools.x86.x64", "Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
"Microsoft.VisualStudio.Component.Windows10SDK.22000", "Microsoft.VisualStudio.Component.Windows10SDK",
"Microsoft.VisualStudio.Workload.CoreEditor", "Microsoft.VisualStudio.Workload.CoreEditor",
"Microsoft.VisualStudio.Workload.ManagedDesktop", "Microsoft.VisualStudio.Workload.ManagedDesktop",
"Microsoft.VisualStudio.Workload.NativeCrossPlat",
"Microsoft.VisualStudio.Workload.NativeDesktop", "Microsoft.VisualStudio.Workload.NativeDesktop",
"Microsoft.VisualStudio.Workload.NativeGame" "Microsoft.VisualStudio.Workload.NativeGame",
"Microsoft.VisualStudio.Workload.Universal"
] ]
} }

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