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11 Commits
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e2bc30f953
Author | SHA1 | Date | |
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e2bc30f953 | |||
c9ebb16f36 | |||
6f80cafaa3 | |||
5b40e6c814 | |||
78a9b1c17d | |||
aa05178a8a | |||
a42441f427 | |||
aac996d671 | |||
fae2bf06dd | |||
bc78126919 | |||
0cac75517d |
2
.gitignore
vendored
2
.gitignore
vendored
@ -1,2 +0,0 @@
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hwanyoung2/Content/Illusions/.cache/\{d547300b-f688-4816-b2a8-0edd5f5e77a1\}.pdc
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@ -1,13 +1,17 @@
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{
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{
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"version": "1.0",
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"components": [
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"Microsoft.Net.Component.4.6.2.TargetingPack",
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"Microsoft.VisualStudio.Component.VC.14.36.17.6.x86.x64",
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"Microsoft.VisualStudio.Component.VC.14.33.17.3.ARM64",
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"Microsoft.VisualStudio.Component.VC.14.33.17.3.x86.x64",
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"Microsoft.VisualStudio.Component.VC.Tools.ARM64",
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"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
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"Microsoft.VisualStudio.Component.Windows10SDK.22000",
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"Microsoft.VisualStudio.Component.Windows10SDK",
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"Microsoft.VisualStudio.Workload.CoreEditor",
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"Microsoft.VisualStudio.Workload.ManagedDesktop",
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"Microsoft.VisualStudio.Workload.NativeCrossPlat",
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"Microsoft.VisualStudio.Workload.NativeDesktop",
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"Microsoft.VisualStudio.Workload.NativeGame"
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"Microsoft.VisualStudio.Workload.NativeGame",
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"Microsoft.VisualStudio.Workload.Universal"
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]
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}
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@ -2,7 +2,6 @@
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GameDefaultMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
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EditorStartupMap=/Game/Hwanyoung/Levels/Spring-Sharon.Spring-Sharon
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GlobalDefaultGameMode=/Script/hwanyoung2.hwanyoung2GameMode
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GameInstanceClass=/Game/Hwanyoung/Interactables/BP_GameInstance.BP_GameInstance_C
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[/Script/Engine.RendererSettings]
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r.Mobile.ShadingPath=0
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@ -238,7 +237,6 @@ ManualIPAddress=
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+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
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+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="GroundOnly")
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-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
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-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
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-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
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@ -261,6 +259,3 @@ ManualIPAddress=
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[Internationalization]
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+LocalizationPaths=%GAMEDIR%Content/Localization/Text
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[/Script/Engine.UserInterfaceSettings]
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UIScaleRule=ScaleToFit
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hwanyoung2/Content/ControlRig/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_pose.uasset
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hwanyoung2/Content/ControlRig/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_anim.uasset
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hwanyoung2/Content/ControlRig/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.uasset
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hwanyoung2/Content/ControlRig/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_pose.uasset
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hwanyoung2/Content/ControlRig/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_pose.uasset
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