202 Commits

Author SHA1 Message Date
930e5bf2df Update to Dialogue Table with Angela's changes. 2025-05-13 12:57:12 -04:00
c51b89e61c Plugged in pansori dialogue sounds! 2025-05-13 12:49:30 -04:00
9e86a9abfa dokkaebi has its attack weapon now 2025-05-13 23:24:37 +09:00
17afa9b470 added the stagger anim montage as variable 2025-05-13 22:39:28 +09:00
be5b88d38c added cooking SFX to cooking HUD widget 2025-05-13 22:38:55 +09:00
ecbb987836 added the player start in the tutorial cave 2025-05-13 22:38:31 +09:00
4330a2b1a0 FINALLY DOKKAEBI RELATED FILES ARE UPLOADING 2025-05-13 22:37:50 +09:00
e84a0bd09c dokkaebi skeletal mesh 2025-05-13 22:28:18 +09:00
6b0ac6a201 dokkaebi materials please work please please 2025-05-13 22:25:14 +09:00
c4c90be427 deleted some stuff related to dokkaebi 2 2025-05-13 22:24:09 +09:00
8b99f46832 deleted some stuff related to dokkaebi 2025-05-13 22:22:34 +09:00
59f0d04da9 overwrite haesol 2025-05-13 21:29:19 +09:00
49e26b489b Merge 2025-05-13 17:50:43 +09:00
2420a2baa2 Created Tutorial Widget and Tutorial Text
Tutorial Widget, Tutorial Text Data Table, Images for tutorial, and created logic for tutorials
2025-05-13 17:49:52 +09:00
6cf991b47c NPC changes 2025-05-13 16:09:19 +09:00
c3395a1bac fixed the dialogue audio bug, now can play the dialogue melodic lines 2025-05-13 15:58:39 +09:00
d0818c4c80 merged changes for HUDs from reaven 2025-05-13 15:07:48 +09:00
5402fbc023 bank built from SFX designers 2025-05-13 15:07:12 +09:00
057ae35081 merge for SFXs (for like the nth time) 2025-05-13 15:06:32 +09:00
82b9ff8ff0 merge sfx 2025-05-13 14:59:21 +09:00
192a41bd45 puzzle sounds fix 2025-05-13 01:18:11 -04:00
847dcc87cf merged sound files 2025-05-13 11:58:20 +09:00
5cefed2d01 Bunny puzzle music added + audio mixing tweaks 2025-05-12 14:38:11 -04:00
dba81fdf2a update cooking hud 2025-05-13 01:38:09 +09:00
1216040f2d restore my haesol class, it died before. T.T/ to remind, created tutorial hud prototype. 2025-05-13 01:27:41 +09:00
887cdf76e4 Merge branch 'main' into Chaz 2025-05-12 11:23:46 -04:00
2bf5e5bbcc merge 2025-05-13 00:22:54 +09:00
f85001ea9c idk why it keeps reseting MY CHANGES HELLO????????????????? 2025-05-13 00:21:47 +09:00
839743c3b7 Bunny Squeaks! Into UE! 2025-05-12 11:15:35 -04:00
0bfa54fdea Build Banks (forgot to do that last commit) 2025-05-12 10:54:24 -04:00
0066cdad61 Added Cooking SFX and Soul Collect to FMOD as Events
Did a little organization to the actual assets within FMOD (put them in folders)
2025-05-12 10:53:24 -04:00
aaf966fbc6 Make tutorial widget prototype and merge to recorver my project 2025-05-12 23:42:12 +09:00
3aadd3dab6 forgot to change the button text to COOK 2025-05-12 23:35:42 +09:00
ad3e750d73 Added Bunny as actual FMOD Events, updated changes from Main 2025-05-12 10:32:28 -04:00
779c21601a dialogue translations added 2025-05-12 22:55:38 +09:00
d2080e63c7 large gonggi stone fall down SFX integrated 2025-05-12 22:55:23 +09:00
1bd75f8186 bunny dialogue debug temp push 2025-05-12 22:54:53 +09:00
4c9d3cdc7c merging from sfx branch for rock fall 2025-05-12 22:53:21 +09:00
6883e2cbba changed the dialogue struct for temporary SFX implementation 2025-05-12 22:52:46 +09:00
a5abbd2d7b merge from reaven's UI edits 2025-05-12 22:52:07 +09:00
19c97af410 dokkaebi static mesh, needs to work on rig anims 2025-05-12 22:42:58 +09:00
d0c5eca6fc Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-05-12 17:25:27 +09:00
d8e4eec553 Fit UMG to aspect ratio, and bug fix
wrap all umg with scale box and size box to fit aspect ratio. and Fix haesol's ult bug
2025-05-12 17:25:12 +09:00
4f87f954b9 bunny puzzle music fmod logic 2025-05-12 04:07:27 -04:00
caf0c47745 Merge remote-tracking branch 'origin/main' 2025-05-11 23:09:24 -04:00
9329fd919b Merge branch 'main' into Chaz 2025-05-11 13:22:34 -04:00
7c7ea8a57e Added Tweaked Rockfall SFX to FMOD only 2025-05-11 13:21:25 -04:00
02c6ea8454 temp push the current commit 2025-05-12 00:16:32 +09:00
97f819d001 Update HUD, Haesol's ult logic, and wrap all widgets scale box, size box 2025-05-11 22:35:47 +09:00
447cefeaa2 added VFX to haesol's ultimate AOE 2025-05-11 22:28:07 +09:00
59f77cbcc9 Auto stash before merge of "main" and "origin/main" 2025-05-10 23:50:26 -04:00
063fa6146c dialogue localization and added bunny dialogue lines for early puzzle quit 2025-05-11 12:29:03 +09:00
491656378e edited some descriptions for items 2025-05-11 12:28:29 +09:00
57c3968d0f preliminary work for sfx integration for interactable bunny 2025-05-11 12:27:56 +09:00
ffcd1cac98 merge with chaz's branch 2025-05-11 12:26:02 +09:00
78c992e071 Added an assortment of rock/stone falling impacts ranging from medium to huge
Hopefully at least one is useful!
2025-05-10 15:18:18 -04:00
e793cb7deb Added dialogue audio assets to UE and exactly one dialogue sound to voice. 2025-05-10 14:15:34 -04:00
05e59aaf69 Merge branch 'main' into Chaz 2025-05-10 13:24:35 -04:00
3dda723d5c Merge branch 'main' into Chaz 2025-05-10 13:21:44 -04:00
f9035b72e2 Added Dialogue UI sounds to FMOD
Also added CO's spring song to the playlist and adjusted the loop range of the playlist. Noting in case it doesn't work out.
2025-05-10 13:19:04 -04:00
25e07ef7e5 recovering chaz's files for the UI related sounds 2025-05-11 00:07:21 +09:00
110d80a2d7 Update Skill Cooldown Timer for UI 2025-05-11 00:06:22 +09:00
70a785d170 extra adjustments on the item slot text font 2025-05-10 22:14:16 +09:00
6cf96ee241 i think i have my stuff back now 2025-05-10 22:11:36 +09:00
e11d9f416b cooking cauldron + cooking HUD + player HUD skill icon update 2025-05-10 22:00:08 +09:00
89edac3770 what even is this 2025-05-10 21:14:19 +09:00
a62a9af2ff DOT tick sfx? 2025-05-10 21:10:19 +09:00
53546f7059 merge chaz's new files? 2025-05-10 21:06:08 +09:00
253ba3ab7e bow fixes and music mixing 2025-05-10 00:56:28 -04:00
bed2744ac4 Auto stash before merge of "main" and "origin/main" 2025-05-10 00:26:19 -04:00
2d0a179637 Merge remote-tracking branch 'origin/main' 2025-05-10 00:25:55 -04:00
a3eb9bf34d Try to fix Craft/Cook Widget and merge 2025-05-10 11:09:12 +09:00
5bcec36ae2 temp push for reaven 2025-05-10 11:06:18 +09:00
6ad71ab3dc Auto stash before merge of "main" and "origin/main" 2025-05-09 21:42:31 -04:00
b258f5d4bb Committing Bank and Spring song again 2025-05-09 21:38:02 -04:00
5705039642 Merge branch 'main' into Chaz 2025-05-09 21:34:57 -04:00
ecde0df6ca Dragon audio fix and Menu sounds fix 2025-05-09 19:00:04 -04:00
2c39533212 segmented chest into fmod and UE 2025-05-09 17:25:07 -04:00
332ad0ca2f Chest Sound into FMOD 2025-05-09 16:22:10 -04:00
8dc1d992e2 Merge branch 'main' into Chaz 2025-05-09 11:23:07 -04:00
aa100f64f4 adjusted the nav mesh a bit on sanin's side 2025-05-10 00:02:27 +09:00
f9f18738e4 dialogue options added for Sanin pre- and post-combat + new struct fields for adding SFXs and bark/effort lines in dialogue 2025-05-09 23:58:29 +09:00
6cc1f0f503 Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-05-09 21:44:39 +09:00
5eeacc4eeb merge 2025-05-09 21:44:32 +09:00
73d50b0882 treasure chest (for sound designers) 2025-05-09 21:35:45 +09:00
0a2353eb24 merge 2025-05-09 17:00:06 +09:00
76dfbba704 Made Dialogue Eye Close/Open Animation, Fix Bugs 2025-05-09 16:43:30 +09:00
12b6657adf modeling bridge asset 2025-05-09 14:33:37 +09:00
f632fe17b2 organizing asset folders 2025-05-09 03:01:35 +09:00
2a64c6f684 solve merge confliction 2025-05-07 21:16:09 +09:00
95c35329e9 Make Game Instance and a structure to manage lore data. And Fix Haesol's AOE Skill bugs, mobs group battle 2025-05-07 21:10:05 +09:00
1da96a5dc3 edit level - bunny boss area, gobiln combat area 2025-05-07 15:19:59 +09:00
145aa6f0be DRAGON SOUNDS RAAHHHH 2025-05-06 23:10:23 -04:00
ecbef9d6ae Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-05-06 20:37:02 +09:00
314e940487 Fix Puzzle area respawn error. 2025-05-06 20:36:55 +09:00
8fa0c08c0f Auto stash before merge of "main" and "origin/main" 2025-05-05 19:09:35 -04:00
670df2f1c3 edit level, add item box 2025-05-05 23:57:39 +09:00
ff3e39ab4d deleted the unnecessary puzzle field AOE blueprint from the sprink_test map 2025-05-05 20:30:18 +09:00
635c4bfb04 improved dialogue system for puzzle NPC 2025-05-05 20:29:29 +09:00
56630f16bf treasure chest BP 2025-05-05 20:29:00 +09:00
b7a4095ee3 Resolve conflict: use remote version of dragon_ult_uncut.uasset 2025-05-05 20:23:35 +09:00
172659a9c7 merge and edit level 2025-05-05 20:21:27 +09:00
c1b2d91c28 Improve dialogue system
remove base hud and add to viewport the dialogue system when dialoguing. and add sprites of bunnies for testing
2025-05-05 19:23:17 +09:00
97670c3df5 bug fix puzzle start event, and implement failed to use mana cuz of insufficient mana
change use mana logic and using haesol's skill logic. change replying logic by updating istrigger
2025-05-04 22:30:40 +09:00
f44eb40592 change the logic of puzzle start 2025-05-04 00:37:10 +09:00
0fa45e41c5 i added the bunny NPC and stuff, please use my version of the map file 2025-05-04 00:21:47 +09:00
4a9bd8766d added some more dialogues and useful assets like tree ribbons(?) and treasure chest 2025-05-04 00:21:05 +09:00
dfad2e0010 BTTs abstracted to use for both types of NPCs + bunny NPC can use dialogue to indicate puzzle success/fail 2025-05-04 00:17:38 +09:00
ebc53ac266 Merge branch 'main' into Chaz 2025-05-03 10:31:15 -04:00
ba805ee70b add treeribbon asset 2025-05-03 13:06:26 +09:00
5d9b550d18 Commit merge main into my branch! 2025-05-02 20:19:01 -04:00
eecffe8dca Merge branch 'main' into Chaz 2025-05-02 20:18:32 -04:00
d0980840ad complete merge 2025-05-03 08:52:55 +09:00
113523b8a6 Committing Added Assets (bunny and fem vox and spring song)
Also recommitting changes to uproject (animations don't save without added metadate I think)

Also omitting this from commit (changes are trying to delete this file):
F:\SAM SSD (iMac SSD2)\Git\Illusion-UE5\hwanyoung2\Content\Illusions\.unsaved\dragon ult uncut.ogg

Seems important?
2025-05-02 16:08:55 -04:00
b0a7367b7a Committing animation SFX FMOD asset and implementation into Sanin animation 2025-05-02 14:59:27 -04:00
f2f8d3ec42 Update from main merge 2025-05-02 14:03:51 -04:00
3ce7aa9c2c Merge branch 'main' into Shiori 2025-05-02 14:03:05 -04:00
1d0927426c dragon sounds added in fmod also water footsteps no collisions yet 2025-05-02 14:02:37 -04:00
d23ae431f6 merge 2025-05-02 23:59:49 +09:00
981d34b6e1 Improve dialogue system and mana
Made Dialogue Button to skip and go next line, and add mana use function to have boolean value return
2025-05-02 23:57:48 +09:00
acbe5e2541 edit level - new combat area, waterbottle item arrangement 2025-05-02 19:19:09 +09:00
ac80d9cc3e add HouseofChangwon asset and buliding basecamp 2025-05-02 14:57:09 +09:00
34d500dfb7 merge 2025-05-02 11:11:14 +09:00
8b76377bb4 added the nav mesh for bunny AI + incorporated dialogues into bunny NPC 2025-05-01 23:50:59 +09:00
8df0a34483 Improve the dialogue system
Change values in data table, fix the logic when the dialogue widget is valid in dialogue component
2025-05-01 23:15:49 +09:00
7f32f2740a Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-05-01 21:28:19 +09:00
850726d685 prepare for pull 2025-05-01 21:27:22 +09:00
4e1bfde84b updated the map from the updates in puzzle NPC + changed the fonts for the dialogue WG 2025-05-01 19:09:02 +09:00
d778a0b0e7 fixed some dialogue options and added korean trasnlations 2025-05-01 19:08:20 +09:00
84cfc72ef9 merge for dragon anims 2025-05-01 19:07:30 +09:00
38fe73dee0 i forgot to add this on the first commit 2025-05-01 19:07:07 +09:00
36ba2fc70a minor rig changes, i don't even know what they are so you can probably ignore them 2025-05-01 19:06:45 +09:00
f0b55cacaf BT: bunny state can go fleeing <--> seen 2025-05-01 19:06:11 +09:00
f746612cbd Fix Cooldown System & UI Bugs, and solved pull confliction
Fix the cooldown ui bugs by changing some nodes in haesol, and change some variables name in the structure. make a sample reply system for angela
2025-05-01 13:02:35 +09:00
75c36782a9 Implemented dialogue system and dialogue UI prototype
Implemented Dialogue System using dialogue Component and Interface, make Dialogue UI Prototype, and change the data type of the characters to be displayed in the UI in source code
2025-05-01 12:23:10 +09:00
5e8425c505 added the scripts in the dialogue DT and translated in Korean 2025-05-01 00:03:46 +09:00
28b3894640 Bug Fix
Aggro NPC's Set Moevement Speed interface Function
2025-04-29 22:16:20 +09:00
b8e2c42e0f fixed some buggies 2025-04-29 22:10:51 +09:00
e8af48a1de please do not add the fmod studio documentations plz 2025-04-29 22:05:24 +09:00
ce1636e2d7 Ready to push 2025-04-29 22:03:14 +09:00
60f69205a2 ready for pulling 2025-04-29 21:03:02 +09:00
d84d9753b8 added the bunny NPC and interactable bunny to the map for functionality test 2025-04-29 16:40:30 +09:00
bc7f6ad9f3 added the dialogue starting feature to the puzzle NPCs and player controller 2025-04-29 16:40:04 +09:00
af0ac5c5c2 Try to Implement Dialogue System and Improve the Crafting UI 2025-04-29 16:38:23 +09:00
534fd64c77 merge 2025-04-29 00:00:52 +09:00
5035dcf469 added the interface for dialogue system 2025-04-28 23:12:47 +09:00
1ee45e69ac added a temporary speech bubble UI, need to add the functionality for scripts 2025-04-27 19:57:04 +09:00
84f07a5c39 i probably cleaned up some code in health bar but no serious edits have been done 2025-04-27 17:14:56 +09:00
3ea9c3ab01 added the bunny NPC and interactable bunny on the map 2025-04-27 17:14:24 +09:00
3b8bc7304b fixed a bug where haesol cant trigger a sound event with buff skill when used without a weapon wielded 2025-04-27 17:14:03 +09:00
06371a7430 bunny NPC can now perceive stimuli and run away from the player when one of the bunnies get attacked 2025-04-27 17:13:08 +09:00
0bdc6c13dd fixed a weird issue with movement speed enum variable in aggro NPC bp class 2025-04-27 17:12:28 +09:00
bef500e818 applied cel-shader on crafting table 2025-04-26 23:42:12 +09:00
1e50a43086 organized files, added BTTs for the bunny NPC implementation 2025-04-26 23:40:22 +09:00
3aac63c997 Footsteps louder 2025-04-25 22:12:41 -04:00
9e58fbdc7c Merge branch 'main' into Shiori 2025-04-25 20:50:07 -04:00
6dbcab69d2 Arrow Sounds Readded
Re added c sound to bp_haesol
2025-04-25 19:30:09 -04:00
8301e2908e edit level - cave 2025-04-26 02:15:16 +09:00
4e963403ad Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-04-25 21:47:20 +09:00
68695fef60 Skill Cooldown UI Implmement
Implement skill cooldown UI and add the skill structure
2025-04-25 21:47:09 +09:00
9145d18cdd edit level 2025-04-25 18:50:25 +09:00
2c028658bb edit level 2025-04-25 00:41:42 +09:00
fd777aba62 added the puzzle area for the bunny 2025-04-25 00:05:03 +09:00
7ab90f7625 prepare to pull 2025-04-24 22:03:43 +09:00
0a198096e8 the font changes got wiped, re-pushing 2025-04-24 21:54:15 +09:00
82d6e54754 footstep sounds 2025-04-24 21:53:53 +09:00
a0b0117d7c rearranged some files, added base bunny logic blueprints 2025-04-24 21:53:32 +09:00
e31a861a28 Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-04-24 15:22:20 +09:00
dd71ece538 re-adding the stylized foliage assets for wonjun 2025-04-24 15:21:35 +09:00
7f70ce93a9 merge 2025-04-24 15:20:10 +09:00
4bedd6f2f3 fixed the VFX (it was wiped from shiori's merge) 2025-04-24 15:14:49 +09:00
f809686a56 I need to go to bed commit 2025-04-24 01:47:19 -04:00
d95d5284a6 Merge branch 'Shiori' 2025-04-24 01:16:46 -04:00
ce119df186 Revert "stylized grass pack added"
This reverts commit 171251b4e1.
2025-04-24 00:49:44 -04:00
171251b4e1 stylized grass pack added 2025-04-23 20:56:08 +09:00
abad527aae new foliage assets 2025-04-23 20:55:38 +09:00
dcf8eef0e6 removed unused foliage 2025-04-23 20:54:43 +09:00
1b00512305 just push 2025-04-23 20:36:44 +09:00
5a458545e3 prepare to pull 2025-04-23 17:05:21 +09:00
d54a2187d2 Assets re added 2025-04-22 13:37:25 -04:00
c0aa37c621 Resolved merge conflict using remote version of Sprink_TEST.umap 2025-04-23 00:55:45 +09:00
1bbc60ccf3 merge 2025-04-23 00:46:16 +09:00
8b01d76722 changed the font for inventory item slot UI item 2025-04-23 00:37:48 +09:00
e1403af025 haesol: fixed Q skill issue, added ult point calculation for the rest of haesol's skills 2025-04-23 00:36:25 +09:00
9eb42778b2 forgot to add the changes in the map 2025-04-23 00:33:36 +09:00
ab2db3358f Content/Hwanyoung/Levels/Sprink_TEST.umap 2025-04-23 00:32:27 +09:00
2c94031652 had to delete the Docs folder from the plug-ins folder 2025-04-23 00:31:24 +09:00
d2d9c77fcf when you got out of the field, the HP HUD disappears from the viewport 2025-04-23 00:30:08 +09:00
ab50e701b2 Update the Tornado of Haesol's ultimate skill
Make faster the tornado rising and larger the length of tornado
2025-04-19 10:56:25 +09:00
0eeeda4657 commit for pulling 2025-04-18 23:19:21 +09:00
cb910372a3 deleted the jump attack from the input context 2025-04-17 22:03:31 +09:00
31f89934a9 haesol's ultimate skills almost finalized + WG_HPbars edit 2025-04-17 22:03:01 +09:00
00e4aac768 modified the HP bar UI logic for aggro NPCs 2025-04-17 22:00:53 +09:00
56e0b28ffd Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-04-17 21:52:27 +09:00
daae4bed24 edit level, make a house asset 2025-04-17 21:46:46 +09:00
d7702d8ec0 haesol ult update and add VFX
Update haesol's ult and Add tsunami&ice VFX asset and then pull from main
2025-04-17 20:21:39 +09:00
ce0d1b37eb haesol ult update and add VFX
Update haesol's ult and Add tsunami&ice VFX asset
2025-04-17 20:14:34 +09:00
668dc10200 pulling 2025-04-10 21:41:58 +09:00
261dcd4617 Haesol's Ult and update AI behavior
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
2025-04-09 16:48:39 +09:00
e1e66072d8 Haesol's Ult and update AI behavior(recorver health), ready to pull from main
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
2025-04-09 16:19:28 +09:00
96f72616a7 Haesol's Ult and update AI behavior(recorver health)
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
2025-04-09 13:56:27 +09:00
044238a67d Haesol's Ult and update AI behavior(recorver health)
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
2025-04-08 23:43:26 +09:00
2873 changed files with 18451 additions and 10060 deletions

2
.gitignore vendored Normal file
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hwanyoung2/Content/Illusions/.cache/\{d547300b-f688-4816-b2a8-0edd5f5e77a1\}.pdc

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@ -9,3 +9,22 @@ bBlueprintIsNotBlueprintType= true
[/Script/AdvancedPreviewScene.SharedProfiles] [/Script/AdvancedPreviewScene.SharedProfiles]
[/Script/Localization.LocalizationSettings]
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+EngineTargetsSettings=(Name="Keywords",Guid=AE89AECB47475F420D0D69A5547515DC,TargetDependencies=(33482D004789784C9DA695A682ACCA1B,AC8BFD2A41A2FB2893BB8EA0AF903E6D),AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini")),ShouldGatherFromEditorOnlyData=False),GatherFromPackages=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),Collections=,ExcludeClasses=,ShouldExcludeDerivedClasses=False,ShouldGatherFromEditorOnlyData=True,SkipGatherCache=False),GatherFromMetaData=(IsEnabled=True,IncludePathWildcards=((Pattern="Source/Editor/*"),(Pattern="Source/Runtime/*"),(Pattern="Source/Developer/*")),ExcludePathWildcards=((Pattern="Source/Developer/NoRedist/CommunityPortalServices/*")),KeySpecifications=((MetaDataKey=(Name="Keywords"),TextNamespace="UObjectKeywords",TextKeyPattern=(Pattern="{FieldPath}"))),FieldTypesToInclude=,FieldTypesToExclude=,FieldOwnerTypesToInclude=,FieldOwnerTypesToExclude=,ShouldGatherFromEditorOnlyData=True),ExportSettings=(CollapseMode=IdenticalTextIdAndSource,POFormat=Unreal,ShouldPersistCommentsOnExport=False,ShouldAddSourceLocationsAsComments=True),CompileSettings=(SkipSourceCheck=False,ValidateFormatPatterns=True,ValidateSafeWhitespace=False),ImportDialogueSettings=(RawAudioPath=(Path=""),ImportedDialogueFolder="ImportedDialogue",bImportNativeAsSource=False),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="es"),(CultureName="ja"),(CultureName="ko"),(CultureName="pt-BR"),(CultureName="zh-CN")))
+EngineTargetsSettings=(Name="Category",Guid=14B8DEE642A6A7AFEB5A28B959EC373A,TargetDependencies=,AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini")),ShouldGatherFromEditorOnlyData=False),GatherFromPackages=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),Collections=,ExcludeClasses=,ShouldExcludeDerivedClasses=False,ShouldGatherFromEditorOnlyData=False,SkipGatherCache=False),GatherFromMetaData=(IsEnabled=True,IncludePathWildcards=((Pattern="Source/Editor/*"),(Pattern="Source/Runtime/*"),(Pattern="Source/Developer/*")),ExcludePathWildcards=((Pattern="Source/Developer/NoRedist/CommunityPortalServices/*")),KeySpecifications=((MetaDataKey=(Name="Category"),TextNamespace="UObjectCategory",TextKeyPattern=(Pattern="{FieldPath}"))),FieldTypesToInclude=,FieldTypesToExclude=,FieldOwnerTypesToInclude=,FieldOwnerTypesToExclude=,ShouldGatherFromEditorOnlyData=True),ExportSettings=(CollapseMode=IdenticalTextIdAndSource,POFormat=Unreal,ShouldPersistCommentsOnExport=False,ShouldAddSourceLocationsAsComments=True),CompileSettings=(SkipSourceCheck=False,ValidateFormatPatterns=True,ValidateSafeWhitespace=False),ImportDialogueSettings=(RawAudioPath=(Path=""),ImportedDialogueFolder="ImportedDialogue",bImportNativeAsSource=False),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="es"),(CultureName="ja"),(CultureName="ko"),(CultureName="pt-BR"),(CultureName="zh-CN")))
-GameTargetsSettings=(Name="Game",Guid=AE0EA34A45461A25BA65A391026F19F8,TargetDependencies=(33482D004789784C9DA695A682ACCA1B,AC8BFD2A41A2FB2893BB8EA0AF903E6D),AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini"))),GatherFromPackages=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),ShouldGatherFromEditorOnlyData=False),GatherFromMetaData=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,KeySpecifications=,ShouldGatherFromEditorOnlyData=False),NativeCultureIndex=-1,SupportedCulturesStatistics=((CultureName="en")))
+GameTargetsSettings=(Name="Game",Guid=AE0EA34A45461A25BA65A391026F19F8,TargetDependencies=(33482D004789784C9DA695A682ACCA1B,AC8BFD2A41A2FB2893BB8EA0AF903E6D),AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini")),ShouldGatherFromEditorOnlyData=False),GatherFromPackages=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),Collections=,ExcludeClasses=,ShouldExcludeDerivedClasses=False,ShouldGatherFromEditorOnlyData=False,SkipGatherCache=False),GatherFromMetaData=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,KeySpecifications=,FieldTypesToInclude=,FieldTypesToExclude=,FieldOwnerTypesToInclude=,FieldOwnerTypesToExclude=,ShouldGatherFromEditorOnlyData=False),ExportSettings=(CollapseMode=IdenticalTextIdAndSource,POFormat=Unreal,ShouldPersistCommentsOnExport=False,ShouldAddSourceLocationsAsComments=True),CompileSettings=(SkipSourceCheck=False,ValidateFormatPatterns=True,ValidateSafeWhitespace=False),ImportDialogueSettings=(RawAudioPath=(Path=""),ImportedDialogueFolder="ImportedDialogue",bImportNativeAsSource=False),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="ko")))
+GameTargetsSettings=(Name="Dialogue",Guid=C97D68154CC5837251B3D688D461DCB4,TargetDependencies=(33482D004789784C9DA695A682ACCA1B,AC8BFD2A41A2FB2893BB8EA0AF903E6D),AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini")),ShouldGatherFromEditorOnlyData=False),GatherFromPackages=(IsEnabled=True,IncludePathWildcards=((Pattern="Content/Hwanyoung/*")),ExcludePathWildcards=((Pattern="Content/L10N/*")),FileExtensions=((Pattern="umap"),(Pattern="uasset")),Collections=,ExcludeClasses=,ShouldExcludeDerivedClasses=False,ShouldGatherFromEditorOnlyData=False,SkipGatherCache=False),GatherFromMetaData=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,KeySpecifications=,FieldTypesToInclude=,FieldTypesToExclude=,FieldOwnerTypesToInclude=,FieldOwnerTypesToExclude=,ShouldGatherFromEditorOnlyData=False),ExportSettings=(CollapseMode=IdenticalTextIdAndSource,POFormat=Unreal,ShouldPersistCommentsOnExport=False,ShouldAddSourceLocationsAsComments=True),CompileSettings=(SkipSourceCheck=False,ValidateFormatPatterns=True,ValidateSafeWhitespace=False),ImportDialogueSettings=(RawAudioPath=(Path=""),ImportedDialogueFolder="ImportedDialogue",bImportNativeAsSource=False),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="ko-KR")))

View File

@ -1,7 +1,8 @@
[/Script/EngineSettings.GameMapsSettings] [/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap GameDefaultMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
EditorStartupMap=/Game/Hwanyoung/Levels/Spring-Sharon.Spring-Sharon EditorStartupMap=/Game/Hwanyoung/Levels/Spring-Sharon.Spring-Sharon
GlobalDefaultGameMode="/Script/hwanyoung2.hwanyoung2GameMode" GlobalDefaultGameMode=/Script/hwanyoung2.hwanyoung2GameMode
GameInstanceClass=/Game/Hwanyoung/Interactables/BP_GameInstance.BP_GameInstance_C
[/Script/Engine.RendererSettings] [/Script/Engine.RendererSettings]
r.Mobile.ShadingPath=0 r.Mobile.ShadingPath=0
@ -185,7 +186,6 @@ AppliedDefaultGraphicsPerformance=Scalable
+ActiveClassRedirects=(OldClassName="TP_ThirdPersonGameMode",NewClassName="hwanyoung2GameMode") +ActiveClassRedirects=(OldClassName="TP_ThirdPersonGameMode",NewClassName="hwanyoung2GameMode")
+ActiveClassRedirects=(OldClassName="TP_ThirdPersonCharacter",NewClassName="hwanyoung2Character") +ActiveClassRedirects=(OldClassName="TP_ThirdPersonCharacter",NewClassName="hwanyoung2Character")
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] [/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True bEnablePlugin=True
bAllowNetworkConnection=True bAllowNetworkConnection=True
@ -238,6 +238,7 @@ ManualIPAddress=
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.") +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ") +Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)") +Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="GroundOnly")
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
@ -257,3 +258,9 @@ ManualIPAddress=
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
[Internationalization]
+LocalizationPaths=%GAMEDIR%Content/Localization/Text
[/Script/Engine.UserInterfaceSettings]
UIScaleRule=ScaleToFit

View File

@ -108,3 +108,6 @@ PerPlatformBuildConfig=()
PerPlatformTargetFlavorName=() PerPlatformTargetFlavorName=()
PerPlatformBuildTarget=() PerPlatformBuildTarget=()
[Internationalization]
+LocalizationPaths=%GAMEDIR%Content/Localization/Local

View File

@ -0,0 +1,18 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/Dialogue
DestinationPath=Content/Localization/Dialogue
ManifestName=Dialogue.manifest
ArchiveName=Dialogue.archive
ResourceName=Dialogue.locres
bSkipSourceCheck=false
bValidateFormatPatterns=true
bValidateSafeWhitespace=false
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=ko-KR
[GatherTextStep0]
CommandletClass=GenerateTextLocalizationResource

View File

@ -0,0 +1,20 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/Dialogue
DestinationPath=Content/Localization/Dialogue
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=ko-KR
ManifestName=Dialogue.manifest
ArchiveName=Dialogue.archive
PortableObjectName=Dialogue.po
[GatherTextStep0]
CommandletClass=InternationalizationExport
bExportLoc=true
LocalizedTextCollapseMode=ELocalizedTextCollapseMode::IdenticalTextIdAndSource
POFormat=EPortableObjectFormat::Unreal
ShouldPersistCommentsOnExport=false
ShouldAddSourceLocationsAsComments=true

View File

@ -0,0 +1,15 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/Dialogue
DestinationPath=Content/Localization/Dialogue
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=ko-KR
ManifestName=Dialogue.manifest
ArchiveName=Dialogue.archive
DialogueScriptName=DialogueDialogue.csv
[GatherTextStep0]
CommandletClass=ExportDialogueScript

View File

@ -0,0 +1,37 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
ManifestDependencies=../../../../UE_5.3/Engine/Content/Localization/Engine/Engine.manifest
ManifestDependencies=../../../../UE_5.3/Engine/Content/Localization/Editor/Editor.manifest
SourcePath=Content/Localization/Dialogue
DestinationPath=Content/Localization/Dialogue
ManifestName=Dialogue.manifest
ArchiveName=Dialogue.archive
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=ko-KR
[GatherTextStep0]
CommandletClass=GatherTextFromAssets
IncludePathFilters=Content/Hwanyoung/*
ExcludePathFilters=Content/Localization/*
ExcludePathFilters=Content/L10N/*
PackageFileNameFilters=*.umap
PackageFileNameFilters=*.uasset
ShouldExcludeDerivedClasses=false
ShouldGatherFromEditorOnlyData=false
SkipGatherCache=false
[GatherTextStep1]
CommandletClass=GenerateGatherManifest
[GatherTextStep2]
CommandletClass=GenerateGatherArchive
[GatherTextStep3]
CommandletClass=GenerateTextLocalizationReport
bWordCountReport=true
WordCountReportName=Dialogue.csv
bConflictReport=true
ConflictReportName=Dialogue_Conflicts.txt

View File

@ -0,0 +1,15 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/Dialogue
DestinationPath=Content/Localization/Dialogue
ManifestName=Dialogue.manifest
ArchiveName=Dialogue.archive
CulturesToGenerate=en
CulturesToGenerate=ko-KR
[GatherTextStep0]
CommandletClass=GenerateTextLocalizationReport
bWordCountReport=true
WordCountReportName=Dialogue.csv

View File

@ -0,0 +1,18 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/Dialogue
DestinationPath=Content/Localization/Dialogue
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=ko-KR
ManifestName=Dialogue.manifest
ArchiveName=Dialogue.archive
PortableObjectName=Dialogue.po
[GatherTextStep0]
CommandletClass=InternationalizationExport
bImportLoc=true
LocalizedTextCollapseMode=ELocalizedTextCollapseMode::IdenticalTextIdAndSource
POFormat=EPortableObjectFormat::Unreal

View File

@ -0,0 +1,16 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/Dialogue
ManifestName=Dialogue.manifest
ArchiveName=Dialogue.archive
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=ko-KR
[GatherTextStep0]
CommandletClass=ImportLocalizedDialogue
RawAudioPath=
ImportedDialogueFolder=ImportedDialogue
bImportNativeAsSource=false

View File

@ -0,0 +1,15 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/Dialogue
DestinationPath=Content/Localization/Dialogue
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=ko-KR
ManifestName=Dialogue.manifest
ArchiveName=Dialogue.archive
DialogueScriptName=DialogueDialogue.csv
[GatherTextStep0]
CommandletClass=ImportDialogueScript

View File

@ -0,0 +1,18 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/Game
DestinationPath=Content/Localization/Game
ManifestName=Game.manifest
ArchiveName=Game.archive
ResourceName=Game.locres
bSkipSourceCheck=false
bValidateFormatPatterns=true
bValidateSafeWhitespace=false
NativeCulture=ko
CulturesToGenerate=en
CulturesToGenerate=ko
[GatherTextStep0]
CommandletClass=GenerateTextLocalizationResource

View File

@ -0,0 +1,20 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/Game
DestinationPath=Content/Localization/Game
NativeCulture=ko
CulturesToGenerate=en
CulturesToGenerate=ko
ManifestName=Game.manifest
ArchiveName=Game.archive
PortableObjectName=Game.po
[GatherTextStep0]
CommandletClass=InternationalizationExport
bExportLoc=true
LocalizedTextCollapseMode=ELocalizedTextCollapseMode::IdenticalTextIdAndSource
POFormat=EPortableObjectFormat::Unreal
ShouldPersistCommentsOnExport=false
ShouldAddSourceLocationsAsComments=true

View File

@ -0,0 +1,15 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/Game
DestinationPath=Content/Localization/Game
NativeCulture=ko
CulturesToGenerate=en
CulturesToGenerate=ko
ManifestName=Game.manifest
ArchiveName=Game.archive
DialogueScriptName=GameDialogue.csv
[GatherTextStep0]
CommandletClass=ExportDialogueScript

View File

@ -0,0 +1,26 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
ManifestDependencies=../../../../UE_5.3/Engine/Content/Localization/Engine/Engine.manifest
ManifestDependencies=../../../../UE_5.3/Engine/Content/Localization/Editor/Editor.manifest
SourcePath=Content/Localization/Game
DestinationPath=Content/Localization/Game
ManifestName=Game.manifest
ArchiveName=Game.archive
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=ko
[GatherTextStep0]
CommandletClass=GenerateGatherManifest
[GatherTextStep1]
CommandletClass=GenerateGatherArchive
[GatherTextStep2]
CommandletClass=GenerateTextLocalizationReport
bWordCountReport=true
WordCountReportName=Game.csv
bConflictReport=true
ConflictReportName=Game_Conflicts.txt

View File

@ -0,0 +1,15 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/Game
DestinationPath=Content/Localization/Game
ManifestName=Game.manifest
ArchiveName=Game.archive
CulturesToGenerate=en
CulturesToGenerate=ko
[GatherTextStep0]
CommandletClass=GenerateTextLocalizationReport
bWordCountReport=true
WordCountReportName=Game.csv

View File

@ -0,0 +1,18 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/Game
DestinationPath=Content/Localization/Game
NativeCulture=ko
CulturesToGenerate=en
CulturesToGenerate=ko
ManifestName=Game.manifest
ArchiveName=Game.archive
PortableObjectName=Game.po
[GatherTextStep0]
CommandletClass=InternationalizationExport
bImportLoc=true
LocalizedTextCollapseMode=ELocalizedTextCollapseMode::IdenticalTextIdAndSource
POFormat=EPortableObjectFormat::Unreal

View File

@ -0,0 +1,16 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/Game
ManifestName=Game.manifest
ArchiveName=Game.archive
NativeCulture=ko
CulturesToGenerate=en
CulturesToGenerate=ko
[GatherTextStep0]
CommandletClass=ImportLocalizedDialogue
RawAudioPath=
ImportedDialogueFolder=ImportedDialogue
bImportNativeAsSource=false

View File

@ -0,0 +1,15 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/Game
DestinationPath=Content/Localization/Game
NativeCulture=ko
CulturesToGenerate=en
CulturesToGenerate=ko
ManifestName=Game.manifest
ArchiveName=Game.archive
DialogueScriptName=GameDialogue.csv
[GatherTextStep0]
CommandletClass=ImportDialogueScript

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