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c7f841bfc3
...
12ee19256c
13
hwanyoung2/.gitattributes
vendored
13
hwanyoung2/.gitattributes
vendored
@ -1,13 +0,0 @@
|
||||
# UE file types
|
||||
*.uasset filter=lfs diff=lfs merge=lfs -text binary
|
||||
*.umap filter=lfs diff=lfs merge=lfs -text binary
|
||||
|
||||
# Raw Content types
|
||||
*.fbx filter=lfs diff=lfs merge=lfs -text
|
||||
*.3ds filter=lfs diff=lfs merge=lfs -text
|
||||
*.psd filter=lfs diff=lfs merge=lfs -text
|
||||
*.png filter=lfs diff=lfs merge=lfs -text
|
||||
*.mp3 filter=lfs diff=lfs merge=lfs -text
|
||||
*.wav filter=lfs diff=lfs merge=lfs -text
|
||||
*.xcf filter=lfs diff=lfs merge=lfs -text
|
||||
*.jpg filter=lfs diff=lfs merge=lfs -text
|
92
hwanyoung2/.gitignore
vendored
92
hwanyoung2/.gitignore
vendored
@ -1,92 +0,0 @@
|
||||
# ---> UnrealEngine
|
||||
# Visual Studio 2015 user specific files
|
||||
.vs/
|
||||
|
||||
# Compiled Object files
|
||||
*.slo
|
||||
*.lo
|
||||
*.o
|
||||
*.obj
|
||||
|
||||
# Precompiled Headers
|
||||
*.gch
|
||||
*.pch
|
||||
|
||||
# Compiled Dynamic libraries
|
||||
*.so
|
||||
*.dylib
|
||||
|
||||
|
||||
# Fortran module files
|
||||
*.mod
|
||||
|
||||
# Compiled Static libraries
|
||||
*.lai
|
||||
*.la
|
||||
*.a
|
||||
*.lib
|
||||
|
||||
# Executables
|
||||
*.exe
|
||||
*.out
|
||||
*.app
|
||||
*.ipa
|
||||
|
||||
# These project files can be generated by the engine
|
||||
*.xcodeproj
|
||||
*.xcworkspace
|
||||
*.sln
|
||||
*.suo
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.VC.db
|
||||
*.VC.opendb
|
||||
|
||||
# Precompiled Assets
|
||||
SourceArt/**/*.png
|
||||
SourceArt/**/*.tga
|
||||
|
||||
# Binary Files
|
||||
Binaries/*
|
||||
Plugins/*/Binaries/*
|
||||
|
||||
# Builds
|
||||
Build/*
|
||||
|
||||
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
|
||||
!Build/*/
|
||||
Build/*/**
|
||||
!Build/*/PakBlacklist*.txt
|
||||
|
||||
# Don't ignore icon files in Build
|
||||
!Build/**/*.ico
|
||||
|
||||
# Built data for maps
|
||||
*_BuiltData.uasset
|
||||
|
||||
# Configuration files generated by the Editor
|
||||
Saved/*
|
||||
|
||||
# Compiled source files for the engine to use
|
||||
Intermediate/*
|
||||
Plugins/*/Intermediate/*
|
||||
|
||||
# Cache files for the editor to use
|
||||
DerivedDataCache/*
|
||||
|
||||
|
||||
hwanyoung2/Saved/Config/CrashReportClient/UECC-Mac-34EEC289FE4D9617CF67F4B263CA0A34/CrashReportClient.ini
|
||||
|
||||
hwanyoung2/Saved/Config/CrashReportClient/UECC-Mac-3FEFDE13C040C6AB015942BCAAA94AC5/CrashReportClient.ini
|
||||
|
||||
hwanyoung2/Saved/Config/CrashReportClient/UECC-Mac-8229A4D1044074E7E57688B9C8584F35/CrashReportClient.ini
|
||||
|
||||
hwanyoung2/Saved/Config/CrashReportClient/UECC-Mac-8FF2349872403D15924AA7A9DDD88FA9/CrashReportClient.ini
|
||||
|
||||
hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-1CB0ECA540B203164FBC5CB7E3D18513/CrashReportClient.ini
|
||||
|
||||
hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-3CBF4142422E61BB391467A4D90E8A0A/CrashReportClient.ini
|
||||
|
||||
hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-9E1B6C68493CF0477FFBEFB39A92819A/CrashReportClient.ini
|
||||
|
||||
hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-D69725EC4A973970CFFC03B9FDD5D423/CrashReportClient.ini
|
@ -2,6 +2,6 @@
|
||||
"BuildId": "23058290",
|
||||
"Modules":
|
||||
{
|
||||
"hwanyoung2": "UnrealEditor-hwanyoung2-1505.dll"
|
||||
"hwanyoung2": "UnrealEditor-hwanyoung2.dll"
|
||||
}
|
||||
}
|
@ -21,38 +21,6 @@
|
||||
"BuildId": "23058290"
|
||||
},
|
||||
"BuildProducts": [
|
||||
{
|
||||
"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor-hwanyoung2.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor-hwanyoung2.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudio.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudio.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudioEditor.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudioEditor.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Binaries/Win64/AgentInterface.dll",
|
||||
"Type": "RequiredResource"
|
||||
@ -61,6 +29,26 @@
|
||||
"Path": "$(EngineDir)/Binaries/Win64/AgentInterface.pdb",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Binaries/Win64/Android/UnrealEditor-AndroidDeviceDetection.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Binaries/Win64/Android/UnrealEditor-AndroidPlatformEditor.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Binaries/Win64/Android/UnrealEditor-AndroidRuntimeSettings.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Binaries/Win64/Android/UnrealEditor-AndroidTargetPlatform.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Binaries/Win64/Android/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Binaries/Win64/OpenImageDenoise.dll",
|
||||
"Type": "RequiredResource"
|
||||
@ -1461,10 +1449,18 @@
|
||||
"Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-TextureFormat.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-TextureFormatASTC.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-TextureFormatDXT.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-TextureFormatETC2.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-TextureFormatIntelISPCTexComp.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
@ -1785,14 +1781,6 @@
|
||||
"Path": "$(EngineDir)/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Animation/MotionWarping/Binaries/Win64/UnrealEditor-MotionWarping.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Animation/MotionWarping/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Bridge/Binaries/Win64/UnrealEditor-Bridge.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
@ -1977,14 +1965,6 @@
|
||||
"Path": "$(EngineDir)/Plugins/Editor/BlueprintHeaderView/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Editor/BlueprintMaterialTextureNodes/Binaries/Win64/UnrealEditor-BlueprintMaterialTextureNodes.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Editor/BlueprintMaterialTextureNodes/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Binaries/Win64/UnrealEditor-ContentBrowserAssetDataSource.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
@ -2245,18 +2225,6 @@
|
||||
"Path": "$(EngineDir)/Plugins/Enterprise/VariantManager/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Experimental/Animation/ContextualAnimation/Binaries/Win64/UnrealEditor-ContextualAnimation.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Experimental/Animation/ContextualAnimation/Binaries/Win64/UnrealEditor-ContextualAnimationEditor.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Experimental/Animation/ContextualAnimation/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Experimental/AutomationUtils/Binaries/Win64/UnrealEditor-AutomationUtils.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
@ -2413,18 +2381,6 @@
|
||||
"Path": "$(EngineDir)/Plugins/Experimental/Iris/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Experimental/Landmass/Binaries/Win64/UnrealEditor-Landmass.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Experimental/Landmass/Binaries/Win64/UnrealEditor-LandmassEditor.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Experimental/Landmass/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Experimental/MeshLODToolset/Binaries/Win64/UnrealEditor-MeshLODToolset.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
@ -2549,18 +2505,6 @@
|
||||
"Path": "$(EngineDir)/Plugins/Experimental/UVEditor/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Experimental/Water/Binaries/Win64/UnrealEditor-Water.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Experimental/Water/Binaries/Win64/UnrealEditor-WaterEditor.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Experimental/Water/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-Niagara.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
@ -3085,14 +3029,6 @@
|
||||
"Path": "$(EngineDir)/Plugins/Runtime/GameplayAbilities/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Runtime/GameplayInteractions/Binaries/Win64/UnrealEditor-GameplayInteractionsModule.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Runtime/GameplayInteractions/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Runtime/GameplayStateTree/Binaries/Win64/UnrealEditor-GameplayStateTreeModule.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
@ -3165,26 +3101,6 @@
|
||||
"Path": "$(EngineDir)/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Runtime/MassEntity/Binaries/Win64/UnrealEditor-MassEntity.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Runtime/MassEntity/Binaries/Win64/UnrealEditor-MassEntityDebugger.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Runtime/MassEntity/Binaries/Win64/UnrealEditor-MassEntityEditor.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Runtime/MassEntity/Binaries/Win64/UnrealEditor-MassEntityTestSuite.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Runtime/MassEntity/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-MeshModelingTools.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
@ -3253,14 +3169,6 @@
|
||||
"Path": "$(EngineDir)/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Runtime/NavCorridor/Binaries/Win64/UnrealEditor-NavCorridor.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Runtime/NavCorridor/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UnrealEditor-ProceduralMeshComponent.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
@ -3301,22 +3209,6 @@
|
||||
"Path": "$(EngineDir)/Plugins/Runtime/SignificanceManager/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Runtime/SmartObjects/Binaries/Win64/UnrealEditor-SmartObjectsEditorModule.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Runtime/SmartObjects/Binaries/Win64/UnrealEditor-SmartObjectsModule.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Runtime/SmartObjects/Binaries/Win64/UnrealEditor-SmartObjectsTestSuite.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Runtime/SmartObjects/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Runtime/SoundFields/Binaries/Win64/UnrealEditor-SoundFields.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
@ -3448,25 +3340,49 @@
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/XGEController/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor-hwanyoung2.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor-hwanyoung2.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudio.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudio.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudioEditor.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudioEditor.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
}
|
||||
],
|
||||
"RuntimeDependencies": [
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/fmodL.dll",
|
||||
"Path": "$(EngineDir)/Binaries/ThirdParty/ARM/Win64/astcenc-sse2.exe",
|
||||
"Type": "NonUFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/fmodstudioL.dll",
|
||||
"Path": "$(EngineDir)/Binaries/ThirdParty/ARM/Win64/astcenc-sse4.1.exe",
|
||||
"Type": "NonUFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/FMODStudio/FMODStudio.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/hwanyoung2.uproject",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Binaries/ThirdParty/DbgHelp/dbghelp.dll",
|
||||
"Type": "NonUFS"
|
||||
@ -23991,10 +23907,6 @@
|
||||
"Path": "$(EngineDir)/Plugins/Animation/IKRig/IKRig.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Animation/MotionWarping/MotionWarping.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Bridge/Bridge.uplugin",
|
||||
"Type": "UFS"
|
||||
@ -24083,10 +23995,6 @@
|
||||
"Path": "$(EngineDir)/Plugins/Editor/BlueprintHeaderView/BlueprintHeaderView.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Editor/BlueprintMaterialTextureNodes/BlueprintMaterialTextureNodes.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/ContentBrowserAssetDataSource.uplugin",
|
||||
"Type": "UFS"
|
||||
@ -24195,10 +24103,6 @@
|
||||
"Path": "$(EngineDir)/Plugins/Enterprise/VariantManager/VariantManager.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Experimental/Animation/ContextualAnimation/ContextualAnimation.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Experimental/AutomationUtils/AutomationUtils.uplugin",
|
||||
"Type": "UFS"
|
||||
@ -24259,10 +24163,6 @@
|
||||
"Path": "$(EngineDir)/Plugins/Experimental/Iris/Iris.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Experimental/Landmass/Landmass.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Experimental/MeshLODToolset/MeshLODToolset.uplugin",
|
||||
"Type": "UFS"
|
||||
@ -24303,14 +24203,6 @@
|
||||
"Path": "$(EngineDir)/Plugins/Experimental/UVEditor/UVEditor.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Experimental/WaterExtras/WaterExtras.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Experimental/Water/Water.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/FX/Niagara/Niagara.uplugin",
|
||||
"Type": "UFS"
|
||||
@ -24487,10 +24379,6 @@
|
||||
"Path": "$(EngineDir)/Plugins/Runtime/GameplayAbilities/GameplayAbilities.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Runtime/GameplayInteractions/GameplayInteractions.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Runtime/GameplayStateTree/GameplayStateTree.uplugin",
|
||||
"Type": "UFS"
|
||||
@ -24515,10 +24403,6 @@
|
||||
"Path": "$(EngineDir)/Plugins/Runtime/LocationServicesBPLibrary/LocationServicesBPLibrary.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Runtime/MassEntity/MassEntity.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Runtime/MeshModelingToolset/MeshModelingToolset.uplugin",
|
||||
"Type": "UFS"
|
||||
@ -24531,10 +24415,6 @@
|
||||
"Path": "$(EngineDir)/Plugins/Runtime/MobilePatchingUtils/MobilePatchingUtils.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Runtime/NavCorridor/NavCorridor.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin",
|
||||
"Type": "UFS"
|
||||
@ -24551,10 +24431,6 @@
|
||||
"Path": "$(EngineDir)/Plugins/Runtime/SignificanceManager/SignificanceManager.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Runtime/SmartObjects/SmartObjects.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Runtime/SoundFields/SoundFields.uplugin",
|
||||
"Type": "UFS"
|
||||
@ -24598,6 +24474,22 @@
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/XGEController/XGEController.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/fmodL.dll",
|
||||
"Type": "NonUFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/fmodstudioL.dll",
|
||||
"Type": "NonUFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/FMODStudio/FMODStudio.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/hwanyoung2.uproject",
|
||||
"Type": "UFS"
|
||||
}
|
||||
],
|
||||
"AdditionalProperties": [
|
||||
|
@ -1,6 +1,6 @@
|
||||
[/Script/EngineSettings.GameMapsSettings]
|
||||
GameDefaultMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
|
||||
EditorStartupMap=/Game/Hwanyoung/Levels/Spring.Spring
|
||||
EditorStartupMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
|
||||
GlobalDefaultGameMode="/Script/hwanyoung2.hwanyoung2GameMode"
|
||||
|
||||
[/Script/Engine.RendererSettings]
|
||||
@ -200,60 +200,3 @@ ConnectionType=USBOnly
|
||||
bUseManualIPAddress=False
|
||||
ManualIPAddress=
|
||||
|
||||
[/Script/Engine.CollisionProfile]
|
||||
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
|
||||
-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
|
||||
-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
|
||||
-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
|
||||
-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
|
||||
-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
|
||||
-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
|
||||
-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
|
||||
-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
|
||||
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
|
||||
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
|
||||
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
|
||||
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
|
||||
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
|
||||
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
|
||||
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
|
||||
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
|
||||
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
|
||||
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
|
||||
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
|
||||
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
|
||||
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")
|
||||
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||
|
||||
|
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hwanyoung2/Content/Characters/Mannequins/Animations/ABP_Manny.uasset
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Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user