77 Commits

Author SHA1 Message Date
1f10f4e54f Louder Gonggi Stone
Raised by 6dB
2025-05-13 21:53:33 -04:00
5efb3686d0 Audio Mixing tweaks + Player Damage Sound 2025-05-13 15:01:10 -04:00
930e5bf2df Update to Dialogue Table with Angela's changes. 2025-05-13 12:57:12 -04:00
c51b89e61c Plugged in pansori dialogue sounds! 2025-05-13 12:49:30 -04:00
9e86a9abfa dokkaebi has its attack weapon now 2025-05-13 23:24:37 +09:00
17afa9b470 added the stagger anim montage as variable 2025-05-13 22:39:28 +09:00
be5b88d38c added cooking SFX to cooking HUD widget 2025-05-13 22:38:55 +09:00
ecbb987836 added the player start in the tutorial cave 2025-05-13 22:38:31 +09:00
4330a2b1a0 FINALLY DOKKAEBI RELATED FILES ARE UPLOADING 2025-05-13 22:37:50 +09:00
e84a0bd09c dokkaebi skeletal mesh 2025-05-13 22:28:18 +09:00
6b0ac6a201 dokkaebi materials please work please please 2025-05-13 22:25:14 +09:00
c4c90be427 deleted some stuff related to dokkaebi 2 2025-05-13 22:24:09 +09:00
8b99f46832 deleted some stuff related to dokkaebi 2025-05-13 22:22:34 +09:00
59f0d04da9 overwrite haesol 2025-05-13 21:29:19 +09:00
49e26b489b Merge 2025-05-13 17:50:43 +09:00
2420a2baa2 Created Tutorial Widget and Tutorial Text
Tutorial Widget, Tutorial Text Data Table, Images for tutorial, and created logic for tutorials
2025-05-13 17:49:52 +09:00
6cf991b47c NPC changes 2025-05-13 16:09:19 +09:00
c3395a1bac fixed the dialogue audio bug, now can play the dialogue melodic lines 2025-05-13 15:58:39 +09:00
d0818c4c80 merged changes for HUDs from reaven 2025-05-13 15:07:48 +09:00
5402fbc023 bank built from SFX designers 2025-05-13 15:07:12 +09:00
057ae35081 merge for SFXs (for like the nth time) 2025-05-13 15:06:32 +09:00
82b9ff8ff0 merge sfx 2025-05-13 14:59:21 +09:00
192a41bd45 puzzle sounds fix 2025-05-13 01:18:11 -04:00
847dcc87cf merged sound files 2025-05-13 11:58:20 +09:00
5cefed2d01 Bunny puzzle music added + audio mixing tweaks 2025-05-12 14:38:11 -04:00
dba81fdf2a update cooking hud 2025-05-13 01:38:09 +09:00
1216040f2d restore my haesol class, it died before. T.T/ to remind, created tutorial hud prototype. 2025-05-13 01:27:41 +09:00
887cdf76e4 Merge branch 'main' into Chaz 2025-05-12 11:23:46 -04:00
2bf5e5bbcc merge 2025-05-13 00:22:54 +09:00
f85001ea9c idk why it keeps reseting MY CHANGES HELLO????????????????? 2025-05-13 00:21:47 +09:00
839743c3b7 Bunny Squeaks! Into UE! 2025-05-12 11:15:35 -04:00
0bfa54fdea Build Banks (forgot to do that last commit) 2025-05-12 10:54:24 -04:00
0066cdad61 Added Cooking SFX and Soul Collect to FMOD as Events
Did a little organization to the actual assets within FMOD (put them in folders)
2025-05-12 10:53:24 -04:00
aaf966fbc6 Make tutorial widget prototype and merge to recorver my project 2025-05-12 23:42:12 +09:00
3aadd3dab6 forgot to change the button text to COOK 2025-05-12 23:35:42 +09:00
ad3e750d73 Added Bunny as actual FMOD Events, updated changes from Main 2025-05-12 10:32:28 -04:00
779c21601a dialogue translations added 2025-05-12 22:55:38 +09:00
d2080e63c7 large gonggi stone fall down SFX integrated 2025-05-12 22:55:23 +09:00
1bd75f8186 bunny dialogue debug temp push 2025-05-12 22:54:53 +09:00
4c9d3cdc7c merging from sfx branch for rock fall 2025-05-12 22:53:21 +09:00
6883e2cbba changed the dialogue struct for temporary SFX implementation 2025-05-12 22:52:46 +09:00
a5abbd2d7b merge from reaven's UI edits 2025-05-12 22:52:07 +09:00
19c97af410 dokkaebi static mesh, needs to work on rig anims 2025-05-12 22:42:58 +09:00
d0c5eca6fc Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-05-12 17:25:27 +09:00
d8e4eec553 Fit UMG to aspect ratio, and bug fix
wrap all umg with scale box and size box to fit aspect ratio. and Fix haesol's ult bug
2025-05-12 17:25:12 +09:00
4f87f954b9 bunny puzzle music fmod logic 2025-05-12 04:07:27 -04:00
caf0c47745 Merge remote-tracking branch 'origin/main' 2025-05-11 23:09:24 -04:00
9329fd919b Merge branch 'main' into Chaz 2025-05-11 13:22:34 -04:00
7c7ea8a57e Added Tweaked Rockfall SFX to FMOD only 2025-05-11 13:21:25 -04:00
02c6ea8454 temp push the current commit 2025-05-12 00:16:32 +09:00
97f819d001 Update HUD, Haesol's ult logic, and wrap all widgets scale box, size box 2025-05-11 22:35:47 +09:00
447cefeaa2 added VFX to haesol's ultimate AOE 2025-05-11 22:28:07 +09:00
59f77cbcc9 Auto stash before merge of "main" and "origin/main" 2025-05-10 23:50:26 -04:00
063fa6146c dialogue localization and added bunny dialogue lines for early puzzle quit 2025-05-11 12:29:03 +09:00
491656378e edited some descriptions for items 2025-05-11 12:28:29 +09:00
57c3968d0f preliminary work for sfx integration for interactable bunny 2025-05-11 12:27:56 +09:00
ffcd1cac98 merge with chaz's branch 2025-05-11 12:26:02 +09:00
78c992e071 Added an assortment of rock/stone falling impacts ranging from medium to huge
Hopefully at least one is useful!
2025-05-10 15:18:18 -04:00
e793cb7deb Added dialogue audio assets to UE and exactly one dialogue sound to voice. 2025-05-10 14:15:34 -04:00
05e59aaf69 Merge branch 'main' into Chaz 2025-05-10 13:24:35 -04:00
3dda723d5c Merge branch 'main' into Chaz 2025-05-10 13:21:44 -04:00
25e07ef7e5 recovering chaz's files for the UI related sounds 2025-05-11 00:07:21 +09:00
110d80a2d7 Update Skill Cooldown Timer for UI 2025-05-11 00:06:22 +09:00
70a785d170 extra adjustments on the item slot text font 2025-05-10 22:14:16 +09:00
6cf96ee241 i think i have my stuff back now 2025-05-10 22:11:36 +09:00
e11d9f416b cooking cauldron + cooking HUD + player HUD skill icon update 2025-05-10 22:00:08 +09:00
89edac3770 what even is this 2025-05-10 21:14:19 +09:00
a62a9af2ff DOT tick sfx? 2025-05-10 21:10:19 +09:00
53546f7059 merge chaz's new files? 2025-05-10 21:06:08 +09:00
253ba3ab7e bow fixes and music mixing 2025-05-10 00:56:28 -04:00
bed2744ac4 Auto stash before merge of "main" and "origin/main" 2025-05-10 00:26:19 -04:00
2d0a179637 Merge remote-tracking branch 'origin/main' 2025-05-10 00:25:55 -04:00
a3eb9bf34d Try to fix Craft/Cook Widget and merge 2025-05-10 11:09:12 +09:00
5bcec36ae2 temp push for reaven 2025-05-10 11:06:18 +09:00
6ad71ab3dc Auto stash before merge of "main" and "origin/main" 2025-05-09 21:42:31 -04:00
6cc1f0f503 Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-05-09 21:44:39 +09:00
5eeacc4eeb merge 2025-05-09 21:44:32 +09:00
739 changed files with 10874 additions and 502 deletions

View File

@ -238,6 +238,7 @@ ManualIPAddress=
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="GroundOnly")
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
@ -260,3 +261,6 @@ ManualIPAddress=
[Internationalization]
+LocalizationPaths=%GAMEDIR%Content/Localization/Text
[/Script/Engine.UserInterfaceSettings]
UIScaleRule=ScaleToFit

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