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89 Commits

Author SHA1 Message Date
Ji Yoon Rhee
da686eda62 HOYA 2025-01-18 09:52:56 +09:00
Ji Yoon Rhee
f9ff019cac hoyaa 2025-01-18 09:51:27 +09:00
Ji Yoon Rhee
ffb7b669f0 heck yeah 2025-01-18 09:48:44 +09:00
Ji Yoon Rhee
8ce68405d4 slight map changes, added items 2025-01-18 09:44:30 +09:00
Ji Yoon Rhee
d21801904d deleted a bunch of unnecessary materials 2025-01-18 08:32:24 +09:00
Ji Yoon Rhee
9521525396 player HUD updated 2025-01-18 08:31:07 +09:00
Ji Yoon Rhee
d7d5182805 new items, need icons for them 2025-01-18 08:30:36 +09:00
Ji Yoon Rhee
1adec49f72 bow and arrow implementation continued 2025-01-18 08:20:28 +09:00
Ji Yoon Rhee
03f34a7c08 haesol's animations for bow and arrows 2025-01-18 08:16:12 +09:00
Ji Yoon Rhee
e3d59bec7d necessary meshes 2025-01-15 20:53:38 +09:00
Ji Yoon Rhee
f24d29149a textures for asian village 2025-01-15 20:41:02 +09:00
Ji Yoon Rhee
5508444504 asian village materials 2025-01-15 20:40:26 +09:00
Ji Yoon Rhee
ac8c7ada64 building materials, left for the demo map 2025-01-15 20:32:34 +09:00
Ji Yoon Rhee
e79fe3eb28 demo map for asian village blueprints 2025-01-15 20:20:50 +09:00
Ji Yoon Rhee
c1126b4a73 blueprints for asian village 2025-01-15 20:20:16 +09:00
Ji Yoon Rhee
0ca1347d25 deleted unnecessary assets 2024-12-27 00:04:36 +09:00
Ji Yoon Rhee
96546f838f ik rig related changes + anim slot added to haesol model 2024-12-27 00:03:41 +09:00
Ji Yoon Rhee
06558f4de1 map related changes 2024-12-27 00:01:57 +09:00
Ji Yoon Rhee
12498555b4 attempt to fix the dmg/hit reaction anims but failed;;; 2024-12-27 00:01:05 +09:00
Ji Yoon Rhee
1a68af690f some minor changes on player character and the player HUD 2024-12-26 23:55:17 +09:00
Ji Yoon Rhee
14707a6043 bow and arrows for haesol 2024-12-26 23:54:25 +09:00
Ji Yoon Rhee
a62710cc69 circular timer 2024-12-26 23:52:39 +09:00
Ji Yoon Rhee
67763b06ec changes in material for magnolia 2024-12-24 01:07:37 +09:00
Ji Yoon Rhee
a9f07ac372 changes in the map 2024-12-24 01:07:00 +09:00
Ji Yoon Rhee
62b9d3d256 textures 2024-12-24 00:43:51 +09:00
Ji Yoon Rhee
3e16dd6694 mesh 2024-12-24 00:43:24 +09:00
Ji Yoon Rhee
b04f292959 new blueprints from haena asset pack for future reference 2024-12-24 00:42:45 +09:00
Ji Yoon Rhee
6cf63ccf41 haena animations 2024-12-24 00:42:11 +09:00
Ji Yoon Rhee
4439babd7f changing some assets used generally 2024-12-22 23:33:16 +09:00
Ji Yoon Rhee
5d989a6755 changes to the player controller 2024-12-22 23:31:32 +09:00
Ji Yoon Rhee
7425f6388f appropriate changes to sanin and the logic for butterfly swarms 2024-12-22 23:21:53 +09:00
Ji Yoon Rhee
cb4946b7ac new animation related assets for updated sanin 2024-12-22 23:19:40 +09:00
Ji Yoon Rhee
724fee8715 new animations for sanin's updated skeleton 2024-12-22 22:08:04 +09:00
Ji Yoon Rhee
cca6f495ae new projectil attack 2024-12-21 23:44:50 +09:00
Ji Yoon Rhee
c758a3221a changes in collision for mugwort and rose of sharon 2024-12-15 21:14:36 +09:00
Ji Yoon Rhee
ed24c1a466 collisions for new magnolia 2024-12-15 21:13:41 +09:00
Ji Yoon Rhee
a4fd83d48c changes in level collision settings 2024-12-15 21:13:20 +09:00
Ji Yoon Rhee
76ad59b61a collision settings changed for azaleas 2024-12-15 21:12:53 +09:00
Ji Yoon Rhee
a0ba2486c9 changed collision settings for general asian trees 2024-12-15 21:04:20 +09:00
Ji Yoon Rhee
3094dcf03d Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2024-12-15 19:37:35 +09:00
Ji Yoon Rhee
372c0bfda1 reimplementing butterfly projectile 2024-12-15 19:20:06 +09:00
benroshio
72da8cc20a Map pt 1 2024-12-15 04:56:49 -05:00
Ji Yoon Rhee
d57a10d4b8 changes in distance and LODs for azaleas 2024-12-15 14:56:31 +09:00
Ji Yoon Rhee
7d46ebfff0 rose of sharon fbx 2024-12-15 14:55:25 +09:00
Ji Yoon Rhee
a892061466 textures and materials for rose of sharon 2024-12-15 14:49:59 +09:00
Ji Yoon Rhee
bf44b6df04 fbx for new magnolias 2024-12-15 14:48:52 +09:00
Ji Yoon Rhee
71ac673474 textures for new magnolia 2024-12-15 14:41:51 +09:00
Ji Yoon Rhee
b4849bfd0a materials for new magnolia trees 2024-12-15 14:41:33 +09:00
Ji Yoon Rhee
52d8ad0a91 korean mugwort static meshes with materials properly set up 2024-12-15 00:26:36 +09:00
Ji Yoon Rhee
41b8c418d8 textures and materials for mugwort 2024-12-15 00:23:45 +09:00
Ji Yoon Rhee
c2d7fa3891 finished setting up the LODs for azalea tree static mesh 2024-12-15 00:22:31 +09:00
Ji Yoon Rhee
b0150f26be textures for azaleas 2024-12-15 00:15:22 +09:00
Ji Yoon Rhee
1ad539e98d materials for azaleas 2024-12-15 00:15:00 +09:00
Ji Yoon Rhee
8e498458b7 sfx related changes 2024-12-14 11:10:49 +09:00
Ji Yoon Rhee
9e2265075d water materials 2024-12-14 11:01:16 +09:00
Ji Yoon Rhee
e3f40f3a05 trees material 2024-12-14 10:26:43 +09:00
Ji Yoon Rhee
b2e6cb58a6 postprocess materials 2024-12-14 10:26:27 +09:00
Ji Yoon Rhee
4e52039fad plants materials 2024-12-14 10:26:07 +09:00
Ji Yoon Rhee
1b27b9133a cliff and landscape materials 2024-12-14 10:19:33 +09:00
Ji Yoon Rhee
63e42c209c water texture 2024-12-14 10:09:49 +09:00
Ji Yoon Rhee
9b6f76334a trees texture 2024-12-14 10:09:11 +09:00
Ji Yoon Rhee
168c6b54c1 plant texture 2024-12-14 10:08:43 +09:00
Ji Yoon Rhee
acd7180eed landscape textures 2024-12-14 09:04:11 +09:00
Ji Yoon Rhee
606dab4301 cliff textures for new foliage pack 2024-12-14 09:03:49 +09:00
Ji Yoon Rhee
51c955669d foliage mesh 2024-12-14 08:51:51 +09:00
Ji Yoon Rhee
dddfc8dcf3 push no.1 2024-12-14 08:19:10 +09:00
Ji Yoon Rhee
07e05e83b0 Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2024-12-12 20:02:40 +09:00
Ji Yoon Rhee
81ecea7d30 oops forgot to add this as well 2024-12-12 20:01:55 +09:00
Ji Yoon Rhee
28b636bf7f changed project settings 2024-12-12 20:01:08 +09:00
Ji Yoon Rhee
c31a9a9448 attempt to optimize norway maple 2024-12-12 19:50:01 +09:00
Ji Yoon Rhee
b6614f83b2 attempt to optimize pine 2 2024-12-12 19:45:22 +09:00
Ji Yoon Rhee
a41213f3d0 attempt to optimize full-pine tree foliage 2024-12-12 19:44:34 +09:00
Ji Yoon Rhee
2adbdeb14d modified meshes from optimized materials 1 2024-12-12 19:42:38 +09:00
Ji Yoon Rhee
dc0ebb3814 texture optimization 1 2024-12-12 19:41:33 +09:00
Ji Yoon Rhee
e496be254e reorganizing textures and materials 2024-12-12 19:40:39 +09:00
benroshio
7d550155a9 Sanin rock start sound 2024-12-12 03:33:11 -05:00
Ji Yoon Rhee
d9e50199f2 here you go 2024-12-12 15:56:08 +09:00
benroshio
bbd2626ba0 level design pt 1 2024-12-11 14:07:06 -05:00
benroshio
48028f351a tree 3 2024-12-10 23:29:03 -05:00
benroshio
977ec85fdf tree 2 2024-12-10 21:57:21 -05:00
Ji Yoon Rhee
73f91af7a5 phew 2024-12-11 11:22:59 +09:00
benroshio
c34d2db90f tree 1 2024-12-10 18:04:27 -05:00
benroshio
485da9e6a8 tree removal 2024-12-10 16:46:41 -05:00
benroshio
8eff183dc9 Merge remote-tracking branch 'origin/main' 2024-12-10 16:44:07 -05:00
benroshio
450cd543cf Tree txt pt 1 redo 2024-12-10 16:43:18 -05:00
benroshio
297b3a2e70 tree tex pt 1 2024-12-10 16:24:05 -05:00
benroshio
3e17bfa293 Tree push no trees 2024-12-10 01:11:57 -05:00
Ji Yoon Rhee
b6130896ad migrated contents over to the new level 2024-12-07 23:54:39 +09:00
benroshio
d1b6fe4c2a Merge branch 'fmod-integration' 2024-12-07 02:19:42 -05:00
1964 changed files with 5396 additions and 1831 deletions

View File

@ -1,16 +1,16 @@
[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
EditorStartupMap=/Game/StarterContent/Maps/StarterMap.StarterMap
EditorStartupMap=/Game/Hwanyoung/Levels/Spring-Sharon.Spring-Sharon
GlobalDefaultGameMode="/Script/hwanyoung2.hwanyoung2GameMode"
[/Script/Engine.RendererSettings]
r.Mobile.ShadingPath=0
r.Mobile.SupportGPUScene=False
r.Mobile.AntiAliasing=1
r.Mobile.AntiAliasing=0
r.Mobile.FloatPrecisionMode=0
r.Mobile.AllowDitheredLODTransition=False
r.Mobile.VirtualTextures=False
r.DiscardUnusedQuality=False
r.DiscardUnusedQuality=True
r.Shaders.CompressionFormat=2
r.AllowOcclusionQueries=True
r.MinScreenRadiusForLights=0.030000
@ -72,14 +72,14 @@ r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=False
r.TemporalAA.Upsampling=True
r.AntiAliasingMethod=0
r.AntiAliasingMethod=4
r.MSAACount=4
r.DefaultFeature.LightUnits=1
r.DefaultBackBufferPixelFormat=4
r.Shadow.UnbuiltPreviewInGame=True
r.StencilForLODDither=False
r.EarlyZPass=3
r.EarlyZPassOnlyMaterialMasking=False
r.EarlyZPass=2
r.EarlyZPassOnlyMaterialMasking=True
r.Shadow.CSMCaching=False
r.DBuffer=True
r.ClearSceneMethod=1

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