Commit Graph

  • b9c1b7269b changed the timings of combos on the anim montages Ji Yoon Rhee 2025-02-28 21:10:15 +09:00
  • 6503a15916 nerfed sanin's projectil damage, buffed sanin's stack logic Ji Yoon Rhee 2025-02-28 21:09:40 +09:00
  • 5bf8426d88 gonginori 7heIVIaze 2025-02-28 12:50:03 +09:00
  • b420d87b72 attempted to fix the weird input consumption issues, but no solid improvements Ji Yoon Rhee 2025-02-28 00:01:15 +09:00
  • 5b3e5c3674 added the gonggi nori implementation to the original san-in blueprint Ji Yoon Rhee 2025-02-28 00:00:31 +09:00
  • 8461968ab4 Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 7heIVIaze 2025-02-27 21:36:53 +09:00
  • aff36733c6 sanin's melee attack technical alpha 7heIVIaze 2025-02-27 21:36:21 +09:00
  • 276e16590e added logic for taking care of cancelling combo Ji Yoon Rhee 2025-02-27 18:18:30 +09:00
  • 9d6106ab4c adding the part that checks if the NPC is dead before setting the character combative Ji Yoon Rhee 2025-02-27 17:47:46 +09:00
  • e6b443cf1f implement goblin group battle(Alpha) 7heIVIaze 2025-02-27 16:09:22 +09:00
  • 1d8fb26b83 goblin group combat 7heIVIaze 2025-02-27 14:59:23 +09:00
  • e57fd047db some very minor changes for the two maps while testing the VFXs Ji Yoon Rhee 2025-02-26 22:51:07 +09:00
  • da0ae7e07c added shockwave + emerging from the ground trail VFXs on sanin Ji Yoon Rhee 2025-02-26 22:50:04 +09:00
  • 08d0b66a75 debugging animation blueprints for goblin and sanin Ji Yoon Rhee 2025-02-26 22:49:00 +09:00
  • df1e820ba5 niagara effects Ji Yoon Rhee 2025-02-26 22:43:20 +09:00
  • 34c344ffad assets for rock, stone vfx Ji Yoon Rhee 2025-02-26 22:42:10 +09:00
  • b178e55e79 deleted the assets that are not used at all Ji Yoon Rhee 2025-02-26 22:38:47 +09:00
  • 0cb5fdfa98 vulnerability state added with some animation debug Ji Yoon Rhee 2025-02-23 21:16:57 +09:00
  • e7ae8a7f0e Fmod Assets Re-Added benroshio 2025-02-21 23:35:07 -05:00
  • f9a0194149 conflict fixed 7heIVIaze 2025-02-22 12:10:06 +09:00
  • 231bc1b8f5 conflict fixed 7heIVIaze 2025-02-22 12:05:25 +09:00
  • 2a5fdd4700 conflict fixed 7heIVIaze 2025-02-22 12:03:18 +09:00
  • a6ea626c68 conflict fixed 7heIVIaze 2025-02-22 11:38:34 +09:00
  • 46bb5b40d7 merge and conflict fix 7heIVIaze 2025-02-22 11:35:20 +09:00
  • ee99037e92 fixed the implementation after buggy merge for haesol passives and C skills Ji Yoon Rhee 2025-02-22 11:25:37 +09:00
  • eb937fb3ad deleted the duplicate blueprint files for weapon mechanism and haesol Ji Yoon Rhee 2025-02-22 10:02:18 +09:00
  • 05e8cbd1e3 Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 7heIVIaze 2025-02-21 22:35:38 +09:00
  • ac52b1992f huge merge from haesol's ability branch Ji Yoon Rhee 2025-02-21 21:14:29 +09:00
  • 17dd6e5fd1 trying to fix the merge issues i accidentally made angela-haesol-ability Ji Yoon Rhee 2025-02-21 20:31:29 +09:00
  • e2af4eacd5 map changes (no major changes that affects the current gameplay Ji Yoon Rhee 2025-02-21 20:15:31 +09:00
  • 0195b2059d pull and parry implementation parry 7heIVIaze 2025-02-21 10:15:31 +09:00
  • 2b96c6c864 Parry Implementation 7heIVIaze 2025-02-21 10:12:22 +09:00
  • 67ddcc4249 Parry Implementation 7heIVIaze 2025-02-21 09:54:32 +09:00
  • 3c9526d01f binaries that were missing on this branch + haesol's proj AOE skill halfway done Ji Yoon Rhee 2025-02-21 00:42:56 +09:00
  • 889f3e5aa2 what's wrong with git and this fmod documentation image i didn't touch anything here Ji Yoon Rhee 2025-02-18 22:42:51 +09:00
  • 1764c961eb some clean up of the code, but no changes in the implementation itself Ji Yoon Rhee 2025-02-18 22:04:26 +09:00
  • f405d04ccd some config changes for the project Ji Yoon Rhee 2025-02-18 21:35:14 +09:00
  • 575119e19f added and deleted the test assets i used for haesol's C skill implementation Ji Yoon Rhee 2025-02-18 21:34:33 +09:00
  • 1ff6c2a4ba saving my implementation for haesol's C skill Ji Yoon Rhee 2025-02-18 21:31:33 +09:00
  • 2335f42e1e Implement Haesol's Passive Skill 7heIVIaze 2025-02-18 21:19:52 +09:00
  • 23368c06d3 Resolve conflict, try to recover passive 7heIVIaze 2025-02-18 18:33:01 +09:00
  • 9edfcae6ac Implement Haesol's Passive Skill 7heIVIaze 2025-02-18 18:01:45 +09:00
  • d7a45525b1 added new blueprints responsible for changing the predicted projectile course for haesol's ability Ji Yoon Rhee 2025-02-18 17:44:38 +09:00
  • 13ed01c467 textures for archery vfx Ji Yoon Rhee 2025-02-18 17:31:22 +09:00
  • 5f729f6136 static meshes for archery vfx Ji Yoon Rhee 2025-02-18 17:31:07 +09:00
  • c22b3f72df haesol's potential archery niagara vfx Ji Yoon Rhee 2025-02-18 17:03:28 +09:00
  • 59ba61ebe4 haesol's potential archery vfx materials Ji Yoon Rhee 2025-02-18 17:03:01 +09:00
  • 627dd7e0b4 implement haesol's passive 7heIVIaze 2025-02-17 17:16:49 +09:00
  • 44533639cb Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 7heIVIaze 2025-02-17 16:07:09 +09:00
  • a1577404f7 Implement Haesol's Passive Skill 7heIVIaze 2025-02-17 16:06:53 +09:00
  • 96af122aae Update README.md neroberovero 2025-02-13 15:27:35 +01:00
  • 649fcc81af added the low HP HUD overlay to player HUD reaven Ji Yoon Rhee 2025-02-11 17:30:50 +09:00
  • e430feb2e0 forgot to add this one haha Ji Yoon Rhee 2025-02-09 19:44:55 +09:00
  • 13d78f25fc more nanite setting changes for more environmental assets Ji Yoon Rhee 2025-02-09 19:44:27 +09:00
  • f98ba50e72 added the sfx for haesol's skill cooldown timer Ji Yoon Rhee 2025-02-09 19:43:49 +09:00
  • 31ca5ef14d enabled nanite settings for the environment meshes for rendering optimization Ji Yoon Rhee 2025-02-09 19:40:29 +09:00
  • cff82b376f modified the arrow to be stuck to an object more realistically Ji Yoon Rhee 2025-02-08 22:55:39 +09:00
  • 60bc0836ed had to delete my old files so that i can fix the merge conflicts on my end Ji Yoon Rhee 2025-02-08 22:54:14 +09:00
  • e55fabd3b4 added the damage implementation to the arrows Ji Yoon Rhee 2025-02-08 13:05:58 +09:00
  • 2cb52e12d0 Auto stash before merge of "main" and "origin/main" benroshio 2025-02-04 17:26:56 -05:00
  • f46716de6b added some items to test the new item functionality on the spring level Ji Yoon Rhee 2025-02-04 12:33:13 +09:00
  • 34b23d8a3c oops i forgot to add the changed item data base to the previous commit Ji Yoon Rhee 2025-02-04 12:19:48 +09:00
  • a01b94d8ac changed the item ID to match the IDs included in the item data base Ji Yoon Rhee 2025-02-04 12:18:57 +09:00
  • d8146a9b3b some ignored files ar ebeing pushed rn Ji Yoon Rhee 2025-02-03 23:22:54 +09:00
  • 9faf77cc5a deleted unnecessary demo map file, some minor changes for spring levels Ji Yoon Rhee 2025-02-03 23:16:56 +09:00
  • a48f6238c3 some post-source compile debugging for UI elements Ji Yoon Rhee 2025-02-03 23:16:13 +09:00
  • 38fcae1630 assets for new food/craftable items Ji Yoon Rhee 2025-02-03 23:14:02 +09:00
  • cf0f8e4c25 editor module changes for FMOD studio Ji Yoon Rhee 2025-02-03 23:13:19 +09:00
  • cdd5f7f67a debugging for inventory system Ji Yoon Rhee 2025-02-03 23:12:46 +09:00
  • 15f41865fa new items, but they are buggy Ji Yoon Rhee 2025-02-03 00:40:12 +09:00
  • 9b2088f621 new item assets to work with Ji Yoon Rhee 2025-02-03 00:23:28 +09:00
  • 6de79fab21 migration for UE5.3, please let me know if there are any issues with pulling the changes Ji Yoon Rhee 2025-02-02 00:37:45 +09:00
  • 9cc4991e88 necessary edits for migration Ji Yoon Rhee 2025-02-02 00:36:42 +09:00
  • 547689631f newly updated FMODStudio plugin for UE5.3 migration Ji Yoon Rhee 2025-02-02 00:35:31 +09:00
  • 6ec77258e3 newly added updated FMODStudio plugin for migration pt 2 Ji Yoon Rhee 2025-02-02 00:17:13 +09:00
  • 2467ad7d4c newly added updated FMODStudio plugin for migration Ji Yoon Rhee 2025-02-02 00:16:31 +09:00
  • 38b2151bb3 tried to solve merge conflicts with the thing Ji Yoon Rhee 2025-02-02 00:15:55 +09:00
  • 7077da1397 FMOD Bow and Sword fix benroshio 2025-01-23 00:06:21 -05:00
  • 199476d607 FMOD sword sounds benroshio 2025-01-22 21:07:44 -05:00
  • a5a5949153 added the fmod event for bow draw + release sfx Ji Yoon Rhee 2025-01-22 10:08:44 +09:00
  • c7e3a23400 some changes for player HUD and crosshair Ji Yoon Rhee 2025-01-19 23:48:33 +09:00
  • 650711df87 added interface functions for adding/using ultimate points Ji Yoon Rhee 2025-01-19 23:48:12 +09:00
  • efe98ebf89 changed the color of the hit vfx for arrow to blue Ji Yoon Rhee 2025-01-19 23:45:34 +09:00
  • 9cd4921245 changed the collision settings for the trees Ji Yoon Rhee 2025-01-19 23:44:55 +09:00
  • 2be378be48 add VFXs to weapons when hit an object Ji Yoon Rhee 2025-01-19 23:44:10 +09:00
  • da686eda62 HOYA Ji Yoon Rhee 2025-01-18 09:52:56 +09:00
  • f9ff019cac hoyaa Ji Yoon Rhee 2025-01-18 09:51:27 +09:00
  • ffb7b669f0 heck yeah Ji Yoon Rhee 2025-01-18 09:48:44 +09:00
  • 8ce68405d4 slight map changes, added items Ji Yoon Rhee 2025-01-18 09:44:30 +09:00
  • d21801904d deleted a bunch of unnecessary materials Ji Yoon Rhee 2025-01-18 08:32:24 +09:00
  • 9521525396 player HUD updated Ji Yoon Rhee 2025-01-18 08:31:07 +09:00
  • d7d5182805 new items, need icons for them Ji Yoon Rhee 2025-01-18 08:30:36 +09:00
  • 1adec49f72 bow and arrow implementation continued Ji Yoon Rhee 2025-01-18 08:20:28 +09:00
  • 03f34a7c08 haesol's animations for bow and arrows Ji Yoon Rhee 2025-01-18 08:16:12 +09:00
  • e3d59bec7d necessary meshes Ji Yoon Rhee 2025-01-15 20:53:38 +09:00
  • f24d29149a textures for asian village Ji Yoon Rhee 2025-01-15 20:41:02 +09:00
  • 5508444504 asian village materials Ji Yoon Rhee 2025-01-15 20:40:26 +09:00
  • ac8c7ada64 building materials, left for the demo map Ji Yoon Rhee 2025-01-15 20:32:34 +09:00
  • e79fe3eb28 demo map for asian village blueprints Ji Yoon Rhee 2025-01-15 20:20:50 +09:00
  • c1126b4a73 blueprints for asian village Ji Yoon Rhee 2025-01-15 20:20:16 +09:00