-
b9c1b7269b
changed the timings of combos on the anim montages
Ji Yoon Rhee
2025-02-28 21:10:15 +09:00
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6503a15916
nerfed sanin's projectil damage, buffed sanin's stack logic
Ji Yoon Rhee
2025-02-28 21:09:40 +09:00
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-
-
5bf8426d88
gonginori
7heIVIaze
2025-02-28 12:50:03 +09:00
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b420d87b72
attempted to fix the weird input consumption issues, but no solid improvements
Ji Yoon Rhee
2025-02-28 00:01:15 +09:00
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5b3e5c3674
added the gonggi nori implementation to the original san-in blueprint
Ji Yoon Rhee
2025-02-28 00:00:31 +09:00
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-
8461968ab4
Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5
7heIVIaze
2025-02-27 21:36:53 +09:00
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-
aff36733c6
sanin's melee attack technical alpha
7heIVIaze
2025-02-27 21:36:21 +09:00
-
276e16590e
added logic for taking care of cancelling combo
Ji Yoon Rhee
2025-02-27 18:18:30 +09:00
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9d6106ab4c
adding the part that checks if the NPC is dead before setting the character combative
Ji Yoon Rhee
2025-02-27 17:47:46 +09:00
-
-
e6b443cf1f
implement goblin group battle(Alpha)
7heIVIaze
2025-02-27 16:09:22 +09:00
-
-
1d8fb26b83
goblin group combat
7heIVIaze
2025-02-27 14:59:23 +09:00
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e57fd047db
some very minor changes for the two maps while testing the VFXs
Ji Yoon Rhee
2025-02-26 22:51:07 +09:00
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da0ae7e07c
added shockwave + emerging from the ground trail VFXs on sanin
Ji Yoon Rhee
2025-02-26 22:50:04 +09:00
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08d0b66a75
debugging animation blueprints for goblin and sanin
Ji Yoon Rhee
2025-02-26 22:49:00 +09:00
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df1e820ba5
niagara effects
Ji Yoon Rhee
2025-02-26 22:43:20 +09:00
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34c344ffad
assets for rock, stone vfx
Ji Yoon Rhee
2025-02-26 22:42:10 +09:00
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b178e55e79
deleted the assets that are not used at all
Ji Yoon Rhee
2025-02-26 22:38:47 +09:00
-
-
0cb5fdfa98
vulnerability state added with some animation debug
Ji Yoon Rhee
2025-02-23 21:16:57 +09:00
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e7ae8a7f0e
Fmod Assets Re-Added
benroshio
2025-02-21 23:35:07 -05:00
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f9a0194149
conflict fixed
7heIVIaze
2025-02-22 12:10:06 +09:00
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231bc1b8f5
conflict fixed
7heIVIaze
2025-02-22 12:05:25 +09:00
-
2a5fdd4700
conflict fixed
7heIVIaze
2025-02-22 12:03:18 +09:00
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a6ea626c68
conflict fixed
7heIVIaze
2025-02-22 11:38:34 +09:00
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-
46bb5b40d7
merge and conflict fix
7heIVIaze
2025-02-22 11:35:20 +09:00
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ee99037e92
fixed the implementation after buggy merge for haesol passives and C skills
Ji Yoon Rhee
2025-02-22 11:25:37 +09:00
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eb937fb3ad
deleted the duplicate blueprint files for weapon mechanism and haesol
Ji Yoon Rhee
2025-02-22 10:02:18 +09:00
-
-
05e8cbd1e3
Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5
7heIVIaze
2025-02-21 22:35:38 +09:00
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-
ac52b1992f
huge merge from haesol's ability branch
Ji Yoon Rhee
2025-02-21 21:14:29 +09:00
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-
17dd6e5fd1
trying to fix the merge issues i accidentally made
angela-haesol-ability
Ji Yoon Rhee
2025-02-21 20:31:29 +09:00
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-
e2af4eacd5
map changes (no major changes that affects the current gameplay
Ji Yoon Rhee
2025-02-21 20:15:31 +09:00
-
0195b2059d
pull and parry implementation
parry
7heIVIaze
2025-02-21 10:15:31 +09:00
-
-
2b96c6c864
Parry Implementation
7heIVIaze
2025-02-21 10:12:22 +09:00
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67ddcc4249
Parry Implementation
7heIVIaze
2025-02-21 09:54:32 +09:00
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3c9526d01f
binaries that were missing on this branch + haesol's proj AOE skill halfway done
Ji Yoon Rhee
2025-02-21 00:42:56 +09:00
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889f3e5aa2
what's wrong with git and this fmod documentation image i didn't touch anything here
Ji Yoon Rhee
2025-02-18 22:42:51 +09:00
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1764c961eb
some clean up of the code, but no changes in the implementation itself
Ji Yoon Rhee
2025-02-18 22:04:26 +09:00
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-
f405d04ccd
some config changes for the project
Ji Yoon Rhee
2025-02-18 21:35:14 +09:00
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575119e19f
added and deleted the test assets i used for haesol's C skill implementation
Ji Yoon Rhee
2025-02-18 21:34:33 +09:00
-
1ff6c2a4ba
saving my implementation for haesol's C skill
Ji Yoon Rhee
2025-02-18 21:31:33 +09:00
-
2335f42e1e
Implement Haesol's Passive Skill
7heIVIaze
2025-02-18 21:19:52 +09:00
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23368c06d3
Resolve conflict, try to recover passive
7heIVIaze
2025-02-18 18:33:01 +09:00
-
-
9edfcae6ac
Implement Haesol's Passive Skill
7heIVIaze
2025-02-18 18:01:45 +09:00
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d7a45525b1
added new blueprints responsible for changing the predicted projectile course for haesol's ability
Ji Yoon Rhee
2025-02-18 17:44:38 +09:00
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13ed01c467
textures for archery vfx
Ji Yoon Rhee
2025-02-18 17:31:22 +09:00
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5f729f6136
static meshes for archery vfx
Ji Yoon Rhee
2025-02-18 17:31:07 +09:00
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c22b3f72df
haesol's potential archery niagara vfx
Ji Yoon Rhee
2025-02-18 17:03:28 +09:00
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59ba61ebe4
haesol's potential archery vfx materials
Ji Yoon Rhee
2025-02-18 17:03:01 +09:00
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627dd7e0b4
implement haesol's passive
7heIVIaze
2025-02-17 17:16:49 +09:00
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44533639cb
Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5
7heIVIaze
2025-02-17 16:07:09 +09:00
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-
a1577404f7
Implement Haesol's Passive Skill
7heIVIaze
2025-02-17 16:06:53 +09:00
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-
-
96af122aae
Update README.md
neroberovero
2025-02-13 15:27:35 +01:00
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-
649fcc81af
added the low HP HUD overlay to player HUD
reaven
Ji Yoon Rhee
2025-02-11 17:30:50 +09:00
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e430feb2e0
forgot to add this one haha
Ji Yoon Rhee
2025-02-09 19:44:55 +09:00
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13d78f25fc
more nanite setting changes for more environmental assets
Ji Yoon Rhee
2025-02-09 19:44:27 +09:00
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f98ba50e72
added the sfx for haesol's skill cooldown timer
Ji Yoon Rhee
2025-02-09 19:43:49 +09:00
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31ca5ef14d
enabled nanite settings for the environment meshes for rendering optimization
Ji Yoon Rhee
2025-02-09 19:40:29 +09:00
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cff82b376f
modified the arrow to be stuck to an object more realistically
Ji Yoon Rhee
2025-02-08 22:55:39 +09:00
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60bc0836ed
had to delete my old files so that i can fix the merge conflicts on my end
Ji Yoon Rhee
2025-02-08 22:54:14 +09:00
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e55fabd3b4
added the damage implementation to the arrows
Ji Yoon Rhee
2025-02-08 13:05:58 +09:00
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2cb52e12d0
Auto stash before merge of "main" and "origin/main"
benroshio
2025-02-04 17:26:56 -05:00
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f46716de6b
added some items to test the new item functionality on the spring level
Ji Yoon Rhee
2025-02-04 12:33:13 +09:00
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34b23d8a3c
oops i forgot to add the changed item data base to the previous commit
Ji Yoon Rhee
2025-02-04 12:19:48 +09:00
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a01b94d8ac
changed the item ID to match the IDs included in the item data base
Ji Yoon Rhee
2025-02-04 12:18:57 +09:00
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d8146a9b3b
some ignored files ar ebeing pushed rn
Ji Yoon Rhee
2025-02-03 23:22:54 +09:00
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9faf77cc5a
deleted unnecessary demo map file, some minor changes for spring levels
Ji Yoon Rhee
2025-02-03 23:16:56 +09:00
-
a48f6238c3
some post-source compile debugging for UI elements
Ji Yoon Rhee
2025-02-03 23:16:13 +09:00
-
38fcae1630
assets for new food/craftable items
Ji Yoon Rhee
2025-02-03 23:14:02 +09:00
-
cf0f8e4c25
editor module changes for FMOD studio
Ji Yoon Rhee
2025-02-03 23:13:19 +09:00
-
cdd5f7f67a
debugging for inventory system
Ji Yoon Rhee
2025-02-03 23:12:46 +09:00
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15f41865fa
new items, but they are buggy
Ji Yoon Rhee
2025-02-03 00:40:12 +09:00
-
9b2088f621
new item assets to work with
Ji Yoon Rhee
2025-02-03 00:23:28 +09:00
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6de79fab21
migration for UE5.3, please let me know if there are any issues with pulling the changes
Ji Yoon Rhee
2025-02-02 00:37:45 +09:00
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9cc4991e88
necessary edits for migration
Ji Yoon Rhee
2025-02-02 00:36:42 +09:00
-
547689631f
newly updated FMODStudio plugin for UE5.3 migration
Ji Yoon Rhee
2025-02-02 00:35:31 +09:00
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6ec77258e3
newly added updated FMODStudio plugin for migration pt 2
Ji Yoon Rhee
2025-02-02 00:17:13 +09:00
-
2467ad7d4c
newly added updated FMODStudio plugin for migration
Ji Yoon Rhee
2025-02-02 00:16:31 +09:00
-
38b2151bb3
tried to solve merge conflicts with the thing
Ji Yoon Rhee
2025-02-02 00:15:55 +09:00
-
7077da1397
FMOD Bow and Sword fix
benroshio
2025-01-23 00:06:21 -05:00
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199476d607
FMOD sword sounds
benroshio
2025-01-22 21:07:44 -05:00
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a5a5949153
added the fmod event for bow draw + release sfx
Ji Yoon Rhee
2025-01-22 10:08:44 +09:00
-
c7e3a23400
some changes for player HUD and crosshair
Ji Yoon Rhee
2025-01-19 23:48:33 +09:00
-
650711df87
added interface functions for adding/using ultimate points
Ji Yoon Rhee
2025-01-19 23:48:12 +09:00
-
efe98ebf89
changed the color of the hit vfx for arrow to blue
Ji Yoon Rhee
2025-01-19 23:45:34 +09:00
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9cd4921245
changed the collision settings for the trees
Ji Yoon Rhee
2025-01-19 23:44:55 +09:00
-
2be378be48
add VFXs to weapons when hit an object
Ji Yoon Rhee
2025-01-19 23:44:10 +09:00
-
da686eda62
HOYA
Ji Yoon Rhee
2025-01-18 09:52:56 +09:00
-
f9ff019cac
hoyaa
Ji Yoon Rhee
2025-01-18 09:51:27 +09:00
-
ffb7b669f0
heck yeah
Ji Yoon Rhee
2025-01-18 09:48:44 +09:00
-
8ce68405d4
slight map changes, added items
Ji Yoon Rhee
2025-01-18 09:44:30 +09:00
-
d21801904d
deleted a bunch of unnecessary materials
Ji Yoon Rhee
2025-01-18 08:32:24 +09:00
-
9521525396
player HUD updated
Ji Yoon Rhee
2025-01-18 08:31:07 +09:00
-
d7d5182805
new items, need icons for them
Ji Yoon Rhee
2025-01-18 08:30:36 +09:00
-
1adec49f72
bow and arrow implementation continued
Ji Yoon Rhee
2025-01-18 08:20:28 +09:00
-
03f34a7c08
haesol's animations for bow and arrows
Ji Yoon Rhee
2025-01-18 08:16:12 +09:00
-
e3d59bec7d
necessary meshes
Ji Yoon Rhee
2025-01-15 20:53:38 +09:00
-
f24d29149a
textures for asian village
Ji Yoon Rhee
2025-01-15 20:41:02 +09:00
-
5508444504
asian village materials
Ji Yoon Rhee
2025-01-15 20:40:26 +09:00
-
ac8c7ada64
building materials, left for the demo map
Ji Yoon Rhee
2025-01-15 20:32:34 +09:00
-
e79fe3eb28
demo map for asian village blueprints
Ji Yoon Rhee
2025-01-15 20:20:50 +09:00
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c1126b4a73
blueprints for asian village
Ji Yoon Rhee
2025-01-15 20:20:16 +09:00