4d1ee10dacadded 3d interactables
sharon2pan
2024-08-02 19:22:20 -0400
8bd822a6c6created few AOE actor classes for future skill set usage
Ji Yoon Rhee
2024-08-02 00:35:08 +0900
77664953eatemp
Ji Yoon Rhee
2024-08-01 17:53:17 +0900
2e9c0d084fchanged files on my end
Ji Yoon Rhee
2024-08-01 17:42:56 +0900
90629a6e9etemp commit of binaries before merging
Ji Yoon Rhee
2024-08-01 17:06:44 +0900
0176cdb366added some comments to Haesol's implementation for passive skills
Ji Yoon Rhee
2024-07-27 10:27:58 +0900
dc95e27bd3delete water bottle + new interactables added
sharon2pan
2024-07-26 21:25:22 -0400
9fa044da25implemented a temporary fix to the skeletal mesh + animation detachment issue for Haesol and his Hwando sword
Ji Yoon Rhee
2024-07-20 23:21:26 +0900
66ea60f725Pickup and block Fix
benroshio
2024-07-19 18:43:52 -0400
8421e12653Sound implementation for block attack and inventory
benroshio
2024-07-19 15:09:12 -0400
535006c027Merge remote-tracking branch 'origin/main' into fmod-integration
benroshio
2024-07-18 18:44:53 -0400
32ea3d2d49Merge branch 'main' into fmod-integration
benroshio
2024-06-12 20:01:16 -0400
8b5c9a1f4bstill working on implementing the CheckForIntertactable(). the ui is buggy
Ji Yoon Rhee
2024-06-12 22:48:50 +0900
ce82fffddaimplemented dashing on blueprints
Ji Yoon Rhee
2024-06-12 22:47:53 +0900
d9fdf4a0a7Auto stash before merge of "fmod-integration" and "origin/fmod-integration"
benroshio
2024-06-11 16:18:25 -0400
d5df643577Merge remote-tracking branch 'origin/main' into fmod-integration
benroshio
2024-06-11 16:07:25 -0400
18abbad56dchanged some input-related code in player charac controller
Ji Yoon Rhee
2024-06-11 21:53:04 +0900
917a1bb668can toggle up inventory UI, can't tell if the input bindings for using item from inventory overlaps with that for normal melee attack
Ji Yoon Rhee
2024-06-11 21:52:34 +0900
68d9fafdf6added input action reference for walking, binded IA_Walk to Move() function
Ji Yoon Rhee
2024-06-10 18:41:00 +0900
06bb51a198binded input actions for walking and jogging for haesol
Ji Yoon Rhee
2024-06-10 18:40:12 +0900
d4fbc87b5aMerge remote-tracking branch 'origin/main' into fmod-integration
benroshio
2024-06-09 16:20:22 -0400
264db39cc1included the input mapping contexts to character.cpp and playercharaccontroller.cpp. need to replace the interact to character
Ji Yoon Rhee
2024-06-09 22:25:09 +0900
c956bf2978added death event, stance variable to character blueprint
Ji Yoon Rhee
2024-06-09 22:23:51 +0900
1b515981f5created input mapping context for projectile attacks and UI toggling
Ji Yoon Rhee
2024-06-08 23:27:33 +0900
d51ec24938set up input mapping in hwanyoung2 character
Ji Yoon Rhee
2024-06-08 23:26:38 +0900
cf35258254added anim bp and base character bp
Ji Yoon Rhee
2024-06-08 08:25:27 +0900
5249fa75b6Merge remote-tracking branch 'origin/main' into fmod-integration
benroshio
2024-06-05 11:58:43 -0400
d69e46553fvisual effect assets
Ji Yoon Rhee
2024-06-01 12:49:36 +0900
4e5f371b49add blueprints for HP system, assets, and MP system
Ji Yoon Rhee
2024-06-01 09:30:13 +0900
c03b8968e1deleted off unnecessary, conflicting files in our solution file
Ji Yoon Rhee
2024-06-01 09:29:00 +0900
87c47a72e3commit
Ji Yoon Rhee
2024-05-25 08:07:59 +0900
2d873057cfNew Combat assets and menu
benroshio
2024-05-24 18:52:22 -0400
2c35bd3e1aMusic yo
benroshio
2024-04-12 17:07:31 -0400
191cd0dbddaccidentally fixed the bug for camera component not being properly placed in-game; will need to fine tune the numbers next
Ji Yoon Rhee
2024-01-04 23:03:39 +0900
f5334fe65aMerge branch 'main' into angela-inventoryneroberovero2024-01-02 09:39:23 +0100
586a7cf134attempted to do comment documentations, got distracted, will do this later
Ji Yoon Rhee
2024-01-01 23:39:18 +0900
b9c0b0f94bdata table added for future use of inventory
Ji Yoon Rhee
2024-01-01 23:04:54 +0900
76d375aae5major inventory system scripting job done, now onto creating blueprints, input action, and working on the GUI
Ji Yoon Rhee
2024-01-01 21:54:48 +0900