Commit Graph

  • db319a6bb9 can i please delete these uassets Ji Yoon Rhee 2024-08-08 09:42:42 +0900
  • 56bf0a96a9 Merge? benroshio 2024-08-07 20:35:19 -0400
  • 2cff725d1c Revert "added some comments to Haesol's implementation for passive skills" Ji Yoon Rhee 2024-08-08 09:22:17 +0900
  • 1014e7e8c6 Revert "temp commit of binaries before merging" Ji Yoon Rhee 2024-08-08 09:22:11 +0900
  • 70f19789b1 Revert "created few AOE actor classes for future skill set usage" Ji Yoon Rhee 2024-08-08 09:22:02 +0900
  • 42fd02358c Revert "push before merge" Ji Yoon Rhee 2024-08-08 09:21:51 +0900
  • 7ccf93ebf5 Revert "Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5" Ji Yoon Rhee 2024-08-08 09:19:39 +0900
  • d6c73f9f83 Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 Ji Yoon Rhee 2024-08-08 08:51:27 +0900
  • f13816d379 push before merge Ji Yoon Rhee 2024-08-08 08:44:48 +0900
  • 6b44048ac4 created few AOE actor classes for future skill set usage Ji Yoon Rhee 2024-08-02 00:35:08 +0900
  • 36ffa58b4a temp commit of binaries before merging Ji Yoon Rhee 2024-08-01 17:06:44 +0900
  • fde4b47b80 added some comments to Haesol's implementation for passive skills Ji Yoon Rhee 2024-07-27 10:27:58 +0900
  • 64cd867812 push before merge Ji Yoon Rhee 2024-08-08 08:44:48 +0900
  • 4e40a39b55 Merge remote-tracking branch 'origin/main' into fmod-integration benroshio 2024-08-07 19:21:17 -0400
  • d8fed1510e block fixes benroshio 2024-08-07 18:17:36 -0400
  • 4d1ee10dac added 3d interactables sharon2pan 2024-08-02 19:22:20 -0400
  • 8bd822a6c6 created few AOE actor classes for future skill set usage Ji Yoon Rhee 2024-08-02 00:35:08 +0900
  • 77664953ea temp Ji Yoon Rhee 2024-08-01 17:53:17 +0900
  • 2e9c0d084f changed files on my end Ji Yoon Rhee 2024-08-01 17:42:56 +0900
  • 90629a6e9e temp commit of binaries before merging Ji Yoon Rhee 2024-08-01 17:06:44 +0900
  • 0176cdb366 added some comments to Haesol's implementation for passive skills Ji Yoon Rhee 2024-07-27 10:27:58 +0900
  • dc95e27bd3 delete water bottle + new interactables added sharon2pan 2024-07-26 21:25:22 -0400
  • 9fa044da25 implemented a temporary fix to the skeletal mesh + animation detachment issue for Haesol and his Hwando sword Ji Yoon Rhee 2024-07-20 23:21:26 +0900
  • 66ea60f725 Pickup and block Fix benroshio 2024-07-19 18:43:52 -0400
  • 8421e12653 Sound implementation for block attack and inventory benroshio 2024-07-19 15:09:12 -0400
  • 535006c027 Merge remote-tracking branch 'origin/main' into fmod-integration benroshio 2024-07-18 18:44:53 -0400
  • 38c1531c51 +fmod changes benroshio 2024-07-18 18:43:26 -0400
  • 5b111fd551 Buff added benroshio 2024-07-18 18:42:37 -0400
  • 096a0f0d2e player HUD hp,mp bar functionality completed Ji Yoon Rhee 2024-07-18 16:24:28 +0900
  • 5a4b0635ce inventory HUD is now fully functional, graphics not finalized Ji Yoon Rhee 2024-07-18 14:40:09 +0900
  • 119362de63 Merge remote-tracking branch 'origin/main' into fmod-integration benroshio 2024-07-14 18:49:31 -0400
  • 0e509e4937 Bow Draw Added benroshio 2024-07-14 18:33:51 -0400
  • f55937e63c got the buff skill implementation started as well as the AOE skill base blueprint class Ji Yoon Rhee 2024-07-13 10:10:53 +0900
  • 21b5f7f53f blocking Ji Yoon Rhee 2024-07-13 07:49:22 +0900
  • 79e9c28851 fixed the issues with animation montages not playing at command Ji Yoon Rhee 2024-07-03 21:20:19 +0900
  • 75b078f5e3 created event dispatchers for damage blocking, death, and such Ji Yoon Rhee 2024-06-30 23:25:01 +0900
  • 0c17aa564a Sword Anim Montage benroshio 2024-06-27 12:07:26 -0400
  • b7c9736c48 Merge branch 'main' into fmod-integration benroshio 2024-06-24 18:03:44 -0400
  • 9aa9d15e13 Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 benroshio 2024-06-23 11:43:16 -0400
  • 6846c027f1 ^ Ji Yoon Rhee 2024-06-22 09:55:52 +0900
  • 037d5442a5 inventory shows collected items, new anim BPs are created and modified for combat system Ji Yoon Rhee 2024-06-22 09:55:29 +0900
  • 7c5833f033 implemented pick up item Ji Yoon Rhee 2024-06-17 23:38:43 +0900
  • 959723df6a added buff/debuff related components and structs for future use Ji Yoon Rhee 2024-06-13 14:19:47 +0900
  • cd931826c3 Sounds for inventory and dash benroshio 2024-06-13 00:19:40 -0400
  • 57fc23c8b0 Merge branch 'fmod-integration' benroshio 2024-06-12 21:30:10 -0400
  • 9c53b5f8dc Dash/Inventory benroshio 2024-06-12 21:28:17 -0400
  • 32ea3d2d49 Merge branch 'main' into fmod-integration benroshio 2024-06-12 20:01:16 -0400
  • 8b5c9a1f4b still working on implementing the CheckForIntertactable(). the ui is buggy Ji Yoon Rhee 2024-06-12 22:48:50 +0900
  • ce82fffdda implemented dashing on blueprints Ji Yoon Rhee 2024-06-12 22:47:53 +0900
  • d9fdf4a0a7 Auto stash before merge of "fmod-integration" and "origin/fmod-integration" benroshio 2024-06-11 16:18:25 -0400
  • d5df643577 Merge remote-tracking branch 'origin/main' into fmod-integration benroshio 2024-06-11 16:07:25 -0400
  • 18abbad56d changed some input-related code in player charac controller Ji Yoon Rhee 2024-06-11 21:53:04 +0900
  • 917a1bb668 can toggle up inventory UI, can't tell if the input bindings for using item from inventory overlaps with that for normal melee attack Ji Yoon Rhee 2024-06-11 21:52:34 +0900
  • 68d9fafdf6 added input action reference for walking, binded IA_Walk to Move() function Ji Yoon Rhee 2024-06-10 18:41:00 +0900
  • 06bb51a198 binded input actions for walking and jogging for haesol Ji Yoon Rhee 2024-06-10 18:40:12 +0900
  • d4fbc87b5a Merge remote-tracking branch 'origin/main' into fmod-integration benroshio 2024-06-09 16:20:22 -0400
  • 264db39cc1 included the input mapping contexts to character.cpp and playercharaccontroller.cpp. need to replace the interact to character Ji Yoon Rhee 2024-06-09 22:25:09 +0900
  • c956bf2978 added death event, stance variable to character blueprint Ji Yoon Rhee 2024-06-09 22:23:51 +0900
  • 1b515981f5 created input mapping context for projectile attacks and UI toggling Ji Yoon Rhee 2024-06-08 23:27:33 +0900
  • d51ec24938 set up input mapping in hwanyoung2 character Ji Yoon Rhee 2024-06-08 23:26:38 +0900
  • cf35258254 added anim bp and base character bp Ji Yoon Rhee 2024-06-08 08:25:27 +0900
  • 5249fa75b6 Merge remote-tracking branch 'origin/main' into fmod-integration benroshio 2024-06-05 11:58:43 -0400
  • d69e46553f visual effect assets Ji Yoon Rhee 2024-06-01 12:49:36 +0900
  • 4e5f371b49 add blueprints for HP system, assets, and MP system Ji Yoon Rhee 2024-06-01 09:30:13 +0900
  • c03b8968e1 deleted off unnecessary, conflicting files in our solution file Ji Yoon Rhee 2024-06-01 09:29:00 +0900
  • 87c47a72e3 commit Ji Yoon Rhee 2024-05-25 08:07:59 +0900
  • 2d873057cf New Combat assets and menu benroshio 2024-05-24 18:52:22 -0400
  • 2c35bd3e1a Music yo benroshio 2024-04-12 17:07:31 -0400
  • 664e26d786 UI Setup benroshio 2024-04-08 23:37:15 -0400
  • eda6879933 Main Merge benroshio 2024-04-08 21:26:44 -0400
  • c5f825f16d committing for now Ji Yoon Rhee 2024-03-29 19:50:16 -0400
  • 2408ece0ad hi KenHen 2024-03-22 19:33:09 -0400
  • 074d3100b9 lmao KenHen 2024-03-22 19:28:21 -0400
  • 1b20057b1e bruh moment Ji Yoon Rhee 2024-03-22 19:27:32 -0400
  • adc0ca2f3f ??? KenHen 2024-03-22 19:26:06 -0400
  • be35a3e235 idk2 KenHen 2024-03-22 19:20:36 -0400
  • 1315c911a1 idk KenHen 2024-03-22 19:20:09 -0400
  • 91b3c4c013 bruh moment 84 KenHen 2024-03-22 19:19:23 -0400
  • 6c5b66537c Fix Fmod Maybe??? benroshio 2024-03-22 19:17:26 -0400
  • c6e0e40fc6 uh Ji Yoon Rhee 2024-03-22 19:04:53 -0400
  • b35977e4cc bruh moment pt.3 sharon2pan 2024-03-22 18:35:08 -0400
  • 5bb52e3748 getting rid of .dll Ji Yoon Rhee 2024-03-22 18:20:41 -0400
  • 3cca1ed901 committing before fixing branch issue Ji Yoon Rhee 2024-03-22 18:05:03 -0400
  • 9096ce0d50 FMOD integration completed benroshio 2024-02-25 19:30:18 -0500
  • 0e4fd6a175 bruh moment? angela-inventory Ji Yoon Rhee 2024-02-25 17:46:42 -0500
  • 34eac95019 Merge branch 'Fmod-2' into fmod-integration benroshio 2024-02-11 15:44:52 -0500
  • 3af569d9b9 set up pt 1 benroshio 2024-02-11 15:37:54 -0500
  • 2c8481bd61 fixed issue Ji Yoon Rhee 2024-02-10 17:06:19 -0500
  • b045551102 Revert "let's try this" Ji Yoon Rhee 2024-02-09 21:22:08 -0500
  • 40f878afd6 let's try this Ji Yoon Rhee 2024-02-09 21:18:49 -0500
  • 0e42abd151 Revert "mmm" Ji Yoon Rhee 2024-02-09 21:17:46 -0500
  • e4cac75ecf init commit Ji Yoon Rhee 2024-02-09 18:48:56 -0500
  • c07d621e9b mmm Ji Yoon Rhee 2024-02-09 18:46:44 -0500
  • 368bbfd2a8 abstract weapon class Ji Yoon Rhee 2024-02-02 19:55:36 -0500
  • 76cd581ed0 Merge branch 'angela-inventory' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 into angela-inventory Ji Yoon Rhee 2024-01-04 23:04:20 +0900
  • 191cd0dbdd accidentally fixed the bug for camera component not being properly placed in-game; will need to fine tune the numbers next Ji Yoon Rhee 2024-01-04 23:03:39 +0900
  • f5334fe65a Merge branch 'main' into angela-inventory neroberovero 2024-01-02 09:39:23 +0100
  • 586a7cf134 attempted to do comment documentations, got distracted, will do this later Ji Yoon Rhee 2024-01-01 23:39:18 +0900
  • b9c0b0f94b data table added for future use of inventory Ji Yoon Rhee 2024-01-01 23:04:54 +0900
  • 76d375aae5 major inventory system scripting job done, now onto creating blueprints, input action, and working on the GUI Ji Yoon Rhee 2024-01-01 21:54:48 +0900