Commit Graph

  • 113523b8a6 Committing Added Assets (bunny and fem vox and spring song) Hozach (Audio) 2025-05-02 16:08:55 -04:00
  • b0a7367b7a Committing animation SFX FMOD asset and implementation into Sanin animation Hozach (Audio) 2025-05-02 14:59:27 -04:00
  • f2f8d3ec42 Update from main merge Shiori benroshio 2025-05-02 14:03:51 -04:00
  • 3ce7aa9c2c Merge branch 'main' into Shiori benroshio 2025-05-02 14:03:05 -04:00
  • 1d0927426c dragon sounds added in fmod also water footsteps no collisions yet benroshio 2025-05-02 14:02:37 -04:00
  • d23ae431f6 merge 7heIVIaze 2025-05-02 23:59:49 +09:00
  • 981d34b6e1 Improve dialogue system and mana 7heIVIaze 2025-05-02 23:57:48 +09:00
  • acbe5e2541 edit level - new combat area, waterbottle item arrangement wonjoon 2025-05-02 19:19:09 +09:00
  • ac80d9cc3e add HouseofChangwon asset and buliding basecamp wonjoon 2025-05-02 14:57:09 +09:00
  • 34d500dfb7 merge wonjoon 2025-05-02 11:11:14 +09:00
  • 8b76377bb4 added the nav mesh for bunny AI + incorporated dialogues into bunny NPC Ji Yoon Rhee 2025-05-01 23:50:59 +09:00
  • 8df0a34483 Improve the dialogue system 7heIVIaze 2025-05-01 23:15:49 +09:00
  • 7f32f2740a Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 7heIVIaze 2025-05-01 21:28:19 +09:00
  • 850726d685 prepare for pull 7heIVIaze 2025-05-01 21:27:22 +09:00
  • 4e1bfde84b updated the map from the updates in puzzle NPC + changed the fonts for the dialogue WG Ji Yoon Rhee 2025-05-01 19:09:02 +09:00
  • d778a0b0e7 fixed some dialogue options and added korean trasnlations Ji Yoon Rhee 2025-05-01 19:08:20 +09:00
  • 84cfc72ef9 merge for dragon anims Ji Yoon Rhee 2025-05-01 19:07:30 +09:00
  • 38fe73dee0 i forgot to add this on the first commit Ji Yoon Rhee 2025-05-01 19:07:07 +09:00
  • 36ba2fc70a minor rig changes, i don't even know what they are so you can probably ignore them Ji Yoon Rhee 2025-05-01 19:06:45 +09:00
  • f0b55cacaf BT: bunny state can go fleeing <--> seen Ji Yoon Rhee 2025-05-01 19:06:11 +09:00
  • f746612cbd Fix Cooldown System & UI Bugs, and solved pull confliction 7heIVIaze 2025-05-01 13:02:35 +09:00
  • 75c36782a9 Implemented dialogue system and dialogue UI prototype 7heIVIaze 2025-05-01 12:23:10 +09:00
  • 5e8425c505 added the scripts in the dialogue DT and translated in Korean Ji Yoon Rhee 2025-05-01 00:03:46 +09:00
  • 28b3894640 Bug Fix 7heIVIaze 2025-04-29 22:16:20 +09:00
  • b8e2c42e0f fixed some buggies Ji Yoon Rhee 2025-04-29 22:10:51 +09:00
  • e8af48a1de please do not add the fmod studio documentations plz Ji Yoon Rhee 2025-04-29 22:05:24 +09:00
  • ce1636e2d7 Ready to push 7heIVIaze 2025-04-29 22:03:14 +09:00
  • 60f69205a2 ready for pulling 7heIVIaze 2025-04-29 21:03:02 +09:00
  • d84d9753b8 added the bunny NPC and interactable bunny to the map for functionality test Ji Yoon Rhee 2025-04-29 16:40:30 +09:00
  • bc7f6ad9f3 added the dialogue starting feature to the puzzle NPCs and player controller Ji Yoon Rhee 2025-04-29 16:40:04 +09:00
  • af0ac5c5c2 Try to Implement Dialogue System and Improve the Crafting UI 7heIVIaze 2025-04-29 16:38:23 +09:00
  • 534fd64c77 merge wonjoon 2025-04-28 23:58:13 +09:00
  • 5035dcf469 added the interface for dialogue system Ji Yoon Rhee 2025-04-28 23:12:47 +09:00
  • 1ee45e69ac added a temporary speech bubble UI, need to add the functionality for scripts Ji Yoon Rhee 2025-04-27 19:57:04 +09:00
  • 84f07a5c39 i probably cleaned up some code in health bar but no serious edits have been done Ji Yoon Rhee 2025-04-27 17:14:56 +09:00
  • 3ea9c3ab01 added the bunny NPC and interactable bunny on the map Ji Yoon Rhee 2025-04-27 17:14:24 +09:00
  • 3b8bc7304b fixed a bug where haesol cant trigger a sound event with buff skill when used without a weapon wielded Ji Yoon Rhee 2025-04-27 17:14:03 +09:00
  • 06371a7430 bunny NPC can now perceive stimuli and run away from the player when one of the bunnies get attacked Ji Yoon Rhee 2025-04-27 17:13:08 +09:00
  • 0bdc6c13dd fixed a weird issue with movement speed enum variable in aggro NPC bp class Ji Yoon Rhee 2025-04-27 17:12:28 +09:00
  • bef500e818 applied cel-shader on crafting table Ji Yoon Rhee 2025-04-26 23:42:12 +09:00
  • 1e50a43086 organized files, added BTTs for the bunny NPC implementation Ji Yoon Rhee 2025-04-26 23:40:22 +09:00
  • 3aac63c997 Footsteps louder benroshio 2025-04-25 22:12:41 -04:00
  • 9e58fbdc7c Merge branch 'main' into Shiori benroshio 2025-04-25 20:50:07 -04:00
  • 6dbcab69d2 Arrow Sounds Readded benroshio 2025-04-25 19:30:09 -04:00
  • 8301e2908e edit level - cave wonjoon 2025-04-26 02:15:16 +09:00
  • 4e963403ad Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 7heIVIaze 2025-04-25 21:47:20 +09:00
  • 68695fef60 Skill Cooldown UI Implmement 7heIVIaze 2025-04-25 21:47:09 +09:00
  • 9145d18cdd edit level wonjoon 2025-04-25 18:50:25 +09:00
  • 2c028658bb edit level wonjoon 2025-04-25 00:41:42 +09:00
  • fd777aba62 added the puzzle area for the bunny Ji Yoon Rhee 2025-04-25 00:05:03 +09:00
  • 7ab90f7625 prepare to pull 7heIVIaze 2025-04-24 22:03:43 +09:00
  • 0a198096e8 the font changes got wiped, re-pushing Ji Yoon Rhee 2025-04-24 21:54:15 +09:00
  • 82d6e54754 footstep sounds Ji Yoon Rhee 2025-04-24 21:53:53 +09:00
  • a0b0117d7c rearranged some files, added base bunny logic blueprints Ji Yoon Rhee 2025-04-24 21:53:32 +09:00
  • e31a861a28 Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 Ji Yoon Rhee 2025-04-24 15:22:20 +09:00
  • dd71ece538 re-adding the stylized foliage assets for wonjun Ji Yoon Rhee 2025-04-24 15:21:35 +09:00
  • 7f70ce93a9 merge wonjoon 2025-04-24 15:20:10 +09:00
  • 4bedd6f2f3 fixed the VFX (it was wiped from shiori's merge) Ji Yoon Rhee 2025-04-24 15:14:49 +09:00
  • f809686a56 I need to go to bed commit benroshio 2025-04-24 01:47:19 -04:00
  • d95d5284a6 Merge branch 'Shiori' benroshio 2025-04-24 01:16:46 -04:00
  • ce119df186 Revert "stylized grass pack added" benroshio 2025-04-24 00:49:44 -04:00
  • e22942f7e4 Revert "push before merge" Fmod-Intergration-V2 benroshio 2025-04-24 00:42:31 -04:00
  • 171251b4e1 stylized grass pack added Ji Yoon Rhee 2025-04-23 20:56:08 +09:00
  • abad527aae new foliage assets Ji Yoon Rhee 2025-04-23 20:55:38 +09:00
  • dcf8eef0e6 removed unused foliage Ji Yoon Rhee 2025-04-23 20:54:43 +09:00
  • 1b00512305 just push wonjoon 2025-04-23 20:36:44 +09:00
  • 5a458545e3 prepare to pull 7heIVIaze 2025-04-23 17:05:21 +09:00
  • d54a2187d2 Assets re added benroshio 2025-04-22 13:37:25 -04:00
  • dafcf19ad4 push before merge benroshio 2025-04-22 13:27:33 -04:00
  • c0aa37c621 Resolved merge conflict using remote version of Sprink_TEST.umap wonjoon 2025-04-23 00:55:45 +09:00
  • 1bbc60ccf3 merge wonjoon 2025-04-23 00:46:16 +09:00
  • 8b01d76722 changed the font for inventory item slot UI item Ji Yoon Rhee 2025-04-23 00:37:48 +09:00
  • e1403af025 haesol: fixed Q skill issue, added ult point calculation for the rest of haesol's skills Ji Yoon Rhee 2025-04-23 00:36:25 +09:00
  • 9eb42778b2 forgot to add the changes in the map Ji Yoon Rhee 2025-04-23 00:33:36 +09:00
  • ab2db3358f Content/Hwanyoung/Levels/Sprink_TEST.umap Ji Yoon Rhee 2025-04-23 00:32:27 +09:00
  • 2c94031652 had to delete the Docs folder from the plug-ins folder Ji Yoon Rhee 2025-04-23 00:31:24 +09:00
  • d2d9c77fcf when you got out of the field, the HP HUD disappears from the viewport Ji Yoon Rhee 2025-04-23 00:30:08 +09:00
  • ab50e701b2 Update the Tornado of Haesol's ultimate skill 7heIVIaze 2025-04-19 10:56:25 +09:00
  • 8a16a189df Footsteps implemented + Menu And Arrow sfx bug fixes benroshio 2025-04-18 19:03:20 -04:00
  • 0eeeda4657 commit for pulling 7heIVIaze 2025-04-18 23:19:21 +09:00
  • cb910372a3 deleted the jump attack from the input context Ji Yoon Rhee 2025-04-17 22:03:31 +09:00
  • 31f89934a9 haesol's ultimate skills almost finalized + WG_HPbars edit Ji Yoon Rhee 2025-04-17 22:03:01 +09:00
  • 00e4aac768 modified the HP bar UI logic for aggro NPCs Ji Yoon Rhee 2025-04-17 22:00:53 +09:00
  • 56e0b28ffd Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 wonjoon 2025-04-17 21:52:27 +09:00
  • daae4bed24 edit level, make a house asset wonjoon 2025-04-17 21:46:46 +09:00
  • d7702d8ec0 haesol ult update and add VFX 7heIVIaze 2025-04-17 20:21:39 +09:00
  • ce0d1b37eb haesol ult update and add VFX 7heIVIaze 2025-04-17 20:14:34 +09:00
  • 684769903a Merge branch 'main' into Shiori benroshio 2025-04-16 12:37:20 -04:00
  • cee542b25b Merge remote-tracking branch 'origin/main' benroshio 2025-04-16 12:35:46 -04:00
  • e7c2adfd89 Merge branch 'Fmod-Intergration-V2' into Shiori benroshio 2025-04-16 12:35:08 -04:00
  • 6dfcbdfd48 Missing Sfx Fix benroshio 2025-04-16 12:25:39 -04:00
  • d3cfbf7606 added minor changes almost negligible, started implementing the boss field for sanin Ji Yoon Rhee 2025-04-16 23:23:43 +09:00
  • c9c9fdbf3f changed the font for inventory + interaction WGs Ji Yoon Rhee 2025-04-16 23:22:33 +09:00
  • ab63088b25 no critical changes made, pretty much the same Ji Yoon Rhee 2025-04-16 23:22:06 +09:00
  • fd2d84f25b changed the collision/overlap settings Ji Yoon Rhee 2025-04-16 23:21:38 +09:00
  • d398ed0c5a added/edited VFX for sanin's abilities Ji Yoon Rhee 2025-04-16 23:21:08 +09:00
  • d996e45fbe fixed the spawning logic of the large gonggi stones Ji Yoon Rhee 2025-04-16 23:19:58 +09:00
  • ba1579e7b8 fixed the visual bug with rock pillar teleport + added new VFX for when the gonggi stones hit and damage player Ji Yoon Rhee 2025-04-16 00:58:04 +09:00
  • 33da1f4cae reattached the disconnected behavior nodes to Sanin combat BST Ji Yoon Rhee 2025-04-15 00:44:44 +09:00
  • 5ac3ef72ae debugged the runtime error with haesol's storm AOE BP Ji Yoon Rhee 2025-04-15 00:44:00 +09:00