Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" hwanyoung2Editor Win64 Development -Project="D:\Unreal Projects\hwanyoung2\hwanyoung2.uproject" -WaitMutex -FromMsBuild Log file: C:\Users\user\AppData\Local\UnrealBuildTool\Log.txt Building hwanyoung2Editor... Using Visual Studio 2022 14.33.31631 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10). Determining max actions to execute in parallel (6 physical cores, 12 logical cores) Executing up to 6 processes, one per physical core Building 26 actions with 6 processes... [1/26] Resource Default.rc2 [2/26] Compile SharedPCH.Engine.ShadowErrors.cpp [3/26] Compile HYPlayerCharacController.gen.cpp [4/26] Compile hwanyoung2GameMode.gen.cpp [5/26] Compile HYAIController.gen.cpp [6/26] Compile HYPlayerState.gen.cpp [7/26] Compile HwanyoungAssetManager.gen.cpp [8/26] Compile HYCharacGameplayAbility.cpp [9/26] Compile HYPlayerCharacAttributeSet.cpp [10/26] Compile hwanyoung2.gen.cpp [11/26] Compile HYCharacAbilitySystemComponent.gen.cpp [12/26] Compile HYPlayerState.cpp [13/26] Compile hwanyoung2.cpp [14/26] Compile HYPlayerCharacController.cpp [15/26] Compile hwanyoung2GameMode.cpp [16/26] Compile hwanyoung2Character.gen.cpp [17/26] Compile HYCharacGameplayAbility.gen.cpp [18/26] Compile hwanyoung2Character.cpp D:\Unreal Projects\hwanyoung2\Source\hwanyoung2\hwanyoung2Character.cpp(120): warning C4996: 'FGameplayAbilityInputBinds::FGameplayAbilityInputBinds': Enum names are now represented by path names. Please use a version of FGameplayAbilityInputBinds constructor that accepts FTopLevelAssetPath. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [19/26] Compile hwanyoung2.init.gen.cpp [20/26] Compile HYAIController.cpp [21/26] Compile HwanyoungAssetManager.cpp [22/26] Compile HYPlayerCharacAttributeSet.gen.cpp [23/26] Compile HYCharacAbilitySystemComponent.cpp [24/26] Link UnrealEditor-hwanyoung2.lib D:\Unreal Projects\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.lib 라이브러리 및 D:\Unreal Projects\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.exp 개체를 생성하고 있습니다. [25/26] Link UnrealEditor-hwanyoung2.dll D:\Unreal Projects\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.suppressed.lib 라이브러리 및 D:\Unreal Projects\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.suppressed.exp 개체를 생성하고 있습니다. [26/26] WriteMetadata hwanyoung2Editor.target Total time in Parallel executor: 64.98 seconds Total execution time: 65.60 seconds