Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" hwanyoung2Editor Win64 Development -Project="C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\hwanyoung2.uproject" -WaitMutex -FromMsBuild Log file: C:\Users\benja\AppData\Local\UnrealBuildTool\Log.txt Using 'git status' to determine working set for adaptive non-unity build (C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5). Creating makefile for hwanyoung2Editor (no existing makefile) Parsing headers for hwanyoung2Editor Running Internal UnrealHeaderTool "C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\hwanyoung2.uproject" "C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\hwanyoung2Editor.uhtmanifest" -WarningsAsErrors -installed Total of 56 written Reflection code generated for hwanyoung2Editor in 1.2833751 seconds Building hwanyoung2Editor... Using Visual Studio 2022 14.38.33130 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10). Determining max actions to execute in parallel (8 physical cores, 16 logical cores) Executing up to 8 processes, one per physical core Building 106 actions with 8 processes... [1/106] Resource Default.rc2 [2/106] Resource Default.rc2 [3/106] Resource Default.rc2 [4/106] Compile PCH.FMODStudio.cpp [5/106] Compile FMODAsset.gen.cpp [6/106] Compile FMODEventControlSection.gen.cpp [7/106] Compile FMODBank.gen.cpp [8/106] Compile FMODEventParameterTrack.gen.cpp [9/106] Compile FMODEventControlTrack.cpp [10/106] Compile FMODEventParameterTrack.cpp [11/106] Compile FMODBus.gen.cpp [12/106] Compile FMODSettings.cpp [13/106] Compile FMODEventControlTrack.gen.cpp [14/106] Compile FMODBus.cpp [15/106] Compile PCH.FMODStudioEditor.cpp [16/106] Compile FMODSnapshotReverb.gen.cpp [17/106] Compile FMODVCA.cpp [18/106] Compile FMODBankLookup.gen.cpp [19/106] Compile FMODBank.cpp [20/106] Compile FMODFileCallbacks.cpp [21/106] Compile FMODStudio.init.gen.cpp [22/106] Compile FMODAssetTable.cpp [23/106] Compile FMODEvent.cpp [24/106] Compile FMODAmbientSound.gen.cpp [25/106] Compile FMODAudioComponent.cpp [26/106] Compile FMODEventControlSectionTemplate.cpp [27/106] Compile FMODEventParameterSectionTemplate.cpp [28/106] Compile FMODEventControlSectionTemplate.gen.cpp [29/106] Compile FMODEventParameterSectionTemplate.gen.cpp [30/106] Compile FMODSnapshotReverb.cpp [31/106] Compile FMODPort.gen.cpp [32/106] Compile FMODVCA.gen.cpp [33/106] Compile FMODAssetLookup.cpp [34/106] Compile FMODBankLookup.cpp [35/106] Compile FMODListener.cpp [36/106] Compile FMODSettings.gen.cpp [37/106] Compile FMODEventControlSection.cpp [38/106] Compile FMODEvent.gen.cpp [39/106] Compile FMODSnapshot.gen.cpp [40/106] Compile FMODAnimNotifyPlay.gen.cpp [41/106] Compile FMODSnapshot.cpp [42/106] Compile FMODPort.cpp [43/106] Compile FMODAssetLookup.gen.cpp [44/106] Compile FMODAsset.cpp [45/106] Compile FMODAmbientSound.cpp [46/106] Compile FMODAnimNotifyPlay.cpp [47/106] Compile FMODBlueprintStatics.gen.cpp [48/106] Compile SharedPCH.Engine.ShadowErrors.cpp [49/106] Compile FMODSettingsCustomization.cpp [50/106] Compile FMODBankUpdateNotifier.cpp [51/106] Compile FMODGenerateAssetsCommandlet.gen.cpp [52/106] Compile FMODStudioModule.cpp [53/106] Compile FMODAudioComponent.gen.cpp [54/106] Compile FMODBlueprintStatics.cpp [55/106] Compile FMODStudioStyle.cpp [56/106] Compile AssetTypeActions_FMODEvent.cpp [57/106] Compile FMODEventParameterTrackEditor.cpp [58/106] Compile FMODChannelEditors.cpp [59/106] Compile FMODStudioEditor.init.gen.cpp [60/106] Compile FMODAmbientSoundActorFactory.gen.cpp [61/106] Compile FMODStudioEditorModule.cpp [62/106] Compile FMODParameterSection.cpp [63/106] Compile FMODAssetBuilder.cpp [64/106] Compile HYAttackComponent.cpp [65/106] Compile hwanyoung2Character.gen.cpp [66/106] Compile FMODGenerateAssetsCommandlet.cpp [67/106] Compile HYInteractableActor.gen.cpp [68/106] Compile HYPlayerCharacController.gen.cpp [69/106] Compile HYManualPickUp.gen.cpp [70/106] Compile HYEnemy.cpp [71/106] Compile HYWeapon.gen.cpp [72/106] Compile HYManualPickUp.cpp [73/106] Compile HYProjectileAttackComponent.gen.cpp [74/106] Compile hwanyoung2.cpp [75/106] Compile hwanyoung2.init.gen.cpp [76/106] Compile HYProjectileAttackComponent.cpp [77/106] Compile FMODAudioComponentVisualizer.cpp [78/106] Compile HYInteractableActor.cpp [79/106] Compile HwanyoungAssetManager.gen.cpp [80/106] Compile HYEnemy.gen.cpp [81/106] Compile InventoryItem.cpp [82/106] Compile hwanyoung2GameMode.gen.cpp [83/106] Compile FMODAudioComponentDetails.cpp [84/106] Compile hwanyoung2GameMode.cpp [85/106] Compile HYAIController.gen.cpp [86/106] Compile hwanyoung2.gen.cpp [87/106] Compile FMODAmbientSoundActorFactory.cpp C:\Unreal engine\UE_5.1\Engine\Source\Runtime\AssetRegistry\Public\AssetData.h(6): warning : #include AssetRegistry/AssetData.h instead of AssetData.h [88/106] Compile HYWeapon.cpp [89/106] Compile HYAttackComponent.gen.cpp [90/106] Compile HwanyoungAssetManager.cpp [91/106] Compile hwanyoung2Character.cpp [92/106] Compile HYAIController.cpp [93/106] Link UnrealEditor-FMODStudio.lib Creating library C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\UnrealEditor-FMODStudio.lib and object C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\UnrealEditor-FMODStudio.exp [94/106] Compile InventoryItem.gen.cpp [95/106] Link UnrealEditor-FMODStudio.dll Creating library C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\UnrealEditor-FMODStudio.suppressed.lib and object C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\UnrealEditor-FMODStudio.suppressed.exp [96/106] Compile FMODEventControlTrackEditor.cpp [97/106] Compile FMODEventEditor.cpp [98/106] Compile HYGameStateBase.gen.cpp [99/106] Compile SFMODEventEditorPanel.cpp [100/106] Link UnrealEditor-FMODStudioEditor.lib Creating library C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\UnrealEditor-FMODStudioEditor.lib and object C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\UnrealEditor-FMODStudioEditor.exp [101/106] Link UnrealEditor-FMODStudioEditor.dll Creating library C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\UnrealEditor-FMODStudioEditor.suppressed.lib and object C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\UnrealEditor-FMODStudioEditor.suppressed.exp [102/106] Compile HYGameStateBase.cpp [103/106] Compile HYPlayerCharacController.cpp [104/106] Link UnrealEditor-hwanyoung2.lib Creating library C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.lib and object C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.exp [105/106] Link UnrealEditor-hwanyoung2.dll Creating library C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.suppressed.lib and object C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.suppressed.exp [106/106] WriteMetadata hwanyoung2Editor.target Total time in Parallel executor: 171.05 seconds Total execution time: 175.78 seconds