// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "HYInteractableActor.generated.h" /* * Parent class for all interactable actor objects */ UCLASS() class HWANYOUNG2_API AHYInteractableActor : public AActor { GENERATED_BODY() public: // Sets default values for this actor's properties AHYInteractableActor(); //this is a Blueprint-only Event; does not have C++ implementation UFUNCTION(BlueprintNativeEvent) void Interact(APlayerController* Controller); virtual void Interact_Implementation(APlayerController* Controller); UPROPERTY(EditDefaultsOnly) FText Name; UPROPERTY(EditDefaultsOnly) FText Action; UFUNCTION(BlueprintCallable, Category = "Pickup") virtual FText GetInteractText() const; protected: // Called when the game starts or when spawned virtual void BeginPlay() override; public: // Called every frame virtual void Tick(float DeltaTime) override; };