Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" hwanyoung2Editor Win64 Development -Project="D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\hwanyoung2.uproject" -WaitMutex -FromMsBuild Log file: C:\Users\user\AppData\Local\UnrealBuildTool\Log.txt Using 'git status' to determine working set for adaptive non-unity build (D:\GitHub\Personal Projects\Illusion-UE5). Waiting for 'git status' command to complete Invalidating makefile for hwanyoung2Editor (working set of source files changed) Building hwanyoung2Editor... Using Visual Studio 2022 14.33.31631 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10). [Adaptive Build] Excluded from hwanyoung2 unity file: hwanyoung2Character.cpp, HYInteractableActor.cpp, HYManualPickUp.cpp, HYPlayerCharacController.cpp, InventoryItem.cpp Determining max actions to execute in parallel (6 physical cores, 12 logical cores) Executing up to 6 processes, one per physical core Building 4 actions with 4 processes... [1/4] Compile HYPlayerCharacController.cpp [2/4] Link UnrealEditor-hwanyoung2.lib D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.lib 라이브러리 및 D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.exp 개체를 생성하고 있습니다. [3/4] Link UnrealEditor-hwanyoung2.dll D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.suppressed.lib 라이브러리 및 D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.suppressed.exp 개체를 생성하고 있습니다. [4/4] WriteMetadata hwanyoung2Editor.target Total time in Parallel executor: 15.04 seconds Total execution time: 17.96 seconds