// Fill out your copyright notice in the Description page of Project Settings. #include "HYGameStateBase.h" AHYGameStateBase::AHYGameStateBase() { static ConstructorHelpers::FObjectFinder BP_ItemDataTable( TEXT("DataTable'/Game/Hwanyoung/Interactables/ItemDataTable.ItemDataTable'")); ItemDatabase = BP_ItemDataTable.Object; } UDataTable* AHYGameStateBase::GetItemDatabase() const { return ItemDatabase; }