Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" hwanyoung2Editor Win64 Development -Project="D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\hwanyoung2.uproject" -WaitMutex -FromMsBuild Log file: C:\Users\user\AppData\Local\UnrealBuildTool\Log.txt Using 'git status' to determine working set for adaptive non-unity build (D:\GitHub\Personal Projects\Illusion-UE5). Invalidating makefile for hwanyoung2Editor (working set of source files changed) Parsing headers for hwanyoung2Editor Running Internal UnrealHeaderTool "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\hwanyoung2.uproject" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\hwanyoung2Editor.uhtmanifest" -WarningsAsErrors -installed Total of 3 written Reflection code generated for hwanyoung2Editor in 1.2375519 seconds Unable to build while Live Coding is active. Exit the editor and game, or press Ctrl+Alt+F11 if iterating on code in the editor or game C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets(44,5): error MSB3073: "E:\UE_5.1\Engine\Build\BatchFiles\Build.bat hwanyoung2Editor Win64 Development -Project="D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\hwanyoung2.uproject" -WaitMutex -FromMsBuild" 명령이 종료되었습니다(코드: 6).