// Fill out your copyright notice in the Description page of Project Settings. #include "HYInteractableActor.h" // Sets default values AHYInteractableActor::AHYInteractableActor() { // Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it. PrimaryActorTick.bCanEverTick = true; } void AHYInteractableActor::Interact_Implementation(APlayerController* Controller) { return; } FText AHYInteractableActor::GetInteractText() const { FText ReturnText = FText::Format(NSLOCTEXT("HYInteractableActor", "HowToInteraction", "{0}: Press F to {1}"), Name, Action); return ReturnText; //return FString::Printf(TEXT("%s: Press F to %s"), *Name, *Action); } // Called when the game starts or when spawned void AHYInteractableActor::BeginPlay() { Super::BeginPlay(); } // Called every frame void AHYInteractableActor::Tick(float DeltaTime) { Super::Tick(DeltaTime); }