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"AudioMixer", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Unreal engine\\UE_5.1\\Engine\\Source\\Runtime\\AudioMixer", "IncludeBase": "C:\\Unreal engine\\UE_5.1\\Engine\\Source\\Runtime", "OutputDirectory": "C:\\Unreal engine\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioMixer\\UHT", "ClassesHeaders": [ <<<<<<< HEAD "C:\\Unreal engine\\UE_5.1\\Engine\\Source\\Runtime\\AudioMixer\\Classes\\Generators\\AudioGenerator.h", "C:\\Unreal engine\\UE_5.1\\Engine\\Source\\Runtime\\AudioMixer\\Classes\\SubmixEffects\\AudioMixerSubmixEffectDynamicsProcessor.h", "C:\\Unreal engine\\UE_5.1\\Engine\\Source\\Runtime\\AudioMixer\\Classes\\SubmixEffects\\AudioMixerSubmixEffectReverb.h", "C:\\Unreal engine\\UE_5.1\\Engine\\Source\\Runtime\\AudioMixer\\Classes\\SubmixEffects\\AudioMixerSubmixEffectEQ.h" ======= "E:\\UE_5.1\\Engine\\Source\\Runtime\\AudioMixer\\Classes\\SubmixEffects\\AudioMixerSubmixEffectDynamicsProcessor.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AudioMixer\\Classes\\SubmixEffects\\AudioMixerSubmixEffectEQ.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AudioMixer\\Classes\\Generators\\AudioGenerator.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AudioMixer\\Classes\\SubmixEffects\\AudioMixerSubmixEffectReverb.h" >>>>>>> origin/main ], "PublicHeaders": [ "C:\\Unreal engine\\UE_5.1\\Engine\\Source\\Runtime\\AudioMixer\\Public\\AudioDeviceNotificationSubsystem.h", "C:\\Unreal engine\\UE_5.1\\Engine\\Source\\Runtime\\AudioMixer\\Public\\AudioMixerBlueprintLibrary.h", "C:\\Unreal engine\\UE_5.1\\Engine\\Source\\Runtime\\AudioMixer\\Public\\Components\\SynthComponent.h", "C:\\Unreal engine\\UE_5.1\\Engine\\Source\\Runtime\\AudioMixer\\Public\\Quartz\\QuartzSubsystem.h", "C:\\Unreal engine\\UE_5.1\\Engine\\Source\\Runtime\\AudioMixer\\Public\\Quartz\\AudioMixerClockHandle.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Unreal 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"EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Unreal engine\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets", "IncludeBase": "C:\\Unreal engine\\UE_5.1\\Engine\\Source\\Runtime", "OutputDirectory": "C:\\Unreal engine\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MediaAssets\\UHT", "ClassesHeaders": [], "PublicHeaders": [ <<<<<<< HEAD "C:\\Unreal engine\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\BaseMediaSource.h", "C:\\Unreal engine\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\FileMediaSource.h", "C:\\Unreal engine\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaPlayer.h", "C:\\Unreal engine\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaPlayerProxyInterface.h", "C:\\Unreal engine\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaPlaylist.h", "C:\\Unreal engine\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaSoundComponent.h", "C:\\Unreal 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"E:\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaPlayer.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaPlaylist.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaPlayerProxyInterface.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\FileMediaSource.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaSoundComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaTextureTracker.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\PlatformMediaSource.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaTexture.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaSource.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\StreamMediaSource.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\TimeSynchronizableMediaSource.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\Misc\\MediaBlueprintFunctionLibrary.h" >>>>>>> origin/main ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Unreal engine\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MediaAssets\\UHT\\MediaAssets.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "TimeManagement", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Unreal engine\\UE_5.1\\Engine\\Source\\Runtime\\TimeManagement", "IncludeBase": "C:\\Unreal engine\\UE_5.1\\Engine\\Source\\Runtime", "OutputDirectory": "C:\\Unreal engine\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TimeManagement\\UHT", "ClassesHeaders": [], "PublicHeaders": [ <<<<<<< HEAD "C:\\Unreal engine\\UE_5.1\\Engine\\Source\\Runtime\\TimeManagement\\Public\\FixedFrameRateCustomTimeStep.h", "C:\\Unreal engine\\UE_5.1\\Engine\\Source\\Runtime\\TimeManagement\\Public\\FrameNumberDisplayFormat.h", "C:\\Unreal 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"E:\\UE_5.1\\Engine\\Source\\Runtime\\TimeManagement\\Public\\TimeManagementBlueprintLibrary.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\TimeManagement\\Public\\GenlockedCustomTimeStep.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\TimeManagement\\Public\\GenlockedFixedRateCustomTimeStep.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\TimeManagement\\Public\\GenlockedTimecodeProvider.h" >>>>>>> origin/main ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Unreal engine\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TimeManagement\\UHT\\TimeManagement.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "MovieScene", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Unreal engine\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene", "IncludeBase": "C:\\Unreal engine\\UE_5.1\\Engine\\Source\\Runtime", "OutputDirectory": "C:\\Unreal 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"C:\\Unreal engine\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Tracks\\MovieSceneSubTrack.h" ======= "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\ActorForWorldTransforms.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\IMovieScenePlaybackClient.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\IMovieSceneSequencePlayerObserver.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\INodeAndChannelMappings.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\KeyParams.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBinding.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieScene.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBindingOverrides.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBindingOwnerInterface.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBindingProxy.h", 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origin/main ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Unreal engine\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeCore\\UHT\\InterchangeCore.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "JsonUtilities", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Unreal engine\\UE_5.1\\Engine\\Source\\Runtime\\JsonUtilities", "IncludeBase": "C:\\Unreal engine\\UE_5.1\\Engine\\Source\\Runtime", "OutputDirectory": "C:\\Unreal engine\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\JsonUtilities\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Unreal engine\\UE_5.1\\Engine\\Source\\Runtime\\JsonUtilities\\Public\\JsonObjectWrapper.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Unreal 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"E:\\UE_5.1\\Engine\\Source\\Runtime\\CinematicCamera\\Public\\CineCameraSettings.h" >>>>>>> origin/main ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Unreal engine\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CinematicCamera\\UHT\\CinematicCamera.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "MovieSceneCapture", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Unreal engine\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture", "IncludeBase": "C:\\Unreal engine\\UE_5.1\\Engine\\Source\\Runtime", "OutputDirectory": "C:\\Unreal engine\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MovieSceneCapture\\UHT", "ClassesHeaders": [], "PublicHeaders": [ <<<<<<< HEAD "C:\\Unreal engine\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\IMovieSceneCapture.h", "C:\\Unreal 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======= "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints\\Public\\ConstraintChannel.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints\\Public\\ConstraintsActor.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints\\Public\\ConstraintsScripting.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints\\Public\\TransformableHandle.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints\\Public\\ConstraintsManager.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints\\Public\\TransformConstraint.h" >>>>>>> origin/main ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Unreal engine\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Constraints\\UHT\\Constraints.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "EngineMessages", "ModuleType": 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"E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Public\\EditorUtilityLibrary.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Public\\EditorUtilitySubsystem.h" >>>>>>> origin/main ], "InternalHeaders": [], "PrivateHeaders": [ "C:\\Unreal engine\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Private\\BlutilityMenuExtensions.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Unreal engine\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Blutility\\UHT\\Blutility.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "AudioEditor", "ModuleType": "EngineEditor", "OverrideModuleType": "None", "BaseDirectory": "C:\\Unreal engine\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor", "IncludeBase": "C:\\Unreal engine\\UE_5.1\\Engine\\Source\\Editor", "OutputDirectory": "C:\\Unreal engine\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioEditor\\UHT", "ClassesHeaders": [ <<<<<<< HEAD "C:\\Unreal 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"E:\\UE_5.1\\Engine\\Source\\Editor\\LandscapeEditor\\Public\\LandscapeFileFormatInterface.h" >>>>>>> origin/main ], "InternalHeaders": [], "PrivateHeaders": [ "C:\\Unreal engine\\UE_5.1\\Engine\\Source\\Editor\\LandscapeEditor\\Private\\LandscapeLayerInfoObjectFactory.h", "C:\\Unreal engine\\UE_5.1\\Engine\\Source\\Editor\\LandscapeEditor\\Private\\Classes\\ActorFactoryLandscape.h", "C:\\Unreal engine\\UE_5.1\\Engine\\Source\\Editor\\LandscapeEditor\\Private\\Classes\\LandscapePlaceholder.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Unreal engine\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LandscapeEditor\\UHT\\LandscapeEditor.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "WorldBrowser", "ModuleType": "EngineEditor", "OverrideModuleType": "None", "BaseDirectory": "C:\\Unreal engine\\UE_5.1\\Engine\\Source\\Editor\\WorldBrowser", "IncludeBase": "C:\\Unreal engine\\UE_5.1\\Engine\\Source\\Editor", "OutputDirectory": 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"E:\\UE_5.1\\Engine\\Plugins\\Editor\\AssetManagerEditor\\Source\\AssetManagerEditor\\Public\\ReferenceViewer\\ReferenceViewerSchema.h" >>>>>>> origin/main ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Unreal engine\\UE_5.1\\Engine\\Plugins\\Editor\\AssetManagerEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AssetManagerEditor\\UHT\\AssetManagerEditor.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "DataRegistryEditor", "ModuleType": "EngineUncooked", "OverrideModuleType": "None", "BaseDirectory": "C:\\Unreal engine\\UE_5.1\\Engine\\Plugins\\Runtime\\DataRegistry\\Source\\DataRegistryEditor", "IncludeBase": "C:\\Unreal engine\\UE_5.1\\Engine\\Plugins\\Runtime\\DataRegistry\\Source", "OutputDirectory": "C:\\Unreal engine\\UE_5.1\\Engine\\Plugins\\Runtime\\DataRegistry\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DataRegistryEditor\\UHT", "ClassesHeaders": [], "PublicHeaders": [], 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