// Fill out your copyright notice in the Description page of Project Settings. #include "HwanyoungAssetManager.h" #include "AbilitySystemGlobals.h" void UHwanyoungAssetManager::StartInitialLoading() { Super::StartInitialLoading(); UAbilitySystemGlobals::Get().InitGlobalData(); UE_LOG(LogTemp, Warning, TEXT("Hello World!!")); }