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ItemBP
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added some comments to Haesol's implementation for passive skills
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2024-07-27 10:27:58 +09:00 |
AC_AttributeSystem.uasset
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inventory HUD is now fully functional, graphics not finalized
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2024-07-18 14:40:09 +09:00 |
AC_CombatSystem.uasset
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created event dispatchers for damage blocking, death, and such
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2024-06-30 23:25:01 +09:00 |
AC_HPSystem.uasset
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added some comments to Haesol's implementation for passive skills
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2024-07-27 10:27:58 +09:00 |
AC_MPSystem.uasset
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player HUD hp,mp bar functionality completed
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2024-07-18 16:24:28 +09:00 |
BP_AoEBase.uasset
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added some comments to Haesol's implementation for passive skills
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2024-07-27 10:27:58 +09:00 |
BP_AoEBlaast.uasset
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added some comments to Haesol's implementation for passive skills
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2024-07-27 10:27:58 +09:00 |
BP_ConsumableItemBase.uasset
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added some comments to Haesol's implementation for passive skills
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2024-07-27 10:27:58 +09:00 |
BP_ManualPickUpItemBase.uasset
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implemented pick up item
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2024-06-17 23:38:43 +09:00 |
E_AttackStance.uasset
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added death event, stance variable to character blueprint
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2024-06-09 22:23:51 +09:00 |
E_BlockingState.uasset
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fixed the issues with animation montages not playing at command
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2024-07-03 21:20:19 +09:00 |
E_ConsumableItemType.uasset
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added some comments to Haesol's implementation for passive skills
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2024-07-27 10:27:58 +09:00 |
E_DamageReactionType.uasset
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add blueprints for HP system, assets, and MP system
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2024-06-01 09:30:13 +09:00 |
E_DamageType.uasset
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add blueprints for HP system, assets, and MP system
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2024-06-01 09:30:13 +09:00 |
I_Buffable.uasset
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implemented pick up item
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2024-06-17 23:38:43 +09:00 |
I_Damagable.uasset
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fixed the issues with animation montages not playing at command
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2024-07-03 21:20:19 +09:00 |
I_ManaUser.uasset
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implemented pick up item
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2024-06-17 23:38:43 +09:00 |
S_AttributeSetInfo.uasset
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implemented pick up item
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2024-06-17 23:38:43 +09:00 |
S_DamageInfo.uasset
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implemented pick up item
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2024-06-17 23:38:43 +09:00 |