39 lines
972 B
C++
39 lines
972 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "InventoryItem.h"
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#include "HYShopAOE.generated.h"
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UCLASS()
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class HWANYOUNG2_API AHYShopAOE : public AActor
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{
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GENERATED_BODY()
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public:
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// Sets default values for this actor's properties
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AHYShopAOE();
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protected:
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// Called when the game starts or when spawned
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virtual void BeginPlay() override;
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public:
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// Called every frame
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virtual void Tick(float DeltaTime) override;
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// Called When Begin Overlapped Event.
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UFUNCTION(BlueprintCallable)
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virtual bool RandomizeTradableItemSets(int CurrentHonbaekAmount);
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// @param Item is NPC Actor's Array.
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// Make random amount of the tradable items set.
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UFUNCTION(BlueprintCallable)
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void GetTradableItemSets(TMap<FInventoryItem, int>& Item);
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Data")
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TSet<FInventoryItem> FinalItemSets;
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}; |