46 lines
988 B
C++
46 lines
988 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "HYEnemy.h"
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#include "HYWeapon.generated.h"
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UCLASS()
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class HWANYOUNG2_API AHYWeapon : public AActor
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{
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GENERATED_BODY()
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public:
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// Sets default values for this actor's properties
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AHYWeapon();
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AHYWeapon(float atkDmg, float critDmg, float critRt);
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float attackDamage; //flat numbers for attack damage
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float critDamage; //flat numbers for crit damage
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float critRate; //percentage rate of how likely one hits a crit dmg
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/* smth to think about in later epics:
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* hit stop - this is more an event+animation frame related thing
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* knock back - this is more of status effect stuff
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*/
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protected:
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// Called when the game starts or when spawned
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virtual void BeginPlay() override;
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public:
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// Called every frame
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virtual void Tick(float DeltaTime) override;
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/*
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*/
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virtual void UseWeapon(AHYEnemy* target);
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};
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