Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Classes/FMODAnimNotifyPlay.h
2024-02-10 17:06:19 -05:00

32 lines
1001 B
C++

#pragma once
#include "Animation/AnimNotifies/AnimNotify.h"
#include "FMODEvent.h"
#include "FMODAnimNotifyPlay.generated.h"
UCLASS(const, hidecategories = Object, collapsecategories, meta = (DisplayName = "Play FMOD Event"))
class FMODSTUDIO_API UFMODAnimNotifyPlay : public UAnimNotify
{
GENERATED_BODY()
public:
UFMODAnimNotifyPlay();
// Begin UAnimNotify interface
virtual void Notify(USkeletalMeshComponent *MeshComp, UAnimSequenceBase *AnimSeq) override;
virtual FString GetNotifyName_Implementation() const override;
// End UAnimNotify interface
// If this sound should follow its owner
UPROPERTY(EditAnywhere, Category = "FMOD Anim Notify")
uint32 bFollow : 1;
// Socket or bone name to attach sound to
UPROPERTY(EditAnywhere, Category = "FMOD Anim Notify", meta = (EditCondition = "bFollow"))
FString AttachName;
// Sound to Play
UPROPERTY(EditAnywhere, Category = "FMOD Anim Notify", BlueprintReadWrite)
class UFMODEvent* Event;
};