Illusion-UE5/hwanyoung2/Source/hwanyoung2/HYWeapon.cpp
Ji Yoon Rhee 0e42abd151 Revert "mmm"
This reverts commit c07d621e9b.
2024-02-09 21:17:46 -05:00

41 lines
692 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "HYWeapon.h"
// Sets default values
AHYWeapon::AHYWeapon()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
}
AHYWeapon::AHYWeapon(float atkDmg, float critDmg, float critRt)
{
attackDamage = atkDmg;
critDamage = critDmg;
critRate = critRt;
}
// Called when the game starts or when spawned
void AHYWeapon::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void AHYWeapon::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}
void AHYWeapon::UseWeapon(AHYEnemy* target)
{
}