Illusion-UE5/hwanyoung2/Intermediate/Build/Win64/UnrealGame/Inc/hwanyoung2/UHT/HYGameStateBase.gen.cpp
2024-02-11 15:37:54 -05:00

108 lines
6.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "hwanyoung2/HYGameStateBase.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeHYGameStateBase() {}
// Cross Module References
ENGINE_API UClass* Z_Construct_UClass_AGameStateBase();
ENGINE_API UClass* Z_Construct_UClass_UDataTable_NoRegister();
HWANYOUNG2_API UClass* Z_Construct_UClass_AHYGameStateBase();
HWANYOUNG2_API UClass* Z_Construct_UClass_AHYGameStateBase_NoRegister();
UPackage* Z_Construct_UPackage__Script_hwanyoung2();
// End Cross Module References
void AHYGameStateBase::StaticRegisterNativesAHYGameStateBase()
{
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(AHYGameStateBase);
UClass* Z_Construct_UClass_AHYGameStateBase_NoRegister()
{
return AHYGameStateBase::StaticClass();
}
struct Z_Construct_UClass_AHYGameStateBase_Statics
{
static UObject* (*const DependentSingletons[])();
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_ItemDatabase_MetaData[];
#endif
static const UECodeGen_Private::FObjectPropertyParams NewProp_ItemDatabase;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UECodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_AHYGameStateBase_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_AGameStateBase,
(UObject* (*)())Z_Construct_UPackage__Script_hwanyoung2,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYGameStateBase_Statics::Class_MetaDataParams[] = {
{ "Comment", "/**\n * The game state holds the database for all existing items within the game.\n */" },
{ "HideCategories", "Input Movement Collision Rendering HLOD WorldPartition DataLayers Transformation" },
{ "IncludePath", "HYGameStateBase.h" },
{ "ModuleRelativePath", "HYGameStateBase.h" },
{ "ShowCategories", "Input|MouseInput Input|TouchInput" },
{ "ToolTip", "The game state holds the database for all existing items within the game." },
};
#endif
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYGameStateBase_Statics::NewProp_ItemDatabase_MetaData[] = {
{ "Category", "HYGameStateBase" },
{ "ModuleRelativePath", "HYGameStateBase.h" },
};
#endif
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AHYGameStateBase_Statics::NewProp_ItemDatabase = { "ItemDatabase", nullptr, (EPropertyFlags)0x0020080000010001, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(AHYGameStateBase, ItemDatabase), Z_Construct_UClass_UDataTable_NoRegister, METADATA_PARAMS(Z_Construct_UClass_AHYGameStateBase_Statics::NewProp_ItemDatabase_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AHYGameStateBase_Statics::NewProp_ItemDatabase_MetaData)) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AHYGameStateBase_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHYGameStateBase_Statics::NewProp_ItemDatabase,
};
const FCppClassTypeInfoStatic Z_Construct_UClass_AHYGameStateBase_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<AHYGameStateBase>::IsAbstract,
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_AHYGameStateBase_Statics::ClassParams = {
&AHYGameStateBase::StaticClass,
"Game",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_AHYGameStateBase_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_AHYGameStateBase_Statics::PropPointers),
0,
0x009002A4u,
METADATA_PARAMS(Z_Construct_UClass_AHYGameStateBase_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_AHYGameStateBase_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_AHYGameStateBase()
{
if (!Z_Registration_Info_UClass_AHYGameStateBase.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AHYGameStateBase.OuterSingleton, Z_Construct_UClass_AHYGameStateBase_Statics::ClassParams);
}
return Z_Registration_Info_UClass_AHYGameStateBase.OuterSingleton;
}
template<> HWANYOUNG2_API UClass* StaticClass<AHYGameStateBase>()
{
return AHYGameStateBase::StaticClass();
}
DEFINE_VTABLE_PTR_HELPER_CTOR(AHYGameStateBase);
AHYGameStateBase::~AHYGameStateBase() {}
struct Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_Statics
{
static const FClassRegisterCompiledInInfo ClassInfo[];
};
const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_Statics::ClassInfo[] = {
{ Z_Construct_UClass_AHYGameStateBase, AHYGameStateBase::StaticClass, TEXT("AHYGameStateBase"), &Z_Registration_Info_UClass_AHYGameStateBase, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AHYGameStateBase), 1099937527U) },
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_783152891(TEXT("/Script/hwanyoung2"),
Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);
PRAGMA_ENABLE_DEPRECATION_WARNINGS