108 lines
6.0 KiB
C++
108 lines
6.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "hwanyoung2/HYGameStateBase.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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void EmptyLinkFunctionForGeneratedCodeHYGameStateBase() {}
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// Cross Module References
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ENGINE_API UClass* Z_Construct_UClass_AGameStateBase();
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ENGINE_API UClass* Z_Construct_UClass_UDataTable_NoRegister();
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HWANYOUNG2_API UClass* Z_Construct_UClass_AHYGameStateBase();
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HWANYOUNG2_API UClass* Z_Construct_UClass_AHYGameStateBase_NoRegister();
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UPackage* Z_Construct_UPackage__Script_hwanyoung2();
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// End Cross Module References
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void AHYGameStateBase::StaticRegisterNativesAHYGameStateBase()
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{
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}
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IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(AHYGameStateBase);
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UClass* Z_Construct_UClass_AHYGameStateBase_NoRegister()
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{
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return AHYGameStateBase::StaticClass();
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}
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struct Z_Construct_UClass_AHYGameStateBase_Statics
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{
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static UObject* (*const DependentSingletons[])();
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#if WITH_METADATA
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static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
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#endif
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#if WITH_METADATA
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static const UECodeGen_Private::FMetaDataPairParam NewProp_ItemDatabase_MetaData[];
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#endif
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static const UECodeGen_Private::FObjectPropertyParams NewProp_ItemDatabase;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
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static const UECodeGen_Private::FClassParams ClassParams;
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};
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UObject* (*const Z_Construct_UClass_AHYGameStateBase_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_AGameStateBase,
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(UObject* (*)())Z_Construct_UPackage__Script_hwanyoung2,
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};
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#if WITH_METADATA
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const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYGameStateBase_Statics::Class_MetaDataParams[] = {
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{ "Comment", "/**\n * The game state holds the database for all existing items within the game.\n */" },
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{ "HideCategories", "Input Movement Collision Rendering HLOD WorldPartition DataLayers Transformation" },
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{ "IncludePath", "HYGameStateBase.h" },
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{ "ModuleRelativePath", "HYGameStateBase.h" },
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{ "ShowCategories", "Input|MouseInput Input|TouchInput" },
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{ "ToolTip", "The game state holds the database for all existing items within the game." },
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};
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#endif
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#if WITH_METADATA
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const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYGameStateBase_Statics::NewProp_ItemDatabase_MetaData[] = {
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{ "Category", "HYGameStateBase" },
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{ "ModuleRelativePath", "HYGameStateBase.h" },
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};
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#endif
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AHYGameStateBase_Statics::NewProp_ItemDatabase = { "ItemDatabase", nullptr, (EPropertyFlags)0x0020080000010001, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(AHYGameStateBase, ItemDatabase), Z_Construct_UClass_UDataTable_NoRegister, METADATA_PARAMS(Z_Construct_UClass_AHYGameStateBase_Statics::NewProp_ItemDatabase_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AHYGameStateBase_Statics::NewProp_ItemDatabase_MetaData)) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AHYGameStateBase_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHYGameStateBase_Statics::NewProp_ItemDatabase,
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};
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const FCppClassTypeInfoStatic Z_Construct_UClass_AHYGameStateBase_Statics::StaticCppClassTypeInfo = {
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TCppClassTypeTraits<AHYGameStateBase>::IsAbstract,
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};
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const UECodeGen_Private::FClassParams Z_Construct_UClass_AHYGameStateBase_Statics::ClassParams = {
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&AHYGameStateBase::StaticClass,
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"Game",
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_AHYGameStateBase_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_AHYGameStateBase_Statics::PropPointers),
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0,
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0x009002A4u,
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METADATA_PARAMS(Z_Construct_UClass_AHYGameStateBase_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_AHYGameStateBase_Statics::Class_MetaDataParams))
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};
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UClass* Z_Construct_UClass_AHYGameStateBase()
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{
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if (!Z_Registration_Info_UClass_AHYGameStateBase.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AHYGameStateBase.OuterSingleton, Z_Construct_UClass_AHYGameStateBase_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_AHYGameStateBase.OuterSingleton;
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}
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template<> HWANYOUNG2_API UClass* StaticClass<AHYGameStateBase>()
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{
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return AHYGameStateBase::StaticClass();
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR(AHYGameStateBase);
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AHYGameStateBase::~AHYGameStateBase() {}
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struct Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_Statics
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{
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static const FClassRegisterCompiledInInfo ClassInfo[];
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};
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const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_Statics::ClassInfo[] = {
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{ Z_Construct_UClass_AHYGameStateBase, AHYGameStateBase::StaticClass, TEXT("AHYGameStateBase"), &Z_Registration_Info_UClass_AHYGameStateBase, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AHYGameStateBase), 1099937527U) },
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};
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_783152891(TEXT("/Script/hwanyoung2"),
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Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0);
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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