35 lines
3.4 KiB
JSON
35 lines
3.4 KiB
JSON
{
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"Version": "1.2",
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"Data": {
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"Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyplayerstate.gen.cpp",
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"ProvidedModule": "",
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"PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch",
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"Includes": [
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"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h",
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"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyplayerstate.h",
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"e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysysteminterface.h",
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"e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysysteminterface.generated.h",
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"e:\\ue_5.1\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagcontainer.h",
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"e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\comparisonutility.h",
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"e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplaytags\\uht\\gameplaytagcontainer.generated.h",
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"e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffecttypes.h",
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"e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\activegameplayeffecthandle.h",
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"e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\activegameplayeffecthandle.generated.h",
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"e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\attributeset.h",
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"e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\datatable.h",
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"e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\datatableutils.h",
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"e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\datatable.generated.h",
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"e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\attributeset.generated.h",
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"e:\\ue_5.1\\engine\\source\\runtime\\physicscore\\public\\physicalmaterials\\physicalmaterial.h",
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"e:\\ue_5.1\\engine\\source\\runtime\\physicscore\\public\\physicssettingsenums.h",
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"e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\physicscore\\uht\\physicssettingsenums.generated.h",
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"e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\physicscore\\uht\\physicalmaterial.generated.h",
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"e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayeffecttypes.generated.h",
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"e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\gameframework\\playerstate.h",
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"e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\playerstate.generated.h",
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"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyplayerstate.generated.h"
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],
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"ImportedModules": [],
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"ImportedHeaderUnits": []
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}
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} |