.. |
CraftingInfo.cpp
|
^
|
2024-06-22 09:55:52 +09:00 |
CraftingInfo.h
|
lmfao
|
2024-09-10 10:46:13 +09:00 |
hwanyoung2.Build.cs
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deleted off unnecessary, conflicting files in our solution file
|
2024-06-01 09:29:00 +09:00 |
hwanyoung2.cpp
|
initial stuff hopefully this works
|
2023-10-09 19:37:22 -04:00 |
hwanyoung2.h
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implemented pick up item
|
2024-06-17 23:38:43 +09:00 |
hwanyoung2Character.cpp
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the player character can automatically pick up souls
|
2024-08-22 23:24:14 +09:00 |
hwanyoung2Character.h
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created new NPC c++ class
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2024-10-03 22:55:43 +09:00 |
hwanyoung2GameMode.cpp
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initial stuff hopefully this works
|
2023-10-09 19:37:22 -04:00 |
hwanyoung2GameMode.h
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initial stuff hopefully this works
|
2023-10-09 19:37:22 -04:00 |
HwanyoungAssetManager.cpp
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initial stuff hopefully this works
|
2023-10-09 19:37:22 -04:00 |
HwanyoungAssetManager.h
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initial stuff hopefully this works
|
2023-10-09 19:37:22 -04:00 |
HYAIController.cpp
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initial stuff hopefully this works
|
2023-10-09 19:37:22 -04:00 |
HYAIController.h
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initial stuff hopefully this works
|
2023-10-09 19:37:22 -04:00 |
HYAttackComponent.cpp
|
bruh moment?
|
2024-02-25 17:46:42 -05:00 |
HYAttackComponent.h
|
bruh moment?
|
2024-02-25 17:46:42 -05:00 |
HYAutomaticPickUp.cpp
|
the player character can automatically pick up souls
|
2024-08-22 23:24:14 +09:00 |
HYAutomaticPickUp.h
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the player character can automatically pick up souls
|
2024-08-22 23:24:14 +09:00 |
HYConsumableItem.cpp
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the player can pick up consumable items and use items for different effects; needs optimization in player character base BP class
|
2024-08-27 14:29:55 +09:00 |
HYConsumableItem.h
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the player can pick up consumable items and use items for different effects; needs optimization in player character base BP class
|
2024-08-27 14:29:55 +09:00 |
HYEnemyBase.cpp
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created new NPC c++ class
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2024-10-03 22:55:43 +09:00 |
HYEnemyBase.h
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created new NPC c++ class
|
2024-10-03 22:55:43 +09:00 |
HYGameStateBase.cpp
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abstract weapon class
|
2024-02-02 19:55:36 -05:00 |
HYGameStateBase.h
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interactables, game state
|
2023-10-15 21:18:31 -04:00 |
HYInteractableActor.cpp
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implemented pick up item
|
2024-06-17 23:38:43 +09:00 |
HYInteractableActor.h
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implemented pick up item
|
2024-06-17 23:38:43 +09:00 |
HYManualPickUp.cpp
|
implemented pick up item
|
2024-06-17 23:38:43 +09:00 |
HYManualPickUp.h
|
Revert "mmm"
|
2024-02-09 21:17:46 -05:00 |
HYMoneyAutoPickUp.cpp
|
the player character can automatically pick up souls
|
2024-08-22 23:24:14 +09:00 |
HYMoneyAutoPickUp.h
|
the player character can automatically pick up souls
|
2024-08-22 23:24:14 +09:00 |
HYPlayerCharacController.cpp
|
major change in the spring level texturing, some more assets
|
2024-09-27 21:29:58 +09:00 |
HYPlayerCharacController.h
|
major change in the spring level texturing, some more assets
|
2024-09-27 21:29:58 +09:00 |
HYProjectileAttackComponent.cpp
|
bruh moment?
|
2024-02-25 17:46:42 -05:00 |
HYProjectileAttackComponent.h
|
bruh moment?
|
2024-02-25 17:46:42 -05:00 |
HYSaveGameActor.cpp
|
saving/loading systems successfully migrated to player controller
|
2024-09-05 11:43:15 +09:00 |
HYSaveGameActor.h
|
saving/loading systems successfully migrated to player controller
|
2024-09-05 11:43:15 +09:00 |
InventoryItem.cpp
|
major change in the spring level texturing, some more assets
|
2024-09-27 21:29:58 +09:00 |
InventoryItem.h
|
crafting system is fully functional
|
2024-09-17 00:05:53 +09:00 |