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Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Bunny
History
Ji Yoon Rhee 57c3968d0f preliminary work for sfx integration for interactable bunny
2025-05-11 12:27:56 +09:00
..
BP_Bunny.uasset
merge with chaz's branch
2025-05-11 12:26:02 +09:00
BP_BunnyPuzzleArea.uasset
merge with chaz's branch
2025-05-11 12:26:02 +09:00
BP_InteractableBunny.uasset
preliminary work for sfx integration for interactable bunny
2025-05-11 12:27:56 +09:00
bunny_diffuse.uasset
dialogue options added for Sanin pre- and post-combat + new struct fields for adding SFXs and bark/effort lines in dialogue
2025-05-09 23:58:29 +09:00
bunny_normals.uasset
dialogue options added for Sanin pre- and post-combat + new struct fields for adding SFXs and bark/effort lines in dialogue
2025-05-09 23:58:29 +09:00
bunny_test.uasset
dialogue options added for Sanin pre- and post-combat + new struct fields for adding SFXs and bark/effort lines in dialogue
2025-05-09 23:58:29 +09:00
fur.uasset
dialogue options added for Sanin pre- and post-combat + new struct fields for adding SFXs and bark/effort lines in dialogue
2025-05-09 23:58:29 +09:00
Material_003.uasset
bunny NPC can now perceive stimuli and run away from the player when one of the bunnies get attacked
2025-04-27 17:13:08 +09:00
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