Illusion-UE5/hwanyoung2/Content
2024-09-17 00:05:53 +09:00
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__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap crafting system is fully functional 2024-09-17 00:05:53 +09:00
__ExternalObjects__/ThirdPerson/Maps/ThirdPersonMap added attribute sets for each types of attack, optimized some functions 2024-08-20 15:41:33 +09:00
Characters inventory shows collected items, new anim BPs are created and modified for combat system 2024-06-22 09:55:29 +09:00
FMOD Sound implementation for block attack and inventory 2024-07-19 15:09:12 -04:00
FXVarietyPack the player can pick up consumable items and use items for different effects; needs optimization in player character base BP class 2024-08-27 14:29:55 +09:00
GoodSky added attribute sets for each types of attack, optimized some functions 2024-08-20 15:41:33 +09:00
Hwanyoung crafting system is fully functional 2024-09-17 00:05:53 +09:00
Illusions worked on AOE-Fire, integration is pretty much ok 2024-08-10 08:57:30 +09:00
KoreanTraditionalMartialArts worked on AOE-Fire, integration is pretty much ok 2024-08-10 08:57:30 +09:00
KT_Props level 1, block out started 2024-09-15 08:48:19 +09:00
KTInteractionPropVol2 level 1, block out started 2024-09-15 08:48:19 +09:00
KTP_Effect level 1, block out started 2024-09-15 08:48:19 +09:00
LevelPrototyping initial stuff hopefully this works 2023-10-09 19:37:22 -04:00
MegaMagicVFXBundle/VFX the player can pick up consumable items and use items for different effects; needs optimization in player character base BP class 2024-08-27 14:29:55 +09:00
Megascans/Surfaces/Verde_Guatemala_Marble_weolegfv add blueprints for HP system, assets, and MP system 2024-06-01 09:30:13 +09:00
MSPresets add blueprints for HP system, assets, and MP system 2024-06-01 09:30:13 +09:00
Particles_Wind_Control_System visual effect assets 2024-06-01 12:49:36 +09:00
StarterContent worked on AOE-Fire, integration is pretty much ok 2024-08-10 08:57:30 +09:00
ThirdPerson worked on AOE-Fire, integration is pretty much ok 2024-08-10 08:57:30 +09:00