142 lines
10 KiB
C++
142 lines
10 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "hwanyoung2/HYCharacGameplayAbility.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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void EmptyLinkFunctionForGeneratedCodeHYCharacGameplayAbility() {}
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// Cross Module References
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GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UGameplayAbility();
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HWANYOUNG2_API UClass* Z_Construct_UClass_UHYCharacGameplayAbility();
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HWANYOUNG2_API UClass* Z_Construct_UClass_UHYCharacGameplayAbility_NoRegister();
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HWANYOUNG2_API UEnum* Z_Construct_UEnum_hwanyoung2_EAbilityInputID();
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UPackage* Z_Construct_UPackage__Script_hwanyoung2();
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// End Cross Module References
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void UHYCharacGameplayAbility::StaticRegisterNativesUHYCharacGameplayAbility()
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{
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}
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IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UHYCharacGameplayAbility);
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UClass* Z_Construct_UClass_UHYCharacGameplayAbility_NoRegister()
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{
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return UHYCharacGameplayAbility::StaticClass();
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}
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struct Z_Construct_UClass_UHYCharacGameplayAbility_Statics
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{
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static UObject* (*const DependentSingletons[])();
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#if WITH_METADATA
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static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
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#endif
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static const UECodeGen_Private::FBytePropertyParams NewProp_AbilityInputID_Underlying;
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#if WITH_METADATA
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static const UECodeGen_Private::FMetaDataPairParam NewProp_AbilityInputID_MetaData[];
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#endif
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static const UECodeGen_Private::FEnumPropertyParams NewProp_AbilityInputID;
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static const UECodeGen_Private::FBytePropertyParams NewProp_AbilityID_Underlying;
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#if WITH_METADATA
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static const UECodeGen_Private::FMetaDataPairParam NewProp_AbilityID_MetaData[];
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#endif
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static const UECodeGen_Private::FEnumPropertyParams NewProp_AbilityID;
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#if WITH_METADATA
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static const UECodeGen_Private::FMetaDataPairParam NewProp_ActivateAbilityOnGranted_MetaData[];
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#endif
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static void NewProp_ActivateAbilityOnGranted_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_ActivateAbilityOnGranted;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
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static const UECodeGen_Private::FClassParams ClassParams;
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};
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UObject* (*const Z_Construct_UClass_UHYCharacGameplayAbility_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UGameplayAbility,
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(UObject* (*)())Z_Construct_UPackage__Script_hwanyoung2,
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};
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#if WITH_METADATA
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const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHYCharacGameplayAbility_Statics::Class_MetaDataParams[] = {
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{ "Comment", "/**\n * \n */" },
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{ "IncludePath", "HYCharacGameplayAbility.h" },
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{ "ModuleRelativePath", "HYCharacGameplayAbility.h" },
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};
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#endif
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const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_AbilityInputID_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
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#if WITH_METADATA
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const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_AbilityInputID_MetaData[] = {
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{ "Category", "Ability" },
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{ "Comment", "//Abilities with this set will automatically activate when the input is pressed: \n" },
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{ "ModuleRelativePath", "HYCharacGameplayAbility.h" },
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{ "ToolTip", "Abilities with this set will automatically activate when the input is pressed:" },
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};
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#endif
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const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_AbilityInputID = { "AbilityInputID", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UHYCharacGameplayAbility, AbilityInputID), Z_Construct_UEnum_hwanyoung2_EAbilityInputID, METADATA_PARAMS(Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_AbilityInputID_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_AbilityInputID_MetaData)) }; // 1137082788
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const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_AbilityID_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
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#if WITH_METADATA
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const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_AbilityID_MetaData[] = {
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{ "Category", "Ability" },
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{ "ModuleRelativePath", "HYCharacGameplayAbility.h" },
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};
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#endif
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const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_AbilityID = { "AbilityID", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UHYCharacGameplayAbility, AbilityID), Z_Construct_UEnum_hwanyoung2_EAbilityInputID, METADATA_PARAMS(Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_AbilityID_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_AbilityID_MetaData)) }; // 1137082788
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#if WITH_METADATA
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const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_ActivateAbilityOnGranted_MetaData[] = {
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{ "Category", "Ability" },
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{ "ModuleRelativePath", "HYCharacGameplayAbility.h" },
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};
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#endif
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void Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_ActivateAbilityOnGranted_SetBit(void* Obj)
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{
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((UHYCharacGameplayAbility*)Obj)->ActivateAbilityOnGranted = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_ActivateAbilityOnGranted = { "ActivateAbilityOnGranted", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UHYCharacGameplayAbility), &Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_ActivateAbilityOnGranted_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_ActivateAbilityOnGranted_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_ActivateAbilityOnGranted_MetaData)) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UHYCharacGameplayAbility_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_AbilityInputID_Underlying,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_AbilityInputID,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_AbilityID_Underlying,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_AbilityID,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_ActivateAbilityOnGranted,
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};
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const FCppClassTypeInfoStatic Z_Construct_UClass_UHYCharacGameplayAbility_Statics::StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UHYCharacGameplayAbility>::IsAbstract,
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};
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const UECodeGen_Private::FClassParams Z_Construct_UClass_UHYCharacGameplayAbility_Statics::ClassParams = {
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&UHYCharacGameplayAbility::StaticClass,
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nullptr,
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_UHYCharacGameplayAbility_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_UHYCharacGameplayAbility_Statics::PropPointers),
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0,
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0x001000A0u,
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METADATA_PARAMS(Z_Construct_UClass_UHYCharacGameplayAbility_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UHYCharacGameplayAbility_Statics::Class_MetaDataParams))
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};
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UClass* Z_Construct_UClass_UHYCharacGameplayAbility()
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{
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if (!Z_Registration_Info_UClass_UHYCharacGameplayAbility.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UHYCharacGameplayAbility.OuterSingleton, Z_Construct_UClass_UHYCharacGameplayAbility_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_UHYCharacGameplayAbility.OuterSingleton;
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}
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template<> HWANYOUNG2_API UClass* StaticClass<UHYCharacGameplayAbility>()
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{
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return UHYCharacGameplayAbility::StaticClass();
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR(UHYCharacGameplayAbility);
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UHYCharacGameplayAbility::~UHYCharacGameplayAbility() {}
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struct Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacGameplayAbility_h_Statics
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{
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static const FClassRegisterCompiledInInfo ClassInfo[];
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};
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const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacGameplayAbility_h_Statics::ClassInfo[] = {
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{ Z_Construct_UClass_UHYCharacGameplayAbility, UHYCharacGameplayAbility::StaticClass, TEXT("UHYCharacGameplayAbility"), &Z_Registration_Info_UClass_UHYCharacGameplayAbility, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UHYCharacGameplayAbility), 805277022U) },
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};
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacGameplayAbility_h_351726581(TEXT("/Script/hwanyoung2"),
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Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacGameplayAbility_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacGameplayAbility_h_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0);
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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