Illusion-UE5/hwanyoung2/Intermediate/Build/Win64/UnrealGame/Inc/hwanyoung2/UHT/HYCharacGameplayAbility.gen.cpp
2024-02-11 15:37:54 -05:00

142 lines
10 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "hwanyoung2/HYCharacGameplayAbility.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeHYCharacGameplayAbility() {}
// Cross Module References
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UGameplayAbility();
HWANYOUNG2_API UClass* Z_Construct_UClass_UHYCharacGameplayAbility();
HWANYOUNG2_API UClass* Z_Construct_UClass_UHYCharacGameplayAbility_NoRegister();
HWANYOUNG2_API UEnum* Z_Construct_UEnum_hwanyoung2_EAbilityInputID();
UPackage* Z_Construct_UPackage__Script_hwanyoung2();
// End Cross Module References
void UHYCharacGameplayAbility::StaticRegisterNativesUHYCharacGameplayAbility()
{
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UHYCharacGameplayAbility);
UClass* Z_Construct_UClass_UHYCharacGameplayAbility_NoRegister()
{
return UHYCharacGameplayAbility::StaticClass();
}
struct Z_Construct_UClass_UHYCharacGameplayAbility_Statics
{
static UObject* (*const DependentSingletons[])();
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
static const UECodeGen_Private::FBytePropertyParams NewProp_AbilityInputID_Underlying;
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_AbilityInputID_MetaData[];
#endif
static const UECodeGen_Private::FEnumPropertyParams NewProp_AbilityInputID;
static const UECodeGen_Private::FBytePropertyParams NewProp_AbilityID_Underlying;
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_AbilityID_MetaData[];
#endif
static const UECodeGen_Private::FEnumPropertyParams NewProp_AbilityID;
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_ActivateAbilityOnGranted_MetaData[];
#endif
static void NewProp_ActivateAbilityOnGranted_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_ActivateAbilityOnGranted;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UECodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UHYCharacGameplayAbility_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UGameplayAbility,
(UObject* (*)())Z_Construct_UPackage__Script_hwanyoung2,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHYCharacGameplayAbility_Statics::Class_MetaDataParams[] = {
{ "Comment", "/**\n * \n */" },
{ "IncludePath", "HYCharacGameplayAbility.h" },
{ "ModuleRelativePath", "HYCharacGameplayAbility.h" },
};
#endif
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_AbilityInputID_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_AbilityInputID_MetaData[] = {
{ "Category", "Ability" },
{ "Comment", "//Abilities with this set will automatically activate when the input is pressed: \n" },
{ "ModuleRelativePath", "HYCharacGameplayAbility.h" },
{ "ToolTip", "Abilities with this set will automatically activate when the input is pressed:" },
};
#endif
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_AbilityInputID = { "AbilityInputID", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UHYCharacGameplayAbility, AbilityInputID), Z_Construct_UEnum_hwanyoung2_EAbilityInputID, METADATA_PARAMS(Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_AbilityInputID_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_AbilityInputID_MetaData)) }; // 1137082788
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_AbilityID_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_AbilityID_MetaData[] = {
{ "Category", "Ability" },
{ "ModuleRelativePath", "HYCharacGameplayAbility.h" },
};
#endif
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_AbilityID = { "AbilityID", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UHYCharacGameplayAbility, AbilityID), Z_Construct_UEnum_hwanyoung2_EAbilityInputID, METADATA_PARAMS(Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_AbilityID_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_AbilityID_MetaData)) }; // 1137082788
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_ActivateAbilityOnGranted_MetaData[] = {
{ "Category", "Ability" },
{ "ModuleRelativePath", "HYCharacGameplayAbility.h" },
};
#endif
void Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_ActivateAbilityOnGranted_SetBit(void* Obj)
{
((UHYCharacGameplayAbility*)Obj)->ActivateAbilityOnGranted = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_ActivateAbilityOnGranted = { "ActivateAbilityOnGranted", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UHYCharacGameplayAbility), &Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_ActivateAbilityOnGranted_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_ActivateAbilityOnGranted_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_ActivateAbilityOnGranted_MetaData)) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UHYCharacGameplayAbility_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_AbilityInputID_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_AbilityInputID,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_AbilityID_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_AbilityID,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_ActivateAbilityOnGranted,
};
const FCppClassTypeInfoStatic Z_Construct_UClass_UHYCharacGameplayAbility_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<UHYCharacGameplayAbility>::IsAbstract,
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_UHYCharacGameplayAbility_Statics::ClassParams = {
&UHYCharacGameplayAbility::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UHYCharacGameplayAbility_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UHYCharacGameplayAbility_Statics::PropPointers),
0,
0x001000A0u,
METADATA_PARAMS(Z_Construct_UClass_UHYCharacGameplayAbility_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UHYCharacGameplayAbility_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_UHYCharacGameplayAbility()
{
if (!Z_Registration_Info_UClass_UHYCharacGameplayAbility.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UHYCharacGameplayAbility.OuterSingleton, Z_Construct_UClass_UHYCharacGameplayAbility_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UHYCharacGameplayAbility.OuterSingleton;
}
template<> HWANYOUNG2_API UClass* StaticClass<UHYCharacGameplayAbility>()
{
return UHYCharacGameplayAbility::StaticClass();
}
DEFINE_VTABLE_PTR_HELPER_CTOR(UHYCharacGameplayAbility);
UHYCharacGameplayAbility::~UHYCharacGameplayAbility() {}
struct Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacGameplayAbility_h_Statics
{
static const FClassRegisterCompiledInInfo ClassInfo[];
};
const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacGameplayAbility_h_Statics::ClassInfo[] = {
{ Z_Construct_UClass_UHYCharacGameplayAbility, UHYCharacGameplayAbility::StaticClass, TEXT("UHYCharacGameplayAbility"), &Z_Registration_Info_UClass_UHYCharacGameplayAbility, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UHYCharacGameplayAbility), 805277022U) },
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacGameplayAbility_h_351726581(TEXT("/Script/hwanyoung2"),
Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacGameplayAbility_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacGameplayAbility_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);
PRAGMA_ENABLE_DEPRECATION_WARNINGS