Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/NPC
2024-10-26 13:38:06 +09:00
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Behavior AI subtrees have been added, player rotation is based on player attacking 2024-10-26 13:38:06 +09:00
Spring-Sanin/Anims-Sanin AI subtrees have been added, player rotation is based on player attacking 2024-10-26 13:38:06 +09:00
BP_AggroNPCBase.uasset state-based locomotion animation blueprint implemented for San-in AI 2024-10-10 20:35:55 +09:00
BP_AggroNPCControllerBase.uasset states added to the base NPC 2024-10-08 21:40:00 +09:00
BP_PatrolRoute.uasset perception added to the AI controller 2024-10-05 21:30:12 +09:00
BPI_NPCBehavior.uasset attempt to lfs push 2024-10-03 22:50:33 +09:00
E_AISense.uasset perception added to the AI controller 2024-10-05 21:30:12 +09:00
E_NPCBehaviorState.uasset states added to the base NPC 2024-10-08 21:40:00 +09:00
E_NPCMovementSpeed.uasset attempt to lfs push 2024-10-03 22:50:33 +09:00