Illusion-UE5/hwanyoung2/Intermediate/Build/Unused/hwanyoung2.log
2024-11-22 21:47:02 -05:00

141 lines
10 KiB
Plaintext

Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" hwanyoung2Editor Win64 Development -Project="C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\hwanyoung2.uproject" -WaitMutex -FromMsBuild
Log file: C:\Users\pan.sha\AppData\Local\UnrealBuildTool\Log.txt
Using 'git status' to determine working set for adaptive non-unity build (C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5).
Creating makefile for hwanyoung2Editor (no existing makefile)
Library 'C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\..\..\Binaries\Win64\fmodL_vc.lib' was not resolvable to a file when used in Module 'FMODStudio', assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do intended to use this slow path to suppress this warning.
Library 'C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\..\..\Binaries\Win64\fmodstudioL_vc.lib' was not resolvable to a file when used in Module 'FMODStudio', assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do intended to use this slow path to suppress this warning.
Parsing headers for hwanyoung2Editor
Running Internal UnrealHeaderTool C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\hwanyoung2.uproject C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\hwanyoung2Editor.uhtmanifest -WarningsAsErrors -installed
Total of 36 written
Reflection code generated for hwanyoung2Editor in 0.5005666 seconds
Building hwanyoung2Editor...
Using Visual Studio 2022 14.40.33812 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.40.33807) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Determining max actions to execute in parallel (24 physical cores, 32 logical cores)
Executing up to 24 processes, one per physical core
Building 113 actions with 24 processes...
[1/113] Resource Default.rc2
[2/113] Resource Default.rc2
[3/113] Resource Default.rc2
[4/113] Compile PCH.FMODStudio.cpp
Detected compiler newer than Visual Studio 2022, please update min version checking in WindowsPlatformCompilerSetup.h
[5/113] Compile FMODAssetLookup.cpp
[6/113] Compile FMODEvent.gen.cpp
[7/113] Compile FMODAssetLookup.gen.cpp
[8/113] Compile FMODBankLookup.cpp
[9/113] Compile FMODPort.cpp
[10/113] Compile FMODBus.cpp
[11/113] Compile FMODBank.cpp
[12/113] Compile FMODEvent.cpp
[13/113] Compile FMODSnapshotReverb.cpp
[14/113] Compile FMODVCA.gen.cpp
[15/113] Compile FMODSnapshot.cpp
[16/113] Compile FMODAnimNotifyPlay.gen.cpp
[17/113] Compile FMODPort.gen.cpp
[18/113] Compile FMODListener.cpp
[19/113] Compile FMODVCA.cpp
[20/113] Compile FMODEventControlSection.cpp
[21/113] Compile FMODBus.gen.cpp
[22/113] Compile FMODAsset.gen.cpp
[23/113] Compile FMODSettings.cpp
[24/113] Compile FMODEventControlTrack.gen.cpp
[25/113] Compile FMODBankLookup.gen.cpp
[26/113] Compile FMODSnapshot.gen.cpp
[27/113] Compile FMODStudio.init.gen.cpp
[28/113] Compile FMODEventParameterTrack.cpp
[29/113] Compile FMODSettings.gen.cpp
[30/113] Compile FMODEventControlSectionTemplate.gen.cpp
[31/113] Compile FMODEventControlSection.gen.cpp
[32/113] Compile FMODSnapshotReverb.gen.cpp
[33/113] Compile FMODEventParameterTrack.gen.cpp
[34/113] Compile FMODAsset.cpp
[35/113] Compile FMODBank.gen.cpp
[36/113] Compile FMODEventControlTrack.cpp
[37/113] Compile PCH.FMODStudioEditor.cpp
Detected compiler newer than Visual Studio 2022, please update min version checking in WindowsPlatformCompilerSetup.h
[38/113] Compile FMODParameterSection.cpp
[39/113] Compile FMODEventParameterSectionTemplate.gen.cpp
[40/113] Compile FMODStudioEditor.init.gen.cpp
[41/113] Compile FMODFileCallbacks.cpp
[42/113] Compile FMODAssetTable.cpp
[43/113] Compile FMODGenerateAssetsCommandlet.gen.cpp
[44/113] Compile FMODAssetBuilder.cpp
[45/113] Compile FMODSettingsCustomization.cpp
[46/113] Compile FMODAmbientSoundActorFactory.gen.cpp
[47/113] Compile FMODBankUpdateNotifier.cpp
[48/113] Compile FMODAmbientSound.cpp
[49/113] Compile FMODBlueprintStatics.cpp
[50/113] Compile FMODAudioComponent.gen.cpp
[51/113] Compile FMODAmbientSound.gen.cpp
[52/113] Compile FMODGenerateAssetsCommandlet.cpp
[53/113] Compile FMODBlueprintStatics.gen.cpp
[54/113] Compile FMODStudioModule.cpp
[55/113] Compile FMODEventControlSectionTemplate.cpp
[56/113] Compile FMODStudioStyle.cpp
[57/113] Compile FMODEventEditor.cpp
[58/113] Compile FMODAudioComponent.cpp
[59/113] Compile AssetTypeActions_FMODEvent.cpp
[60/113] Compile FMODAnimNotifyPlay.cpp
[61/113] Compile FMODAudioComponentVisualizer.cpp
[62/113] Compile FMODEventParameterSectionTemplate.cpp
[63/113] Compile FMODAmbientSoundActorFactory.cpp
C:\Program Files\Epic Games\UE_5.1\Engine\Source\Runtime\AssetRegistry\Public\AssetData.h(6): warning : #include AssetRegistry/AssetData.h instead of AssetData.h
[64/113] Compile SFMODEventEditorPanel.cpp
[65/113] Link UnrealEditor-FMODStudio.dll
LINK : fatal error LNK1181: cannot open input file 'C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\..\..\Binaries\Win64\fmodL_vc.lib'
[66/113] Compile FMODAudioComponentDetails.cpp
[67/113] Link UnrealEditor-FMODStudio.lib
Creating library C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\UnrealEditor-FMODStudio.lib and object C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\UnrealEditor-FMODStudio.exp
[68/113] Compile FMODChannelEditors.cpp
[69/113] Compile SharedPCH.Engine.ShadowErrors.cpp
Detected compiler newer than Visual Studio 2022, please update min version checking in WindowsPlatformCompilerSetup.h
[70/113] Compile HYInteractableActor.cpp
[71/113] Compile hwanyoung2.cpp
[72/113] Compile HYAutomaticPickUp.gen.cpp
[73/113] Compile HYProjectileAttackComponent.cpp
[74/113] Compile FMODStudioEditorModule.cpp
[75/113] Compile HYMoneyAutoPickUp.gen.cpp
[76/113] Compile HYConsumableItem.cpp
[77/113] Compile HYAttackComponent.gen.cpp
[78/113] Compile HYManualPickUp.cpp
[79/113] Compile HYMoneyAutoPickUp.cpp
[80/113] Compile HYEnemyBase.gen.cpp
[81/113] Compile HYSaveGameActor.cpp
[82/113] Compile InventoryItem.gen.cpp
[83/113] Compile hwanyoung2GameMode.gen.cpp
[84/113] Compile HYManualPickUp.gen.cpp
[85/113] Compile hwanyoung2GameMode.cpp
[86/113] Compile HYAIController.cpp
[87/113] Compile FMODEventParameterTrackEditor.cpp
[88/113] Compile HYConsumableItem.gen.cpp
[89/113] Compile HYInteractableActor.gen.cpp
[90/113] Compile hwanyoung2Character.gen.cpp
[91/113] Compile hwanyoung2.init.gen.cpp
[92/113] Compile HYAttackComponent.cpp
[93/113] Compile HYSaveGameActor.gen.cpp
[94/113] Compile HYEnemyBase.cpp
[95/113] Compile InventoryItem.cpp
[96/113] Compile CraftingInfo.gen.cpp
[97/113] Compile HYPlayerCharacController.gen.cpp
[98/113] Compile HYProjectileAttackComponent.gen.cpp
[99/113] Compile HYAutomaticPickUp.cpp
[100/113] Compile CraftingInfo.cpp
[101/113] Compile HYAIController.gen.cpp
[102/113] Compile hwanyoung2Character.cpp
C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2Character.cpp(120): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
[103/113] Compile HwanyoungAssetManager.cpp
[104/113] Compile HwanyoungAssetManager.gen.cpp
[105/113] Compile FMODEventControlTrackEditor.cpp
[106/113] Link UnrealEditor-FMODStudioEditor.lib
Creating library C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\UnrealEditor-FMODStudioEditor.lib and object C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\UnrealEditor-FMODStudioEditor.exp
[107/113] Link UnrealEditor-FMODStudioEditor.dll
LINK : fatal error LNK1181: cannot open input file 'C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\..\..\Binaries\Win64\fmodL_vc.lib'
[108/113] Compile HYGameStateBase.gen.cpp
[109/113] Compile HYGameStateBase.cpp
[110/113] Compile HYPlayerCharacController.cpp
[111/113] Link UnrealEditor-hwanyoung2.lib
Creating library C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.lib and object C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.exp
[112/113] Link UnrealEditor-hwanyoung2.dll
Creating library C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.suppressed.lib and object C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.suppressed.exp
[113/113] WriteMetadata hwanyoung2Editor.target cancelled
C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets(44,5): error MSB3073: The command ""C:\Program Files\Epic Games\UE_5.1\Engine\Build\BatchFiles\Build.bat" hwanyoung2Editor Win64 Development -Project="C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\hwanyoung2.uproject" -WaitMutex -FromMsBuild" exited with code 6.