2025-04-09 02:35:22 +09:00

20 lines
521 B
C#

// Copyright (c), Firelight Technologies Pty, Ltd. 2025-2025.
using UnrealBuildTool;
using System.IO;
public struct FMODAudioLink
{
public static void Apply(UnrealBuildTool.Rules.FMODStudio FMODModule, ReadOnlyTargetRules Target)
{
FMODModule.AddModule("FMODAudioLink");
FMODModule.PrivateDependencyModuleNames.AddRange(
new string[]
{
"AudioLinkCore",
"AudioLinkEngine",
"SignalProcessing"
}
);
}
}