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Illusion-UE5
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Illusion-UE5
/
hwanyoung2
/
Content
/
Hwanyoung
/
Character
/
NPC
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Behavior
History
Ji Yoon Rhee
6cf991b47c
NPC changes
2025-05-13 16:09:19 +09:00
..
BST
Make Game Instance and a structure to manage lore data. And Fix Haesol's AOE Skill bugs, mobs group battle
2025-05-07 21:10:05 +09:00
BT_Decorators
organized files, added BTTs for the bunny NPC implementation
2025-04-26 23:40:22 +09:00
BT_Services
BTTs abstracted to use for both types of NPCs + bunny NPC can use dialogue to indicate puzzle success/fail
2025-05-04 00:17:38 +09:00
BT_Tasks
NPC changes
2025-05-13 16:09:19 +09:00
EQS
bunny NPC can now perceive stimuli and run away from the player when one of the bunnies get attacked
2025-04-27 17:13:08 +09:00
BB_NPCBase.uasset
bunny NPC can now perceive stimuli and run away from the player when one of the bunnies get attacked
2025-04-27 17:13:08 +09:00
BB_Sanin.uasset
bunny NPC can now perceive stimuli and run away from the player when one of the bunnies get attacked
2025-04-27 17:13:08 +09:00
BPI_NPCBehavior.uasset
organized files, added BTTs for the bunny NPC implementation
2025-04-26 23:40:22 +09:00
BT_AggroNPCBase.uasset
bunny NPC can now perceive stimuli and run away from the player when one of the bunnies get attacked
2025-04-27 17:13:08 +09:00
BT_Goblin.uasset
dialogue options added for Sanin pre- and post-combat + new struct fields for adding SFXs and bark/effort lines in dialogue
2025-05-09 23:58:29 +09:00
BT_PuzzleNPCBase.uasset
bunny dialogue debug temp push
2025-05-12 22:54:53 +09:00
BT_Sanin.uasset
dialogue options added for Sanin pre- and post-combat + new struct fields for adding SFXs and bark/effort lines in dialogue
2025-05-09 23:58:29 +09:00