73 lines
2.0 KiB
C++
73 lines
2.0 KiB
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#include "HYPlayerCharacController.h"
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#include "HYGameStateBase.h"
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#include "hwanyoung2Character.h"
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AHYPlayerCharacController::AHYPlayerCharacController()
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{
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//this is hardcoding the limits:
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InventorySlotLimit = 50;
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InventoryWeightLimit = 500;
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}
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int32 AHYPlayerCharacController::GetInventoryWeight()
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{
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int32 TotalWeight = 0;
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for (auto& Item : Inventory) {
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TotalWeight += 1; //hard coding for now
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}
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return TotalWeight;
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}
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bool AHYPlayerCharacController::AddItemToInventoryByID(FName ID)
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{
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AHYGameStateBase* gameState = Cast<AHYGameStateBase>(GetWorld()->GetGameState());
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UDataTable* itemDB = gameState->GetItemDatabase();
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FInventoryItem* itemToAdd = itemDB->FindRow<FInventoryItem>(ID, "");
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if (itemToAdd) {
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if (Inventory.Num() < InventorySlotLimit &&
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GetInventoryWeight() + itemToAdd->ItemWeight <= InventoryWeightLimit) {
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Inventory.Add(*itemToAdd);
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ReloadInventory();
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return true;
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}
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}
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return false;
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}
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void AHYPlayerCharacController::CraftItem(FInventoryItem ItemA, FInventoryItem ItemB, FInventoryItem ItemC, FInventoryItem ItemD)
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{
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for (auto Combination : ItemB.CraftCombinations) {
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if (Combination.ItemAID == ItemA.ItemID
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&& Combination.ItemBID == ItemB.ItemID
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&& Combination.ItemCID == ItemC.ItemID
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&& Combination.ItemDID == ItemD.ItemID) {
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if (Combination.bDestroyItemA) Inventory.RemoveSingle(ItemA);
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if (Combination.bDestroyItemB) Inventory.RemoveSingle(ItemB);
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if (Combination.bDestroyItemC) Inventory.RemoveSingle(ItemC);
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if (Combination.bDestroyItemD) Inventory.RemoveSingle(ItemD);
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AddItemToInventoryByID(Combination.ProductID);
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ReloadCraftUI();
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}
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}
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}
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void AHYPlayerCharacController::Interact()
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{
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if (CurrentInteractable) CurrentInteractable->Interact(this);
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}
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void AHYPlayerCharacController::SetupInputComponent()
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{
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Super::SetupInputComponent();
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}
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void AHYPlayerCharacController::OnPossess(APawn* InPawn)
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{
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Super::OnPossess(InPawn);
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}
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