Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/Sequences
2024-11-03 01:49:18 +09:00
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Standing1HCastSpell01_UE.uasset state-based locomotion animation blueprint implemented for San-in AI 2024-10-10 20:35:55 +09:00
Standing1HMagicAttack02_UE.uasset added VFX to animation montages for San-in, death animation is implemented 2024-11-03 01:49:18 +09:00
Standing1HMagicAttack02Mirror_UE.uasset added VFX to animation montages for San-in, death animation is implemented 2024-11-03 01:49:18 +09:00
Standing2HCastSpell01_UE.uasset state-based locomotion animation blueprint implemented for San-in AI 2024-10-10 20:35:55 +09:00
Standing2HMagicAttack05_UE.uasset state-based locomotion animation blueprint implemented for San-in AI 2024-10-10 20:35:55 +09:00
StandingBlockEnd_UE.uasset state-based locomotion animation blueprint implemented for San-in AI 2024-10-10 20:35:55 +09:00
StandingBlockIdle_UE.uasset state-based locomotion animation blueprint implemented for San-in AI 2024-10-10 20:35:55 +09:00
StandingBlockStart_UE.uasset state-based locomotion animation blueprint implemented for San-in AI 2024-10-10 20:35:55 +09:00
StandingIdle03_UE.uasset state-based locomotion animation blueprint implemented for San-in AI 2024-10-10 20:35:55 +09:00
StandingLandToStandingIdle_UE.uasset state-based locomotion animation blueprint implemented for San-in AI 2024-10-10 20:35:55 +09:00
StandingReactDeathForward_UE.uasset state-based locomotion animation blueprint implemented for San-in AI 2024-10-10 20:35:55 +09:00
StandingReactLargeFromFront_UE.uasset state-based locomotion animation blueprint implemented for San-in AI 2024-10-10 20:35:55 +09:00
StandingWalkBack_UE.uasset state-based locomotion animation blueprint implemented for San-in AI 2024-10-10 20:35:55 +09:00
StandingWalkForward_UE.uasset state-based locomotion animation blueprint implemented for San-in AI 2024-10-10 20:35:55 +09:00
StandingWalkLeft_UE.uasset state-based locomotion animation blueprint implemented for San-in AI 2024-10-10 20:35:55 +09:00
StandingWalkRight_UE.uasset state-based locomotion animation blueprint implemented for San-in AI 2024-10-10 20:35:55 +09:00