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IA_BlockAttack.uasset
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fixed the issues with animation montages not playing at command
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2024-07-03 21:20:19 +09:00 |
IA_ChangeAttackToCloseCombat.uasset
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attempt to fix the LFS request entity too large 415 issue by discarding previous commits and restarting
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2024-10-22 23:08:27 +09:00 |
IA_ChangeAttackToHitscan.uasset
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attempt to fix the LFS request entity too large 415 issue by discarding previous commits and restarting
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2024-10-22 23:08:27 +09:00 |
IA_ChangeAttackToMelee.uasset
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attempt to fix the LFS request entity too large 415 issue by discarding previous commits and restarting
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2024-10-22 23:08:27 +09:00 |
IA_Dash.uasset
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implemented dashing on blueprints
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2024-06-12 22:47:53 +09:00 |
IA_DefaultAttack.uasset
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binded input actions for walking and jogging for haesol
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2024-06-10 18:40:12 +09:00 |
IA_Interact.uasset
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added death event, stance variable to character blueprint
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2024-06-09 22:23:51 +09:00 |
IA_ToggleInventory.uasset
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added death event, stance variable to character blueprint
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2024-06-09 22:23:51 +09:00 |
IA_UseAbility1.uasset
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added death event, stance variable to character blueprint
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2024-06-09 22:23:51 +09:00 |
IA_UseAbility2.uasset
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added death event, stance variable to character blueprint
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2024-06-09 22:23:51 +09:00 |
IA_UseAbility3.uasset
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added death event, stance variable to character blueprint
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2024-06-09 22:23:51 +09:00 |
IA_UseInventoryItem.uasset
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can toggle up inventory UI, can't tell if the input bindings for using item from inventory overlaps with that for normal melee attack
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2024-06-11 21:52:34 +09:00 |
IA_UseUltimate.uasset
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added death event, stance variable to character blueprint
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2024-06-09 22:23:51 +09:00 |
IA_Walk.uasset
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binded input actions for walking and jogging for haesol
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2024-06-10 18:40:12 +09:00 |
IA_WalkChord.uasset
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binded input actions for walking and jogging for haesol
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2024-06-10 18:40:12 +09:00 |