Files
Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODAmbientSound.cpp
Hozach (Audio) 6f80cafaa3 Revert "Committing Changes(?)"
This reverts commit aac996d671.
2025-04-25 19:14:47 -04:00

69 lines
2.2 KiB
C++

// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2024.
#include "FMODAmbientSound.h"
#include "FMODEvent.h"
#include "Logging/MessageLog.h"
#include "Misc/UObjectToken.h"
#include "Misc/MapErrors.h"
#define LOCTEXT_NAMESPACE "FMODAmbientSound"
AFMODAmbientSound::AFMODAmbientSound(const FObjectInitializer &ObjectInitializer)
: Super(ObjectInitializer)
{
AudioComponent = ObjectInitializer.CreateDefaultSubobject<UFMODAudioComponent>(this, TEXT("FMODAudioComponent0"));
AudioComponent->bAutoActivate = true;
AudioComponent->bStopWhenOwnerDestroyed = true;
AudioComponent->Mobility = EComponentMobility::Movable;
RootComponent = AudioComponent;
bReplicates = false;
SetHidden(true);
SetCanBeDamaged(true);
}
#if WITH_EDITOR
void AFMODAmbientSound::CheckForErrors(void)
{
Super::CheckForErrors();
if (!AudioComponent)
{
FFormatNamedArguments Arguments;
Arguments.Add(TEXT("ActorName"), FText::FromString(GetName()));
FMessageLog("MapCheck")
.Warning()
->AddToken(FUObjectToken::Create(this))
->AddToken(FTextToken::Create(FText::Format(
LOCTEXT("MapCheck_Message_AudioComponentNull", "{ActorName} : Ambient sound actor has NULL AudioComponent property - please delete"),
Arguments)))
->AddToken(FMapErrorToken::Create(FMapErrors::AudioComponentNull));
}
else if (AudioComponent->Event == NULL)
{
FFormatNamedArguments Arguments;
Arguments.Add(TEXT("ActorName"), FText::FromString(GetName()));
FMessageLog("MapCheck")
.Warning()
->AddToken(FUObjectToken::Create(this))
->AddToken(FTextToken::Create(
FText::Format(LOCTEXT("MapCheck_Message_EventNull", "{ActorName} : Ambient sound actor has NULL Event property"), Arguments)))
->AddToken(FMapErrorToken::Create(FMapErrors::SoundCueNull));
}
}
bool AFMODAmbientSound::GetReferencedContentObjects(TArray<UObject *> &Objects) const
{
if (IsValid(AudioComponent) && AudioComponent->Event)
{
Objects.Add(AudioComponent->Event);
}
return true;
}
#endif
#undef LOCTEXT_NAMESPACE