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Anim_Hwando_Attack1_Soldier.uasset
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added more variation in haesol's default melee combo animation
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2024-10-09 23:36:45 +09:00 |
Anim_Hwando_Attack1_Weapon.uasset
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added more variation in haesol's default melee combo animation
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2024-10-09 23:36:45 +09:00 |
Anim_Hwando_Attack2_Soldier.uasset
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added more variation in haesol's default melee combo animation
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2024-10-09 23:36:45 +09:00 |
Anim_Hwando_Attack2_Weapon.uasset
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added more variation in haesol's default melee combo animation
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2024-10-09 23:36:45 +09:00 |
Anim_Hwando_Attack3_Soldier1.uasset
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added more variation in haesol's default melee combo animation
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2024-10-09 23:36:45 +09:00 |
Anim_Hwando_Attack3_Soldier.uasset
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added more variation in haesol's default melee combo animation
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2024-10-09 23:36:45 +09:00 |
Anim_Hwando_Attack3_Weapon.uasset
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add blueprints for HP system, assets, and MP system
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2024-06-01 09:30:13 +09:00 |
Anim_Hwando_Attack4_Soldier.uasset
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added more variation in haesol's default melee combo animation
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2024-10-09 23:36:45 +09:00 |
Anim_Hwando_Attack4_Weapon.uasset
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add blueprints for HP system, assets, and MP system
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2024-06-01 09:30:13 +09:00 |
Anim_Hwando_Damage_Soldier.uasset
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created event dispatchers for damage blocking, death, and such
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2024-06-30 23:25:01 +09:00 |
Anim_Hwando_Damage_Weapon.uasset
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add blueprints for HP system, assets, and MP system
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2024-06-01 09:30:13 +09:00 |
Anim_Hwando_Defense_Soldier.uasset
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created event dispatchers for damage blocking, death, and such
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2024-06-30 23:25:01 +09:00 |
Anim_Hwando_Defense_Weapon.uasset
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add blueprints for HP system, assets, and MP system
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2024-06-01 09:30:13 +09:00 |
Anim_Hwando_Die_Soldier.uasset
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add blueprints for HP system, assets, and MP system
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2024-06-01 09:30:13 +09:00 |
Anim_Hwando_Die_Weapon.uasset
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add blueprints for HP system, assets, and MP system
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2024-06-01 09:30:13 +09:00 |
Anim_Hwando_Idle1_Soldier.uasset
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add blueprints for HP system, assets, and MP system
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2024-06-01 09:30:13 +09:00 |
Anim_Hwando_Idle1_Weapon.uasset
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add blueprints for HP system, assets, and MP system
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2024-06-01 09:30:13 +09:00 |
Anim_Hwando_Idle2_Soldier.uasset
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add blueprints for HP system, assets, and MP system
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2024-06-01 09:30:13 +09:00 |
Anim_Hwando_Idle2_Weapon.uasset
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add blueprints for HP system, assets, and MP system
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2024-06-01 09:30:13 +09:00 |
Anim_Hwando_Run_Soldier.uasset
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binded input actions for walking and jogging for haesol
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2024-06-10 18:40:12 +09:00 |
Anim_Hwando_Run_Weapon.uasset
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add blueprints for HP system, assets, and MP system
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2024-06-01 09:30:13 +09:00 |
Anim_Hwando_Walk_Soldier.uasset
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inventory shows collected items, new anim BPs are created and modified for combat system
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2024-06-22 09:55:29 +09:00 |
Anim_Hwando_Walk_Weapon.uasset
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add blueprints for HP system, assets, and MP system
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2024-06-01 09:30:13 +09:00 |
Anim_Hwando_WalkBack_Soldier.uasset
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add blueprints for HP system, assets, and MP system
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2024-06-01 09:30:13 +09:00 |
Anim_Hwando_WalkBack_Weapon.uasset
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add blueprints for HP system, assets, and MP system
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2024-06-01 09:30:13 +09:00 |
Anim_Hwando_WalkLeft_Soldier.uasset
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add blueprints for HP system, assets, and MP system
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2024-06-01 09:30:13 +09:00 |
Anim_Hwando_WalkLeft_Weapon.uasset
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add blueprints for HP system, assets, and MP system
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2024-06-01 09:30:13 +09:00 |
Anim_Hwando_WalkRight_Soldier.uasset
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add blueprints for HP system, assets, and MP system
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2024-06-01 09:30:13 +09:00 |
Anim_Hwando_WalkRight_Weapon.uasset
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add blueprints for HP system, assets, and MP system
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2024-06-01 09:30:13 +09:00 |