Implemented Dialogue System using dialogue Component and Interface, make Dialogue UI Prototype, and change the data type of the characters to be displayed in the UI in source code
45 lines
999 B
C++
45 lines
999 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "HYInteractableActor.generated.h"
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/*
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* Parent class for all interactable actor objects
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*/
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UCLASS()
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class HWANYOUNG2_API AHYInteractableActor : public AActor
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{
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GENERATED_BODY()
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public:
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// Sets default values for this actor's properties
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AHYInteractableActor();
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//this is a Blueprint-only Event; does not have C++ implementation
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UFUNCTION(BlueprintNativeEvent)
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void Interact(APlayerController* Controller);
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virtual void Interact_Implementation(APlayerController* Controller);
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UPROPERTY(EditDefaultsOnly)
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FText Name;
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UPROPERTY(EditDefaultsOnly)
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FText Action;
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UFUNCTION(BlueprintCallable, Category = "Pickup")
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FText GetInteractText() const;
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protected:
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// Called when the game starts or when spawned
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virtual void BeginPlay() override;
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public:
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// Called every frame
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virtual void Tick(float DeltaTime) override;
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};
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