276 lines
15 KiB
C
276 lines
15 KiB
C
#undef HWANYOUNG2_API
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#undef UE_IS_ENGINE_MODULE
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#undef DEPRECATED_FORGAME
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#define DEPRECATED_FORGAME DEPRECATED
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#undef UE_DEPRECATED_FORGAME
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#define UE_DEPRECATED_FORGAME UE_DEPRECATED
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#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1
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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
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#define IS_PROGRAM 0
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#define UE_GAME 1
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#define ENABLE_PGO_PROFILE 0
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#define USE_VORBIS_FOR_STREAMING 1
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#define USE_XMA2_FOR_STREAMING 1
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#define WITH_DEV_AUTOMATION_TESTS 1
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#define WITH_PERF_AUTOMATION_TESTS 1
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#define WITH_LOW_LEVEL_TESTS 0
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#define WITH_TESTS 1
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#define UNICODE 1
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#define _UNICODE 1
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#define __UNREAL__ 1
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#define IS_MONOLITHIC 1
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#define WITH_ENGINE 1
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#define WITH_UNREAL_DEVELOPER_TOOLS 1
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#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
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#define WITH_APPLICATION_CORE 1
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#define WITH_COREUOBJECT 1
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#define WITH_VERSE 1
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#define USE_STATS_WITHOUT_ENGINE 0
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#define WITH_PLUGIN_SUPPORT 0
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#define WITH_ACCESSIBILITY 1
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#define WITH_PERFCOUNTERS 0
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#define USE_LOGGING_IN_SHIPPING 0
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#define WITH_LOGGING_TO_MEMORY 0
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#define USE_CACHE_FREED_OS_ALLOCS 1
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#define USE_CHECKS_IN_SHIPPING 0
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#define USE_UTF8_TCHARS 0
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#define USE_ESTIMATED_UTCNOW 0
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#define WITH_EDITOR 0
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#define WITH_EDITORONLY_DATA 0
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#define WITH_SERVER_CODE 1
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#define WITH_SERVER_CODE_TRUSTED 1
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#define WITH_SERVER_CODE_UNTRUSTED 0
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#define UE_FNAME_OUTLINE_NUMBER 0
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#define WITH_PUSH_MODEL 0
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#define WITH_CEF3 1
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#define WITH_LIVE_CODING 1
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#define UE_LIVE_CODING_ENGINE_DIR "C:\\Unreal engine\\UE_5.1\\Engine"
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#define UE_LIVE_CODING_PROJECT "C:\\Users\\benja\\Desktop\\Halloween JAm\\Illusions\\Illusion-UE5\\hwanyoung2\\hwanyoung2.uproject"
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#define WITH_CPP_MODULES 0
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#define WITH_CPP_COROUTINES 0
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#define WITH_PROCESS_PRIORITY_CONTROL 0
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#define UBT_MODULE_MANIFEST "UnrealGame.modules"
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#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules"
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#define UBT_COMPILED_PLATFORM Win64
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#define UBT_COMPILED_TARGET Game
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#define UE_APP_NAME "UnrealGame"
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#define UE_ENGINE_DIRECTORY "../../../../../../../../../Unreal engine/UE_5.1/Engine/"
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#define NDIS_MINIPORT_MAJOR_VERSION 0
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#define WIN32 1
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#define _WIN32_WINNT 0x0601
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#define WINVER 0x0601
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#define PLATFORM_WINDOWS 1
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#define PLATFORM_MICROSOFT 1
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#define OVERRIDE_PLATFORM_HEADER_NAME Windows
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#define RHI_RAYTRACING 1
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#define NDEBUG 1
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#define UE_BUILD_DEVELOPMENT 1
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#define UE_IS_ENGINE_MODULE 0
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#define UE_DISABLE_INLINE_GEN_CPP 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 0
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#define UE_PROJECT_NAME hwanyoung2
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#define UE_TARGET_NAME hwanyoung2
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#define UE_MODULE_NAME "hwanyoung2"
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#define UE_PLUGIN_NAME ""
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#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
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#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
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#define DEPRECATED_FORGAME DEPRECATED
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#define UE_DEPRECATED_FORGAME UE_DEPRECATED
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#define WITH_GAMEPLAY_DEBUGGER 1
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#define UE_WITH_IRIS 0
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#define GAMEPLAYABILITIES_API
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#define UE_MEMORY_TAGS_TRACE_ENABLED 1
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#define UE_ENABLE_ICU 1
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#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
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#define WITH_VS_PERF_PROFILER 1
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#define WITH_SUPERLUMINAL_PROFILER 0
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#define WITH_CONCURRENCYVIEWER_PROFILER 0
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#define WITH_DIRECTXMATH 0
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#define UE_WITH_IRIS 0
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#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
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#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
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#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
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#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
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#define UE_MEMORY_TRACE_AVAILABLE 1
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#define WITH_MALLOC_STOMP 1
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#define CORE_API
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#define TRACELOG_API
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#define COREUOBJECT_API
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#define NETCORE_API
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#define NETCOMMON_API
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#define WITH_CLOTH_COLLISION_DETECTION 1
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#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
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#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
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#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
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#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
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#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
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#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
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#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
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#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
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#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
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#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
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#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
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#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
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#define GPUPARTICLE_LOCAL_VF_ONLY 0
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#define WITH_ODSC 1
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#define UE_WITH_IRIS 0
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#define ENGINE_API
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#define PLATFORM_MAX_LOCAL_PLAYERS 0
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#define COREONLINE_API
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#define UE_WINDOWS_USING_UIA 1
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#define APPLICATIONCORE_API
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#define RHI_WANT_BREADCRUMB_EVENTS 1
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#define RHI_WANT_RESOURCE_INFO 1
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#define RHI_API
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#define IMAGECORE_API
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#define JSON_API
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#define JSONUTILITIES_API
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#define WITH_FREETYPE 1
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#define SLATECORE_API
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#define INPUTCORE_API
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#define SLATE_API
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#define WITH_UNREALPNG 1
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#define WITH_UNREALJPEG 1
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#define WITH_LIBJPEGTURBO 1
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#define WITH_UNREALEXR 1
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#define IMAGEWRAPPER_API
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#define WITH_LIBTIFF 1
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#define MESSAGING_API
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#define MESSAGINGCOMMON_API
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#define RENDERCORE_API
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#define ANALYTICSET_API
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#define ANALYTICS_API
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#define SOCKETS_PACKAGE 1
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#define SOCKETS_API
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#define ASSETREGISTRY_API
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#define ENGINEMESSAGES_API
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#define ENGINESETTINGS_API
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#define SYNTHBENCHMARK_API
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#define RENDERER_API
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#define UE_WITH_IRIS 0
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#define GAMEPLAYTAGS_API
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#define DEVELOPERSETTINGS_API
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#define PACKETHANDLER_API
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#define RELIABILITYHANDLERCOMPONENT_API
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#define AUDIOPLATFORMCONFIGURATION_API
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#define MESHDESCRIPTION_API
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#define STATICMESHDESCRIPTION_API
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#define SKELETALMESHDESCRIPTION_API
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#define ANIMATIONCORE_API
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#define PAKFILE_API
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#define RSA_API
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#define NETWORKREPLAYSTREAMING_API
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#define WITH_CLOTH_COLLISION_DETECTION 1
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#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
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#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
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#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
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#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
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#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
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#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
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#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
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#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
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#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
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#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
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#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
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#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
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#define PHYSICSCORE_API
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#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
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#define CHAOS_MEMORY_TRACKING 0
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#define CHAOS_API
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#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
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#define CHAOS_CHECKED 0
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#define CHAOS_DEBUG_NAME 1
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#define CHAOSCORE_API
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#define INTEL_ISPC 1
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#define VORONOI_API
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#define GEOMETRYCORE_API
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#define SIGNALPROCESSING_API
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#define AUDIOEXTENSIONS_API
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#define AUDIOMIXERCORE_API
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#define AUDIOLINKCORE_API
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#define COOKONTHEFLY_API
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#define NETWORKING_API
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#define WITH_CLOTH_COLLISION_DETECTION 1
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#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
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#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
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#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
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#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
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#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
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#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
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#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
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#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
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#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
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#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
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#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
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#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
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#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
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#define UE_WITH_IRIS 0
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#define IRISSTUB_API
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#define AUDIOMIXER_API
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#define TARGETPLATFORM_API
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#define TEXTUREFORMAT_API
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#define MOVIESCENECAPTURE_API
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#define TYPEDELEMENTFRAMEWORK_API
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#define TYPEDELEMENTRUNTIME_API
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#define GAMEPLAYTASKS_API
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#define MOVIESCENE_API
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#define TIMEMANAGEMENT_API
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#define DATAREGISTRY_API
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#define WITH_RECAST 1
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#define WITH_GAMEPLAY_DEBUGGER 1
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#define AIMODULE_API
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#define WITH_CLOTH_COLLISION_DETECTION 1
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#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
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#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
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#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
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#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
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#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
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#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
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#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
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#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
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#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
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#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
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#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
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#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
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#define WITH_RECAST 1
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#define WITH_NAVMESH_SEGMENT_LINKS 1
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#define WITH_NAVMESH_CLUSTER_LINKS 1
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#define NAVIGATIONSYSTEM_API
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#define WITH_CLOTH_COLLISION_DETECTION 1
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#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
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#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
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#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
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#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
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#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
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#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
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#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
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#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
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#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
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#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
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#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
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#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
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#define GEOMETRYCOLLECTIONENGINE_API
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#define MATERIALSHADERQUALITYSETTINGS_API
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#define FIELDSYSTEMENGINE_API
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#define WITH_CLOTH_COLLISION_DETECTION 1
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#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
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#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
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#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
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#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
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#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
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#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
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#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
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#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
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#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
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#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
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#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
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#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
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#define CHAOSSOLVERENGINE_API
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#define DATAFLOWCORE_API
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#define DATAFLOWENGINE_API
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#define HWANYOUNG2_API
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#define HEADMOUNTEDDISPLAY_API
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#define AUGMENTEDREALITY_API
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#define MRMESH_API
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#define ENHANCEDINPUT_API
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